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GlassCutter
Zabijaki i Pijaki YARRR and CO
3
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Posted - 2014.06.26 21:02:00 -
[1] - Quote
Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp grups form moving fast trough space.
Devs gave us intreceptors but they won't survive long enaugh on rats fire when gang have to fly 200km+ to gate and same distance on the other side of gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rates agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged maind and this is still pvp game where small groups with high game skills can find something for thierself.
Fly Unsafe |

Ari Kelor
Promethean Society
16
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Posted - 2014.06.26 21:06:00 -
[2] - Quote
Makes sense to include the bubbles in the same category as the other timed deployables. Now that the code is there, they can just deactivate the old code and write a new one (don't know, time might be an issue here) similar to the other timed deployables. 1-2 hours seems like a decent time to me.
If you want something permanent it needs to be given fuel, or babysat (like Hic's)
Supported 100% |

Iain Cariaba
In Over Our Heads
81
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Posted - 2014.06.26 21:07:00 -
[3] - Quote
Warp bubbles, dictors, and hictors all make your idea redundant. If I agreed with you, we'd both be wrong. |

SFM Hobb3s
Wrecking Shots Black Legion.
87
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Posted - 2014.06.26 21:11:00 -
[4] - Quote
Boobles are fine. If your small fleet is having trouble going through a heavily boobled system (god forbid there are rats on the gate!!!), I would recommend something like a prop mod, either mwd or AB, and a bit of tank. Yeah even interceptors don't want to stay long at zero on a gate with rats pounding on them, but if you are dying to the rats you are really not doing it right.. |

Marsan
230
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Posted - 2014.06.26 21:46:00 -
[5] - Quote
I'm still trying to understand why the interceptors need survive 200km+ on each gate??? They can't be stopped by bubbles last I checked. Not to mention it's rare an interceptor can be hit by a gate rat. (Unless you are heading in a straight at or from them.) In a non inty gang you should be able to down quickly or tank the gate rats.
PS- Personally I think gate rats should shoot player structures in any case.... Former forum cheerleader CCP, now just a grumpy small portion of the community. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
5
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Posted - 2014.06.26 22:01:00 -
[6] - Quote
Iain Cariaba wrote:Warp bubbles, dictors, and hictors all make your idea redundant. I think you didn't understand my point.
SFM Hobb3s wrote:Boobles are fine. If your small fleet is having trouble going through a heavily boobled system (god forbid there are rats on the gate!!!), I would recommend something like a prop mod, either mwd or AB, and a bit of tank. Yeah even interceptors don't want to stay long at zero on a gate with rats pounding on them, but if you are dying to the rats you are really not doing it right.. I would recommend you to use more gates than jump portals.
Marsan wrote:I'm still trying to understand why the interceptors need survive 200km+ on each gate??? They can't be stopped by bubbles last I checked. Not to mention it's rare an interceptor can be hit by a gate rat. (Unless you are heading in a straight at or from them.) In a non inty gang you should be able to down quickly or tank the gate rats.
PS- Personally I think gate rats should shoot player structures in any case.... Maybe i didn't write it clearly enough. Ceptors can go through the pocket, catch carrier or something. In the same time main gang have to warp on gate, row 150km toward the gate because there are 80 bubbles spherically covering the gate, jump, moving another 150km from 100 bubbles spherically covering the gate, rinse and repeat untill you reach your destination, |

Antillie Sa'Kan
Forging Industries Silent Infinity
506
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Posted - 2014.06.26 23:00:00 -
[7] - Quote
So you want to replace bubbles with HIC alts? |

Omnathious Deninard
Novis Initiis
2414
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Posted - 2014.06.26 23:25:00 -
[8] - Quote
Antillie Sa'Kan wrote:So you want to replace bubbles with HIC alts? HIC alts at lease have to pay a sub. https://forums.eveonline.com/default.aspx?g=posts&t=353416&find=unread |

Sigras
Conglomo
808
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Posted - 2014.06.27 00:11:00 -
[9] - Quote
Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? |

GlassCutter
Zabijaki i Pijaki YARRR and CO
6
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Posted - 2014.06.27 05:44:00 -
[10] - Quote
Sigras wrote:Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? Skill up your reading comprehension bro before you post something on forum. |
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Sigras
Conglomo
808
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Posted - 2014.06.27 07:01:00 -
[11] - Quote
GlassCutter wrote:Maybe i didn't write it clearly enough. Ceptors can go through the pocket, catch carrier or something. In the same time main gang have to warp on gate, row 150km toward the gate because there are 80 bubbles spherically covering the gate, jump, moving another 150km from 100 bubbles spherically covering the gate, rinse and repeat untill you reach your destination,
GlassCutter wrote:Sigras wrote:Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? Skill up your reading comprehension before you post something on forum. Perhaps you should read your own posts before responding to constructive criticism.
Also perhaps if you put some thought into flying your interceptor you wouldnt have the problem YOU listed above. |

