Suitonia
Eve is Easy.
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Posted - 2014.09.16 21:43:00 -
[1] - Quote
Terra Chrall wrote:I've read through this whole thread and find it a very interesting topic.
I see 3 main arguments being made that Interceptors need nerfed:
1) Too hard to counter speed and dps 2) They shouldn't be able to counter 10+ gate camp bubbles and still do their job 3) They have become the primary small gang ship in null
Arguments being made against the nerf:
1) Several posters have pointed out there are plenty of counters and ways to kill, chase off, or escape from Interceptors. 2) They are interceptors, they are designed to counter stationary interdiction, so they can intercept their prey. 3) They make an easy gang that is fast and effective that is why you see them used so much in null. There is power in multiples, you don't send 1 drone after a target if you can send 5. Drones are fast and deadly in numbers, so are inties.
My thoughts:
1) Every ship type has pros and cons. The interceptor fills its role of fast pursuit and fast tackle well. It has sufficient DPS and speed tank to be useful on its own. But it is vulnerable enough that it need to pick its targets carefully or get killed. If anything only minor tweaks need to be looked at here, and balance between interceptors. Many of the complaints seem to come from ships that were not fitted for PvP since they were ratting. You have to weigh your choices of defenses vs. the threats you may encounter. If you feel interceptor gangs are likely to attack you then fit accordingly. If not then you risk being vulnerable to their particular bonuses. Being well tanked does not mean you should be able to survive every small ship attack. 2) Nullified hulls are good for the game. Bubbles shouldn't be a catch all ships design. Everything should have a counter or weakness. If anything the argument that they are too good against gate camps should bring up gate camps being nerfed because they too good against all but 2 types of ship. 3) I think this actually relates in part to #2; since all other frigates are vulnerable to gate camps, Interceptors have become the easiest means of getting around and hunting instead of being ambushed at every gate. If you took away gate camps do you think more variety of frigates would be used? I do.
I am not saying take away gate camps. I am saying that bubbles are a huge factor in how things in null sec have shaped up. It's like if you had a good cat that could catch any mouse except a white mouse. Then you saw your house was full of white mice and complain that the white mouse is too OP. The real problem was that the cat was OP and chased off everything else. I don't blame the prevalence of inties on their own power (nullified hull) but on the fact that gate camps have caused balance issues with other ships.
I like balance passes that help bring ships in line when they are too good or not good enough. I think some small adjustments will help balance interceptors but I would be shocked if they lost any of the primary attributes that they have today.
Edit: added bold and underline, clarified I was restating others ideas about nerf and not nerf.
This is a good, well reasoned post. I think one of the reasons why Interceptors are so prevalent is because null-sec has become too used to 'catch-all' gatecamps, usually involving mass remote sensor boosters, and that gangs simply get total hell camped in by a bigger force which they can't engage and just end up having to either log, probe wormhole exit, or die.
Remove the Scan Resolution aspect of Remote Sensor Boosters, and tone down the Scan Resolution boost part of the normal Sensor Booster by a small amount. Then you can remove Interdiction Nullification from Interceptors and it will make 0.0 a much better place.
PS: The reason why you don't see any Talos in 0.0 isn't because of Interceptors, it's because of gate-camps. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
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