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myjita
Science and Trade Institute Caldari State
2
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Posted - 2014.06.23 14:45:00 -
[1] - Quote
Can someone with official CCP employee status please comment on this?
It's a major obstacle for smaller entities, not being able to at least get a foot inside the door, before getting anally enlarged. |
Pine Marten
Viziam Amarr Empire
43
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Posted - 2014.06.23 14:49:00 -
[2] - Quote
You wont get an answer. |
Mallak Azaria
GoonWaffe Goonswarm Federation
5344
|
Posted - 2014.06.23 14:50:00 -
[3] - Quote
Make friends This post was lovingly crafted by a member of the Goonwaffe Posting Cabal & proud member of the popular gay hookup site, somethingawful.com |
Ramona McCandless
The McCandless Clan
5717
|
Posted - 2014.06.23 14:53:00 -
[4] - Quote
myjita wrote:Can someone with official CCP employee status please comment on this?
It's a major obstacle for smaller entities, not being able to at least get a foot inside the door, before getting anally enlarged.
1) You wont, but thats been covered
2) Why should they?
3) Sealand cannot into Sov "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. There is no Saviour but James 315 and Omir Sarakusa is his Prophet (PBUH) La ilaha illjames |
Cannibal Kane
Cannibal Empire
3987
|
Posted - 2014.06.23 14:56:00 -
[5] - Quote
Also...
Players in NPC cannot hold SOV so you are out of luck. "Kane is the End Boss of Highsec." -Psychotic Monk |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1957
|
Posted - 2014.06.23 14:57:00 -
[6] - Quote
Caps enlarge small entities anally? Would pay to see dat! I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Elmonky
Titans of The Short Bus Universal Consortium
61
|
Posted - 2014.06.23 14:59:00 -
[7] - Quote
I'm sure your response will be here right away forumalt#123451234 |
War Kitten
Panda McLegion
5316
|
Posted - 2014.06.23 15:01:00 -
[8] - Quote
Well, looking at the most recent changes, their stance would appear to be "it should use more fuel".
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Jenn aSide
Smokin Aces.
6820
|
Posted - 2014.06.23 15:07:00 -
[9] - Quote
myjita wrote:Can someone with official CCP employee status please comment on this?
It's a major obstacle for smaller entities, not being able to at least get a foot inside the door, before getting anally enlarged.
"Power Projection" has become the biggest 'scape goat' in EVE. many 'smaller groups' failings have nothing at all to do with some larger groups ability to move across the map quickly. It has everything to do with the small group wanting to stay a small group but not understanding that SOV null sec is large group territory, unlike the entire rest of EVE space.
You can do the exact same thing the larger (ie control distant space) with Jump Clones, Alts, Allies, in some cases wormholes and Mercenaries.
As will all such hatreds that people rely on, there is never any mention of the positive aspects of the thing they hate. Such as the fact that several major (and real world news worthy) events would not have happened without power projection. There is also the possible consequence of 'nerfing' power projection of an economic downturn of EVE's economy (which is tuned to a certain rate of destruction that is only possible if opposing groups of players with capital ships can get at each other easily).
Back in the day, players were SURE that null sec's problem was it's pos based sov system. CCP changed it and everyone rejoiced at how cool the new SOV system was........... till they realized that nothing had changed and in fact may have gotten worse. And yet here we are, 11 years into the game and some people STILL think one issue (now 'power projection') is some kind of linch pin that if it could just be 'fixed', something that has NEVER been true can happen. That something being 'my small group can claim some SOV'.
I wish CCP would nerf power projection just so we could see what new scape goat the unsuccessful and uncreative 'we're a small group' types could come up with. |
Dave Stark
6426
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Posted - 2014.06.23 15:08:00 -
[10] - Quote
i think they posted a video about it a while back.
it was titled 'htfu' |
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Kinis Deren
House Of Serenity. Disband.
428
|
Posted - 2014.06.23 15:10:00 -
[11] - Quote
Mallak Azaria wrote:Make friends
.... and make Blue Donuts together
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ElQuirko
Protus Correction Facility Inc.
