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GlassCutter
Zabijaki i Pijaki YARRR and CO
3
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Posted - 2014.06.26 21:02:00 -
[1] - Quote
Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp grups form moving fast trough space.
Devs gave us intreceptors but they won't survive long enaugh on rats fire when gang have to fly 200km+ to gate and same distance on the other side of gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rates agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged maind and this is still pvp game where small groups with high game skills can find something for thierself.
Fly Unsafe |

Ari Kelor
Promethean Society
16
|
Posted - 2014.06.26 21:06:00 -
[2] - Quote
Makes sense to include the bubbles in the same category as the other timed deployables. Now that the code is there, they can just deactivate the old code and write a new one (don't know, time might be an issue here) similar to the other timed deployables. 1-2 hours seems like a decent time to me.
If you want something permanent it needs to be given fuel, or babysat (like Hic's)
Supported 100% |

Iain Cariaba
In Over Our Heads
81
|
Posted - 2014.06.26 21:07:00 -
[3] - Quote
Warp bubbles, dictors, and hictors all make your idea redundant. If I agreed with you, we'd both be wrong. |

SFM Hobb3s
Wrecking Shots Black Legion.
87
|
Posted - 2014.06.26 21:11:00 -
[4] - Quote
Boobles are fine. If your small fleet is having trouble going through a heavily boobled system (god forbid there are rats on the gate!!!), I would recommend something like a prop mod, either mwd or AB, and a bit of tank. Yeah even interceptors don't want to stay long at zero on a gate with rats pounding on them, but if you are dying to the rats you are really not doing it right.. |

Marsan
230
|
Posted - 2014.06.26 21:46:00 -
[5] - Quote
I'm still trying to understand why the interceptors need survive 200km+ on each gate??? They can't be stopped by bubbles last I checked. Not to mention it's rare an interceptor can be hit by a gate rat. (Unless you are heading in a straight at or from them.) In a non inty gang you should be able to down quickly or tank the gate rats.
PS- Personally I think gate rats should shoot player structures in any case.... Former forum cheerleader CCP, now just a grumpy small portion of the community. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
5
|
Posted - 2014.06.26 22:01:00 -
[6] - Quote
Iain Cariaba wrote:Warp bubbles, dictors, and hictors all make your idea redundant. I think you didn't understand my point.
SFM Hobb3s wrote:Boobles are fine. If your small fleet is having trouble going through a heavily boobled system (god forbid there are rats on the gate!!!), I would recommend something like a prop mod, either mwd or AB, and a bit of tank. Yeah even interceptors don't want to stay long at zero on a gate with rats pounding on them, but if you are dying to the rats you are really not doing it right.. I would recommend you to use more gates than jump portals.
Marsan wrote:I'm still trying to understand why the interceptors need survive 200km+ on each gate??? They can't be stopped by bubbles last I checked. Not to mention it's rare an interceptor can be hit by a gate rat. (Unless you are heading in a straight at or from them.) In a non inty gang you should be able to down quickly or tank the gate rats.
PS- Personally I think gate rats should shoot player structures in any case.... Maybe i didn't write it clearly enough. Ceptors can go through the pocket, catch carrier or something. In the same time main gang have to warp on gate, row 150km toward the gate because there are 80 bubbles spherically covering the gate, jump, moving another 150km from 100 bubbles spherically covering the gate, rinse and repeat untill you reach your destination, |

Antillie Sa'Kan
Forging Industries Silent Infinity
506
|
Posted - 2014.06.26 23:00:00 -
[7] - Quote
So you want to replace bubbles with HIC alts? |

Omnathious Deninard
Novis Initiis
2414
|
Posted - 2014.06.26 23:25:00 -
[8] - Quote
Antillie Sa'Kan wrote:So you want to replace bubbles with HIC alts? HIC alts at lease have to pay a sub. https://forums.eveonline.com/default.aspx?g=posts&t=353416&find=unread |

Sigras
Conglomo
808
|
Posted - 2014.06.27 00:11:00 -
[9] - Quote
Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? |

GlassCutter
Zabijaki i Pijaki YARRR and CO
6
|
Posted - 2014.06.27 05:44:00 -
[10] - Quote
Sigras wrote:Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? Skill up your reading comprehension bro before you post something on forum. |
|

Sigras
Conglomo
808
|
Posted - 2014.06.27 07:01:00 -
[11] - Quote
GlassCutter wrote:Maybe i didn't write it clearly enough. Ceptors can go through the pocket, catch carrier or something. In the same time main gang have to warp on gate, row 150km toward the gate because there are 80 bubbles spherically covering the gate, jump, moving another 150km from 100 bubbles spherically covering the gate, rinse and repeat untill you reach your destination,
GlassCutter wrote:Sigras wrote:Ive been through hundreds of 0.0 jumps in the past few months... Ive very rarely run into these camps you speak of...
How about the next time you run into one of these ridiculous camps, you dont leeroy your way into the next system because you know you wont have fleet support? Skill up your reading comprehension before you post something on forum. Perhaps you should read your own posts before responding to constructive criticism.
Also perhaps if you put some thought into flying your interceptor you wouldnt have the problem YOU listed above. |

WHAT EVER
Lords of Sandbox Rebel Alliance of New Eden
2
|
Posted - 2014.06.27 07:33:00 -
[12] - Quote
good idea 2 hr fuel liqide ozon ? but then we want make bubles smaller (less capacity cos we want buble and fuel in our cargo)
|

GlassCutter
Zabijaki i Pijaki YARRR and CO
10
|
Posted - 2014.06.27 07:59:00 -
[13] - Quote
Sigras wrote: Perhaps you should read your own posts before responding to constructive criticism.
Also perhaps if you put some thought into flying your interceptor you wouldnt have the problem YOU listed above.
Constructive criticism will be when you understand point of this topic. If you never saw 100 bubbles on gate 'defending' dead end pockets maybe you should roam sov 0.0 more often. |

Okropniak
Zabijaki i Pijaki YARRR and CO
0
|
Posted - 2014.06.27 10:10:00 -
[14] - Quote
GlassCutter wrote:If you never saw 100 bubbles on gate 'defending' dead end pockets maybe you should roam sov 0.0 more often.
exactly!
|

Ari Kelor
Promethean Society
17
|
Posted - 2014.06.27 10:49:00 -
[15] - Quote
The Eve player base is extremely resistant to change, especially when you 'nerf' something like this.
It's an epidemic in some area's of Null where up to 3 systems before a mining or ratting system you have scout alts and 'walls' of these bubbles. So any attacker save for interceptors will never be able to even come close to a tackle or even seeing a ship not POS'd up or in a station.
Giving a time limit to Mobile Warp Disruptors makes sense in the highest caliber, nothing in the game gives such a boon with so little effort. The push towards activity vs stagnant gameplay farther supports this move. All the new combat or offensive deployables have a time limit, and so the natives of an area can set up hell camps just like now, they'll just actually have to work at it.
It'll also decrease dependency on bridging as conventional fleets may be able to move more quickly through some regions.
The only problem I see is that the wave of trolls and bitter vets cannot see the positives of the change and will focus on how the OP wants to 'make the game easier' or 'change fundamental game mechanics'. They will want the OP to HTFU or just play better... they need to wake up and see the momentum of the game is taking, in eve change is constant and this change is for the better. |

Anthar Thebess
542
|
Posted - 2014.06.27 12:10:00 -
[16] - Quote
+1 Or just don't allow them to be anchored closer than 60km away from gate. This will still allow them to be used as a dragging bubbles.
More organized groups are still using light and heavy dictors to secure the gate.
Support Needed : Jump Fuel Consumption |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.27 14:53:00 -
[17] - Quote
Anthar Thebess wrote:+1 Or just don't allow them to be anchored closer than 60km away from gate. This will still allow them to be used as a dragging bubbles.
More organized groups are still using light and heavy dictors to secure the gate.
It won't solve problem, once placed mobile warp disruptor can last forever without any action from players. |

Arla Sarain
22
|
Posted - 2014.06.27 15:14:00 -
[18] - Quote
Sov holders keep talking about how highsec should gang up and do something about one coalition taking all of null.
Then when this is suggested everyone becomes very reluctant.
So whatever twists their panties gets a +1 from me. The one time I WAS interested in exploring Null I met such an uncamped gate of about 60 bubbles, and by the time I got out of it, the baddies arrived. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 08:56:00 -
[19] - Quote
BUMP |