WHAT EVER
Lords of Sandbox Rebel Alliance of New Eden
2
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Posted - 2014.06.27 07:33:00 -
[12] - Quote
good idea 2 hr fuel liqide ozon ? but then we want make bubles smaller (less capacity cos we want buble and fuel in our cargo)
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GlassCutter
Zabijaki i Pijaki YARRR and CO
10
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Posted - 2014.06.27 07:59:00 -
[13] - Quote
Sigras wrote: Perhaps you should read your own posts before responding to constructive criticism.
Also perhaps if you put some thought into flying your interceptor you wouldnt have the problem YOU listed above.
Constructive criticism will be when you understand point of this topic. If you never saw 100 bubbles on gate 'defending' dead end pockets maybe you should roam sov 0.0 more often. |

Okropniak
Zabijaki i Pijaki YARRR and CO
0
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Posted - 2014.06.27 10:10:00 -
[14] - Quote
GlassCutter wrote:If you never saw 100 bubbles on gate 'defending' dead end pockets maybe you should roam sov 0.0 more often.
exactly!
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Ari Kelor
Promethean Society
17
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Posted - 2014.06.27 10:49:00 -
[15] - Quote
The Eve player base is extremely resistant to change, especially when you 'nerf' something like this.
It's an epidemic in some area's of Null where up to 3 systems before a mining or ratting system you have scout alts and 'walls' of these bubbles. So any attacker save for interceptors will never be able to even come close to a tackle or even seeing a ship not POS'd up or in a station.
Giving a time limit to Mobile Warp Disruptors makes sense in the highest caliber, nothing in the game gives such a boon with so little effort. The push towards activity vs stagnant gameplay farther supports this move. All the new combat or offensive deployables have a time limit, and so the natives of an area can set up hell camps just like now, they'll just actually have to work at it.
It'll also decrease dependency on bridging as conventional fleets may be able to move more quickly through some regions.
The only problem I see is that the wave of trolls and bitter vets cannot see the positives of the change and will focus on how the OP wants to 'make the game easier' or 'change fundamental game mechanics'. They will want the OP to HTFU or just play better... they need to wake up and see the momentum of the game is taking, in eve change is constant and this change is for the better. |

Anthar Thebess
542
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Posted - 2014.06.27 12:10:00 -
[16] - Quote
+1 Or just don't allow them to be anchored closer than 60km away from gate. This will still allow them to be used as a dragging bubbles.
More organized groups are still using light and heavy dictors to secure the gate.
Support Needed : Jump Fuel Consumption |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
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Posted - 2014.06.27 14:53:00 -
[17] - Quote
Anthar Thebess wrote:+1 Or just don't allow them to be anchored closer than 60km away from gate. This will still allow them to be used as a dragging bubbles.
More organized groups are still using light and heavy dictors to secure the gate.
It won't solve problem, once placed mobile warp disruptor can last forever without any action from players. |

Arla Sarain
22
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Posted - 2014.06.27 15:14:00 -
[18] - Quote
Sov holders keep talking about how highsec should gang up and do something about one coalition taking all of null.
Then when this is suggested everyone becomes very reluctant.
So whatever twists their panties gets a +1 from me. The one time I WAS interested in exploring Null I met such an uncamped gate of about 60 bubbles, and by the time I got out of it, the baddies arrived. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
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Posted - 2014.06.28 08:56:00 -
[19] - Quote
BUMP |

Iain Cariaba
In Over Our Heads
84
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Posted - 2014.06.28 15:56:00 -
[20] - Quote
The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away. If I agreed with you, we'd both be wrong. |
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scorchlikeshiswhiskey
Cult of Mooby
213
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Posted - 2014.06.28 16:19:00 -
[21] - Quote
Arla Sarain wrote:Sov holders keep talking about how highsec should gang up and do something about one coalition taking all of null.
Then when this is suggested everyone becomes very reluctant.
So whatever twists their panties gets a +1 from me. The one time I WAS interested in exploring Null I met such an uncamped gate of about 60 bubbles, and by the time I got out of it, the baddies arrived. And you get a +1 from me. Circle of Like's.  I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  |

Iain Cariaba
In Over Our Heads
84
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Posted - 2014.06.28 16:22:00 -
[22] - Quote
scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed. If I agreed with you, we'd both be wrong. |

Ari Kelor
Promethean Society
19
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Posted - 2014.06.28 17:25:00 -
[23] - Quote
Iain Cariaba wrote:scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed.
Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution.
Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun.
Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles.
There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance. |

