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Deva Blackfire
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Posted - 2006.06.17 21:01:00 -
[1]
Uh sry... that was my alt :)
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Amizu
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Posted - 2006.06.17 21:01:00 -
[2]
Anyone who was in 0,0 probably knows the drill: if you are mining/NPCing and enemy enters local instead of going to safe just LOG OFF.
And now whiney part: can we somehow stop this? Im tired of uncatchable people who log when you enter the system, and when you camp exits they log as soon as they fall into dictor bubble?
Same for whole fleets - lately our enemies bring 30-40 ships and as soon as we get our 20-30 ships they go to safe and log off. Impossible to catch em (snipers + cloakers), impossible to probe them.
The best idea i had was to make logoff timer longer: not seconds (dont remember how much it is atm) but abt 10 minutes so it is possible to probe em out if you are FAST.
I guess many ppl will whine, but look on this: if you are in safe space 10 minutes is nothing, if you are in station it doesnt matter. This thing will only benefit gangs which have probes ready and can get close to safe fast. And will stop those pesky log-off tactics.
Cant think other pros/cons atm - maybe will add sth later. Ah and not sure in which subforums this should be posted.
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DeadDuck
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Posted - 2006.06.17 22:21:00 -
[3]
Signed
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Mongooze
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Posted - 2006.06.18 18:26:00 -
[4]
I agree. Probing is pretty useless now because as soon as you find someone's safe spot, they log off. You're only hope is that they are afk. Many times people have come into our system, quick ganked someone, then warped to a safe spot and loggged. Your loot is mine! |

Angus McLein
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Posted - 2006.06.18 19:16:00 -
[5]
Why not just add Mega Anode Ion blasters to the probes to fire as soon as you find the ship?
You dults, I realize this is as ghey as crap. But EVE (for no apparent reason) sucks up a ton of bandwidth...so, for the computer illiterate, means EVE disconnect from the internet a lot because of a minor fault in the connection.
Meaning if your ratting and someone jumps in to local and for some stupid reason you disconnect...your screwed. That would be even more ghey.
Keep it as is.
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Deva Blackfire
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Posted - 2006.06.18 20:50:00 -
[6]
Edited by: Deva Blackfire on 18/06/2006 20:51:09 There is 100 disconnects on purpose to 1 EVE crash (yeah counted this myself - yesterday had abt 60-70 enemies log, today abt 30 - and i crashed once).
And still: even if you crash you can manage to restart game etc before enemy probes you (if he knew which belt you were it takes 3-4 minutes to probe, if he didnt it takes 10-15minutes) and put up decent fight.
Atm we have fleets of 40ppl logging just under our noses knowing that they are invulnerable to everything. Dont tell me 40ppl "crash" at once - at least 4 times a day and ONLY when we bring larger force.
I can have even my ship explode once per day ONLY if i can have means to probe out those loging bastards.
Also: when someone jumps on local you are NOT instantly screwed. You still warp 1mil KM away, and still enemy needs to bring probes.
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Angus McLein
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Posted - 2006.06.18 23:03:00 -
[7]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 18/06/2006 20:51:09 There is 100 disconnects on purpose to 1 EVE crash (yeah counted this myself - yesterday had abt 60-70 enemies log, today abt 30 - and i crashed once).
*******Irrelevant. Your connection may be better than the average persons. *******************
I can have even my ship explode once per day ONLY if i can have means to probe out those loging bastards.
********** Irrelevant again. Not everyone can afford what you can, much less one ship a day. ***************
Also: when someone jumps on local you are NOT instantly screwed. You still warp 1mil KM away, and still enemy needs to bring probes.
************ Im saying when someone jumps in the belt and then lag hits and you disconnect. By then when you log back on youll either be in a pod/dead/ or being scrambled and noss'd - drone'd and whatever else your opponent may have. ****************
My whole point? Id say a fleet of 40 people getting away is better than an angry customer who cant replace his ship because of internet dis-connect...
What you can do to help: Get ccp to fix the bandwith suck and then your problem can be fixed. Until then its not worth angry people with bad connections getting angry because there ship wont jump for 10 freakin' minutes.
And on a side note: You cant just 'Log Back In' once your connection goes. Sometimes its gone for hours, sometimes for minutes. Either way it the average connection fails for about 15 minutes. Plenty of time for even a moron to find you with probes and kill you because YOU dont warp for 10 MINUTES. Id quite EVE for something this stupid.