Iain Cariaba
In Over Our Heads
84
|
Posted - 2014.06.28 15:56:00 -
[20] - Quote
The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away. If I agreed with you, we'd both be wrong. |
|

scorchlikeshiswhiskey
Cult of Mooby
213
|
Posted - 2014.06.28 16:19:00 -
[21] - Quote
Arla Sarain wrote:Sov holders keep talking about how highsec should gang up and do something about one coalition taking all of null.
Then when this is suggested everyone becomes very reluctant.
So whatever twists their panties gets a +1 from me. The one time I WAS interested in exploring Null I met such an uncamped gate of about 60 bubbles, and by the time I got out of it, the baddies arrived. And you get a +1 from me. Circle of Like's.  I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  |

Iain Cariaba
In Over Our Heads
84
|
Posted - 2014.06.28 16:22:00 -
[22] - Quote
scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed. If I agreed with you, we'd both be wrong. |

Ari Kelor
Promethean Society
19
|
Posted - 2014.06.28 17:25:00 -
[23] - Quote
Iain Cariaba wrote:scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed.
Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution.
Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun.
Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles.
There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance. |

Iain Cariaba
In Over Our Heads
84
|
Posted - 2014.06.28 17:53:00 -
[24] - Quote
Ari Kelor wrote:Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution.
Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun.
Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles.
There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance. You really need to get out of your own little bubble of null if you think nullsec involves only three types of pvp. My little corner gets small fleets, I'm talking 3-10 people, all the time. Though you do get props for being the first in the thread to claim something I see or do every day is dying. If what you say is truly the case, then the cruiser fleets, solo battlecruisers, and small wings of faction frigates that constantly visit my region looking for kills must be my immagination.
You and your FC's decision to not shoot the bubbles has no factor in the fact that bubbles work as intended. There is nothing that a timer on bubbles will effect in a decision on whether or not to pop them. If someone is paying attention, then the bubbles will be there and a fleet will be following them in. If no one is around to monitor the bubbles, then what is stopping you from popping them?
Finally,
Quote:Every playstyle has a way to bypass or quickly move through hellcamps of bubbles. Yes, it does. It is up to you to find that method, not to ask for more nerfs cause you don't want to.
If I agreed with you, we'd both be wrong. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 17:57:00 -
[25] - Quote
Iain Cariaba wrote:The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
Skill up your reading comprehension before you post something on forum.
Iain Cariaba wrote: In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away.
Try roaming null sec more often. |

Iain Cariaba
In Over Our Heads
84
|
Posted - 2014.06.28 18:10:00 -
[26] - Quote
GlassCutter wrote:Skill up your reading comprehension before you post something on forum. My reading comprehension is just fine, thank you. Again, logic seems to escape you here. Just because someone disagrees with you, and is fairly sure the issue lies with you, doesn't mean they have low reading comprehension. Next time, try to troll with a saying you didn't just copy/paste from some other thread.
GlassCutter wrote:Try roaming null sec more often. I live in null and have an alt I regularly send out into red space to partake in ninja exploration. Perhaps it's your region that has the problem. The 8 regions I regularly fly through don't seem to have more then 1 or 2 bubbles when they have them at all. If I agreed with you, we'd both be wrong. |

Ari Kelor
Promethean Society
19
|
Posted - 2014.06.28 19:14:00 -
[27] - Quote
Iain Cariaba wrote:GlassCutter wrote:Skill up your reading comprehension before you post something on forum. My reading comprehension is just fine, thank you. Again, logic seems to escape you here. Just because someone disagrees with you, and is fairly sure the issue lies with you, doesn't mean they have low reading comprehension. Next time, try to troll with a saying you didn't just copy/paste from some other thread. GlassCutter wrote:Try roaming null sec more often. I live in null and have an alt I regularly send out into red space to partake in ninja exploration. Perhaps it's your region that has the problem. The 8 regions I regularly fly through don't seem to have more then 1 or 2 bubbles when they have them at all.
Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case.
Oh and my little part of null, is down the wormhole, and we have very little problems with bubble hell camps because entrances aren't static and the pvp is much better IMHO. |

Kaerakh
Surprisingly Deep Hole
351
|
Posted - 2014.06.28 19:53:00 -
[28] - Quote
Ari Kelor wrote:
Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case.
So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic forms that require far more training and a warm body to operate (they're also more useful in my opinion, but for different reasons).
While I'm all for making bears of all types recognize this game is not without risk, I think this is too much of a double edged sword with too many unforeseen consequences to just change offhandedly because the OP is throwing a hissy fit over the mackinaw(or whatever) that got away from him.
Ari Kelor wrote: Oh and my little part of null, is down the wormhole, and we have very little problems with bubble hell camps because entrances aren't static and the pvp is much better IMHO.
100% this. ^ Due to the ever changing nature of wormholes smaller groups that have more communication between their players (rather than top down FC style of null) are more successful because of their more adaptive nature(not to forget mass limits on wormholes as well).
I personally think wormholes are far more interesting player driven content than null is. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Iain Cariaba
In Over Our Heads
85
|
Posted - 2014.06.28 19:59:00 -
[29] - Quote
Ari Kelor wrote:Still waiting for a discussion rather than claims, why should the bubbles not have a timer on them? I've presented my side, stop trolling and make your case. Really, when exactly did you present your side? I must have missed in somewhere between your whining that null ratters/miners have a way to keep you from dropping a fleet you say never happens in null on them, claiming bubbles are the problem, and your constant claims that anyone who disagrees with someone else is a troll. I've already presented my side that bubbles work as intended by giving example of how to get around them. You have yet to provide any reasons beyond 'I don't like this,' and calling me a troll while quoting comments not even directed at you. Your claims of OPness are moot since the counters to bubbles are already there. Your own decision not to follow them, all while crying for a nerf, simply places you in the same category as highsec miners/haulers crying for constant nerfs to ganking. If I agreed with you, we'd both be wrong. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
12
|
Posted - 2014.06.28 23:36:00 -
[30] - Quote
Kaerakh wrote:So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic forms that require far more training and a warm body to operate (they're also more useful in my opinion, but for different reasons).
No. Why don't you want to have 2 hours timer? You can still camp ships on poses with them, or setup small camp. All you need is fuel in cargo. I want to nerf ability to anchor hundreds forever lasting bubbles with zero effort. |
|

Kaerakh
Surprisingly Deep Hole
355
|
Posted - 2014.06.29 00:03:00 -
[31] - Quote
GlassCutter wrote:Kaerakh wrote:So long as the time is measured in days I don't have a problem with putting a timer on mobile disruptors. Currently, mobile disruptors are the only tool for filling the role of static warp denial. Hicters and dictors are dynamic forms that require far more training and a warm body to operate (they're also more useful in my opinion, but for different reasons). No. Why don't you want to have 2 hours timer? You can still camp ships on poses with them, or setup small camp. All you need is fuel in cargo. I want to nerf ability to anchor hundreds forever lasting bubbles with zero effort.
Um, because POS mechanics and sov mechanics are measured in days not hours and I might as well just have a couple of hicter pilots at that point? I mean hypothetically I "could" camp a POS with them, but anyone who has actually done it will tell you you're completely high to think that's an ok alternative.
Plus, anyone who actually anchors bubbles will tell you it's a PITA to lay them out properly, especially since you can destroy them rather easily with even less effort. Plus, that fuel requirement would mean the debilitating loss of a pilot that could otherwise be doing other more critical tasks in a smaller group environment like a wormhole.
Personally, I think you're knee jerking a little too hard over something that has been a relatively problem free mechanic for years. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Iain Cariaba
In Over Our Heads
91
|
Posted - 2014.06.29 01:10:00 -
[32] - Quote
GlassCutter wrote:Bubbles used this way destroy content, why? Last time i checked 95% of sov 0.0 leave in peace, generating zero content for others, just making isks. WoW style playing. Most of the content in addition to wars generates small roaming groups. Unfortunately there is no reason to fight with us, you can just stay docked, smack on local and wait until we move somewhere else. Easiest way to force fight is catching some fancy isk printing machine. Bubbles are not the reason you don't find targets in null. Granted they may slow you down, but any ratter/miner in null worth anything is watching intel and sees you coming from several systems away.
As far as generating zero content goes, your going out to hunt them is not considered zero content. You occasionally find one not paying attention to intel and get s kill, that is not zero content. The fact that they don't simply line up for you to kill is not a matter of game mechanics, but of their choice to avoid pvp. If I agreed with you, we'd both be wrong. |

