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Thread Statistics | Show CCP posts - 1 post(s) |

Unsuccessful At Everything
The Troll Bridge
14421
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Posted - 2014.06.17 16:23:00 -
[31] - Quote
Adding holographic exotic table dancers to the CQ.
Id stay for that.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Tonai Kion
Gendry's Leech Eternal Pretorian Alliance
13
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Posted - 2014.06.17 16:24:00 -
[32] - Quote
I have only a few Ideas on how to make End game better for players.
The first would be to change how resources in Null are distributed. Right now, most systems are pretty much the same. Some are a little better at one thing than another, some have ice, some don't, etc. What if instead certain systems were more geared to mining or industry due to them having an abundance of ore compared to a system that is more useful for ratting, or moon goo. We already have a system like this in place with W-holes, where certain hole types affect bonuses to stats and hurt other stats. This could give null some variety , hell you could apply this to low and high sec systems as well. My hope would be that it encourages fighting over these specific resources tailored to what your corp wants to do.
Then again the null-sec cartels would probably get the most out of this, however if the renting thing continues it would allow certain corp types to rent systems that benefit them more.
Another idea comes from two of the big strats in Civ 5. The question of building wide or tall. Currently Null-Sec is built on a wide base. Empires control large swaths of land that they can't utilize fully with the numbers they have and need more members to develop it. This is a tactic employed by several civs in the game and is useful on maps with spread out resources like EVE has.
A tall build would be controlling smaller area but having it highly developed. For certain victory goals, building tall is the only method possible. In order for Eve to be able to support a tall play style, resources need to be more dense for the ratters and miners. Not necessarily allowing them to make more money than before, but allowing more people to make money along side them without people having to spread out to find the rocks they want or to find a bloody npc in a belt.
There would have to be another reason though to encourage both tall and wide strats to work side by side in EVE. A large coalition like CFC would still build wide because they have the numbers to support it. Which would be fine. But I doubt they'd still NEED all the space they currently have and might constrict a little, allowing a smaller group to get in and set up shop and allow them to build tall.
New players need a tutorial that teaches them about EVE's real culture. Currently the Tutorial teaches them plenty about mechanics, and PVE, but that's not what EVE is at its corp. It is a social game and the more people you interact with on a daily basis and share goals and antagonism with, the more enjoyable you gaming experience is. It helps drive you, and few things feel more satisfying than completing a goal while being opposed. I wish CCP could come up with a way to encompass that feeling into their tutorial, and encourage people to join corps early and often.
Really what I'd want is for there to be more meaningful conflict, and more GUDFIGHTS. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
338
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Posted - 2014.06.17 16:25:00 -
[33] - Quote
Get rid of the crimewatch thing, the ship safety button, and bounties. The game had a bit of a better hisec life without these two things. Carebears were less idiotic than they are now, and there was less crying and overall butthurt over ganking. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Solecist Project
Center for Advanced Studies Gallente Federation
2334
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Posted - 2014.06.17 16:29:00 -
[34] - Quote
I don't want your money. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
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ElQuirko
Protus Correction Facility Inc.
3313
|
Posted - 2014.06.17 16:32:00 -
[35] - Quote
Solecist Project wrote:I don't want your money. Didn't you quit? Dodixie > Hek |

Brooks Puuntai
Solar Nexus.
1998
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Posted - 2014.06.17 16:32:00 -
[36] - Quote
Solecist Project wrote:I don't want your money.
Check your contracts.
CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |
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Chribba
Otherworld Enterprises Otherworld Empire
12069
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Posted - 2014.06.17 16:35:00 -
[37] - Quote
I don't want your ISK so hand it to someone else that needs it (or better yet, keep it for when you return).
As for retaining older players, it's very hard tbh, most have done so much that there's nothing left to explore, and adding NPE stuff generally is needed in order to get more new people in.
Adding stuff that can only be used by older pilots is also a dying feature since older will drop off regardless how interesting the game is due to external factors.
Personally, adding sorta lame achievements or medals if you will, is one thing that will keep me going just to collect that stupid stuff lol since I'm beyond the point of making certain decisions just to keep history kept - and stuff like that would do it for me at least.
/c
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Rovinia
Exotic Dancers Union SONS of BANE
282
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Posted - 2014.06.17 16:43:00 -
[38] - Quote
Moving such threads to Features and Ideas would at least make the forums better 
Aww, wrong answer i guess  |