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Deva Blackfire
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Posted - 2006.06.18 23:28:00 -
[8]
So propose other alternative. Something to stop loggers.
BTW: my scout survived some camps today. Oh - he lost connection 5 times in a row. What a misfortune 
Quote: Id say a fleet of 40 people getting away is better than an angry customer who cant replace his ship because of internet dis-connect...
Atm im angry customer that cant play the game because when i want to remove hostiles from my space they log. So there is no point in "contolling sector" when you cant remove loggers from it. And i guess there are more "angry customers" with same problem i have atm.
And question to you: how often do you drop from game when someone enters local? Every time? If yes - then i'd advise you to stop playing EVE, cause travelling thru any empire system must be real pain.
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Kusotarre
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Posted - 2006.06.19 02:27:00 -
[9]
Originally by: Angus McLein My whole point? Id say a fleet of 40 people getting away is better than an angry customer who cant replace his ship because of internet dis-connect...
What you can do to help: Get ccp to fix the bandwith suck and then your problem can be fixed. Until then its not worth angry people with bad connections getting angry because there ship wont jump for 10 freakin' minutes.
And on a side note: You cant just 'Log Back In' once your connection goes. Sometimes its gone for hours, sometimes for minutes. Either way it the average connection fails for about 15 minutes. Plenty of time for even a moron to find you with probes and kill you because YOU dont warp for 10 MINUTES. Id quite EVE for something this stupid.
Ridiculous.
A bandwidth problem with Eve, if there even is one, does not cause you to lose connection to Eve for an average of 15 minutes. If this is happening to you, and you want to fix it, you'd probably do better talking to your ISP than complaining on the E-O forums, because your problem clearly will not be resolved here.
Also, for you to lose a ships to one of your accidental disconnections requires more than just a drop. It requires you to drop, for there to be enemies in system, for them to have a cloaker nearby or a probe launcher offlined on their ship, for you to be unable to log back on.
Let's assume that the first one, you disconnecting, happens fairly regularly. I'll pull a number out of my ass and say every hour. The other 3 necessities are unlikely, unless you NPC in HED-GP, then you're down to two. We'll assume you NPC somewhere safer. Three unlikely coincidences must conspire to get you killed. These things multiply. 1 in 1000 chance for NPCerers to appear just as you drop. Another 1 in 50 for them to have a probe launcher. And lets say 1 in 100 for you to be unable to reconnect. Well damn. That's a 1 in 500,000 chance of you dying each time you drop. Manipulate the numbers up or down, and the odds are just as unlikely.
I find the vanishingly unlikely loss of your ship more palatable than having entire fleets log off to evade another fleet. I prefer the once a year loss of your ship to the daily disappearance of countless miners and NPCers I see log off every day I'm in enemy space.
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Kusotarre
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Posted - 2006.06.19 02:38:00 -
[10]
Oh, and I will add that it is not incumbent upon CCP to find solutions to your connection issues when the solutions in place for those issues cause problems and headaches for the 99% of Eve that doesn't have these problems.
Lets look at another example to illustrate my point.
I have a crappy computer. In large fleets, it can take me a minute, as in, a full minute, to load all the hostile ships. This is with closed overview, effects and turrets off, etc. A full minute! Sometimes, I die.
Should CCP not allow anyone to shoot until I've loaded? Should I be invulnerable until I've loaded it all? Should my ships be replaced because I don't want to upgrade my graphics card and CPU? The clear answer to all three questions is 'No', and the reason the answer is 'No' is because any solution to my problem makes the game annoying and upsetting for many times more players than myself.
Same deal with your connection issues. If you want them to go away, get broadband. And don't bother pointing out that you live in some backwater village without broadband, because it's irrelevant to the issue. It's not CCP's fault you don't live in a well populated city or a country with a real plan for internet access. It's not CCP's fault, and nor is it the fault of players who have to put up with logging miners and NPCers and freighter pilots.
It's your problem.
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prathe
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Posted - 2006.06.19 03:28:00 -
[11]
there is alot of things to take into account with loggers and unfortunatly i dont really see anything being done about it any time soon .
lately my corp and i have been lucky with loggers the last 2 logged after being hit with one weapon or another and as a result were easily probed out destroyed and podded .
but for example lets say you have some kind of emergency or something that requires attention in rl and you have to log to address it . what then lose your ship because of an out of game cause . this unfortunately creates an window that can be exploited but i have no idea how to fairly limit logging without a penalty for legit loggers .