Okropniak
Zabijaki i Pijaki YARRR and CO
0
|
Posted - 2014.06.29 07:20:00 -
[33] - Quote
Iain Cariaba wrote:The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. Sure you can do it with one or two bubbles, and 60? 100? Guess the only you saw in your eve life was 1 bubble per gate - we're jumping (thx to wh) across whole eve and 20 bubbles - large ones, is something we meet each few days, and - if we find one gate bubbled like this there's 90% chance all others gates, on few near systems - are bubbled in same way :) |

GlassCutter
Zabijaki i Pijaki YARRR and CO
13
|
Posted - 2014.06.29 07:22:00 -
[34] - Quote
Kaerakh wrote: As I said before. Bubbles have been int he game for a very long time. There are methods for dealing with them and I'm hardly an authority on the tactics for doing so, but they're not a afkwinallsnooze button you make them out to be.
Yes they are, but 3, 4 and more years ago wars generates content everywhere, where is this content now?
Rest of your post shows lacks in your pvp experience.
Kaerakh wrote:Bubbles are not the reason you don't find targets in null. Granted they may slow you down, but any ratter/miner in null worth anything is watching intel and sees you coming from several systems away.
As far as generating zero content goes, your going out to hunt them is not considered zero content. You occasionally find one not paying attention to intel and get s kill, that is not zero content. The fact that they don't simply line up for you to kill is not a matter of game mechanics, but of their choice to avoid pvp.
As long as small groups can't do anything else to spawn fight permanent bubbles are the main problem. If we can not move fast, we are losing our only advantage. |

afkalt
Republic Military School Minmatar Republic
171
|
Posted - 2014.06.29 08:15:00 -
[35] - Quote
Making rats pop them seems like a good idea; it would place a line between gate areas and other pockets of space like POS. |

Filip Bonn
Thou shalt not kill A Nest of Vipers
0
|
Posted - 2014.06.29 08:41:00 -
[36] - Quote
+1 |

GlassCutter
Zabijaki i Pijaki YARRR and CO
13
|
Posted - 2014.06.29 09:05:00 -
[37] - Quote
Kaerakh wrote:Um, because POS mechanics and sov mechanics are measured in days not hours and I might as well just have a couple of hicter pilots at that point? I mean hypothetically I "could" camp a POS with them, but anyone who has actually done it will tell you you're completely high to think that's an ok alternative. Bubbles have nothing to do with pos mechanics, or sov mechanics it was intended to be tool for pirate or tactic tools during fights.
If you are affraid of pos shooting your bubbles, try to remove guns first. |

Kaerakh
Surprisingly Deep Hole
355
|
Posted - 2014.06.29 09:15:00 -
[38] - Quote
GlassCutter wrote: Yes they are, but 3, 4 and more years ago wars generates content everywhere, where is this content now?
Rest of your post shows lacks in your pvp experience.
Yeah, whatever man.
GlassCutter wrote:Kaerakh wrote:Bubbles are not the reason you don't find targets in null. Granted they may slow you down, but any ratter/miner in null worth anything is watching intel and sees you coming from several systems away.
As far as generating zero content goes, your going out to hunt them is not considered zero content. You occasionally find one not paying attention to intel and get s kill, that is not zero content. The fact that they don't simply line up for you to kill is not a matter of game mechanics, but of their choice to avoid pvp. As long as small groups can't do anything else to spawn fight permanent bubbles are the main problem. If we can not move fast, we are losing our only advantage.
I didn't even post that.
GlassCutter wrote:Kaerakh wrote:Um, because POS mechanics and sov mechanics are measured in days not hours and I might as well just have a couple of hicter pilots at that point? I mean hypothetically I "could" camp a POS with them, but anyone who has actually done it will tell you you're completely high to think that's an ok alternative. Bubbles have nothing to do with pos mechanics, or sov mechanics it was intended to be tool for pirate or tactic tools during fights. If you are affraid of pos shooting your bubbles, try to remove guns first.
You know, I was being facetious when I suggested you were intoxicated earlier. I'm not sure if it was really that inaccurate now.
Whatever man.
As far as what afkalt said earlier tough. That sounds like a decent enough idea though. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Sigras
Conglomo
810
|
Posted - 2014.06.29 21:46:00 -
[39] - Quote
The only thing I would be in favor of is increasing the build cost of bubbles slightly, large bubbles especially.
That being said, if an alliance is willing to allow 200-300 million isk in bubbles to go poof undefended then I'm all for allowing them whatever marginal security that provides them from people like the OP who arent inventive enough to come up with a solution to that problem. |

Saisin
State War Academy Caldari State
77
|
Posted - 2014.06.29 21:59:00 -
[40] - Quote
A small gang with one or two t3 immune to bubbles and with tackling capability will do just fine... In fact the bubbles are generating a false sense of confidence in the system. I am still in favor of a timer for them though, but not a few hours, may be one day or two... "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
|

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
414
|
Posted - 2014.06.29 22:00:00 -
[41] - Quote
Great idea here folks...
Anti-bubbles...
HIC only, deploy your anti-bubble and if it covers at least 50% of a normal bubble or disruptor, they destroy each other.
Add in a flashy explosion with random colors.
I now eagerly await the first HICDisco party video on Youtube. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Kaerakh
Surprisingly Deep Hole
357
|
Posted - 2014.06.29 22:19:00 -
[42] - Quote
Bohneik Itohn wrote:Great idea here folks...
Anti-bubbles...
HIC only, deploy your anti-bubble and if it covers at least 50% of a normal bubble or disruptor, they destroy each other.
Add in a flashy explosion with random colors.
I now eagerly await the first HICDisco party video on Youtube.
CCP, by using this item you absolve CCP of all responsibility for epileptic seizure, and promise to give CCP moneyzGäó. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

GlassCutter
Zabijaki i Pijaki YARRR and CO
14
|
Posted - 2014.06.30 06:00:00 -
[43] - Quote
Sigras wrote:The only thing I would be in favor of is increasing the build cost of bubbles slightly, large bubbles especially.
That being said, if an alliance is willing to allow 200-300 million isk in bubbles to go poof undefended then I'm all for allowing them whatever marginal security that provides them from people like the OP who arent inventive enough to come up with a solution to that problem. I hope you remember was was said about titans: "they are extremely expensive so there should be only few in entire game". Changing prices won't change this situation. 200 - 300 mln isk one ratting corp can earn in less than hour.
But poor solo taranis pilot will have to choose between buying new ship or bubble. |

Anthar Thebess
547
|
Posted - 2014.06.30 06:53:00 -
[44] - Quote
On the other thought why Mobile Warp Distruptors cannot take damage from the gate? "Close Proximity of stargate puts high pressure on warp field interdiction and causes constant damage of XXXhp every second."
This will solve all the issues , and allow free use of those modules during fights on gate grid.
Let say that small bubble can survive on the gate 15min , medium 20min , large 30min ( +5 min for tech II version)
They can sit there for hours if you are going to rep them. Support Needed : Jump Fuel Consumption |

Sigras
Conglomo
810
|
Posted - 2014.06.30 07:45:00 -
[45] - Quote
GlassCutter wrote:Sigras wrote:The only thing I would be in favor of is increasing the build cost of bubbles slightly, large bubbles especially.
That being said, if an alliance is willing to allow 200-300 million isk in bubbles to go poof undefended then I'm all for allowing them whatever marginal security that provides them from people like the OP who arent inventive enough to come up with a solution to that problem. I hope you remember was was said about titans: "they are extremely expensive so there should be only few in entire game". Changing prices won't change this situation. 200 - 300 mln isk one ratting corp can earn in less than hour. But poor solo taranis pilot will have to choose between buying new ship or bubble. its almost as though you dont play this game...
The entire game is about risk to reward ratios and how much ISK you gain vs how much ISK you risk losing by doing X activity.
if dropping 8 large bubbles cost 200-300 million ISK you as a ratting corp now have a tough decision to make... Do i spend 200-300 million ISK on potentially protecting my ships but basically guarantee that im going to lose the bubbles if an enemy fleet does come through.
corps may cheap out and figure 3-4 bubbles is "good enough" allowing you to slip through
of who knows, you may realize there are other ways to tackle someone than to charge in solo with no backup and no plan... anything is possible... |

