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Thread Statistics | Show CCP posts - 40 post(s) |

Ammzi
Love Squad Pasta Syndicate
1808
|
Posted - 2014.07.09 15:39:00 -
[241] - Quote
CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year.
Would that be released on the cycle after Crius? |
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CCP Nullarbor
C C P C C P Alliance
743

|
Posted - 2014.07.09 15:43:00 -
[242] - Quote
Ammzi wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Would that be released on the cycle after Crius?
CCP Seagull covered the new release model here, which is relevant to your question:
http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Aryth
GoonWaffe Goonswarm Federation
1566
|
Posted - 2014.07.09 15:43:00 -
[243] - Quote
CCP Greyscale wrote: What about the glut of large and especially medium towers that you have just massively reduced the demand for?
Reasonable question, we will look into this also. Towers have the relative advantage though that there are other things you can use them for, whereas a lab is just a lab.
You are going to need to do more than 50% on the fuel use bump to correct for this change most likely. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Tam Althor
lll tempered sea bass Brothers of Tangra
43
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Posted - 2014.07.09 15:53:00 -
[244] - Quote
CCP Nullarbor wrote:Ammzi wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Would that be released on the cycle after Crius? CCP Seagull covered the new release model here, which is relevant to your question: http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/
Welcome back to the days following Incarna folks, CCP does not have a clue what they are doing. Random changes in expected expansions are changed with the "legacy code is hard" excuse. |

DaReaper
Net 7 The Last Brigade
696
|
Posted - 2014.07.09 16:03:00 -
[245] - Quote
Tam Althor wrote:CCP Nullarbor wrote:Ammzi wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Would that be released on the cycle after Crius? CCP Seagull covered the new release model here, which is relevant to your question: http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/ Welcome back to the days following Incarna folks, CCP does not have a clue what they are doing. Random changes in expected expansions are changed with the "legacy code is hard" excuse.
Why do you say that?
The point of the new release model is so a dev team can work on a feature for as long as needed to get it done. They don't have arbitrary time lines of 'feature x must be done in 6 months... of it will take 7? then scrap it." T he new model allows them to go 'pos' will take 8 months to finish, get on it' and if its done in 6 they plug it into the next release, if its done in 9, it goes in the next release.
And legacy code fixing IS hard, esp if the code had other systems built on top of it, that if you removed it would break a lot of other systems. This is why you have seen other systems fixed first, because they have to remove the main parts of the code they wish to fix from the other systems. I have waited 9 years for them to fix the pos code, as it sucked from day one. A ton of things introduced have made my life easier, hell the fact that I don't have to wait 3 hours to refine one ore type has me thrilled for Crius. I'm fine waiting a few more months or a year for the pos code to get a full over haul. 10 years of eve... yea i'm an addict |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
124
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Posted - 2014.07.09 16:07:00 -
[246] - Quote
CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year.
Might I suggest in the future that fixing Item A, which is necessary for properly implementing Item B, occur before implementing Item B instead of after it?
Just a thought.... Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
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CCP Nullarbor
C C P C C P Alliance
743

|
Posted - 2014.07.09 16:12:00 -
[247] - Quote
Bronson Hughes wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Might I suggest in the future that fixing Item A, which is necessary for properly implementing Item B, occur before implementing Item B instead of after it? Just a thought....
Nah doing POSes before Industry would have been madness. Cart before the horse. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Rivr Luzade
Coreli Corporation Ineluctable.
617
|
Posted - 2014.07.09 16:13:00 -
[248] - Quote
CCP Greyscale wrote:Hi everyone,
Update on multiple-structure bonuses for starbases.
We've just had another discussion about this system as-implemented, and based on your feedback, the technical challenges involved in implementing it in a fully user-friendly way, and the somewhat limited upsides of the feature, we've decided to cut it from Crius.
Having multiple starbase structures of the same type at a starbase will no longer grant you any bonus above those inherent in the structure itself
The only substantial downside to this is that it makes it much easier to weaponize an industry tower, so we are considering upping lab/array fitting costs substantially in a later release. We likely will not do this in Crius itself as people will need time to reconfigure their setups.
We are looking into what we can do to mitigate the expected glut of labs resulting from this change; more info as we work through this process :)
Thanks for all your feedback, -Greyscale
With this impending stats increase we will be not allowed to have a small tower with 2 labs anymore? You know, for small-time industrialists? |

