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1. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.30 07:14:00
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2. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite wrote: Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and t...
- by GlassCutter - at 2014.07.26 02:03:00
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3. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.23 13:31:00
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4. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Athryn Bellee wrote: GlassCutter wrote: If you never seen 50+ bubbles on gate here is small example of this problem: http://dl.eve-files.com/media/1407/example.png I don't know much, but that many bubbles is probably bordering (if not d...
- by GlassCutter - at 2014.07.22 16:44:00
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5. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
If you never seen 50+ bubbles on gate here is small example of this problem: http://dl.eve-files.com/media/1407/example.png
- by GlassCutter - at 2014.07.21 22:46:00
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6. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
bump..
- by GlassCutter - at 2014.07.21 13:28:00
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7. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.18 06:05:00
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8. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.16 10:58:00
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9. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.07 21:07:00
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10. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.06 08:05:00
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11. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
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- by GlassCutter - at 2014.07.04 07:15:00
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12. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Sigras wrote: The only thing I would be in favor of is increasing the build cost of bubbles slightly, large bubbles especially. That being said, if an alliance is willing to allow 200-300 million isk in bubbles to go poof undefended then I'm ...
- by GlassCutter - at 2014.06.30 06:00:00
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13. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Um, because POS mechanics and sov mechanics are measured in days not hours and I might as well just have a couple of hicter pilots at that point? I mean hypothetically I " could " camp a POS with them, but anyone who has actual...
- by GlassCutter - at 2014.06.29 09:05:00
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14. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: As I said before. Bubbles have been int he game for a very long time. There are methods for dealing with them and I'm hardly an authority on the tactics for doing so, but they're not a afkwinallsnooze button you make them out to...
- by GlassCutter - at 2014.06.29 07:22:00
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15. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic ...
- by GlassCutter - at 2014.06.28 23:36:00
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16. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently or...
- by GlassCutter - at 2014.06.28 17:57:00
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17. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
BUMP
- by GlassCutter - at 2014.06.28 08:56:00
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18. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: +1 Or just don't allow them to be anchored closer than 60km away from gate. This will still allow them to be used as a dragging bubbles. More organized groups are still using light and heavy dictors to secure the gate. ...
- by GlassCutter - at 2014.06.27 14:53:00
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19. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Perhaps you should read your own posts before responding to constructive criticism. Also perhaps if you put some thought into flying your interceptor you wouldnt have the problem YOU listed above. Constructive criticism will b...
- by GlassCutter - at 2014.06.27 07:59:00
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20. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of... How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next syst...
- by GlassCutter - at 2014.06.27 05:44:00
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