Iain Cariaba
In Over Our Heads
84
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Posted - 2014.06.28 17:53:00 -
[24] - Quote
Ari Kelor wrote:Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution.
Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun.
Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles.
There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance. You really need to get out of your own little bubble of null if you think nullsec involves only three types of pvp. My little corner gets small fleets, I'm talking 3-10 people, all the time. Though you do get props for being the first in the thread to claim something I see or do every day is dying. If what you say is truly the case, then the cruiser fleets, solo battlecruisers, and small wings of faction frigates that constantly visit my region looking for kills must be my immagination.
You and your FC's decision to not shoot the bubbles has no factor in the fact that bubbles work as intended. There is nothing that a timer on bubbles will effect in a decision on whether or not to pop them. If someone is paying attention, then the bubbles will be there and a fleet will be following them in. If no one is around to monitor the bubbles, then what is stopping you from popping them?
Finally,
Quote:Every playstyle has a way to bypass or quickly move through hellcamps of bubbles. Yes, it does. It is up to you to find that method, not to ask for more nerfs cause you don't want to.
If I agreed with you, we'd both be wrong. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 17:57:00 -
[25] - Quote
Iain Cariaba wrote:The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
Skill up your reading comprehension before you post something on forum.
Iain Cariaba wrote: In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away.
Try roaming null sec more often. |

Iain Cariaba
In Over Our Heads
84
|
Posted - 2014.06.28 18:10:00 -
[26] - Quote
GlassCutter wrote:Skill up your reading comprehension before you post something on forum. My reading comprehension is just fine, thank you. Again, logic seems to escape you here. Just because someone disagrees with you, and is fairly sure the issue lies with you, doesn't mean they have low reading comprehension. Next time, try to troll with a saying you didn't just copy/paste from some other thread.
GlassCutter wrote:Try roaming null sec more often. I live in null and have an alt I regularly send out into red space to partake in ninja exploration. Perhaps it's your region that has the problem. The 8 regions I regularly fly through don't seem to have more then 1 or 2 bubbles when they have them at all. If I agreed with you, we'd both be wrong. |

Ari Kelor
Promethean Society
19
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Posted - 2014.06.28 19:14:00 -
[27] - Quote
Iain Cariaba wrote:GlassCutter wrote:Skill up your reading comprehension before you post something on forum. My reading comprehension is just fine, thank you. Again, logic seems to escape you here. Just because someone disagrees with you, and is fairly sure the issue lies with you, doesn't mean they have low reading comprehension. Next time, try to troll with a saying you didn't just copy/paste from some other thread. GlassCutter wrote:Try roaming null sec more often. I live in null and have an alt I regularly send out into red space to partake in ninja exploration. Perhaps it's your region that has the problem. The 8 regions I regularly fly through don't seem to have more then 1 or 2 bubbles when they have them at all.
Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case.
Oh and my little part of null, is down the wormhole, and we have very little problems with bubble hell camps because entrances aren't static and the pvp is much better IMHO. |

Kaerakh
Surprisingly Deep Hole
351
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Posted - 2014.06.28 19:53:00 -
[28] - Quote
Ari Kelor wrote:
Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case.
So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic forms that require far more training and a warm body to operate (they're also more useful in my opinion, but for different reasons).
While I'm all for making bears of all types recognize this game is not without risk, I think this is too much of a double edged sword with too many unforeseen consequences to just change offhandedly because the OP is throwing a hissy fit over the mackinaw(or whatever) that got away from him.
Ari Kelor wrote: Oh and my little part of null, is down the wormhole, and we have very little problems with bubble hell camps because entrances aren't static and the pvp is much better IMHO.
100% this. ^ Due to the ever changing nature of wormholes smaller groups that have more communication between their players (rather than top down FC style of null) are more successful because of their more adaptive nature(not to forget mass limits on wormholes as well).
I personally think wormholes are far more interesting player driven content than null is. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Iain Cariaba
In Over Our Heads
85
|
Posted - 2014.06.28 19:59:00 -
[29] - Quote
Ari Kelor wrote:Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case. Really, when exactly did you present your side? I must have missed in somewhere between your whining that null ratters/miners have a way to keep you from dropping a fleet you say never happens in null on them, claiming bubbles are the problem, and your constant claims that anyone who disagrees with someone else is a troll. I've already presented my side that bubbles work as intended by giving example of how to get around them. You have yet to provide any reasons beyond 'I don't like this,' and calling me a troll while quoting comments not even directed at you. Your claims of OPness are moot since the counters to bubbles are already there. Your own decision not to follow them, all while crying for a nerf, simply places you in the same category as highsec miners/haulers crying for constant nerfs to ganking. If I agreed with you, we'd both be wrong. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
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Posted - 2014.06.28 23:36:00 -
[30] - Quote
Kaerakh wrote:So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic forms that require far more training and a warm body to operate (they're also more useful in my opinion, but for different reasons).
No. Why don't you want to have 2 hours timer? You can still camp ships on poses with them, or setup small camp. All you need is fuel in cargo. I want to nerf ability to anchor hundreds forever lasting bubbles with zero effort. |
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