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Kusotarre
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Posted - 2006.06.19 05:54:00 -
[12]
I don't see how it hurts legit loggers. Legit loggers have time to warp to deep safe and then log. Or to warp to a POS and idle. Or to dock.
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Terradoct
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Posted - 2006.06.19 07:05:00 -
[13]
Originally by: Amizu Anyone who was in 0,0 probably knows the drill: if you are mining/NPCing and enemy enters local instead of going to safe just LOG OFF.
And now whiney part: can we somehow stop this? Im tired of uncatchable people who log when you enter the system, and when you camp exits they log as soon as they fall into dictor bubble?
Same for whole fleets - lately our enemies bring 30-40 ships and as soon as we get our 20-30 ships they go to safe and log off. Impossible to catch em (snipers + cloakers), impossible to probe them.
The best idea i had was to make logoff timer longer: not seconds (dont remember how much it is atm) but abt 10 minutes so it is possible to probe em out if you are FAST.
I guess many ppl will whine, but look on this: if you are in safe space 10 minutes is nothing, if you are in station it doesnt matter. This thing will only benefit gangs which have probes ready and can get close to safe fast. And will stop those pesky log-off tactics.
Cant think other pros/cons atm - maybe will add sth later. Ah and not sure in which subforums this should be posted.
2 words - local chat
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Dronte
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Posted - 2006.06.19 07:40:00 -
[14]
I must say i really cant see how local chat can avoid loggers? The most of them are actually proud of their "tactics"
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Rimini Toranos
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Posted - 2006.06.19 09:37:00 -
[15]
As a matter of fact, mass fleet logging should be petitionable as griefing other players.
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zerospace
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Posted - 2006.06.19 09:38:00 -
[16]
Or atleast make it that when enemies come to systems with your sov, if they log, they stay in space. Until they log back on or get probed and killed :)
Ready for your deadtime story ? |

Syri Dominus
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Posted - 2006.06.19 12:10:00 -
[17]
Or why not simple just talk CCP to death until they implement some basic testing whether it is the connection that dropped or the player.
There are easy ways to catch the everyday cheater, of course you can always do it the real way and plug the cable or use appplications that force the socket offline, but then you are slightly more serious about it.
This should even be known by the server when people disconnect to whether it was mutual or reset/failed.
And people that log off the usual way in a fight get hanging there for a min or two. Not perfect, it can't be, but it is a whole lot better I guess.
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Deva Blackfire
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Posted - 2006.06.19 12:21:00 -
[18]
If they log in fight there is 15min aggro timer - so they hover in space (1mil km from you) until timer ends.
Biggest problems are ppl that are not aggroed and logged - even inty cannot lock em because they start warping (lock on broken) - so no chance to aggro. And sai person will disappear in 60 seconds (scan takes about 220 seconds on normal ship, 180 or less on covops frig).
I myself consider this an exploit - because it GIVES unfair advantage over ppl that play the game as it was supposed to be played.
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Gouglash
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Posted - 2006.06.20 07:28:00 -
[19]
Originally by: Dronte I must say i really cant see how local chat can avoid loggers? The most of them are actually proud of their "tactics"
I think his point was that the problem stems from local chat existing.
Perhaps local chat should be removed, or at least... nerfed.
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Prestis
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Posted - 2006.06.20 07:51:00 -
[20]
Edited by: Prestis on 20/06/2006 07:55:10 As said, local chat is a big cause of this. But I'd agree on a 10+ minute timer for all log-offs in 0.0 anyway.
Yeah, you might really get a CTD or need to quit in an emergency, but that stuff can happen mid-combat too. Should you be able to log-off and disappear scrambled in the middle of a fight incase it was a disconnect?
0.0 is dangerous space and having to get to a reasonable log-off spot (a station or empty system) should be part of the risk.
It's a pretty accepted principle in most MMOs that you can't just hit the power button whenever without a chance of loosing something.
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Kadreal
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Posted - 2006.06.20 08:12:00 -
[21]
Simple fix, make local non-dynamic update. You only appear on the list if you talk.
