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MNagy
Yo-Mama Quixotic Hegemony
32
|
Posted - 2011.11.18 20:53:00 -
[1] - Quote
Most level 4 mission runners would tell you that their missions are predictable. Every level 4 mission has a certain ship that is either a) a trigger b) a scramming ship c) the mission completion ship d)... so on.
Here is the idea for a new pvp mission type:
Imagin you get a mission from your level 4 agents (mini PVP). This mission would give you 2 primary restrictions... 1. Ship class type. These missions would make you HAVE TO use (for example) a frigate ship. 2. Would be a 'Timed' mission (I'll explain this shortly)...
These type of missions would only ever make you REQUIRE to use a small ship such as a Frigate or a Destroyer. (The Cheap little ships we used when we first started and thought the game was really exciting). The mission would give you a "keycard" for your jumpgate. (explained below).
Now, you go to your agent and they offer up this mission. You accept. It gives you a keycard for activating a warp gate for co-ordinates of a 1.0 or a 0.9 SOL near you.
So you get your frigate ship all pvp'd up and fly to the system.
Now, someone else is getting missions from their agent and they are offered up a mini pvp mission (Frigate Ship Class) type and they accept it. Upon acceptance both parties missions are now linked up.... and both parties get a notification email saying they have 15 minutes to get to the beacon.
When the missioners fly up to the warp gate and "Jump", the jumpgate hurles them to the beacon (within about 30km random). That way whoever gets there first isnt 0 meters away from them. Since the Jumpgate requires your keycard, nobody else can come and remote rep or anything. It's a pure 1 vs 1 battle.
The 2 missioners fight to the death. SHIP ONLY. NO PODDING. If you pod, that is why the mission is in a 1.0 or 0.9 system. Your standing will take a massive hit and also regular pirates in the game would not be able to sneak into these systems to do combat as concord would catch them.
As soon as one of the missioners ships blow up both parties get a SUCCESSFUL mission. Since a ship at anytime can warp off during a mission - you better fit a warp scrambler on your ship - otherwise they can go repair and come back.
Since the mission chose the Ship Class - you choose the fit. If you want to T1 fit it, T2, or Faction fit it. Go ahead. Fit it to what you think you will have fun with. it's your dime. If you want to come with a T2 version of the small (Frigate) for example - again - go ahead... its ur dime. To fit a ship like this is so cheap, the mission being worth 5mill in isk + LP is most likely plenty. But the payout would be based on a T1 version.
Since both parties get a "Successful Mission", the winner of the battle gets technically your Loot and a killmail.
Why the timer? (I mentioned above)... Lets say you accept a mini pvp mission and nobody else is mission running or nobody else accepts that mission. The mission would give you a "Successful Mission" if in 15 minutes no opponent could be found. When both parites do accept and only 1 shows up (flys thru the gate)... the other gets a failed mission in the aloted 15 min and you get a successful one.
When in this special pvp room that you can only get to with the gate, fleet bonus's do not work. That way its a fair 1 vs 1 battle.
If thes missions are popular among mission runners - later ccp can add some more variety such as mini 2vs2 mission and stuff. (lets start off small first).
1. Players get to experience pvp in a somewhat safe environment. This may actually give some players some experience and later they may be inclined to go to Lowsec or Null to check it out. 2. Since fitting these tiny beginner ships cost virtually nothing to a Level 4 mission runner, I am assuming any mission runner would happily accept this expense. I know I would. 3. Sometimes even I am looking for some quick pvp battle (cause I only have about 30 min to an hour to play ) and roam through ls or even gatecamp and wait for someone to jump through. I would rather accept a mini pvp mission KNOWING I would have fun in the small amount of time I have to play even if I lose my tiny built ship. 4. You get to battle your same class of ship type but not necessarily the same races ship type. Whatever the other guy fits for battle is fair game. You get a neat little experience and also the knowledge of how to properly keep fitting a better pvp ship without the worry of being podded. (The worry is still there but i'd accept this risk). 5. If a mission runner doesnt want to run this type of mission - they can decline it just like the rest of them.
So the quetions are: 1. Any constructive input you have? 2. You as a mission runner - would you like / or accept these types of mission too?
Cheers'
M. |