Amak Boma
Dragon Factory
4
|
Posted - 2014.06.30 09:21:00 -
[46] - Quote
my idea for bubbles would be simpler
small mobile warp disruptor will have fuel bay for 6 hours . if someone attack the bubble device and down to 25% of shields it go into reinforced mode, buble is down for hour , then it exit reinforced and can be destroyed otherwise after fuel reserve is depleted then bubble is offline
medium mobile warp disruptor fuel bay for 12 hours of online bubble it can be reinforced for 2 hours
large mobile warp disruptor fuel bay for 24 hours of online buble, can be reinforced for 3 hours
factional mobile warp disruptor fuel bay for 48 hours can be reinforced for 4hours
|

Anthar Thebess
548
|
Posted - 2014.06.30 09:26:00 -
[47] - Quote
Amak Boma wrote:my idea for bubbles would be simpler
small mobile warp disruptor will have fuel bay for 6 hours . if someone attack the bubble device and down to 25% of shields it go into reinforced mode, buble is down for hour , then it exit reinforced and can be destroyed otherwise after fuel reserve is depleted then bubble is offline
medium mobile warp disruptor fuel bay for 12 hours of online bubble it can be reinforced for 2 hours
large mobile warp disruptor fuel bay for 24 hours of online buble, can be reinforced for 3 hours
factional mobile warp disruptor fuel bay for 48 hours can be reinforced for 4hours
reinforce timers ... no Support Needed : Jump Fuel Consumption |

Turbo Tesla
Zabijaki i Pijaki YARRR and CO
0
|
Posted - 2014.07.01 07:29:00 -
[48] - Quote
Make bubbles a deploy-able structure, without possibility to scoop it to cargo once deployed. Make them really small by volume, make them cheap, and i mean really cheap, make them operate for a short time. When you deploy it, bubble goes UP right away, but You should be scramed! and should stay in proximity of 2500m for a short period of time (1/2/3 minutes), otherwise the bubble pops (similar to ESS isk taking mechanics), You can "kill" the bubble in similar way, you would be scramed and in bubble during the process.
Basic stats:
small Tech 1 | med Tech 1 | large Tech 1 Volume: 1m3 | 5m3 | 25m3 HP: 50k | 200k | 500k bubble radius: 5 km | 11,5 km | 26,5 km deploy proximity: 2,5 km | 2,5 km | 2,5 km time of operation: 20 minutes | 40 minutes | 60 minutes production/sell cost 200k isk or less! | 500k isk | 2 mil isk deploy time: 1 minute | 2 minutes | 3 minutes
Tech 2 +50% radius and time of operation cost X 5 Faction +100% time of operation, no radius bonus
What can we expect from such massive change in mechanics?
First of all we will make them common! when did you see those solo taranis, wolf, or even ishtar with his own bubble, setting up a quick camp? they don't do that nowdays. Bubble takes too much space, its not cost effective, and you never have time to pick it up, when the local spikes! - Make them small by volume, make them cheap! bubbles should be as common in pvp as nanite pase is, PERIOD.
Why scram and instant bubble? Because we don't want those pesky pvpers to be completely safe do we? They cannot use MWD until they get out of scram range/deploy proximity in which case, the bubble pops, and you are (and they are) free to warp off, unless you are pointed by the time of course. You would think dual propers have some advantage here? they will have to finish their AB cycle first, to mwd and catch you up. You are ratting with carrier and worried about instantly bubbling ceptors? imagine what your geckos will do with those SCRAMED for 1/2/3 minutes flies!
Once completely deployed, bubble operates just like today! but for a short period of time.
Could you bubble the gate all around, spherically, so not even dust will get through? Yes you could, but it will require large manpower and will be somehow costly. Unless you are doing some massive pos bashing operation / whatever, i dont see point to make such protective actions.
Help us make bubbles a tactical weapon! |

Anthar Thebess
549
|
Posted - 2014.07.01 07:41:00 -
[49] - Quote
Yes , but. I fit my battleship for a full tank, pack it's cargo hold full of large bubbles , and drop in the middle of enemy capital fleet. I drop next disruptor when the first dies , i got reps from logistics.
Battleship class HIC?
Oh and i have carriers , can i make them capital class hics, 10k m3 of large warp distributors. So i will have Jump capable hic, having capital level tank and reps. Support Needed : Jump Fuel Consumption |

Turbo Tesla
Zabijaki i Pijaki YARRR and CO
1
|
Posted - 2014.07.01 07:56:00 -
[50] - Quote
Anthar Thebess wrote:Yes , but. I fit my battleship for a full tank, pack it's cargo hold full of large bubbles , and drop in the middle of enemy capital fleet. I drop next disruptor when the first dies , i got reps from logistics.
Battleship class HIC?
Oh and i have carriers , can i make them capital class hics, 10k m3 of large warp distributors.
The difference from today bubbles is 180 sec of anchoring and they last forever or until destroyed. So today you can have capital Hic with 10km3 (around 17?) of large T2 bubbles, that's bubbling forever x 17.
After the change, your Battleship class HIC deploy the bubble in the middle of capital fleet, then someone bumps you, and the bubble pops! Your capital HIC at least will be scrammed and bubbled in the process, 3, 2, 1 hot drop incoming.
|
|

Anthar Thebess
549
|
Posted - 2014.07.01 08:10:00 -
[51] - Quote
Turbo Tesla wrote:Anthar Thebess wrote:Yes , but. I fit my battleship for a full tank, pack it's cargo hold full of large bubbles , and drop in the middle of enemy capital fleet. I drop next disruptor when the first dies , i got reps from logistics.
Battleship class HIC?
Oh and i have carriers , can i make them capital class hics, 10k m3 of large warp distributors. The difference from today bubbles is 180 sec of anchoring and they last forever or until destroyed. So today you can have capital Hic with 10km3 (around 17?) of large T2 bubbles, that's bubbling forever x 17. After the change, your Battleship class HIC deploy the bubble in the middle of capital fleet, then someone bumps you, and the bubble pops! Your capital HIC at least will be scrammed and bubbled in the process, 3, 2, 1 hot drop incoming.
Try some bloob fights, you will notice how my proposal can be abused.
For example : Ghost riding changes Right now in order to catch a super people are using Ghost riders :
1. Find a super in a cyno frigate. 2. Place a cyno 3. Jump in a carrier ( titans are often to far) 4. Launch HIC from a carrier 5. Change ships ; point the super ; light the cyno for the rest of the fleet.
What you are proposing :
1. Find a super in a cyno frigate. 2. Place a cyno , near the super 3. Jump in the carrier, deploy Large Mobile Disruptor & place the cyno using your carrier.
Support Needed : Jump Fuel Consumption |

Turbo Tesla
Zabijaki i Pijaki YARRR and CO
1
|
Posted - 2014.07.01 09:31:00 -
[52] - Quote
Quote:Try some bloob fights The joke is not even funny
Quote: For example : Ghost riding changes Right now in order to catch a super people are using Ghost riders :
1. Find a super in a cyno frigate. 2. Place a cyno 3. Jump in a carrier ( titans are often to far) 4. Launch HIC from a carrier 5. Change ships ; point the super ; light the cyno for the rest of the fleet.
What you are proposing :
1. Find a super in a cyno frigate. 2. Place a cyno , near the super 3. Jump in the carrier, deploy Large Mobile Disruptor & place the cyno using your carrier.
So, are you complaining it is so much hassle to catch a super now? Why "3. Jump in the carrier, deploy Large Mobile Disruptor & place the cyno using your carrier. ", when you can deploy the bubble in your frigate and light cyno? of course the super may have a smartbomb, and you still need fuel for the cyno. If you are proposing, on the other hand, to prohibit cyno being lit while in proximity of bubble deployment - you got my vote! |

Anthar Thebess
551
|
Posted - 2014.07.01 09:48:00 -
[53] - Quote
No i just state that this way you will make HIC obsolete, put new dangerous mechanics in game. Your changes applied will make every ship capable putting Mobile Warp Distruptor into a cargo a HIC.
Every ship will be able to drop instant boubble, and will probably have bigger chance of survival than a hictor , as you can rep it.
Now think about how this can be abused during the fleets, want a anti bomber defense? Drop bubble , and replace it every <2minutes , by moving away and drop another. Want to insta warp off whole fleet? You don't have to wait for dictor bubbles to explode, for a HIC cycle to end, just move away from current bubble.
As much i want changes in this mechanic - as much i don't like the idea that every ship in a game will have instant bubble that can be easily replaced by another or pulled down by moving away in some certain amount of time.
Now dropping 100 bubbles for large fleets while they move is nothing expensive - this will equal 1-2 lost ships in terms of isk.
What we will get? Perma bubbled fleets slowly moving forward while designated ships drop anti bomber bubbles? Each battlefield will be one big bubble field.
Changes : Yes Each ship a hictor/dictor : No
Support Needed : Jump Fuel Consumption |