Ammzi
Love Squad Pasta Syndicate
1808
|
Posted - 2014.07.09 16:16:00 -
[249] - Quote
CCP Nullarbor wrote:Ammzi wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Would that be released on the cycle after Crius? CCP Seagull covered the new release model here, which is relevant to your question: http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/
Yeh, I saw the stream live. I am just inquiring about the expected release point of POS revamp/code cleaning. As in if you guys had made any estimation to how long it would take.
Thx for quick replies. |

DaReaper
Net 7 The Last Brigade
696
|
Posted - 2014.07.09 16:21:00 -
[250] - Quote
Ammzi wrote:CCP Nullarbor wrote:Ammzi wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Would that be released on the cycle after Crius? CCP Seagull covered the new release model here, which is relevant to your question: http://community.eveonline.com/news/dev-blogs/from-2-expansions-to-10-releases-eve-onlines-new-release-model-explained/ Yeh, I saw the stream live. I am just inquiring about the expected release point of POS revamp/code cleaning. As in if you guys had made any estimation to how long it would take. Thx for quick replies.
I'm not CCP and I can answer that "Soon" and "It's done when it's done" 10 years of eve... yea i'm an addict |
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Tam Althor
lll tempered sea bass Brothers of Tangra
43
|
Posted - 2014.07.09 16:24:00 -
[251] - Quote
DaReaper wrote:
I'm not CCP and I can answer that "Soon" and "It's done when it's done"
You forgot 18 months |

Almethea
Trans Stellar Express
145
|
Posted - 2014.07.09 16:39:00 -
[252] - Quote
good news... ccp found back the code of POS
POS revamp process > STEP 1 : done!?
keep hoping guyz? WTS BPO : https://forums.eveonline.com/default.aspx?g=posts&t=307169 |

Seith Kali
GoonWaffe Goonswarm Federation
117
|
Posted - 2014.07.09 16:41:00 -
[253] - Quote
CCP devs, don't forget those of us who are extremely excited for the upcoming changes, everything looks great. Cart before the horse is totally logical, and we really appreciate the effort and vision.
We are just too busy, ya know, enjoying eve to hurl an equivalent level of praise as the apocalyptic naysayers. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Nariya Kentaya
Phoenix funds
1429
|
Posted - 2014.07.09 16:48:00 -
[254] - Quote
Sentient Blade wrote:CCP Greyscale wrote:The reason we're considering revising industry structure fittings is to have more interesting choices, not fewer - do you put your labs and your build arrays on the same tower, or split them up so each can be better defended? I'm afraid that "Interesting choices" is something I'm always extremely wary of when coming from CCP. It usually comes along with artificially forcing debilitating penalties... like freighter hull upgrades, which nerf the very thing a freighter is designed for, but are necessary just to get you back to something reasonable. A POS tower should be defended, and heavily, the notion that you can just take your things out is absolute nonsense. BPOs sure, but what about anything which is already building? There is no way to evacuate that short of pressing the cancel button and losing everything you put into it, and I'd hardly call that an evacuation. A high value POS tower is not like a high-value ship, like a supercarrier, even though they may quite easily be comparable in value. A tower is constantly exposed, night and day, any timezone. Your suggestion is to force more value into them, and then make it even harder to fit defenses on? ... and don't even get me started on the mess of things like lock-downs and corporate roles. Come the indy changes, every POS tower should be armed to the teeth, and rightly so. Hitting a major industrial complex should be a massive undertaking, with significant risk associated with it. The owner of the POS is already taking a huge risk using it; the destruction of a POS can potentially lose billions or even tens of billions when existing jobs are aborted. "I'm going to base my factory in Baghdad, but once I've finished buying the machinery, I'll just have to go without hiring any guards because ~arbitrary limit~" -- Said nobody ever. You know what this forum needs? the ability to like a post more than once.
CCP, its is trivially easy to siege and destroy ANY POS. no matter the size. All POS' should be able to fit substantial defenses. This will make owning a POS anywhere outside of deep blue super-coalition nullsec an attempt in futility.
You can say "well, just put part of it in a second tower", but then you run into the realization, that with extra cosst on an approach like that, you may as well just keep the Lab-POS, and do your manufacturing in a station.
What POS' need is a balancing pass on ALL their defenses modules. A BUFF, not a "well, well increase the bonus from this, but nerf the original so you need more of it to get back to where you were". It didnt work on freighters, the approach wont work on POS (and yes it doesnt work on freighters, fitting anything BUT 3 armor tank mods is suicide of the highest degree). |