3364
|
Posted - 2014.06.23 15:35:00 -
[12] - Quote
NPC corps aren't allowed it Dodixie > Hek |
Kinis Deren
House Of Serenity. Disband.
428
|
Posted - 2014.06.23 15:58:00 -
[13] - Quote
Dave Stark wrote:i think they posted a video about it a while back.
it was titled 'htfu'
Is that the video you had to watch when you QQ'd over siphons, when you QQ'd over drone assist, when you QQ'd over dog piling war decs ..... whn you QQ'd over any mechanics changes that might impact your game?
This game balance is a curious thing.
|
De'Veldrin
Black Serpent Technologies The Unthinkables
2325
|
Posted - 2014.06.23 16:01:00 -
[14] - Quote
War Kitten wrote:Well, looking at the most recent changes, their stance would appear to be "it should use more fuel".
Yeah, but if it's the same volume of fuel, is that really more? The real stance was "It should cost more ISK.", which frankly, is about as much a solution to the problem as pink hair. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. Schr+¦dinger's Hotdropper |
Herzog Wolfhammer
Sigma Special Tactics Group
5025
|
Posted - 2014.06.23 16:01:00 -
[15] - Quote
From the looks of it, they are going to ensure that power continues to be projected straight up (our arses).
Bring back DEEEEP Space! |
myjita
Science and Trade Institute Caldari State
2
|
Posted - 2014.06.23 16:10:00 -
[16] - Quote
Well... At least let us attack stuff before getting shafted.
SBU's are a terrible game design and the game designer that thought up the idea in the first place should be ashamed.
Such a buzz kill, SBU's are. |
Jessica Duranin
Science and Trade Institute Caldari State
96
|
Posted - 2014.06.23 16:11:00 -
[17] - Quote
Jenn aSide wrote: I wish CCP would nerf power projection just so we could see what new scape goat the unsuccessful and uncreative 'we're a small group' types could come up with.
You can already see what happens when power projection gets nerfed severely... W-space is kind of the extreme opposite to the current state of power projection in k-space: no cynos and even 'gate' travel is severely restricted. (Not just the mass restrictions, but also that you can't easily travel to a specific system at any given time)
What do we have in w-space? Right! Small corporations being able to 'own' systems. Sure, the larger corporations can evict them from their system, but they usually don't. Why don't they? Well, for one there isn't much of a reason to take systems that you are not going to use. In contrast to null sec an empty system in w-space isn't owned by anyone. Second reason is the nerfed power projection: You can't hold large amounts of systems in w-space without spreading your forces among them - which in turn makes those systems more vulnerable. As a result you only stick to the systems that you are actually using.
I'm not saying that this extreme sort of power projection nerf would be a good thing for null, but it gives you a hint in what direction it could push null sec. |
Dave Stark
6427
|
Posted - 2014.06.23 16:13:00 -
[18] - Quote
Kinis Deren wrote:Dave Stark wrote:i think they posted a video about it a while back.
it was titled 'htfu' Is that the video you had to watch when you QQ'd over siphons, when you QQ'd over drone assist, when you QQ'd over dog piling war decs ..... whn you QQ'd over any mechanics changes that might impact your game? This game balance is a curious thing.
funny, i didn't qq over any of those.
maybe drone assist, because there were other ways to achieve it that went totally ignored but that's not exacly qqing when you're pointing out that something can be done better than their half arsed idea. *shrug* |
Lloyd Roses
Artificial Memories Vertical.
638
|
Posted - 2014.06.23 16:18:00 -
[19] - Quote
Should just change it so a SBU lights its own cyno, to make the defense easier... "I honestly thought I was in lowsec"
|
Seven Koskanaiken
the shadow plague The Bastion
1302
|
Posted - 2014.06.23 16:21:00 -
[20] - Quote
Interceptors are getting jump drives. |
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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
820
|
Posted - 2014.06.23 16:27:00 -
[21] - Quote
I don't really think the SBU makes that much of a difference. The old system once a POS goes into reinforce the defenders know when and where to be for the next timer.