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Captain Havoc
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Posted - 2006.06.20 10:18:00 -
[22]
Originally by: Deva Blackfire If they log in fight there is 15min aggro timer - so they hover in space (1mil km from you) until timer ends.
Biggest problems are ppl that are not aggroed and logged - even inty cannot lock em because they start warping (lock on broken) - so no chance to aggro. And sai person will disappear in 60 seconds (scan takes about 220 seconds on normal ship, 180 or less on covops frig).
I myself consider this an exploit - because it GIVES unfair advantage over ppl that play the game as it was supposed to be played.
QFT
Sharkbait, i know you read this section often, can we get some sort of feedback/opinion from you on this? you guys must be aware of the problem... ----------------------------------------------- "Acta non Verba"
Forums: http://www.eve-link.com/glf |

Deva Blackfire
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Posted - 2006.06.22 23:32:00 -
[23]
Can we get some word if this is gong to be fixed/looked at? Atm logoff traps are the best way to kill enemies and there is NO WAY to stop ppl doing this.
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Azmodan Morwynion
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Posted - 2006.06.24 13:49:00 -
[24]
Yes... Havinng people logging off from the game can be extremely annoying.
However, think that if the loog off systems is changed, this will also effect all the other players and might create a big mess.
For example.... I was running a mission on a safe space and the minute the pirates showed up, Eve's server fell, and I was disconected. If the log off system wasnt made as it is, my ship would have been lost. And it wouldn't be my fault.
So in that case, would CCP give me back an identical ship with an identical equipment and all the contents of the cargo hold (which means that they should be monitoring all of the above for every single player). I dont think so!! Not even CIA does so much 'monitoring'
So a course of action to 'solve' the 'problem' of loggers, should be carefully planed to minimize the unwanted side-effects.
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Fusion X
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Posted - 2006.06.24 22:44:00 -
[25]
Only roblem i can see is ship spam, lots of logged of folks ships just sitting there for 10mins. picture Jita, the horror! the HORROR! Signature removed, Your Too sexy to have one, i love u, Hugs and Kisses - Ivan K |

FawKa
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Posted - 2006.06.25 13:52:00 -
[26]
I agree that it is a problem, but solving it by just giving a timer of 10 min to all is a bit laugh.
Your eve crashes, so you log of, but your ship will stay in 10 mins? this wouldnt be too cool if you are on mission, complex or pvp'ing.
Maybe it should be giving to the angro timer (if the timer is about a char, not serpentis corporation ). If you log, your ship will still warp out to a SS, but your ship will stay there and not disapear before the angro timer is done. - again, a miner can still run as he has no angro timer o_O
FIX BEFORE FEATURE BRIGADE! |

Deva Blackfire
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Posted - 2006.06.25 16:03:00 -
[27]
FawKa
Yeah - thats what im all about. You log, ship warps to safespot but stays there for 10 minutes (if no aggro) and 15+ if aggroed. No more: enemy is close, i log off and i disappear in 1 minute (no scanning possible).
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Loyal Servant
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Posted - 2006.06.25 18:24:00 -
[28]
I do not agree that logging off should be changed in any way. While we do our gate camps we rarely get anyone that logs off... RARELY Now, if they scout ahead first with an alt and then log we usually don't know about it. However the alt is usually toast :)
Fact is, that if it was you, you would probably log too. But, now that I say that your response is going to be: 'i'm honorable and I would never cheat someone out of their gank!'
Reality is that there needs to be a defense against us gankers. So, that is the thing that needs to be worked on.... not trying to nerf the logoff.
One thing that I would like to see as far as content would be concerned are something that players can hide in, such as a nebula or other sensor dampening space anomaly.
so, the player can fly into an area that basically nerfs scanners... now, if you happen to fly into such an area after your target, and your lucky enough to get close enough to find your target then your weapons tracking and targetting should be affectedd by your surroundings as well.
Call it deadspace... no microwarpdrives, poor sensors and tracking while inside of this anomaly...
might be a nutty idea but I think it would be cool :) Let them log off for now. I would if 20 guys jumped into a system in 0.0 and I was alone.
The Short Bus Squad [TSBS] If your not on the bus, your under it. |

Deva Blackfire
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Posted - 2006.06.25 20:04:00 -
[29]
Edited by: Deva Blackfire on 25/06/2006 20:09:49 So as i understand you approve logoff as valid method of escaping combat? So lame...