baltoxtdl
TheDarkLegion Inc
0
|
Posted - 2014.07.09 17:09:00 -
[255] - Quote
CCP Nullarbor wrote:Bronson Hughes wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Might I suggest in the future that fixing Item A, which is necessary for properly implementing Item B, occur before implementing Item B instead of after it? Just a thought.... Nah doing POSes before Industry would have been madness. Cart before the horse.
Go back though yours 'iteration' of industry and see how many changes you made cos of 'POS madness" and then revisit this sentence you just wrote.
Just kill POSes and end with this, because finding artificial use for something which has legitimate use is sign of trouble.
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Rivr Luzade
Coreli Corporation Ineluctable.
618
|
Posted - 2014.07.09 17:16:00 -
[256] - Quote
Seith Kali wrote:CCP devs, don't forget those of us who are extremely excited for the upcoming changes, everything looks great. Cart before the horse is totally logical, and we really appreciate the effort and vision.
We are just too busy, ya know, enjoying eve to hurl an equivalent level of praise as the apocalyptic naysayers.
I am truly apologetic that I need a wee bit more information and a wee bit more convincing for my higher levels and different standards of fun. The next time I differ from the masses, I try to be more considerate about the great unwashed. |

Genoir
Project Elysium
9
|
Posted - 2014.07.09 17:24:00 -
[257] - Quote
A little confused here.
This means that I'll now be paying an addition 500m+ a month for the pos on top of the taxes I would pay in station but receive no additional benefit for the additional isk I pay out? |
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CCP Greyscale
C C P C C P Alliance
2425

|
Posted - 2014.07.09 17:38:00 -
[258] - Quote
Genoir wrote:A little confused here.
This means that I'll now be paying an addition 500m+ a month for the pos on top of the taxes I would pay in station but receive no additional benefit for the additional isk I pay out?
So starbase changes as a whole are specified in this blog here: http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/
As per my earlier post, the section entitled "Structure cost scaling" has been cut, but everything else stands.
Most notable benefits that you still have for using a starbase in hisec: - No NPC tax on the job cost (10% in NPC stations) - Time multipliers between 0.7x and 0.5x for various research job types - 0.75x time multiplier and 0.98x material multiplier for build jobs in most structures
The messaging on this has not been sufficiently clear because we (I) have been viewing the multiple-structure bonus as an additional little extra rather than a core balance driver, and weren't expecting people to view it as a make-or-break bonus in comparison to the above list. Sorry for not being clearer about this sooner :) |
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Vincent Athena
V.I.C.E.
2822
|
Posted - 2014.07.09 17:54:00 -
[259] - Quote
CCP Nullarbor wrote:Bronson Hughes wrote:CCP Nullarbor wrote:Bronson Hughes wrote:I know that the POS code is supposedly a mess, but please stop using that as an excuse to avoid fixing it. Everyone knows they're broken and simply reminding us of how broken they are instead of doing the work to fix them is highly unprofessional in my book. There's a lot of good gameplay to be had there if you just fixed them. Fixing POS code is next on our list after industry, as per the EVE Keynote at Fanfest this year. Might I suggest in the future that fixing Item A, which is necessary for properly implementing Item B, occur before implementing Item B instead of after it? Just a thought.... Nah doing POSes before Industry would have been madness. Cart before the horse. There is nothing wrong with putting the cart before the horse: http://www.mountlowe.org/mount-lowe-history/the-one-man-and-a-mule-railway/ It works just fine.
Please stop basing your priorities on cute little sayings. http://vincentoneve.wordpress.com/ |

