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Shigsy mya
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Posted - 2006.06.17 22:30:00 -
[31]
and may i ask how do u expect a ship with 1500 hp at most to survive 7 guns doing 80 dps each...?
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Bazman
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Posted - 2006.06.17 22:30:00 -
[32]
Edited by: Bazman on 17/06/2006 22:33:56 Snipers are rediculously easy to avoid, hell, if i encounter a lone sniper in low sec in my ceptor, I go for them lol, they'll warp off the moment you get within 100km and you can continue on your way
LOL at secrets of firing 4 volleys of railgun fire, do i even have to mock something that stupid? -----
Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a Gallente whiner. |

XGS Crimson
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Posted - 2006.06.17 22:31:00 -
[33]
heh damn alt Signature removed, please resize it to meet the 400x120 pixel and 24000 bytes max rules. Yours is currently 464x65 and 28702 bytes. - Ivan K |

Imperial Coercion
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Posted - 2006.06.17 22:34:00 -
[34]
Crusader with named nanos, one overdrive injector and mwd can escape anything.I can no problem mwd to a gate after getting out of warp without taking much damage.
Warping to next gate after a jump and de cloak is no problem eiter.
Amarr needs love from the devs damnit!. |

Bazman
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Posted - 2006.06.17 22:35:00 -
[35]
Originally by: Shigsy mya and may i ask how do u expect a ship with 1500 hp at most to survive 7 guns doing 80 dps each...?
Yes, you won't hit me in the first place -----
Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a Gallente whiner. |

Bourgeoisvio
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Posted - 2006.06.17 23:11:00 -
[36]
Originally by: Deja Thoris @the OP. A sniping bs with t2 ammo should never kill a ceptor if the pilot knows what they are doing.A nanofibered indy can also get away if the pilot does not panic and its only 1 bs.
Well, I just got interceptors so I probably don't know what I'm doing =(
Warping away is no problem, but i NEED to get through the gate they're camping and don't have time to wait around until they log off.
I was in a raptor (possibly the worst interceptor and definately the slowest, I know, but it's all I can afford) with cold-arc afterburners and all 3 low slots with nanofiber, pulling about 1.2km/s. Made a run for the gate at 15km and got popped just as I was about to jump.
The sad part was, it was a sniping cruiser, not a BS.
I can use MWD's now, so I'll see how that goes. What would be the best way to close with a sniper this way? It'd seem that no amount of transversal in the world will help you at that range (havent done the math though) and your increased signature radius would get you slaughtered by his guns long before you got into range.
Thing is, how do you afford to fit nano fiber? It seems that if you run an interceptor with a MWD then you need grid/capacitor modules if you want to fit anything else and have the energy to keep it running.
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Stamm
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Posted - 2006.06.17 23:20:00 -
[37]
Originally by: XGS Crimson im not guna give away my setup secrets but 4 vollys with a sniperthron is easy.....
Then put your money where your mouth is. If you're right then your corp will know this, and front the money. Not that difficult to sc*****up a bil.
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Bren Kasir
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Posted - 2006.06.17 23:53:00 -
[38]
If you're flying a raptor, and can't use a MWD, give it up... wait til you can use MWD, get a crow, and try that out.
As for avoiding gate snipers, the killer time is the couple of seconds when you're accellerating toward the gate, your sig radius is huge, your speed comparatively low (1-2km/s and rising), and you're just a sitting duck.
And yes sniper BS will also shred an inty before it can warp out thanks to insta-lock and insta-kill.
On top of which spot the sniper's alignment anyway, he'll be aligned at full speed toward your logical warp-out destination by the time you uncloak and get there if not before you then close enough.
Bren Kasir ---
You want fries with that? |

Kaylana Syi
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Posted - 2006.06.17 23:57:00 -
[39]
Edited by: Kaylana Syi on 17/06/2006 23:59:08 Screw gate snipers... what about ravens tanking sentries sitting 5km off the gate. Total rubbish and very exploitive if you ask me.
Or not being able to use fighters in 0.4 to defend yourself with your primary weapon?
Originally by: "Oveur" I don't react to threats any better than you do
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Bourgeoisvio
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Posted - 2006.06.18 10:26:00 -
[40]
Close range tanking gate campers I don't have a problem with. At least I can do something about them (ECM or warp jam hoping to keep them around long enough for sentries to kill).
But the snipers, there's really nothing you can do about them without a cloak. Can't reach them, can't warp on top of them, cant run away from them due to insta-lock, can't ECM them, can't out-wait them since they're totally out of sentry range.
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Testicular Testes
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Posted - 2006.06.18 11:14:00 -
[41]
Closerange camping is awesome, although the fact that those Ravens all have stabs is a bit annoying (There goes my BZ-5 for a 2pointer instead :( ). Closerange camps allow for some entertainment, whereas snipers are all about whether they'll sit around long enough for the Cheetah/Overdrive-Arazu to get into position ;)
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Mike Yagon
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Posted - 2006.06.18 11:43:00 -
[42]
Originally by: XGS Crimson its more of a bordem thing... eve does get quite boring
What do you expect if you gatecamp?
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St'oto
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Posted - 2006.06.18 12:04:00 -
[43]
W8, you guys must do something wrong, a bs locks an inty in about 3-5 seconds with 3 sensor booster. So if you die in an inty due to sniper bs you must flying your ship wront either you have the skills. I have managed to burst into about 30 sniper bs from 200 km in fleet battles, yes they all fired at me and noone hit me. I did it in a taranis which considered as the slowest ceptor out there. My only problem was the cerberus which was with the snipers and he started firing me at about 50km with precisious heavys. If you use an inty use its advantage: the speed. If you have high transversal they dont have a chance hitting you.
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Jim McGregor
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Posted - 2006.06.18 12:17:00 -
[44]
Edited by: Jim McGregor on 18/06/2006 12:17:25 I was being sniped by 2 guys from the pirate coalition in my rupture. They used a armageddon and a tempest i think.
I hit the MWD, approaching the gate. Shield gone... armor taking heavy damage. But since i had a 1600mm plate on it, they didnt get into structure before i reached the gate, despite some massive dps and very nice hits. They killed off about 1500 shield and 5300 armor (hardened to about 50%) in maybe 7 seconds once they got a lock.
Pretty cool experience. 2 sniping battleships and my rupture survived. 
Covert ops + friends is probably the best way to get rid of them.
--- The Eve Wiki Community Portal |