And to be honest: atm I will probably log in camp because of ppl like you. Normally i dont care if i die or no (died on camps enough times and ships arent that expensive) but if one alliance/corp logs all the time in combat (TCF anyone?) then why shouldnt i do the same other way round?
Also: you call it defence against gankers. And what abt ppl that log off even in 1v1 situation when you have much weaker ship? "I dont want to gank you so i will log off"?
Sorry to say but loging off has to go. EVE supposedly has harsh death penalty but still ppl escape combat itself. Maybe we should do it korean MMO way where when you log off you sit in same spot for 30 minutes? Yes, they also disconnect etc - but they live with it.
As for noobscouts - this should deserve another topic IMO (and i guess it had many already).
Quote: Let them log off for now. I would if 20 guys jumped into a system in 0.0 and I was alone.
I already have a lot of ppl that log off as soon as i pass with shuttle - EVERY freaking time. No - i never went to them with more than 2 sihps (me+ a friend). And even when they had 2 ravens + others in pos (probably heavier ships cause deimos was on scanner) they too did log.
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Tachy
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Posted - 2006.06.26 08:57:00 -
[30]
They don't want to play with you. Accept it? --*=*=*--
Even with nougat, you can have a perfect moment. |
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Apollo Balthar
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Posted - 2006.06.26 13:49:00 -
[31]
Originally by: Tachy They don't want to play with you. Accept it?
No, you misunderstand, they don't want to play the game as it is intended. Damn, feeding the trolls again.....
This post represent my own, my Corporation's, my mother's and my father's, my mates' and the royal families'point of view.
Now shut up and be happy!
[IMG]http://www.battleclinic.com/kil |

Tachy
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Posted - 2006.06.26 20:07:00 -
[32]
You could stick in the system or come back every couple of minutes. You're hunting them (not really) and they can't do what they want to (nor can you). Ask a modern sniper if he's going to stick around after firing once or twice.
Logged out or cloaked somewhere in the system - Where is the difference? Okay, logged out probably means they're using an alt for a couple of minutes, probably with you on their friends list. --*=*=*--
Even with nougat, you can have a perfect moment. |

FawKa
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Posted - 2006.07.04 13:28:00 -
[33]
Originally by: Deva Blackfire FawKa
Yeah - thats what im all about. You log, ship warps to safespot but stays there for 10 minutes (if no aggro) and 15+ if aggroed. No more: enemy is close, i log off and i disappear in 1 minute (no scanning possible).
Great, we are on the same side then 
You got my vote for the next Dev 
FIX BEFORE FEATURE BRIGADE! |

Snapes
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Posted - 2006.07.04 16:39:00 -
[34]
Look i hate to be the moron to point this out, but It's difficult as it is to survive out in 0.0. If i dont want to engage a gang of gankers, i should have every option at my disposal in order to survive. I do alot of solo junk out in 0.0 and in just about every encounter i run into, im usualy up against superier forces. if ccp starts restricting me of my options of survival I'll be less inclined to head out there and that will translate into less targets! it takes 3 mins for a skilled cov-op to probe a safe spot and i usualy have several safe spots in sys I generaly log when I'm up against 3 or more players in system. I dont need a silly timer to say when I'm safely loged off; I get that when i'm agressed!
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Deva Blackfire
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Posted - 2006.07.04 17:12:00 -
[35]
Ummm... If you are in YOUR space - then call in friends and change safes for a while. If you are in HOSTILE space - why the heck you should be invulnerable to enemies trying to remove you?
Also, on contrary - 0,0 is VERY silent space. Chance to meet solo ganker are small (and solo gankers dont use probes). Larger gangs are reported 95% of the time by forward scouts so you can log off earlier/dock/jump to POS.
If you got jumped by hostile gang while NPCing in 0,0 either you are in their territory or your allies suck monkey balls in providing info.
Also 3 minutes to probe safespot? Yeah - for safe that is under 1mil KM from moon/planet/asteroid belt/gate. Normal midwarps takes abt 5 minutes if you are lucky. Double midwarps are even harder to scan for.
ATM there is NO WAY to remove hostiles from alliance space because they can always opt to log. And it doesnt matter if hostile is solo or there is 50+ man gang of them. Log - they are safe, until they chose to come back.