As far as power projection, that is a direct function of player power. If you took away jump bridges, beacons, titans and supercarriers you would still be left to deal with the players of the large alliance who undoubtedly outnumber you and can field the next best thing, carriers and dreads, and the alliance would simply deploy to a nearby staging system to fight you. Realistically, you cannot nerf power projection because it is not a game mechanic, it is a player made one. It is really hard to change your signature settings |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3582
|
Posted - 2014.06.23 16:28:00 -
[22] - Quote
I'm of the radical opinion that jump drives should be done away with aside from maybe black ops bridges to maintain their espionage role.
Titans should be buffed to make them more than a mobile doomsday and JB. And all capitals should have jump drives removed, allowed to use gates, and be forced to spend an hour to get anywhere more than a few jumps. Watch as every alliance's influence shrinks like crazy, conflicts become more regional, gate camps to break supply lines to highsec become more prevalent, and as an overall result local mining and industry for the sake of self sufficiency become a MUST in nullsec because your highsec haulers would die otherwise.
However, in exchange I would ask that most capitals see a bit of a buff in agility. And other little buffs here and there to make their use worth it still. Also since this would kill the JF I would ask the JF get repurposed into ship haulers. Make 90% or even 100% of the cargo into an SMA capable of carrying multiple battleships. To keep this balanced it should be less battleships than a normal freighter is capable of carrying unassembled. The same small buffs of EHP and mobility because they're T2 should be applied as well though.
With the max cargo charon capable of 1.2 million and a repackaged size of 50k for any battleship it can carry about 24 of them. From there then I say the new ship carrier have something like 8 or 10 assembled BSes in it at max. Which means about 5 mill m3 SMA. The Drake is a Lie |
War Kitten
Panda McLegion
5317
|
Posted - 2014.06.23 16:31:00 -
[23] - Quote
Xercodo wrote:I'm of the radical opinion that jump drives should be done away with aside from maybe black ops bridges to maintain their espionage role.
Titans should be buffed to make them more than a mobile doomsday and JB. And all capitals should have jump drives removed, allowed to use gates, and be forced to spend an hour to get anywhere more than a few jumps. Watch as every alliance's influence shrinks like crazy, conflicts become more regional, gate camps to break supply lines to highsec become more prevalent, and as an overall result local mining and industry for the sake of self sufficiency become a MUST in nullsec because your highsec haulers would die otherwise.
However, in exchange I would ask that most capitals see a bit of a buff in agility. And other little buffs here and there to make their use worth it still. Also since this would the the JF I would ask the JF get repurposed into ship haulers. Make 90% or even 100% of the cargo into an SMA capable of carrying multiple battleships. To keep this balanced it should be less battleships than a normal freighter is capable of carrying unassembled. The same small buffs of EHP and mobility because they're T2 should be applied as well though.
With the max cargo charon capable of 1.2 million and a repackaged size of 50k for any battleship it can carry about 24 of them. From there then I say the new ship carrier have something like 8 or 10 assembled BSes in it at max. Which means about 5 mill m3 SMA.
The game doesn't really need roaming spider-tanked carrier gangs.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Jenn aSide
Smokin Aces.
6821
|
Posted - 2014.06.23 16:34:00 -
[24] - Quote
Jessica Duranin wrote:Jenn aSide wrote: I wish CCP would nerf power projection just so we could see what new scape goat the unsuccessful and uncreative 'we're a small group' types could come up with.
You can already see what happens when power projection gets nerfed severely... W-space is kind of the extreme opposite to the current state of power projection in k-space: no cynos and even 'gate' travel is severely restricted. (Not just the mass restrictions, but also that you can't easily travel to a specific system at any given time) What do we have in w-space? Right! Small corporations being able to 'own' systems. Sure, the larger corporations can evict them from their system, but they usually don't. Why don't they? Well, for one there isn't much of a reason to take systems that you are not going to use. In contrast to null sec an empty system in w-space isn't owned by anyone. Second reason is the nerfed power projection: You can't hold large amounts of systems in w-space without spreading your forces among them - which in turn makes those systems more vulnerable. As a result you only stick to the systems that you are actually using. I'm not saying that this extreme sort of power projection nerf would be a good thing for null, but it gives you a hint in what direction it could push null sec.