Jess Maine
Sniggerdly Pandemic Legion
63
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Posted - 2014.06.17 16:45:00 -
[39] - Quote
Probably the most controvertial is tackling the current idea of cementing in powerblocs in the player owned regions of space (le 0.0). You could argue that the current power blocs are a pedigree that stretches back to their original creation; most of these major blocs have been in the game from the very start and over time have harvested a large amount of resources (ISK, Minerals, Supers, The Illusive 'Warchest') and have earned their place in space through diplomacy and conflict.
On the other hand this space was obviously designed to change hands, the problem being its harder and harder for newer alliances to establish footholds or challenge those who built a legacy long before. Not really sure what can be done about it, Supercaps, Dreads and Titans are the keys to contesting & taking sovereignty and the cirulation for them is small (the fear of committing them both into a fight and sale).
I thought 0.0 could be a little more nomadic, systems changing sec, their resources rotating to try and encourage dynamic space but then I remember where I am and the sheer stress of logistics in EVE and the tediousness behind it.
So maybe fixing Sov is a case of changing the way logistics works? |

BeBopAReBop RhubarbPie
Unleashed Pestilence
693
|
Posted - 2014.06.17 16:51:00 -
[40] - Quote
Unsuccessful At Everything wrote:Adding holographic exotic table dancers to the CQ.
Id stay for that.
Are you in danger of leaving though? New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
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Caviar Liberta
Moira. Villore Accords
551
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Posted - 2014.06.17 16:53:00 -
[41] - Quote
baltec1 wrote:Give me a BPO for a jump capable megathron.
Also one with a bomb launcher and ability to use a covert jump bridge.
And a last one that can keep up with intercepters (base cepter speeds with no warpspeed mods/rigs)
I would imagine it would be so fragile that if you sneezed in your pod the hull would rupture. |

Mena Bison
Aliastra Gallente Federation
10
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Posted - 2014.06.17 16:56:00 -
[42] - Quote
I have no ideas of value but, I still want your stuff :-) |

Velarra
302
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Posted - 2014.06.17 16:57:00 -
[43] - Quote
Overview settings saved on the server, just like bookmarks. (unless this option exists already ??)
As sure, the default settings are okay but once you get used to having a set of dedicated specialized overviews for various purposes, returning, and starting from scratch again is just as annoying if not worse as dealing with item logistics in stations spread out all over eve. |

Harrison Tato
Yamato Holdings
66
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Posted - 2014.06.17 17:18:00 -
[44] - Quote
One account. One character. Period. If you need a partner to do something you have to find another player. |

Saisin
State War Academy Caldari State
67
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Posted - 2014.06.17 17:23:00 -
[45] - Quote
A few things I'd like to see...
Fleet Formations
A t2 orca that ca transform on a deep exploration Base
Bounty hunting Improvements
And I do want to see what is on the other side of Rubicon :) "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Rin Valador
Sovereign Colonies Armed Forces
98
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Posted - 2014.06.17 17:24:00 -
[46] - Quote
There are about a million half assed ideas that come to mind but I don't think any of them should ever see the light of day. Even the ones that have been 3/4 assed I would not want to see only because as it stands I love EvE the way it is and I would not trade the past 3 or so years playing it for anything.
...Abbadon plox *opens hands palm up in a "gime gime fashion"* "There will be neither compassion nor mercy; Nor peace, nor solace For those who bear witness to these Signs And still do not believe." - The Scriptures, Book of Reclaiming 25:10 |

Hubbot 9000
Planeteers S.C.A
0
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Posted - 2014.06.17 17:26:00 -
[47] - Quote
Remove killmails |