Querns
GBS Logistics and Fives Support Goonswarm Federation
683
|
Posted - 2014.07.09 17:57:00 -
[260] - Quote
Vincent Athena wrote:Please stop basing your priorities on cute little sayings. I don't think you get euphemisms. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
683
|
Posted - 2014.07.09 18:00:00 -
[261] - Quote
For those who haven't twigged to it yet -- these changes are being made with the expectation that it will cause a drawdown in starbase usage. This is why they are coupling it with an increase in fuel usage for jumping capitals, using jump bridges, and firing the titan doomsday weapons. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Denidil
The Scope Gallente Federation
631
|
Posted - 2014.07.09 18:10:00 -
[262] - Quote
CCP Greyscale wrote:Hi everyone,
Update on multiple-structure bonuses for starbases.
We've just had another discussion about this system as-implemented, and based on your feedback, the technical challenges involved in implementing it in a fully user-friendly way, and the somewhat limited upsides of the feature, we've decided to cut it from Crius.
Having multiple starbase structures of the same type at a starbase will no longer grant you any bonus above those inherent in the structure itself
The only substantial downside to this is that it makes it much easier to weaponize an industry tower, so we are considering upping lab/array fitting costs substantially in a later release. We likely will not do this in Crius itself as people will need time to reconfigure their setups.
We are looking into what we can do to mitigate the expected glut of labs resulting from this change; more info as we work through this process :)
Thanks for all your feedback, -Greyscale
How about instead of trying to link multiple structures together you just split out the results into variants
Mobile Lab (what we have now) Upgraded Mobile Lab (2x fitting cost, bonus of having two under the design) Experimental Mobile Lab (3x fitting cost, bonus of 3) Prototype Mobile Lab (4x fitting cost, bonus of 4)
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Demonfist
Inner Ring Enterprises
0
|
Posted - 2014.07.09 19:02:00 -
[263] - Quote
CCP Greyscale wrote:The messaging on this has not been sufficiently clear because we (I) have been viewing the multiple-structure bonus as an additional little extra rather than a core balance driver, and weren't expecting people to view it as a make-or-break bonus in comparison to the above list. Sorry for not being clearer about this sooner :)
You weren't expecting people to go out of their way to maximize profits by any means necessary? Do you even +PV+P bro? |

Demonfist
Inner Ring Enterprises
0
|
Posted - 2014.07.09 19:05:00 -
[264] - Quote
Querns wrote:For those who haven't twigged to it yet -- these changes are being made with the expectation that it will cause a drawdown in starbase usage. This is why they are coupling it with an increase in fuel usage for jumping capitals, using jump bridges, and firing the titan doomsday weapons.
Which suggests to me their planned alterations to POSes in a future update will Break All The Things and this is simply damage control in advance. |

Seith Kali
GoonWaffe Goonswarm Federation
118
|
Posted - 2014.07.09 19:21:00 -
[265] - Quote
Here's a suggestion greyscale.
The Caldari oligarchy ban the use of starbase catalytic converters on the grounds they have been causing brain tumours in the population of nearby planets.
While the claims are unsubstantiated, the other empires have caught wind of this and responded to the terrified outcries of their populace and followed suit. There are rumours of key members of the Caldari Oligarchy having purchased substantial shares in a number of key planetary extraction technology suppliers, which have been unanimously denied by all the involved parties.
The net result is a 30% reduction in fuel block efficiency in all empire held space. That should address the glut, somewhat. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Careby
188
|
Posted - 2014.07.09 19:34:00 -
[266] - Quote
Seith Kali wrote:...The net result is a 30% reduction in fuel block efficiency in all empire held space. That should address the glut, somewhat. So highsec and lowsec towers would require 30% more fuel than those in nullsec & wormhole space. That part sounds peachy, but my concern for the well-being of nullsec residents gives me pause (I'm assuming brain tumors are a bad thing).
Sarcasm is OP |