No it doesn't Null sec isn't wormhole space. It would still have gates, it would still allow for jump cloning, death cloning and the like.
Why make null anything like wormhole space when wormhole space already exists? Why doesn't the 'small group' just move into a wormhole rather than expecting the entire game to be gerrymandered in such a way as to ruin null for people who can actually make friends?
|
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3582
|
Posted - 2014.06.23 16:38:00 -
[25] - Quote
War Kitten wrote:Xercodo wrote:I'm of the radical opinion that jump drives should be done away with aside from maybe black ops bridges to maintain their espionage role.
Titans should be buffed to make them more than a mobile doomsday and JB. And all capitals should have jump drives removed, allowed to use gates, and be forced to spend an hour to get anywhere more than a few jumps. Watch as every alliance's influence shrinks like crazy, conflicts become more regional, gate camps to break supply lines to highsec become more prevalent, and as an overall result local mining and industry for the sake of self sufficiency become a MUST in nullsec because your highsec haulers would die otherwise.
However, in exchange I would ask that most capitals see a bit of a buff in agility. And other little buffs here and there to make their use worth it still. Also since this would the the JF I would ask the JF get repurposed into ship haulers. Make 90% or even 100% of the cargo into an SMA capable of carrying multiple battleships. To keep this balanced it should be less battleships than a normal freighter is capable of carrying unassembled. The same small buffs of EHP and mobility because they're T2 should be applied as well though.
With the max cargo charon capable of 1.2 million and a repackaged size of 50k for any battleship it can carry about 24 of them. From there then I say the new ship carrier have something like 8 or 10 assembled BSes in it at max. Which means about 5 mill m3 SMA. The game doesn't really need roaming spider-tanked carrier gangs.
Because hot dropped spider tanked gangs are so much better. The Drake is a Lie |
Caviar Liberta
Moira. Villore Accords
561
|
Posted - 2014.06.23 16:43:00 -
[26] - Quote
War Kitten wrote:
The game doesn't really need roaming spider-tanked carrier gangs.
Aren't those called slow cats? |
Unsuccessful At Everything
The Troll Bridge
14657
|
Posted - 2014.06.23 16:45:00 -
[27] - Quote
Guiz, Hotdropz R OP as ****. Plz Nerf hotdropz.
Kthxbai. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Ramona McCandless
The McCandless Clan
5725
|
Posted - 2014.06.23 17:06:00 -
[28] - Quote
Xercodo wrote:I'm of the radical opinion that jump drives should be done away with aside from maybe black ops bridges to maintain their espionage role.
How do you plan to rationalise that technological retrograde?
The Succession Wars?
The Dark Age of Technology?
Feudal Serfdom... oh wait, thats what you think this will solve, isnt it? "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. There is no Saviour but James 315 and Omir Sarakusa is his Prophet (PBUH) La ilaha illjames |
DaReaper
Net 7 The Last Brigade
669
|
Posted - 2014.06.23 17:17:00 -
[29] - Quote
tl;dr,
my guess is they will look into power projection and the cap ship rebalance as part of the sov mechanic over haul. If you take the current timeline into account, industry is first and coming in a few weeks, then corps and alliances, then pos' then sov. So we have a while before sov and power projection is addressed. If you ask me, pos and sov need to be done around the same time, as they are rather closely tied together. 10 years of eve... yea i'm an addict |
War Kitten
Panda McLegion
5317
|
Posted - 2014.06.23 17:21:00 -
[30] - Quote
Caviar Liberta wrote:War Kitten wrote:
The game doesn't really need roaming spider-tanked carrier gangs.
Aren't those called slow cats?
Not everyone is up on the latest lingo. I was just going to say roaming wrecking ball gangs.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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