|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

GlassCutter
Zabijaki i Pijaki YARRR and CO
3
|
Posted - 2014.06.26 21:02:00 -
[1] - Quote
Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp grups form moving fast trough space.
Devs gave us intreceptors but they won't survive long enaugh on rats fire when gang have to fly 200km+ to gate and same distance on the other side of gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rates agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged maind and this is still pvp game where small groups with high game skills can find something for thierself.
Fly Unsafe |

GlassCutter
Zabijaki i Pijaki YARRR and CO
5
|
Posted - 2014.06.26 22:01:00 -
[2] - Quote
Iain Cariaba wrote:Warp bubbles, dictors, and hictors all make your idea redundant. I think you didn't understand my point.
SFM Hobb3s wrote:Boobles are fine. If your small fleet is having trouble going through a heavily boobled system (god forbid there are rats on the gate!!!), I would recommend something like a prop mod, either mwd or AB, and a bit of tank. Yeah even interceptors don't want to stay long at zero on a gate with rats pounding on them, but if you are dying to the rats you are really not doing it right.. I would recommend you to use more gates than jump portals.
Marsan wrote:I'm still trying to understand why the interceptors need survive 200km+ on each gate??? They can't be stopped by bubbles last I checked. Not to mention it's rare an interceptor can be hit by a gate rat. (Unless you are heading in a straight at or from them.) In a non inty gang you should be able to down quickly or tank the gate rats.
PS- Personally I think gate rats should shoot player structures in any case.... Maybe i didn't write it clearly enough. Ceptors can go through the pocket, catch carrier or something. In the same time main gang have to warp on gate, row 150km toward the gate because there are 80 bubbles spherically covering the gate, jump, moving another 150km from 100 bubbles spherically covering the gate, rinse and repeat untill you reach your destination, |

GlassCutter
Zabijaki i Pijaki YARRR and CO
6
|
Posted - 2014.06.27 05:44:00 -
[3] - Quote
Sigras wrote:Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? Skill up your reading comprehension bro before you post something on forum. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
10
|
Posted - 2014.06.27 07:59:00 -
[4] - Quote
Sigras wrote: Perhaps you should read your own posts before responding to constructive criticism.
Also perhaps if you put some thought into flying your interceptor you wouldnt have the problem YOU listed above.
Constructive criticism will be when you understand point of this topic. If you never saw 100 bubbles on gate 'defending' dead end pockets maybe you should roam sov 0.0 more often. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.27 14:53:00 -
[5] - Quote
Anthar Thebess wrote:+1 Or just don't allow them to be anchored closer than 60km away from gate. This will still allow them to be used as a dragging bubbles.
More organized groups are still using light and heavy dictors to secure the gate.
It won't solve problem, once placed mobile warp disruptor can last forever without any action from players. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 08:56:00 -
[6] - Quote
BUMP |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 17:57:00 -
[7] - Quote
Iain Cariaba wrote:The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
Skill up your reading comprehension before you post something on forum.
Iain Cariaba wrote: In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away.
Try roaming null sec more often. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 23:36:00 -
[8] - Quote
Kaerakh wrote:So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic forms that require far more training and a warm body to operate (they're also more useful in my opinion, but for different reasons).
No. Why don't you want to have 2 hours timer? You can still camp ships on poses with them, or setup small camp. All you need is fuel in cargo. I want to nerf ability to anchor hundreds forever lasting bubbles with zero effort. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
13
|
Posted - 2014.06.29 07:22:00 -
[9] - Quote
Kaerakh wrote: As I said before. Bubbles have been int he game for a very long time. There are methods for dealing with them and I'm hardly an authority on the tactics for doing so, but they're not a afkwinallsnooze button you make them out to be.
Yes they are, but 3, 4 and more years ago wars generates content everywhere, where is this content now?
Rest of your post shows lacks in your pvp experience.
Kaerakh wrote:Bubbles are not the reason you don't find targets in null. Granted they may slow you down, but any ratter/miner in null worth anything is watching intel and sees you coming from several systems away.
As far as generating zero content goes, your going out to hunt them is not considered zero content. You occasionally find one not paying attention to intel and get s kill, that is not zero content. The fact that they don't simply line up for you to kill is not a matter of game mechanics, but of their choice to avoid pvp.
As long as small groups can't do anything else to spawn fight permanent bubbles are the main problem. If we can not move fast, we are losing our only advantage. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
13
|
Posted - 2014.06.29 09:05:00 -
[10] - Quote
Kaerakh wrote:Um, because POS mechanics and sov mechanics are measured in days not hours and I might as well just have a couple of hicter pilots at that point? I mean hypothetically I "could" camp a POS with them, but anyone who has actually done it will tell you you're completely high to think that's an ok alternative. Bubbles have nothing to do with pos mechanics, or sov mechanics it was intended to be tool for pirate or tactic tools during fights.
If you are affraid of pos shooting your bubbles, try to remove guns first. |
|