Mirasta
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Posted - 2006.06.18 14:44:00 -
[45]
Using a MWD to a gate is probably the best way to help those snipers out, it make you look as big as a battle ship to there guns thanks to the sig radius increase.
To XGS Crimson Even with maximum skills and full low slot mag stabs 2 the highest ROF you can achieve is: 5.144 sec. Here I have assumed you have ALL gunnery skills required to do this at 5 in fact i assumed you have LVL 5 in everything apart from large hybrid, where I assumed LVL 4 because you said you couldnĘt use T2 yet.
Factoring this in i set a target shuttle at your assumed optimal of around 180km, This was calculated Assuming all mid slots had a Tracking computer 2 in and all your gunnery skills where at 5 again. At your optimal range i came out with a bout 85-90% chance to hit a Shuttle.
The overall RAW DPS is estimated at 120DPS, 95DPs to shield, 99% Damage to armor and 140DPS to hull. Taking Accuracy into account 81DPS, 99DPS and 119DPS to Shields Armor and Hull.
For these calcs i used an Ammar shuttle this means your gunna Pop that sucker in about 3-4 seconds, Impressive Eh. Well not really Considering that your you are not actually gunna be ale to lock from that range with out some SB2, so i redid the cals with 2 SB2 in mid, Brought your tracking down a bit i might say.
This worked out at a 7 second kill time, Again pretty good i hear you cry. But not when you factor in your locking time which I am gunna assume will be 2-3 seconds because you obviously have Sig Analysis LVL 5, rite?
Giving you a generous kill time of 9 seconds, I have over estimated and rounded in your favor on these calcs so they will be distorted but damn if a shuttle cant warp in 10 seconds then well then your killing AFKers.
Honestly It will more than likely take you longer than that because most people will have a few LVLs of nav done a bit of shield op done things like that that will boost there hp and speeds making it even longer to kill that shuttle.
Oh and before you get all clever, if ALL your shots hit a shuttle at 170k with the 2 SB setup then yes you could insta pop it, the likelihood of that happing is very low and i cant be bothered to go into the details and maths behind it.
So if you do enter in to a bet regarding your sniping prowess, ill put my money on the other guy thanks
(All calcs done on Quickfit v0.99z)
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Stamm
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Posted - 2006.06.18 15:21:00 -
[46]
Originally by: Mirasta
-Snip-
So basically he's a liar. It's what I said way back :)
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Deja Thoris
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Posted - 2006.06.18 21:24:00 -
[47]
Originally by: Bren Kasir
And yes sniper BS will also shred an inty before it can warp out thanks to insta-lock and insta-kill.
Absolute rubbish I'm afraid
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Bourgeoisvio
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Posted - 2006.06.18 22:28:00 -
[48]
Originally by: Deja Thoris
Originally by: Bren Kasir
And yes sniper BS will also shred an inty before it can warp out thanks to insta-lock and insta-kill.
Absolute rubbish I'm afraid
This is true. The problem is making the run to the gate.
What's the best way to close distance with a sniper so at least you can get him to run away? Fly a zig zag pattern towards him to keep up your transversal while still closing? Any one want to hazard a guess as to how fast you'd have to be transversing in order to dodge large long range (197km) sniper guns, keeping in mind that you're not maintaining an optimum transversal orbit since you're also trying to close with him?
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Lady Fallon
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Posted - 2006.06.18 23:04:00 -
[49]
meh snipers are all pansies too wuss to be real gate campers or pirates. do your best to deny them the kill, cloaking, T2 haulers, covert ops and dropping a bunch of battleships on top of them via warp to gang member.
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Mirasta
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Posted - 2006.06.18 23:10:00 -
[50]
Originally by: Stamm
Originally by: Mirasta
-Snip-
So basically he's a liar. It's what I said way back :)
I like throwing numbers arround, all the cool kids are doing it.
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Wizard
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Posted - 2006.06.18 23:21:00 -
[51]
Edited by: Wizard on 18/06/2006 23:21:19 It does make me chuckle reading stuff like this.
People replying again and again explaining how uber they are and telling a lot of "eve veterans" such as stamm etc how things are done.
I love the line which says somthing like you killed 200 ships in an hour or 2? Im sorry but straight away i thought muppet
I dont think even heinky with his navy megathron and officer smartbombs could say he killed that many people in such a short time on one of the busiests 0.0 routes in eve.
Without Reason corp website
^^looking for a PvP corp with little stress then look no further. |
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