Turbo Tesla
Zabijaki i Pijaki YARRR and CO
1
|
Posted - 2014.07.01 14:14:00 -
[54] - Quote
Quote:Now think about how this can be abused during the fleets, want a anti bomber defense? Drop bubble , and replace it every <2minutes , by moving away and drop another.
Bomber's warpin giver will drop his bubble, so bombers wont stop on yours, but on their own bubble, 30km off your fleet, at that sweet spot where whole your fleet is bubbled by "anti bomber defense"
Quote:Want to insta warp off whole fleet? You don't have to wait for dictor bubbles to explode, for a HIC cycle to end, just move away from current bubble
How come you are insta warping off, if you are bubbled by enemy fleet?! How come you want to rep stationery ceptors in a fleet? how long will it take to lock them up by logistics? what EHP are you expecting them to have?
|

Nikk Narrel
Moonlit Bonsai
4293
|
Posted - 2014.07.01 18:15:00 -
[55] - Quote
Arla Sarain wrote:Sov holders keep talking about how highsec should gang up and do something about one coalition taking all of null.
Then when this is suggested everyone becomes very reluctant.
So whatever twists their panties gets a +1 from me. The one time I WAS interested in exploring Null I met such an uncamped gate of about 60 bubbles, and by the time I got out of it, the baddies arrived. You want more high sec pilots to venture into null?
Kill off some of the time sink.
A good percentage of high sec dwellers have hard limits on their time in game. If navigating the obstacles to a destination kills the remaining time too much, they simply don't bother. If they even THINK it will be too much of a time sink, they won't bother.
Much of the game is too far away by the clock, for them to risk an entire session attempting it. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Hairpins Blueprint
CBC Interstellar Fidelas Constans
50
|
Posted - 2014.07.02 21:33:00 -
[56] - Quote
GlassCutter wrote:Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp groups from moving fast trough space.
Devs gave us intreceptors but they won't survive long enough on rats fire when gang have to fly 200km+ to the gate and same distance on the other side of the gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rats agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged mind and this is still pvp game where small groups with high game skills can find something for theirself.
Fly Unsafe
or they should drag rat agro after few hours ... or so. |

Anthar Thebess
551
|
Posted - 2014.07.03 06:40:00 -
[57] - Quote
Just to remind CCP that something needs to be done in this case. Up, Up you go. Support Needed : Jump Fuel Consumption |

Ari Kelor
Promethean Society
20
|
Posted - 2014.07.03 19:25:00 -
[58] - Quote
Needs more visibility, this idea is too good to die. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
17
|
Posted - 2014.07.04 07:15:00 -
[59] - Quote
bump  |

Anthar Thebess
557
|
Posted - 2014.07.04 09:16:00 -
[60] - Quote
Bump Support Needed : Jump Fuel Consumption |
|

afkalt
Republic Military School Minmatar Republic
175
|
Posted - 2014.07.04 09:29:00 -
[61] - Quote
I still can't support generic decay, there are too many strategic uses in areas of the game where time is measured in days (as others have mentioned), around POS etc.
But a "gate area" decay mechanism is perfectly fine. I suspect that rats shooting them are the "easiest" way to achieve this without too much work (and if it has the added effect of having them shoot other deployables like MTU/Depots then even better). |

Anthar Thebess
557
|
Posted - 2014.07.04 09:39:00 -
[62] - Quote
afkalt wrote:I still can't support generic decay, there are too many strategic uses in areas of the game where time is measured in days (as others have mentioned), around POS etc.
But a "gate area" decay mechanism is perfectly fine. I suspect that rats shooting them are the "easiest" way to achieve this without too much work (and if it has the added effect of having them shoot other deployables like MTU/Depots then even better). If you are saying about keeping someone in POS , if you haven't noticed people found a way to free them self using server mechanics.
I proposed that those Mobile ... will be getting damage from gate. Support Needed : Jump Fuel Consumption |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.06 08:05:00 -
[63] - Quote
bump |

Ugly Eric
Fistful of Finns Triumvirate.
35
|
Posted - 2014.07.06 08:31:00 -
[64] - Quote
Iain Cariaba wrote:The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away.
You take a 5 man roam out and try to pop 20-50 large t1/t2 bubbles on every gate in a ratting pocket. It wil use all of your ammo you can carry with you. Althought there is little to no reasons in using anything, but droneboats on pvp nowdays, so the ammo is free.
It's quite the standard to have the heavily ratted pockets defencive bubbled like that. Best occation I have personally witnessed had 3 gates in a row on both sides of the gate minimum of 52 bubbles and max of 78 bubbles.
Each large t1 bubble has 220 000 hitpoints. Each large t2 bubble has 216 000 hitpoints. Multiply that by the average of 60 (in my worst case scenario that I have witnessed) and then multiply the result with 6 (3 gates from both sides) and you get total amount of 79 200 000 hitpoints worth of bubbles. Now lets assume our 5 man roaming gang consists of 3 ishtars (shield) and 2 tackle. These 3 ishtar do around 700 DPS each. so 2100 dps total. That equals to 37714 seconds of shooting bubbles. whitch is 10 and a half hours to be precise. Good roam yeah!
Just as a referrage, a SBU have 41 million effective hitpoints. An ihub needs to be shot for 56250000 million HP to get it to first RF cycle. An outpost to get it to first RF cycle needs to be shot for 75 mililon HP worth of dmg. so not one of these sove structures needs to be shot as much as the 3 gates bubbled heavily by ratters. None of the sove structures have as much hp as those bubbles on the gate. Yes, its easy to shoot them, if you happend to have 10 hours extra time on your roam. |

Anthar Thebess
559
|
Posted - 2014.07.06 09:25:00 -
[65] - Quote
+1 Bump
Support Needed : Jump Fuel Consumption |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.07 21:07:00 -
[66] - Quote
bump  |

Athryn Bellee
Concordiat Spaceship Samurai
1
|
Posted - 2014.07.07 21:36:00 -
[67] - Quote
Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored? |

Nikk Narrel
Moonlit Bonsai
4298
|
Posted - 2014.07.07 21:46:00 -
[68] - Quote
Athryn Bellee wrote:Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored? This.
The idea that pirates are perpetually offering themselves up, like some kind of sacrifice for the capsuleers benefit, without even considering opposing them in such obvious ways... that is what I would consider a glaring hole in their behavior.
It seems they think like this: "Yes, we NPC pirates will pop up in small numbers, and annoy capsuleers just enough to encourage them to kill us and make profits from doing so." "But, we will not mount any kind of obvious tactic, such as assaulting the POS's, outposts, or even small anchored things left sitting in plain sight."
Who programmed these munchkins, the underwear gnomes from SouthPark? I can't figure out how they profit from this behavior either. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.16 10:58:00 -
[69] - Quote
bump |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.18 06:05:00 -
[70] - Quote
bump |
|

Zamyslinski
Rionnag Alba Triumvirate.
16
|
Posted - 2014.07.18 06:44:00 -
[71] - Quote
GlassCutter wrote:Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp groups from moving fast trough space.
Devs gave us intreceptors but they won't survive long enough on rats fire when gang have to fly 200km+ to the gate and same distance on the other side of the gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rats agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged mind and this is still pvp game where small groups with high game skills can find something for theirself.
Fly Unsafe
just yes |

Zamyslinski
Rionnag Alba Triumvirate.
16
|
Posted - 2014.07.18 06:47:00 -
[72] - Quote
Athryn Bellee wrote:Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored?
its not about rats its about bubbles... jeez |

Zamyslinski
Rionnag Alba Triumvirate.
16
|
Posted - 2014.07.18 07:01:00 -
[73] - Quote
another thing is the fps drops, 20+ bubles makes th graphic card chop harder then clouds in anomalies...
Those 20 bubbles chocke your pc more than a domi fleet spammin 1000000 drones. Im glad you can turn the dron models off
And remember the isk sink we need more of those!!!!! |