GlassCutter
Zabijaki i Pijaki YARRR and CO
14
|
Posted - 2014.06.30 06:00:00 -
[11] - Quote
Sigras wrote:The only thing I would be in favor of is increasing the build cost of bubbles slightly, large bubbles especially.
That being said, if an alliance is willing to allow 200-300 million isk in bubbles to go poof undefended then I'm all for allowing them whatever marginal security that provides them from people like the OP who arent inventive enough to come up with a solution to that problem. I hope you remember was was said about titans: "they are extremely expensive so there should be only few in entire game". Changing prices won't change this situation. 200 - 300 mln isk one ratting corp can earn in less than hour.
But poor solo taranis pilot will have to choose between buying new ship or bubble. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
17
|
Posted - 2014.07.04 07:15:00 -
[12] - Quote
bump  |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.06 08:05:00 -
[13] - Quote
bump |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.07 21:07:00 -
[14] - Quote
bump  |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.16 10:58:00 -
[15] - Quote
bump |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.18 06:05:00 -
[16] - Quote
bump |

GlassCutter
Zabijaki i Pijaki YARRR and CO
23
|
Posted - 2014.07.21 13:28:00 -
[17] - Quote
bump.. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
24
|
Posted - 2014.07.21 22:46:00 -
[18] - Quote
If you never seen 50+ bubbles on gate here is small example of this problem: http://dl.eve-files.com/media/1407/example.png |

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.22 16:44:00 -
[19] - Quote
Athryn Bellee wrote:I don't know much, but that many bubbles is probably bordering (if not directly) exploit territory since it would take your client so much longer to load the grid when you jump.
But what we can do? Devs can remove it and after 1, 2 hours bubbles would be set up again. One more time: forever until next devs intervention or when someone would spend half day on shooting.. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.23 13:31:00 -
[20] - Quote
bump |
|

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.26 02:03:00 -
[21] - Quote
Gizznitt Malikite wrote:Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and the use of bookmarks. I really don't understand this ire towards bubbles.
As for auto-expiring bubbles. I can cope with a 2 hr time limit on bubbles, IF their cost was significantly reduced.
Alternatively, I would rather have bubbles simply have less HP (especially large bubbles).
Remember, you might not like a bubble camped gate with 50 large bubbles. But that's 800m isk worth of bubbles that took an hour or two to setup. Furthermore, it often makes people feel "safe" in a system when an inty can come in and still tackle them with ease. Are they really a problem?
Yes bubbles are a perfect tool for small gangs and solo pilots who can shape grid by using them. In this case nothing is wrong with them and nothing will change after adding 2 hours limit.
You talking about time and money wasted to set up these defending structures. Trust me there is no effort. 800mln isk is no more than 1 hour of ratting for smartbombing bs'es (1 guy can easily do that). You gonna shoot lage bubble way longer than it needs to set up and anchore. Do you really want to spent entire evening on shooting them? So if you put enough bubbles you can be sure they are safe and you can just check once a week if everything is ok. There is no effort in this. And now add timer to bubbles. Can you see difference?
But imagine you want to roam in deep sov 0.0, with intel, eyes 3 jumps before pockets with people and of corse lots of bubbles on gates. Your scouts can go freely through gates and maybe fast enough to catch someone who is not watching intel. And now things started to very be complicated. Your main fleet to move all the way through bubbles to your scouts. I don't care (no one really cares) about this poor guy who was tackled, it's just tool to spawn bigger fight with locales. Other tool is ESS, but as long as you can put it on anomaly, locales can safely scope money before you move your main gang to system. These 2 tools (ESS and tackled ship) are the only things which can force them to defend thier systems. They can dock and wait until you move. They are safe. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
27
|
Posted - 2014.07.30 07:14:00 -
[22] - Quote
bump |
|
|
|