Ralph King-Griffin
Viziam Amarr Empire
2073
|
Posted - 2014.06.17 17:36:00 -
[48] - Quote
Hubbot 9000 wrote:Remove killmails  Keep players, he said keep them "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Sugar Smacks
State War Academy Caldari State
0
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Posted - 2014.06.17 18:03:00 -
[49] - Quote
In all honesty EvE seems to be heading in a negative direction.
It is first unimaginable to me that the only method of anonymous feedback you can even give in EvE is when you cancel your account, as if when you have gotten to the point of cancelling you really care about feedback at that point. All ideas put before the community who they will negatively be effected upon so they can either seek retribution to the person who posted said idea or zerg them with alts to make it appear their ideas were bad in the first place.
Next whoever thought having alliances with 1000s and 1000s of players was a good idea was not very bright. This just leads to our current state of NO PVP, now im sure we will get a million reasons other then this why there is no pvp, but lets face it, it comes down to everyones holding hands. When there is no pvp in a game that says "this game is ALL pvp" people quit. I have direct examples of people I considered very accomplished pvprs in Eve who have come to call EvE pvp "boring" and "just a zerg". I personally believe players want to feel they can make a difference even if its just them and them alone, most games allow for that player to make some difference however small, but in EvE you could be one person driving a Titan and still not be able to make a difference.
Since day one I played EvE I have learned an important feature on the map, its called ships destroyed in the last hour. Yes I typically use it to find a place to go and try to take something, but more importantly it has shown a trend. Less fighting, EVERYWHERE. If you have chosen to ignore this fact then so be it, I would however not expect people to return. I myself will let my account expire with plex sitting at a station that I don't ever expect to use, because honestly I can be bored in any game. |

Solecist Project
Center for Advanced Studies Gallente Federation
2335
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Posted - 2014.06.17 18:09:00 -
[50] - Quote
Thanks for all the clothes!
Hilarious how people here write their asses off to get stuff, while all I had to do was write a single one-liner.
Noobs... xD The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Stop staring at my boobs! -
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Zimmy Zeta
Perkone Caldari State
41359
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Posted - 2014.06.17 18:11:00 -
[51] - Quote
Thanks for all the money!
I knew the no-clothes line would work.
:P I'm just going to walk the Earth. You know, like Caine in Kung Fu: walk from place to place, meet people, get into adventures and die of autoerotic asphyxation in a sleazy Thai hotel room. |

Sibyyl
Gallente Federation
1683
|
Posted - 2014.06.17 18:12:00 -
[52] - Quote
Unsuccessful At Everything wrote:Adding holographic exotic table dancers to the CQ.
Id stay for that.
If it worked for Duke Nukem it should be gold for EVE..? .. when everything else is gone .. |

Annathalia Blood
Native Freshfood Minmatar Republic
27
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Posted - 2014.06.17 18:16:00 -
[53] - Quote
Sooooo.....
Can I have your stuff? |

Jess Maine
Sniggerdly Pandemic Legion
63
|
Posted - 2014.06.17 18:18:00 -
[54] - Quote
OP Delivered, OP is a cool guy. |

Solecist Project
Center for Advanced Studies Gallente Federation
2336
|
Posted - 2014.06.17 18:30:00 -
[55] - Quote
Zimmy Zeta wrote:Thanks for all the money!
OP really delivered.
edit: Begun the edit wars have. Hey you removed the stuff about the clothes you actually didn't even say. :p The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Stop staring at my boobs! -
|

Zimmy Zeta
Perkone Caldari State
41360
|
Posted - 2014.06.17 18:32:00 -
[56] - Quote
Solecist Project wrote:Zimmy Zeta wrote:Thanks for all the money!
OP really delivered.
edit: Begun the edit wars have. Hey you removed the stuff about the clothes you actually didn't even say. :p
But I said in "Reasons for edit" (if you hover the mouse over the word "edited") that it was all your fault. I'm just going to walk the Earth. You know, like Caine in Kung Fu: walk from place to place, meet people, get into adventures and die of autoerotic asphyxation in a sleazy Thai hotel room. |