Nikk Narrel
Moonlit Bonsai
4323
|
Posted - 2014.07.18 14:34:00 -
[74] - Quote
Zamyslinski wrote:Athryn Bellee wrote:Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored? its not about rats its about bubbles... jeez You are correct, although I am not sure you meant it the same way I do here.
Like fuel, the rats are an arbitrary game mechanic. Unlike fuel, the rats are an environmental obstacle to overcome, which scales with the environment in a manner the devs feel appropriate.
If the rats attack the anchored structures, then the need for fuel is eliminated. The need for a player, attentive and prepared, replaces it. Fuel use effectively creates a bot on a timer, which can be measured in how long the fuel lasts.
In a game, we seek interaction. Seeing an automated device, even if someone else volunteered to stick around, is like phoning it in.
Plus, why would the NPCs give player pilots a free pass? Isn't their narrative much more immersive if they do what we would, in their position?
PIRATE: These guys again, and look at this, they left some garbage floating in OUR space.... the nerve of these capsuleers... Let's destroy / steal their stuff... and teach them to respect GURISTA POWAAAHH!!! (makes bunny ears hand-sign) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Thorr VonAsgard
Never Surrender.
41
|
Posted - 2014.07.18 14:42:00 -
[75] - Quote
+1 to the main idea : Make the bubble deployable for a time limit like jetison can. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
23
|
Posted - 2014.07.21 13:28:00 -
[76] - Quote
bump.. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
24
|
Posted - 2014.07.21 22:46:00 -
[77] - Quote
If you never seen 50+ bubbles on gate here is small example of this problem: http://dl.eve-files.com/media/1407/example.png |

Luwc
Biohazard. WINMATAR.
178
|
Posted - 2014.07.22 07:19:00 -
[78] - Quote
no http://hugelolcdn.com/i/267520.gif |

Anthar Thebess
600
|
Posted - 2014.07.22 07:23:00 -
[79] - Quote
Yes Support Needed : Jump Fuel Consumption |

Athryn Bellee
Concordiat Spaceship Samurai
1
|
Posted - 2014.07.22 16:26:00 -
[80] - Quote
I don't know much, but that many bubbles is probably bordering (if not directly) exploit territory since it would take your client so much longer to load the grid when you jump. |
|

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.22 16:44:00 -
[81] - Quote
Athryn Bellee wrote:I don't know much, but that many bubbles is probably bordering (if not directly) exploit territory since it would take your client so much longer to load the grid when you jump.
But what we can do? Devs can remove it and after 1, 2 hours bubbles would be set up again. One more time: forever until next devs intervention or when someone would spend half day on shooting.. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.23 13:31:00 -
[82] - Quote
bump |

Nikk Narrel
Moonlit Bonsai
4324
|
Posted - 2014.07.23 13:38:00 -
[83] - Quote
Here is a nice spin...
Rather than always destroying the bubbles, as should happen as an option, have the NPCs hijack the gate camp.
Have them simply put a heavy patrol group on top of the bubbles, and destroy all capsuleers without the right faction who pop in.
Make them use points, and all the good toys.
I do not believe it is a stretch to say, that they have seen it done enough to have picked up the strategy involved here. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Iain Cariaba
Veritas Theory
164
|
Posted - 2014.07.23 16:08:00 -
[84] - Quote
bump = fail
If you have to bump your own thread, then apparently not enough people care about the topic you're discussing. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Nikk Narrel
Moonlit Bonsai
4326
|
Posted - 2014.07.23 16:22:00 -
[85] - Quote
Iain Cariaba wrote:bump = fail If you have to bump your own thread, then apparently not enough people care about the topic you're discussing. So, you assume that all potentially interested players, who are also willing to post, get a chance to see these threads in a timely manner.
And you assume that they don't just skim over the first page of threads, but go back several pages in case they missed something good.
Because, using the logic you are implying, noone will be more likely to notice a thread just because it is on the first page. In which case, why are you bothering to comment on it?
YOU are bumping the very same thread with non-contributive posts, by pointing out the OP did.
As to the mobile warp disruptor issue, it seems to be worth considering, and no idea is worth judging because it is or is not on the first page. That measures popularity over short term, not value in any real sense. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Gizznitt Malikite
Agony Unleashed Agony Empire
4039
|
Posted - 2014.07.23 16:25:00 -
[86] - Quote
Ari Kelor wrote:Iain Cariaba wrote:scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed. Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution. Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun. Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles. There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance.
As a small gang PvP'er, I vehemently disagree with the above nonsense. Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and the use of bookmarks. I really don't understand this ire towards bubbles.
|

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.26 02:03:00 -
[87] - Quote
Gizznitt Malikite wrote:Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and the use of bookmarks. I really don't understand this ire towards bubbles.
As for auto-expiring bubbles. I can cope with a 2 hr time limit on bubbles, IF their cost was significantly reduced.
Alternatively, I would rather have bubbles simply have less HP (especially large bubbles).
Remember, you might not like a bubble camped gate with 50 large bubbles. But that's 800m isk worth of bubbles that took an hour or two to setup. Furthermore, it often makes people feel "safe" in a system when an inty can come in and still tackle them with ease. Are they really a problem?
Yes bubbles are a perfect tool for small gangs and solo pilots who can shape grid by using them. In this case nothing is wrong with them and nothing will change after adding 2 hours limit.
You talking about time and money wasted to set up these defending structures. Trust me there is no effort. 800mln isk is no more than 1 hour of ratting for smartbombing bs'es (1 guy can easily do that). You gonna shoot lage bubble way longer than it needs to set up and anchore. Do you really want to spent entire evening on shooting them? So if you put enough bubbles you can be sure they are safe and you can just check once a week if everything is ok. There is no effort in this. And now add timer to bubbles. Can you see difference?
But imagine you want to roam in deep sov 0.0, with intel, eyes 3 jumps before pockets with people and of corse lots of bubbles on gates. Your scouts can go freely through gates and maybe fast enough to catch someone who is not watching intel. And now things started to very be complicated. Your main fleet to move all the way through bubbles to your scouts. I don't care (no one really cares) about this poor guy who was tackled, it's just tool to spawn bigger fight with locales. Other tool is ESS, but as long as you can put it on anomaly, locales can safely scope money before you move your main gang to system. These 2 tools (ESS and tackled ship) are the only things which can force them to defend thier systems. They can dock and wait until you move. They are safe. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
27
|
Posted - 2014.07.30 07:14:00 -
[88] - Quote
bump |

Distuth Brinalle
Wraith.Wing
10
|
Posted - 2014.07.30 08:43:00 -
[89] - Quote
This may have been a good idea at some point, but it seems like all that's going on is that the OP is calling everyone who disagrees with him a moron and then sticking his fingers in his ears.
As much I dislike his method of handling criticism, permanent bubbles do seem a little silly, just from a entropy perspective. Space is full of stuff that can smash into bubbles. Over time, it makes sense for them to break down.
Just put a damn timer on bubbles. At least to the point where bubbles can't last longer than the corp that put them down. |

Anthar Thebess
622
|
Posted - 2014.07.30 12:45:00 -
[90] - Quote
Support! Support Needed : Jump Fuel Consumption |
|

Nikk Narrel
Moonlit Bonsai
4332
|
Posted - 2014.07.30 14:09:00 -
[91] - Quote
Maybe make the bubbles operate a little bit like drones.
They are only active when the pilot who anchored them remains on grid.
Exception: Like fighters having offgrid range, a capital ship can anchor them and move off grid, but must remain online and in system.
Reasoning: The control of this device is too involved to operate without host ship support. Possible benefit: rigs or modules to enhance the effect of the bubble become possible. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Antillie Sa'Kan
Forging Industries Silent Infinity
572
|
Posted - 2014.07.30 15:07:00 -
[92] - Quote
Omnathious Deninard wrote:HIC alts at lease have to pay a sub. They can also provide eyes, mount a large buffer tank, and light a cyno. I fail to see how this is better. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4053
|
Posted - 2014.07.30 16:16:00 -
[93] - Quote
GlassCutter wrote:Gizznitt Malikite wrote:Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and the use of bookmarks. I really don't understand this ire towards bubbles.
As for auto-expiring bubbles. I can cope with a 2 hr time limit on bubbles, IF their cost was significantly reduced.
Alternatively, I would rather have bubbles simply have less HP (especially large bubbles).
Remember, you might not like a bubble camped gate with 50 large bubbles. But that's 800m isk worth of bubbles that took an hour or two to setup. Furthermore, it often makes people feel "safe" in a system when an inty can come in and still tackle them with ease. Are they really a problem? Yes bubbles are a perfect tool for small gangs and solo pilots who can shape grid by using them. In this case nothing is wrong with them and nothing will change after adding 2 hours limit. You talking about time and money wasted to set up these defending structures. Trust me there is no effort. 800mln isk is no more than 1 hour of ratting for smartbombing bs'es (1 guy can easily do that). You gonna shoot lage bubble way longer than it needs to set up and anchore. Do you really want to spent entire evening on shooting them? So if you put enough bubbles you can be sure they are safe and you can just check once a week if everything is ok. There is no effort in this. And now add timer to bubbles. Can you see difference? But imagine you want to roam in deep sov 0.0, with intel, eyes 3 jumps before pockets with people and of corse lots of bubbles on gates. Your scouts can go freely through gates and maybe fast enough to catch someone who is not watching intel. And now things started to very be complicated. Your main fleet to move all the way through bubbles to your scouts. I don't care (no one really cares) about this poor guy who was tackled, it's just tool to spawn bigger fight with locales. Other tool is ESS, but as long as you can put it on anomaly, locales can safely scope money before you move your main gang to system. These 2 tools (ESS and tackled ship) are the only things which can force them to defend thier systems. They can dock and wait until you move. They are safe.
I don't understand your point.
You can get fights now just fine, and the bubbles only serve to separate your scout tackle from your main gang. They create a nice obstacle in space where a fight might happen, where the defenders might counter attack. They serve as a purpose slowing down the reinforcements so the tackled pilot has a minute or three to kill the tacklers and get safe.
These are good things! I don't understand what the issue is?
|