Dunkler Imperator
N.F.H.P. Eternal Evocations
5
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Posted - 2011.11.18 20:57:00 -
[2] - Quote
Why?
Just go to low-sec Or Null Or WH OR wardec some1
Lot's of ways to pvp Without wasting dev time.
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MNagy
Yo-Mama Quixotic Hegemony
32
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Posted - 2011.11.18 21:03:00 -
[3] - Quote
Dunkler Imperator wrote:Why?
Just go to low-sec Or Null Or WH OR wardec some1
Lot's of ways to pvp Without wasting dev time.
Because if your life becomes as busy as mine does and you want some 'quick pvp'... I do not have many options.
I can fly to low sec only to get into a 5-1 battle and perhaps be podded.
This way I can have a quick pvp battle - a bit safer because of the podding in hs and log off eve and go do real life stuff.
The only alternative is to do stagnant missions, or not even log off and let my account expire till I actaully have time to play.
My solution brings pvp to HS people.... that one day will want to go to LS and pvp or even Null... and brings a fair battle to test out fits against total strangers.
LS you also lose standings...
Not everyone has time everyday to LS roam for hours. |

Dunkler Imperator
N.F.H.P. Eternal Evocations
5
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Posted - 2011.11.18 22:44:00 -
[4] - Quote
try the test server then. Risk free Quick pvp.
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SilentSkills
Estrale Frontiers Project Wildfire
45
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Posted - 2011.11.18 22:50:00 -
[5] - Quote
too much work for a very select, and small group of players. Plus all the above posters have said |

Vincent Athena
V.I.C.E. The Lostboys
161
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Posted - 2011.11.18 22:56:00 -
[6] - Quote
Ive always thought there should be more ways to get pvp in whats supposed to be a pvp game. This sort of battle arena would be one way. Also,video of the combat site could be broadcast , and people could be given the opportunity to watch to bet on the outcome of battles. Might even be worthwhile Incarna content for establishments; you go to a bar, sit with friends or enemies, and bet on the fights.
I think the main negative with ideas like this is it might not increase PvP, just move it from the unpredictable realm of low and null into these arenas. The result would be even less action in low and null. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

ACE McFACE
Acetech Systems
94
|
Posted - 2011.11.19 01:10:00 -
[7] - Quote
Here is my input, post ideas in Features and Ideas not General Discussion Real men wear goggles and a Navy shirt! |

Harlot Hohannson
Eye on Wang Poo
5
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Posted - 2011.11.19 01:14:00 -
[8] - Quote
Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art. |

Mrs Sooperdudespaceman
Loud On The Forums Silent In Game
12
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Posted - 2011.11.19 01:34:00 -
[9] - Quote
Just get your own neutral booster alt and RR alt if you want to solo.  |

MeestaPenni
Mercantile and Stuff
74
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Posted - 2011.11.19 01:37:00 -
[10] - Quote
Harlot Hohannson wrote: would discourage genuine PVP, particularly solo.
Wut? Did you read it?
|

mkint
368
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Posted - 2011.11.19 01:38:00 -
[11] - Quote
1) this is the wrong sub forum.
2) people saying it stops regular pvp are being reactionary. The group who would use such mechanics are people who are not nor ever will be pvp targets otherwise. And if it does cut back the non existant solo pvpers that you want to gank with your sc blobs doesn't that suggest something is fundamentally wrong with the games pvp as is?
I would modify your rules though. Probably stricter fitting requirements but only the winner gets paid. Maybe environmental effects to keep things fresh. |

MNagy
Yo-Mama Quixotic Hegemony
32
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Posted - 2011.11.19 02:19:00 -
[12] - Quote
mkint wrote:1) this is the wrong sub forum.
2) people saying it stops regular pvp are being reactionary. The group who would use such mechanics are people who are not nor ever will be pvp targets otherwise. And if it does cut back the non existant solo pvpers that you want to gank with your sc blobs doesn't that suggest something is fundamentally wrong with the games pvp as is?
I would modify your rules though. Probably stricter fitting requirements but only the winner gets paid. Maybe environmental effects to keep things fresh.
My only reasoning that the loser had a successful missoin ( yes - maybe not get paid ) but a successful mission was so that the pvp was attempted, and because the age of the toon technically doesnt matter. So even though a 2007 player will smoke a 2011 player, at least both had fun, and the 2011 player got some action on how things can go horribly wrong.
|

