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1. Nerf NOS while we're nerfing EW - in Test Server Feedback [original thread]
Edited by: Snapes on 09/07/2006 17:51:47 tux stated that "bigger is better" where the NOS is concerned and i agree bigger is better, but I feel that large NOS could use a range nerf as well as being able to suck less cap from smaller ships(kin...
- by Snapes - at 2006.07.09 17:51:00
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2. Why punish the solo players? - in Player Features and Ideas Discussion [original thread]
I play mostly solo as well and i can tell you...it's tough! I make my own ships, my own instas, fund my own ventures into 0.0, and have to find unique ways of getting by. I have found T1 setups that can take out T2 equiped ships. i can lose all my...
- by Snapes - at 2006.07.06 02:18:00
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3. EW - in Ships and Modules [original thread]
I've had my share of people jamming me and the only thing i can wish is for a chance to retarget or have the jamming time reduced! because after 15 secs of being shot at makes you into BBQ, you cant lock another target and you just sit there and t...
- by Snapes - at 2006.07.05 04:22:00
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4. What frigates are able to take cruisers (or some...)? - in Ships and Modules [original thread]
2006.02.03 00:08 Victim: Airith Sol Alliance: United Confederation of Corporations Corp: The Combine Destroyed: Caracal System: Haajinen Security: 0.8 Involved parties: Name: Snapes (laid the final blow) Security: 1.0 Alliance: None Corp: Celti...
- by Snapes - at 2006.07.05 03:53:00
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5. Logoff tactics? - in Test Server Feedback [original thread]
Originally by: Deva Blackfire Ummm... If you are in YOUR space - then call in friends and change safes for a while. If you are in HOSTILE space - why the heck you should be invulnerable to enemies trying to remove you? geez when im in...
- by Snapes - at 2006.07.05 03:30:00
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6. [Recruitment] TeamAmericas(YANKS) - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Snapes on 04/07/2006 20:48:59 I remember tyler way back in the celtic anarchy days, so i know the yanks are good! they had gruney for a time and if kab gives them the seal of approval then they have mine as well!
- by Snapes - at 2006.07.04 20:48:00
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7. Tech 2 bpo devaluation with future R&D changes... - in Market Discussions [original thread]
I rarely buy tech 2 items as it is, I find them over rated! i can take out a cyclone fitted with tech 2 items in my sheild tanked ferox with no tech 2 items. Tech 2 is not worth the price ppl are asking for and with insurance i make money off the ...
- by Snapes - at 2006.07.04 17:13:00
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8. Logoff tactics? - in Test Server Feedback [original thread]
Look i hate to be the moron to point this out, but It's difficult as it is to survive out in 0.0. If i dont want to engage a gang of gankers, i should have every option at my disposal in order to survive. I do alot of solo junk out in 0.0 and in j...
- by Snapes - at 2006.07.04 16:39:00
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9. Dreaming about EVE without Gates... - in Player Features and Ideas Discussion [original thread]
how about using fuel at stargates (like heavy water) to be able to pick which gate you wish to jump to as long as you have enough fuel. that way you can skip bottle necks, shorten your travle time significantly, make ice mineing worth harvesting, ...
- by Snapes - at 2006.07.02 17:16:00
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10. Give 0.0 NPCers Aggro Timer - in Test Server Feedback [original thread]
personaly for the solo player 0.0 is a waste of time. The rat spawns are really tough and the time it takes to kill them just dosn't justify me wanting to go there. pvping though IS worthwhile and worring about aggression timers for npc'ers is jus...
- by Snapes - at 2006.06.30 03:20:00
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11. [K.O.S] Celtic Anarchy is recruiting North American PvPers - in Alliance and Corporation Recruitment Center [original thread]
Edited by: Snapes on 28/06/2006 04:46:03 Originally by: Dogballs Originally by: Malicious Wraith Bump for terrible PvP Corp, with horrible members, that somehow loose Hac's, Battleships, and Inty gangs to tech I cruisers flown ...
- by Snapes - at 2006.06.28 04:45:00
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12. Interceptors - in Player Features and Ideas Discussion [original thread]
besides having tech 2 ships making tech1 nearly usless, you can still beat out a cepter with a plain frig, but you need to work on your setups and have high skills to be able to compensate for the transverse velocity if you wish to hit them. Over ...
- by Snapes - at 2006.06.25 07:36:00
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13. Tech II Market needs fixing and this is why... - in Market Discussions [original thread]
Originally by: Aart Bluestoke having a bpo is one thing, being able to actually make the item is another, as the requirements are quite high, both in terms of skills and 0.0 mins (from the ishtar bpo) # Cruiser Construction - 4 # Frigate ...
- by Snapes - at 2006.06.20 01:39:00
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14. Tech II Market needs fixing and this is why... - in Market Discussions [original thread]
Originally by: Daos Leghki Snapes, what it seems to me that you're saying is that people should have the capability to research the T2 BPO/Cs by going to 0.0 and looking for stuff. Those who put in the effort will get the blueprint and can...
- by Snapes - at 2006.06.18 01:48:00
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15. Tech II Market needs fixing and this is why... - in Market Discussions [original thread]
Originally by: Daos Leghki Edited by: Daos Leghki on 16/06/2006 05:52:43 Snapes, your idea sounds interesting, something I'd like to see, but you don't seem to have it thought out very well. Could you perhaps take a bit longer to formu...
- by Snapes - at 2006.06.16 07:22:00
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16. Tech II Market needs fixing and this is why... - in Market Discussions [original thread]
Personaly I dont see why one person with the right skills could research is own tech 2, by taking a tech 1 bpo and researching it to the point that it becomes a tech 2, this will balence out the game and make it so that people who really want the ...
- by Snapes - at 2006.06.16 02:42:00
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17. Post your Top Ten things that suck in eve - in Player Features and Ideas Discussion [original thread]
Lets not make this a flame thread Simply post what you think sucks in neumerical order from 1-10 and why you think it sucks. 1. mining: Only leads to building stuff that you lose in mere seconds/no real market for the crap you mine to finance m...
- by Snapes - at 2006.05.09 06:26:00
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18. A clone question - in Skill Discussions [original thread]
I allways wonderd what would happen if a 9mill sp player where to get pod killed and didn't upgrade his clone and just had the basic clone. how would the lose affect his traind skills would they all go down to reflect the sp loss or do you lose le...
- by Snapes - at 2006.04.13 05:01:00
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19. 0.0 space and why most ppl dont bother to go there except to pvp - in Player Features and Ideas Discussion [original thread]
Edited by: Snapes on 29/03/2006 06:55:07 Quote: My problem with 0.0: a) it was a superior pain in the ass to go back to empire for gear, ammo, etc. I hate travel time and living in 0.0 and needing to travel in and out regularly for POS ...
- by Snapes - at 2006.03.29 06:51:00
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20. 0.0 space and why most ppl dont bother to go there except to pvp - in Player Features and Ideas Discussion [original thread]
OK, let me clarify my intentions for this thred. I'm only making observations and conjecers base on what i have seen. I'm not looking for excusses, or people telling how everybody else is wrong. I'm looking for ideas and thoughts of why or why n...
- by Snapes - at 2006.03.29 03:01:00
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