I can even live with that aggro timer working only in space that has soverignity (sp?) - you are hostile, you must wait. No problem for me - but alliance space needs some form of defence against enemy loggers.
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Snapes
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Posted - 2006.07.05 03:30:00 -
[36]
Originally by: Deva Blackfire Ummm... If you are in YOUR space - then call in friends and change safes for a while. If you are in HOSTILE space - why the heck you should be invulnerable to enemies trying to remove you?
geez when im in somebodys space i tend to move on to a quieter place and not bother anybody unless im at war! and you have assumed im in a large corp! how does loging off make me invulnable when im not there to begin with! you can allways nab me when i log on and try and make a break for the gates or if i'm dumb enough to go after a member of your allience when there are several of you in sys.
Originally by: Deva Blackfire Also, on contrary - 0,0 is VERY silent space. Chance to meet solo ganker are small (and solo gankers dont use probes). Larger gangs are reported 95% of the time by forward scouts so you can log off earlier/dock/jump to POS.
umm... a little more braincells and less *utt-hair as i mentioned above in my post that i dont log unless there are 5 or more in sys who i know are looking for me and im also one of the few with the balls to actually go out in 0.0 alone! so i dont have the confort of corp/allience mates or a pos.
Originally by: Deva Blackfire If you got jumped by hostile gang while NPCing in 0,0 either you are in their territory or your allies suck monkey balls in providing info.
last time i checked nobody had soverenty when i was ganked while npcing/pvping. i tend to avoid thoes systems because it's not healthy and i'm only in a 3 member alt corp.
Originally by: Deva Blackfire Also 3 minutes to probe safespot? Yeah - for safe that is under 1mil KM from moon/planet/asteroid belt/gate. Normal midwarps takes abt 5 minutes if you are lucky. Double midwarps are even harder to scan for.
obvoisly they lack talent!
Originally by: Deva Blackfire ATM there is NO WAY to remove hostiles from alliance space because they can always opt to log. And it doesnt matter if hostile is solo or there is 50+ man gang of them. Log - they are safe, until they chose to come back.
and even if they have a log timer chances are you will never find them because they are too smart for your corp and are in a 300au ss. its better for them to log becuase you are now out of trouble! if there is only one player, chances are he wont be much of a threat and you can tag him at the gates like every other blob.
Originally by: Deva Blackfire I can even live with that aggro timer working only in space that has soverignity (sp?) - you are hostile, you must wait. No problem for me - but alliance space needs some form of defence against enemy loggers.
oh yes its such a terrible threat that they log! chances are you can get the sucker at the gates anyway and whatever happend to bait and tackle? you can draw them out with a little imagination.
0.0 is never safe and i deal with the consiquences quite often. Haveing people tell me that i dont know what im talking about need to head out there by themselves and see how long they last! believe me when everybody is a potential foe and im out gunned and out manned im going to need every advantage i can get in order to stay alive on my own! that means loging, making instas, sitting in SS, and blowing up alt scouts and being as elusive as possable.
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Gorion Wassenar
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Posted - 2006.07.05 03:58:00 -
[37]
A good counter to this would be for the ship to suffer the same penalties as uncloaking for firing etc. I mean, its pterry much the same thing. ------------------
CEO of TKI
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MrTortoise
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Posted - 2006.07.05 15:38:00 -
[38]
It is insane that people are arguing that logging off allows you to compensate for a dodgy connection.
When does a dodgy connection become 'HAX!!!!oneoneone!!!'
This is an exploit.
I dont understand why when you log of your stuff vanishes anyway. Why doesnt it stay because the game goes on ... your POS stay and keep running.
When you log off you should have to find a safe spot or risk getting anihalated as you ship would be left floating in space. Dock at a station or something and pray it doesnt go down.
The only time logging off would be valid was if the game developers have good reason to suspect that the game code itself causes these problems, which is highly unlikley. A dropped connection / game crashing is more than likley due to connection issues.
this logging off thing is more than likley an infectious disease which will spread as people realise that there is no risk to them ... if the bad guy is still there hell i can just log off again for a few hours.
MrTortoise
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Deva Blackfire
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Posted - 2006.07.05 17:38:00 -
[39]
Originally by: Snapes
umm... a little more braincells and less *utt-hair as i mentioned above in my post that i dont log unless there are 5 or more in sys who i know are looking for me and im also one of the few with the balls to actually go out in 0.0 alone! so i dont have the confort of corp/allience mates or a pos.