Xaldafax Caerleon
Veritas Theory Fidelas Constans
13
|
Posted - 2014.08.09 01:27:00 -
[94] - Quote
Well looks like this was address... Large bubble cost just went up like 10 fold... Each is now like 50m in jita. |

Mocam
EVE University Ivy League
458
|
Posted - 2014.09.11 05:16:00 -
[95] - Quote
Just change it so anyone can unanchor them.
Send a notice to the owner when a bubble they deployed is being unanchored by someone else.
So if someone jams 60 bubbles out there, you run around unanchor them all then scoop them when they off-line -- go sell them and make a profit.
Beats the hell out of some fuel situation and lets folks make some cash finding a big area with them deployed - it also can be used as a trap - someone starts unanchoring and the owner's gang comes in from a neighboring system to nail them.
You could even attach that hacking mini-game to it and require a hacking module where success or failure, the owner gets notified and it still has that off-line timer before you can scoop it.
Lots of interaction potential this way vs some kind of fuel solution and it could motivate some to go earn isk by just cleaning up junk deployed in areas that nobody is really active in. |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.11 07:07:00 -
[96] - Quote
-1I think bubbles serve their purpose and offer unique and balanced game play. While yes I disagree with the explotive use of hundreds of bubbles to force a crash, bubbles are a tool and they serve their purpose. If you add the fuel idea or you force them to decay as a single use object, no one will use them and there will be another thread complaining about how they cost too much or they're entirely pointless now.
Additionally bubbles add to the content generated by some fleets, 2 examples: 1) Badgur and his Corp consistently camped a null sec pipe in etherium reach, using small gang tactics and a handful of mobile bubbles they shut down an entire pathway through null sec. 2) I forget the 2 alliances that squared off but the one was in prophecies and the other was in ishtars, the prophecy fleet was the local defender and when the time came for the proph fleet to bail they did so via a jb. The ishtar fleet's scouts picked them up a few jumps away and as they burned to give chase the proph fleet got stuck in a series of bubbled gates allowing the ishtars to catch them and finish the job. So while bubbles may be the bane of every fleet caught in them, they still serve the purpose they were intended for and as such probably won't change... much...
Their use also generates a balance between the defender and the attacker allowing the defender to slow a fleet down letting them, the defender, to either get safe or form a response. If the fact that most of the defenders escape your tackle and chose getting safe over forming a response is what sets you off then your gripe isn't with bubbles it's with the community as a whole.
So all in all, bubbles are here to stay. We can cry about them and curse BoB for afflicting us with their auras of immobility when we're caught in them, but likewise it is also truly, good, right and salutary to sacrifice a thousand rifters when your pubbie scrublord terrabad targets trap themselves in their own bubbles cursing your existence as a Phantom specter haunting their every movement. |

Anthar Thebess
685
|
Posted - 2014.09.11 07:13:00 -
[97] - Quote
I think you are wrong. They are mostly used to block roaming gangs.
So you have : 1.People that are not in their space, without possibility to reship. 2.People that live in some space. They have all ships on a station or jump away.
So on the weaker side you have roaming gang - as each ship killed is gone from a fight , and each person loosing ship on defender side can easily reship.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.11 07:30:00 -
[98] - Quote
You're entitled to your opinion, but what you're describing is an intended use of the bubbles. As for believing that the devs should "nerf" bubbles because you're a roaming gang with an inherit disadvantage... Thats just reductio ad absurdem. You're invading their space that they pay for and they maintain, if it was easy for you to come in and attack then you should just take their space. Does it smother null sec small gang pvp? Probably, but as in all things eve you can either adapt and overcome or go to low sec/wormholes where bubbles aren't a problem. Ceptors and nullified t3 make the world go round. |

Anthar Thebess
686
|
Posted - 2014.09.11 07:39:00 -
[99] - Quote
This is not only small gangs, this is about eve. Sorry , but nullsec should not be constant bubbles every 3-4 gates.
If you are not aware - putting large amount of objects on gate grid is prohibited - because this cause many issues. Petitioning GM usually makes all of those objects removed - simply no one wants to bother GM each time he encounters 50 bubbles on gate.
Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

suid0
Habitual Euthanasia Pandemic Legion
139
|
Posted - 2014.09.11 07:56:00 -
[100] - Quote
Anthar Thebess wrote:This is not only small gangs, this is about eve. Sorry , but nullsec should not be constant bubbles every 3-4 gates.
If you are not aware - putting large amount of objects on gate grid is prohibited - because this cause many issues. Petitioning GM usually makes all of those objects removed - simply no one wants to bother GM each time he encounters 50 bubbles on gate.
To be honest if the GMs have actually agreed it is prohibited and they remove them then petitions is exactly what you need to keep doing. The only way you'll raise enough awareness with the right people is if it becomes a burden to them.
the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones -á--áCommander Ted |
|

afkalt
Republic Military School Minmatar Republic
323
|
Posted - 2014.09.11 09:34:00 -
[101] - Quote
Gizznitt Malikite wrote:I don't understand your point.
You can get fights now just fine, and the bubbles only serve to separate your scout tackle from your main gang. They create a nice obstacle in space where a fight might happen, where the defenders might counter attack. They serve as a purpose slowing down the reinforcements so the tackled pilot has a minute or three to kill the tacklers and get safe.
These are good things! I don't understand what the issue is?
There is, to my mind, a distinction between a handful of tactical bubbles and this sort of thing: http://dl.eve-files.com/media/1407/example.png
I like bubbles in the sense you refer to, I like them actually in general as engagement forcers. I do think there's something to the complaints about the kind of thing in the image though.
Essentially people are anchoring like the image to hide behind them, mounting an (imo) over effective passive defence that requires them to do nothing of any substance.
As previously as discussed I don't see any issue with gate rats popping them, if you're there and active it is no problem - even if you're just nearby, rats aren't famed for epic DPS. It limits their destruction to the gate and belt (does anyone do this in belts?) areas leaving you to bubble strategic assets if you are that way inclined.
I genuinely can't see any players using bubbles in the manner you describe taking issue with having to splash rats every 20 minutes or whatever. |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.11 16:45:00 -
[102] - Quote
NPCs shooting player owned structures/ deployables is a slippery slope to go down. |

Nikk Narrel
Moonlit Bonsai
4377
|
Posted - 2014.09.11 16:58:00 -
[103] - Quote
Rex Omnipotens wrote:NPCs shooting player owned structures/ deployables is a slippery slope to go down. There are a lot of things that are good in limited quantities, and sorely missed in absence or overabundance.
We have NPCs present to shoot player owned structures already, our ships.
Having them show up to take out other items is not a bad idea, so long as it helps promote play rather than diminish it.
In my opinion: Shooting stations and outposts, bad. Shooting pretty much everything else, good. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Mike Voidstar
Voidstar Free Flight Foundation
722
|
Posted - 2014.09.11 21:53:00 -
[104] - Quote
Also.... You get caught in bubble. Enemies appear to violence you. Behold "content" has been generated, just not the content you wanted.
The bubbles themselves represent content.
It's a little understood concept that content is not just defenseless PvE Miner/Ratter/Hauler getting violenced by "brave" hunters. |