Large Collidable Object
morons.
591
|
Posted - 2011.11.19 02:27:00 -
[13] - Quote
As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue. morons- sting like a butterfly and-ápost like a bee. |

mkint
368
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Posted - 2011.11.19 03:10:00 -
[14] - Quote
Large Collidable Object wrote:As written in the OP, I wouldn't support it - would be nice if incorpaorated into the tutorial missions, but I doubt there would be enough people doing those at any given time so matching them would be an issue. I disagree. Mission hub systems are plenty busy when eve is not dying. If the mission paid enough people would give it a shot. His suggestion limits exploiting as well. There probably could do with some adjusting of mission denial rules as well. The system could be enhanced by objectives like using a hacking module or something. It would be hilarious if these highsec missions got tied to sov somehow and nullbears paid the reward or suffered. |

Alara IonStorm
RvB - BLUE Republic
439
|
Posted - 2011.11.19 03:26:00 -
[15] - Quote
Harlot Hohannson wrote: instanced That word does not mean what you think it means.
@OP I like the general idea but a Group option like AT would be cool as well. I like the idea of PvP w / o needing Warp Disruption Mods making an entirely new set of fits viable for this.
Overall a fun idea for casuals.
|

FeralShadow
Black Storm Cartel
18
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Posted - 2011.11.19 03:38:00 -
[16] - Quote
As someone who doesn't run missions, I think this would be a great way to get people to get valuable pvp experience. They may be too nervous or simply haven't tried it, but it'd be a great way while keeping risk low and giving out some reward even to the losers.
The goal here, guys, is to bring pvp to people who would not usually participate. Every pilot who then decides that they like pvp and want to participate will make everybody else's experience that much richer. |

ASadOldGit
School of Applied Knowledge Caldari State
17
|
Posted - 2011.11.19 04:21:00 -
[17] - Quote
FeralShadow wrote:As someone who doesn't run missions, I think this would be a great way to get people to get valuable pvp experience. They may be too nervous or simply haven't tried it, but it'd be a great way while keeping risk low and giving out some reward even to the losers.
The goal here, guys, is to bring pvp to people who would not usually participate. Every pilot who then decides that they like pvp and want to participate will make everybody else's experience that much richer.
Exactly. I would like to do something like the Agony PvP class, but it means moving to a distant location, and working to someone else's schedule. I also don't have access to a corp for 1 on 1 training (yet). My play-time during the week is 1 hour before downtime, and then it's bedtime - I don't have a lot of options.
If there was a "training ground" of sorts, that I could drop into whenever I wanted, I'd be more inclined to do so.
To those who are against the idea, if the first few experiences at PvP result in the new guy being swamped by 10-20 dickheads, they're just going to stay in high-sec and do their own thing. Oh wait, they already do!
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

ASadOldGit
School of Applied Knowledge Caldari State
17
|
Posted - 2011.11.19 04:26:00 -
[18] - Quote
MNagy wrote:My solution brings pvp to HS people.... that one day will want to go to LS and pvp or even Null... and brings a fair battle to test out fits against total strangers.
I suppose to prevent abuse, you could limit the number of missions they could do to 100-200 or so - just enough to get them hooked on PvP and seek out low/nullsec.
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Morganta
Peripheral Madness The Midget Mafia
345
|
Posted - 2011.11.19 04:33:00 -
[19] - Quote
gank missions
you get routed by your agent to a "rogue pod pilot" vandalizing local asteroids  The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
4
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Posted - 2011.11.19 05:35:00 -
[20] - Quote
i actually like this idea. |

MNagy
Yo-Mama Quixotic Hegemony
32
|
Posted - 2011.11.19 05:37:00 -
[21] - Quote
ASadOldGit wrote:MNagy wrote:My solution brings pvp to HS people.... that one day will want to go to LS and pvp or even Null... and brings a fair battle to test out fits against total strangers. I suppose to prevent abuse, you could limit the number of missions they could do to 100-200 or so - just enough to get them hooked on PvP and seek out low/nullsec.
Why limit this kind of mission...?
The mission would technically pay less than the cost of a "Rifter". Any level 4 pays out easily 5-20 mil. ( Bounties + Loot + LP )
If I have an expense of 5-10 million here and there to have a fair pvp fight for a mission "success" + 0 isk + 1 lp. I would still accept this type of mission.
Its not about the ISK or the LP. I wouldn't even care that if the timer expired and nobody accepted the mission on the other end the mission got automatically canceled.
Its about getting to pew pew someone fairly without getting swapmed and overloaded. Not about the isk. I have enough isk in this game that mission running is getting stale.
Don't tell me that your version of PVP always means to sit a gate and catch whatever ship trying to go through ( that is not pvp fit ). Or Someone is in a PVE fit running a mission in LS and gets jumped by a couple PVP fit ships.
Yes that is Technically PVP - Player vs Player, but in this case since both ships ARE actually PVP fit, there is a bit more fun factor. |

