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Thread Statistics | Show CCP posts - 9 post(s) |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 15:33:00 -
[1] - Quote
thanks Goliath for update.  |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 15:57:00 -
[2] - Quote
Good lod let's rejoice they arent. 24-7 cap blobs = zero testing or bughunting |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 16:23:00 -
[3] - Quote
Whapbamalooba wrote:hellswindstaff wrote:Good lod let's rejoice they arent. 24-7 cap blobs = zero testing or bughunting Yeah I guess if you cannot fly a super, dw I understand your rage and fury.
Actually I have a TQ Aeon and a Nyx.Which means I don't require building them.
So much for that idea.
Seems like the amount of mass testing for this industry was a little bit low compared to other releases. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 16:28:00 -
[4] - Quote
CCP Goliath wrote:Brent Anders wrote:Yeah, iam also strictly against the seeding of supercaps for the sole reason of lolblobs everywhere (And nofun doing the nofun stuff turned up to eleven)
Yet the plan of 2 weeks mirrors is also a little bitter, where you could use the 2+ months of the usual mirroring to actively play out sov and cap industrie, and also do a somewhat different skill approach to see how thnigs would go out. Sissis primary is still bughunting i know, but you could also "Test" gamplay ideas and tactics without the risk of a multibillion KMs (And e-peen weaving) or the support of a always ready 200+ fleet to fend of hotdrop and derp moments (Which most of teh time just leads to even better hotdrop and derp moments)
For the Industrial problem i still think a reduced job time would do great, since no one will build something (let alone haul) taking hours to set up, knowing it never will get finished to test it out. The "All people who meet skill preqs" option also makes the whole industrial part of the thing pretty much obsolete. There was and is always a demand for supers on sissi, so some people where activly testing sov/pos/industrial/cyno/fleet etc. stuff on sissi by simply meeting this demand, and i personally like it to give other players the stuff they want and need to test around with.
And with the 2 weeks basis i personally see no more reason to actively invest time into something, where nothing comes out from anymore (Exept UI testing perhaps)
Just my two cents on this, and i will still join any open mass test you anounce, but if this is the new way, cap/supercap and sov/pos testing is pretty much dead (not to mention research) in my eyes. So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"? EDIT: 10x faster, not 10x slower.
CCP GOLIATH endless blobs of supers on Sisi is never a good thing. Unless PVH became the default test system and moveme just moved cap ships to 6-c and all others to PVH.
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hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 17:07:00 -
[5] - Quote
Well if it was to actually test a super that would be great. But most people just want to build them to blob combat areas with massive cap fleets. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 19:13:00 -
[6] - Quote
Whapbamalooba wrote:OMEGA REDUX wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI. And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough Can't agree more, why not have some combat areas that are cap free and let it be in the rules? Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 19:52:00 -
[7] - Quote
Whapbamalooba wrote:hellswindstaff wrote:Whapbamalooba wrote:OMEGA REDUX wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI. And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough Can't agree more, why not have some combat areas that are cap free and let it be in the rules? Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine. My god!! Your rage! It was a suggestion as you are totally freaking out over the idea of supers and titans in eve.
It not rage friend. Its sticking up for the little guys who can't fly a super and will likely be blobbed by a fleet of inept fit and mass test sp warrior fleets of them. Personally I have 3 max skilled super pilots and two supers on TQ so the "idea" doesnt freak me out what so ever. If you ever tried to actually test something under those conditions of everything being seeded you woukld understand why it's a bad idea. Not everyone is goo goo ga ga over cap ships and for those who are the server shouldnt be catered to fit their whims. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 20:28:00 -
[8] - Quote
Whapbamalooba wrote:Well come up with solutions then and actually solve the problem instead saying no no no and yet again no
I am all for solving the problem. Yet that leaves us with the problem of same people camping beacons 24-7 in Supercapitals.
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hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 21:44:00 -
[9] - Quote
CCP Goliath wrote:Wedge Rancer wrote:Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?
This was actually what started me thinking about the time multiplier. If not teams though, this implant idea is pretty interesting. Good job folks! 99% is never happening though :)
How about 50% ....will still be able to cook em within 2 weeks. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 22:11:00 -
[10] - Quote
Brent Anders wrote:75% is also a fine number ^^
But yes, the last thing we need is another SC hotdrop preying on 1v1 tests.. but after all, the SC are not the problem, but the interdictors, who pin you down there in the first place and provide the warpin and cyno ^^
But i wont start this now, because it has been beaten to death by now.
Just see, if you can get lost a bit of the casual waiting time on jobs in reseach/industry, that would help alot, not to mention the fact that if you dont have a corp ready on TQ, you will wait another 7 days before you can set up your first POS, what will leave you with only 7 days for anything else, if we only have 2 weeks between each Mirror.
But i think we will get a solution here that fits everyone fine.
Hopefully we will. But the seeding idea is a bad one. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.15 22:51:00 -
[11] - Quote
Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.
Seems legit.....+1 |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.16 14:11:00 -
[12] - Quote
CCP Goliath wrote:hellswindstaff wrote:Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well. Seems legit.....+1 Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there. I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.
Bahish them from the rell-umm |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.16 16:17:00 -
[13] - Quote
OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.
so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.16 17:21:00 -
[14] - Quote
OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion
Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.16 17:40:00 -
[15] - Quote
Neckbeard Nolyfe wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. You do realize that some people spend hours to set up after each mirror ? (moving toons around, buying&fitting ships,applying sp, skills ect) I somehow dont think people will want to do that every 2 weeks. And -¿free sp-¿ loses its value then aswell, which means less people will want to come to the mass tests as their sp is gone after 0-14days, not to even mention that mirrors are usually 5days behind on tq, so u end up missing skills.
I agree with that. 30-45 days is reasonable. But 2 weeks is too short. At least the 30-45 days solves the super build issue and nothing special needs to be done to acommodate them. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.16 17:44:00 -
[16] - Quote
OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying. 1 im not your friend 2 i am concerned with testing all the things not just the few you care about testing (or in this case you seem to care about us not testing supers/officer mods, can only imagine why you are afraid eve pilots might become better at using/killing stuff  ) 3 apparently supers is nowhere near the "last thing anyone is concerned with" since this thread is devoted to just that 1 topic and is 4 pages long...not to mention how many posts you have made in it, seems pretty important to you too huh.
Ok, lets understand the server is for the testing of expansions and new features NOT any one of us using it to become better pilots/ kill things faster. And it appears I was correct about the coding. I don't see why you are angry at me over wanting a bug free TQ for everybody. Let's nip this in the bud before it becomes personal attack hour. I have no interest in that. |

hellswindstaff
Ministry of War Amarr Empire
0
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Posted - 2014.07.16 18:07:00 -
[17] - Quote
or you can moveme script supers to EZA.....
t2 fit shiny fit send em over |

hellswindstaff
Ministry of War Amarr Empire
2
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Posted - 2014.07.17 21:17:00 -
[18] - Quote
mm hmm |
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