Like i've never flown into hostile 0,0 alone... Nah, never .
Originally by: Snapes
Originally by: Deva Blackfire Also 3 minutes to probe safespot? Yeah - for safe that is under 1mil KM from moon/planet/asteroid belt/gate. Normal midwarps takes abt 5 minutes if you are lucky. Double midwarps are even harder to scan for.
obvoisly they lack talent!
Obviously you never scanned for ppl...
Originally by: Snapes
and even if they have a log timer chances are you will never find them because they are too smart for your corp and are in a 300au ss. its better for them to log becuase you are now out of trouble! if there is only one player, chances are he wont be much of a threat and you can tag him at the gates like every other blob.
IIRC deep safes are an exploit since quite a while (but will have to check onto this). Also 300au safes are scannable for in abt 12 minutes if you have scout with observer probes. 300au safes with ppl logged off are impossible to find.
Originally by: Snapes
oh yes its such a terrible threat that they log! chances are you can get the sucker at the gates anyway and whatever happend to bait and tackle? you can draw them out with a little imagination.
Actually they are threat. It is 50ppl gang that can log on in any moment and gank anyone they wish - then disappear again. And 50ppl hostile gang need minimum of 20-30 ppl gang to have at least a chance in combat.
Originally by: Snapes
0.0 is never safe and i deal with the consiquences quite often. Haveing people tell me that i dont know what im talking about need to head out there by themselves and see how long they last! believe me when everybody is a potential foe and im out gunned and out manned im going to need every advantage i can get in order to stay alive on my own! that means loging, making instas, sitting in SS, and blowing up alt scouts and being as elusive as possable.
And here you shown that you actually CAN evade enemies even when not using log off stuff: by using instas/safes/alts. Whoa - then why need to log?
And btw: eve is ONline game: not OFFline. Loging off and waiting for enemies to go away is like playing it OFFline - which is close to cheating. Cant evade enemies? use... CLOAKs! There is one hi-slot item that enables you to sit in safe 24/7 and not be bothered by enemies. Did you never think abt that module? Or maybe using it is stupid, because you get better effect by loging off?
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Lia White
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Posted - 2006.07.06 07:25:00 -
[40]
I dont like pvp so I will log out whenever I'm threatened. Deal with it. Why should I have to suffer because of the way you play the game. |
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Pedo Fortis
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Posted - 2006.07.06 11:04:00 -
[41]
IMHO
Logoff should not enable your ship to do anything that you could not normally be able to do while being logged in. If disconnect/logoff causes your ship to (attempt to) warp to a random location, then there should be an in game option to do the same [right click -> random warp -> 10 AU] So logging of would be the same as [right click -> random warp -> 10 AU], no special treatment. If im am scrambled and can't warp then logging off won't change the game rules.
If I am logged on, then I could select [right click -> random warp -> 10 AU] as often as I wanted so continued disconnection would do the same. I.e. every 5mins -> [right click -> random warp -> 10 AU]. If the above rules mean that I can't ever be caught using scanning then that part of the game probably needs fixing as I can currently jump between safe spots as often as I like (and capacitor allows) while creating new safe spots as I go.
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Deva Blackfire
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Posted - 2006.07.06 11:38:00 -
[42]
Originally by: Lia White I dont like pvp so I will log out whenever I'm threatened. Deal with it. Why should I have to suffer because of the way you play the game.
Coz now im suffering because of the way you play the game.
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tookar
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Posted - 2006.07.06 11:47:00 -
[43]
One of the reasons it is difficult to survive in 0.0 IS the ability of people to logoff at will and not be probed . You can hunt a vaga in a system of 50 people which you have an outpost and 50 pvpers in and he can just log off and log back in every 30 mins or so and gank a few random miners and npcers . The local pvpers have almost zero chance of catching this guy thus making the local carebears much more vulnerable .
Even lamer than these logoff tactics are the guys that have an aggression timer but log=login-log-login to change ss every 30 secs when you have overwhelming numbers . Dont even get me started on logIN traps :/
All in all the login/out system obviously needs an overhaul if only to give alliance pvpers some small chance of defending their space vs raoming gankers .