Rassad
Interstellar eXodus BricK sQuAD.
2
|
Posted - 2011.11.19 06:28:00 -
[22] - Quote
Why limit it to a random level 4 agent mission?
People might want to JUST do pvp missions,
why not add a pvp agent, for pvp missions
why limit it to an arena?
wait nevermind................................ Just fix FW. |

mkint
369
|
Posted - 2011.11.19 06:47:00 -
[23] - Quote
Rassad wrote:Why limit it to a random level 4 agent mission?
People might want to JUST do pvp missions,
why not add a pvp agent, for pvp missions
why limit it to an arena?
wait nevermind................................ Just fix FW. One off duels would mean they aren't easily abused. also opens room for interesting double crosses. The big downside I can see is mismatched levels of competency for really unfair fights. It takes quite a few tries to really learn how to frig duel well. |

Herzog Wolfhammer
Sigma Special Tactics Group
187
|
Posted - 2011.11.19 06:58:00 -
[24] - Quote
Harlot Hohannson wrote:Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art.
Probably hard to implement too.
However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much?
Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen.
|

Rassad
Interstellar eXodus BricK sQuAD.
2
|
Posted - 2011.11.19 07:01:00 -
[25] - Quote
Herzog Wolfhammer wrote:Harlot Hohannson wrote:Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art. Probably hard to implement too. However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much? Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen.
Just Fix Faction Warfare? |

mkint
369
|
Posted - 2011.11.19 07:07:00 -
[26] - Quote
Herzog Wolfhammer wrote:Harlot Hohannson wrote:Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art. Probably hard to implement too. However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much? Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen. That really would be loads of fun. One inherent problem though. They would have to track activity levels of every player and what areas of space people live in. It would suck to get a kill mission on someone who only ever logs in to change skills and is docked in a null outpost. |

mkint
369
|
Posted - 2011.11.19 07:10:00 -
[27] - Quote
Rassad wrote:Herzog Wolfhammer wrote:Harlot Hohannson wrote:Thats the most long winded "I want instanced PVP fights and complete immunity from risk" post I have ever read. Congratulations I guess? It's still a dumb idea and would discourage genuine PVP, particularly solo with is already a dying art. Probably hard to implement too. However I always wondered if it would be interesting if NPCs started giving high payout "kill missions" where the target is other players with really bad standings - either criminals are against corps - such as I have with Serpentis (like -9.9 or something I don't remember). Imagine pirate factions giving out kill missions for players who simply have bad standings against the pirates for ratting them so much? Don't know what that would imply in the long run, just seems "EvE-ish" and somewhat cool for that to happen. Just Fix Faction Warfare? Even if fw was fixed it would still only appeal to certain people. Spreading the pvp around, breaking the traditional careers but in a good way would only make the game better. |

Alara IonStorm
RvB - BLUE Republic
439
|
Posted - 2011.11.19 07:21:00 -
[28] - Quote
mkint wrote: Even if fw was fixed it would still only appeal to certain people. Spreading the pvp around, breaking the traditional careers but in a good way would only make the game better.
This, do join RvB I had to leave a Corp I liked, same if I chose FW or Piracy, or Merc Work. Usually when there is plenty of PvP instead of a PvP OP once or twice a week the Corp is centered around it. There is little anytime PvP without committing yourself to it as your primary play style.
|

Lexmana
Imperial Stout
57
|
Posted - 2011.11.19 07:37:00 -
[29] - Quote
Part of reason EVE is such an awsome game is that it takes time and effort to get what you want and that every action has a consequence. This idea goes against it.
There are plenty of instant gratification and risk free PvP games out there. EVE should not be another. |

Alara IonStorm
RvB - BLUE Republic
439
|
Posted - 2011.11.19 07:45:00 -
[30] - Quote
Lexmana wrote:Part of reason EVE is such an awsome game is that it takes time and effort to get what you want and that every action has a consequence. This idea goes against it.
There are plenty of instant gratification and risk free PvP games out there. EVE should not be another. EVE would still not be one of them. Because you would never use this feature. I would however and would enjoy it because I like the fights more then the hunt and often just plain do not have time for the hunt. And no it does not take time or effort to get things in EVE, most things can be acquired quick, as for consequence, ship loss is the consequence.
I don't want it so you don't get it is not a good argument.
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