Morwen Lagann
Tyrathlion Interstellar
1225
|
Posted - 2014.06.17 18:34:00 -
[57] - Quote
Keeping old players can be pretty difficult, as others have said above. Even if there are some things that they enjoy doing in EVE day after day, they'll still often burn themselves out - and if there aren't, they'll still eventually run out of new things to try doing.
I've been playing since late 2007 from when the Mac and Linux clients were first released (hurr hurr boot.ini), and have tried a variety of things in that time - low/null PVP (mostly piracy, getting involved in tournaments nowadays), exploration, missions, mining, wormhole diving (that is, not living in a wormhole), some industry...
There's a number of things I haven't done yet, but in some of those cases it's an issue of just not being interested at this point - for example, sov and faction warfare, or living out of a wormhole. Things that give the feeling that I would need to invest far more active playing time to EVE than I can really spare.
And that's where I often have problems when I get hit with the "what should I do next" cycles of my time as an EVE player. I work 8 hours a day, have family at home that have issues understanding that online gaming often cannot be 'paused', people who sleep before I do, etc. - so I often find myself having to ask, "can I drop this activity at a moment's notice and not really screw myself over in the process" or "can I actually get some meaningful results out of this with the limited time I have available to me".
Luckily, I happen to (mostly) enjoy the options that EVE provides that meet those requirements, but even that content can get repetitive and stale after a few years of it. (I actually didn't enjoy industry stuff the first times I really played with it myself, but I've got some friends who have been teaching me more about it which has really helped to make it more interesting to me and more enjoyable.) I've also gotten involved in PVP tournaments in the last year and really gotten a lot of enjoyment out of those even with the time investment required. I grew tired of what felt like an almost oppressive state of "blob or be blobbed, lel" growing in PVP in EVE a few years back, and when some friends poked me to come play in the SCL last year, it was definitely not a mistake to say yes.
So one thing I would hope to see by the time I get to the point where I'm bored enough to consider letting my sub lapse, is that the content that 'works' for people who have more casual playtime/styles, be more varied and not as predictable/repetitive as it is now. Some examples from PVE content: - Individual missions and combat exploration sites should have more variety within them. Don't always spawn the same set of rats with the same predictable triggers. Fewer, more difficult rats. Or a huge swarm of less difficult rats. When it's always the same number of the same kind of rats it just becomes a case of muscle memory. - Perhaps have optional 'bonus' objectives for extra ISK or LP or standings for missions, like running the mission in an undersized ship, or for killing specific 'special' rats that aren't normally part of the mission. - Right now the only real source of variety in PVE content is either due to player interference (not inherently bad), or deliberate choices on the part of the player to do things in a more or less 'optimal' way. Randomized hacking minigame grids don't count. 
So, I guess in short: the more different things there are to do, and the more those individual activities have internal variety and randomness not provided through the interference/involvement of other players - that is, through EVE itself - the better. Morwen Lagann CEO, Tyrathlion Interstellar |

Unsuccessful At Everything
The Troll Bridge
14435
|
Posted - 2014.06.17 18:39:00 -
[58] - Quote
BeBopAReBop RhubarbPie wrote:Are you in danger of leaving though?
And let the highsec entitlement establishment win?
Never.
But a little eye candy in my CQ would help keep my spirits up if I ever think about it! Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Kaarous Aldurald
ROC Deep Space The ROC
7206
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Posted - 2014.06.17 18:43:00 -
[59] - Quote
Unsuccessful At Everything wrote:BeBopAReBop RhubarbPie wrote:Are you in danger of leaving though? And let the highsec entitlement establishment win? Never. But a little eye candy in my CQ would help keep my spirits up if I ever think about it!
Be careful how you phrase things. A dev might spot it and decide to give you the "Candied Eyeballs" item, specially made for you. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

War Kitten
Panda McLegion
5302
|
Posted - 2014.06.17 19:09:00 -
[60] - Quote
Sugar Smacks wrote:
Next whoever thought having alliances with 1000s and 1000s of players was a good idea was not very bright. This just leads to our current state of NO PVP, now im sure we will get a million reasons other then this why there is no pvp, but lets face it, it comes down to everyones holding hands.
Show me an alliance with at least 1000 people and an empty killboard and I'll pay attention to the rest of your point.
Go on, I'll wait....
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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