Seith Kali
GoonWaffe Goonswarm Federation
118
|
Posted - 2014.07.09 19:36:00 -
[267] - Quote
Unlike the empires, our planets are desolate and unsettled. Don't forget, the Caldari Oligarchy directorate hold no sway out here. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Kenneth Skybound
Gallifrey Resources
92
|
Posted - 2014.07.09 19:38:00 -
[268] - Quote
Oh lovely, you actually misread what I posted. Brilliant. I know there are not going to be slots. Lack of slots as in slots are being removed.
The whole point of the original consideration of stacking bonuses was to handle the fact that otherwise, and without slots, only one of each industry posdule type is needed for a given area of use.
A lot of people do not use every single structure out there - industrialists specialise. That's how you profit, by being the better player at a small number of things, not flailing around with a lot. Almost any group considering and desiring to use the majority of industry posdules would do so either in separate starbases or non-concurrently already.
And that whole "silent delay for up to an hour" is amazing. I mean, it's once again laughing in the face of everyone who has ever worked with starbases and got the mental capacity to understand a one hour cycle. Even the consideration of "Oh, this person has to wait an hour for changes to take place." Industry, as you have said yourself, is about manufacture and research in bulk and at a large scale. One hour is a long time to a frigate pilot firing at another frigate pilot. One hour is a short hop around for any major industrialist as the overwhelming majority of jobs exceed that time and a non-trivial amount exceed it by orders of magnitude.
This is hand waving at it's very best. You don't cancel an entire section of content because some people cannot fathom things happening on a 1 hour cycle. Would you remove the rest of starbase mechanics affected by this 1 hour cycle until it can be very carefully presented to the layest of men? Or would you leave the content in to be used with a note in a description or two explaining there is such a cycle, while working on a way to make it clearer in a later patch?
|

Seith Kali
GoonWaffe Goonswarm Federation
118
|
Posted - 2014.07.09 19:47:00 -
[269] - Quote
Kenneth Skybound wrote: The whole point of the original consideration of stacking bonuses was to handle the fact that otherwise, and without slots, only one of each industry posdule type is needed for a given area of use.
The alternative is to consider that you don't necessarily need slots to impose a concurrent job limit based on the number of online modules. The stacking bonus seemed, to me at least, a little OP considering the number of new moons available in the Jita vicinity.
Greyscale, the UI thing. Similar to the cries about invention, if POS are really next on the agenda following Industry, perhaps a sketchy little mechanic like that is acceptable? Provided you are committed to keeping it temporary. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Querns
GBS Logistics and Fives Support Goonswarm Federation
684
|
Posted - 2014.07.09 19:51:00 -
[270] - Quote
Kenneth Skybound wrote: This is hand waving at it's very best. You don't cancel an entire section of content because some people cannot fathom things happening on a 1 hour cycle. Would you remove the rest of starbase mechanics affected by this 1 hour cycle until it can be very carefully presented to the layest of men? Or would you leave the content in to be used with a note in a description or two explaining there is such a cycle, while working on a way to make it clearer in a later patch?
You're too focused on the "up to an hour" bit. This is not necessarily the case, and I would go so far as to say that it is probably not the case. I suspect it was more related to the technical problems involved with implementing it compared against the possible benefit. Perhaps they are okay with the commensurate reduction in starbase usage that will result from this change.
Also, I hardly think that "hey, anchoring multiple arrays gives a bonus" counts as "content." It was just a gimme to try and justify the use of larger starbases in the post-crius industry landscape. It sounds like they've changed their priorities a bit. It happens, especially as deadlines loom. It's not a big deal. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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