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Master OlavPancrazio
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Posted - 2006.07.06 15:34:00 -
[44]
I have to agree with everyone against log/log off use right now. Escaping PVP in Eve is way too easy. As a newer avid pvp player, I find Eve's pvp system very dissapointing due to the ease people have of not engaging an enemy.
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Chandaris
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Posted - 2006.07.06 18:14:00 -
[45]
a 30 second 'logoff timer' like they have in SWG when you /logoff would resolve most of these problems.. even on disco, ship sits there for 30 seconds before disconnecting
of course it would also lead to a lost more 'i got disconnected and lost my ship!' petitions
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tookar
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Posted - 2006.07.07 00:20:00 -
[46]
Edited by: tookar on 07/07/2006 00:20:30 We have 10 minutes ago had a typical example of the lameness of some players and this system .
20 enemy ships came to our home system mostly csniping bs and sniping hacs . We formed a fleet and were pushing them back theough gates with them setting up sniper positions on each gate and leaving to the next system when we got covops near them and repeating . We managed to get a dictor past them which they didnt know about and bubbled their next jump through point , they jumped into this bubble and most got caught we then jumped our 30 man fleet on top of them and they all logged and dissapeared .
bearing in mind they hadnt had an aggresion timer (we had been playing cat and mouzse for a while) and if you are still cloaked from a jump through and log bubbles do not stop your ship warping off .
Could anyone please explain to me how this is not a ridiculous waste of our 30 players two hours due to lame players and lamer mechanics and please explain how a well executed plan like this can not be allowed to succeed , its unjust .
At present these sort of gangs are almost uncatchable as all the players involved have 2-3 accounts and are happy to stay logged for hours or days with a covops watching till its clear for them .
Please please make it so that if you log within a system where people with bad standing to you outnumber you then you warp to a random safe and stay there until they dont outnumber you anymore , This would allow disconnects to reconnect and allow proper tactical fleet combat and the very very small minority of players that get disconnected for more than probe times etc would be a small price to pay .
Also make it so you cant login / out and get a new ss every minute without even coming out of warp :/
sorry for my bad grammar its late here but our alliances enemies just repeat these tactics over and over again and even boast about "oh youll have to wait theyve all gone to bed now lol " after they log whilst INSIDE a damn dictor bubble .
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Deva Blackfire
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Posted - 2006.07.07 09:29:00 -
[47]
Loging off from dictor bubbles WAS an exploit some time ago - you can try petitioning (but it wont help much i guess). Also due to recent CCP's change towards logger tactics im not sure if even petition will help (oh... they just crashed...)
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tookar
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Posted - 2006.07.07 10:09:00 -
[48]
Its a kjoke tbh there no way at all to catch decent sniper gangs except through sheer luck with their warp in point .
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Cylynex
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Posted - 2006.07.09 17:28:00 -
[49]
Fine as it is. If you want to remove the ubermap tracking and local, then maybe I could see it.
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Kalixa Hihro
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Posted - 2006.08.14 21:04:00 -
[50]
Edited by: Kalixa Hihro on 14/08/2006 21:09:14 Edited by: Kalixa Hihro on 14/08/2006 21:07:56
Originally by: Deva Blackfire Edited by: Deva Blackfire on 18/06/2006 20:51:09 There is 100 disconnects on purpose to 1 EVE crash (yeah counted this myself - yesterday had abt 60-70 enemies log, today abt 30 - and i crashed once).
And why do the alliances fighting us always "crash" and razor never does? Very odd. We may lose 6-7 after jumping into a system, especially in a huge gang, but never the whole gang, unless the node crashes like in XZH against goonswarm. But that affected everyone in the system equally and that fact is documented.
We must have better connections than most of our opponents or something... you'd think that the crashes wouldn't be so focused on some enemy alliances, where it happens often, but alliances like BoB, Goonswarm and others _never_ seem to have these problems when they fight us.
Maybe some of our enemy alliances all share the same ISP and it just happens to crash when we are about to fight them. YEAH! that's it! I figured it out.
Do us a favor. If you don't want to fight or your internet connection is "dodgy", save us all some ammo and stay home. Otherwise, stop being a pansy, put the stabs away, fit some damage mods, and let's get it on.
 -Kal /*----------------------------------------------------------------------------------*/ My opinion in no way represents that of my corp or anyone I am associated with, and is probably entirely wrong. |
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