Owen Levanth
Sagittarius Unlimited Exploration
268
|
Posted - 2014.09.11 22:06:00 -
[105] - Quote
GlassCutter wrote:Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp groups from moving fast trough space.
Devs gave us intreceptors but they won't survive long enough on rats fire when gang have to fly 200km+ to the gate and same distance on the other side of the gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rats agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged mind and this is still pvp game where small groups with high game skills can find something for theirself.
Fly Unsafe
Better idea: Just prevent stacking of Mobile Warp Disruptors by making it impossible to anchor them too close together. Other deployables work that way, why not Mobile Warp Disruptors, too?
Having them hang around forever is stupid, I think. But making them use fuel is a bit harsh. Make them reusable, but with a 2-day timer: If you just leave them alone, they're decay away two days later. Should help against lag, too. |

Kell Braugh
Caldari Provisions Caldari State
10
|
Posted - 2014.09.11 22:10:00 -
[106] - Quote
Firstly though, Don't bump F&I threads. Beyond being kinda annoying, it is against the rules. http://community.eveonline.com/support/policies/forum-moderation-policy Rule 15
- Fuel use isn't the answer, as it doesn't balance them, just adds another step to the resident's task list of to do items before ratting.
- Timers are a bad balancing tool as they will just replace them more often-- maybe cost them more, but their risk is not balanced.
- 'you can just pop the bubbles' is a straw man argument and does nothing to address the fact that when you jump into a system and you are inside a bubble, you mathematically have zero chance of catching someone off guard with the SOLE exception of them being on grid with you.
- Even without a bubble, catching a ratter is mathematically impossible unless they don't react within about 6 seconds of you popping up in local. Bubbles just makes that time to react go up to afk-able levels.
This is about the balance of using bubbles defensively as a way to hinder other player's ability to be the risk that goes along with the rewards of generally being in a null sec system. Hopefully, we can all agree that there really is no risk posed to you by the npc rats you are killing in and of themselves.
The issue, as I see it, is abuse of bubbles around gates. Combined with the insta-intel of local, it leads to zero risk for ships in the system to even be remotely bothered by someone entering the system assuming you notice the person in local before he is on grid with you.
Previously, (now years go) I posted a pretty in depth look at the mechanics surrounding 'the roam'. I did the math to show that even without bubbles, just based on the pure time to jump in and warp to a belt for instance (this was in the context of local being overpowered), a typical ratting raven was at zero risk even against a nano'd vagabond (at the time the slowest ratting ship vs arguably the fastest aligning solo pvp'ing cruiser) if the raven reacted in less than 6 seconds. This was without a bubble on the gate, and the raven at a deadstop, facing the wrong way from warp. This is assuming you know exactly where to warp to in the first place. Obviously the deck is stacked against the aggressor here.
With this said, I struggle to find anything less of restricting a bubble from enveloping the gate area as a balance. The change could use the same mechanics as the the latest breed of player deployables, and simply restrict anchoring within 20km + the bubbles range of a stargate. Also, restricting them from anchoring within 2 * bubble range in order to stop players from simply building a 'bubble' of bubbles around the gate might be appropriate, but since you would be able to warp off the gate through the bubbles, it might not be needed.
Player-ship spawned bubbles (dictors/HICs) obviously wouldn't have these restrictions.
I don't think that the bulk of players supporting nerfs to bubbles (or local for that matter) are asking for an "I win" button, just a legitimate change at an encounter. |

Mike Voidstar
Voidstar Free Flight Foundation
722
|
Posted - 2014.09.11 22:46:00 -
[107] - Quote
Evasion is as legitimate in the sandbox as anything else.
Those bubbles are used for more than just giving sleepy ratters more buffer time to get away. |

Kell Braugh
Caldari Provisions Caldari State
11
|
Posted - 2014.09.11 22:54:00 -
[108] - Quote
Mike Voidstar wrote:Evasion is as legitimate in the sandbox as anything else. Those bubbles are used for more than just giving sleepy ratters more buffer time to get away.
Evasion implies some type of cleverness and that you are at risk in the first place.
Please, I'd like to know this reason why you would bubble a gate on a grid you are not present on (like for a camp) if not for the purpose of gaining an additional buffer of reaction time between seeing someone in local and getting safe. |

Antillie Sa'Kan
Forging Industries Silent Infinity
654
|
Posted - 2014.09.11 23:03:00 -
[109] - Quote
Kell Braugh wrote:'you can just pop the bubbles' is a straw man argument and does nothing to address the fact that when you jump into a system and you are inside a bubble, you mathematically have zero chance of catching someone off guard with the SOLE exception of them being on grid with you.. Unless of course you are flying an interceptor or nullified T3. |

Kell Braugh
Caldari Provisions Caldari State
11
|
Posted - 2014.09.11 23:10:00 -
[110] - Quote
Antillie Sa'Kan wrote:Kell Braugh wrote:'you can just pop the bubbles' is a straw man argument and does nothing to address the fact that when you jump into a system and you are inside a bubble, you mathematically have zero chance of catching someone off guard with the SOLE exception of them being on grid with you.. Unless of course you are flying an interceptor or nullified T3.
So intys and nullified T3s should be the only mathematically possible roamers that can tackle someone reaping the rewards of being in null sec? Seems like the 'sandbox' just got awfully small. |
|

Mike Voidstar
Voidstar Free Flight Foundation
722
|
Posted - 2014.09.12 00:25:00 -
[111] - Quote
Kell Braugh wrote:Mike Voidstar wrote:Evasion is as legitimate in the sandbox as anything else. Those bubbles are used for more than just giving sleepy ratters more buffer time to get away. Evasion implies some type of cleverness and that you are at risk in the first place. Please, I'd like to know this reason why you would bubble a gate on a grid you are not present on (like for a camp) if not for the purpose of gaining an additional buffer of reaction time between seeing someone in local and getting safe.
I said they get used for more than that, not that they are never used for that.
Evasion implies that someone got away from you. It's inherent in tactics where direct risk is in fact completely avoided. Since tackle in EVE is absolute, there is no room in EVE for pushing any kind of limit to stay and try and fight, or even to find out if that neut is indeed neutral or actually hostile.
Go find someone interested in PvP for your gud fight. So long as you insist on hunting ships that rely 100% on evasion for defense, you should prepare to be avoided with regularity.
Kell Braugh wrote: So intys and nullified T3s should be the only mathematically possible roamers that can tackle someone reaping the rewards of being in null sec? Seems like the 'sandbox' just got awfully small.
Sandbox. It does not mean what you think it means. At the least I am pretty sure it does not mean free helpless kills delivered to your doorstep daily.
Watching local constantly represents more effort than the average hunter wants to put into finding prey. You want someone to go out, be distracted for however long, and then wait for you to come shoot them, all while you log in, undock and spend a few minutes looking for a target. What's the point for them again? Getting their stuff blown up is 'content'? Because the content sure wasn't that completely one sided fight you want them to experience. |

Kell Braugh
Caldari Provisions Caldari State
11
|
Posted - 2014.09.12 01:00:00 -
[112] - Quote
If you acknowledge that risk vs. reward is a central tenant to Eve, which I and many other subscribe to, that you must also acknowledge that a 'helpless' ship reaping premium rewards is out of balance.
Maybe you are just playing dumb to support your own opinion, but to think that a solo/small gang, roaming null sec is riskfree itself and effortless is about as far from the truth as possible. The fact you think this all happens "a few minutes" from logging in makes me think we aren't playing the same game.
The attacker in this scenario is going into a situation knowing that they are attempting to attack people in their own homes, where they can quickly re-ship to counter whatever the attacker brings, where the defender has the advantage of safe havens like stations and pos shields. The added numbers than come from others in the surrounding area to group together and form a counter gang against the attackers. So many advantages for the defender. The attacker has one advantage-- surprise on the initial encounter.
I never asked for anyone to be distracted, nor wait around to get tackled. I asked that we examine the in-game mechanics and reality of the scenario in order to balance the reward that null space PvE'er enjoy with the true lack of risk they experience.
Mobile Warp Disruptors are really the coup de gr+óce on solo/small gang roams and need balancing.
|

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.13 19:35:00 -
[113] - Quote
I don't understand how the crow comes into the argument, its nullified so bubbles do nothing to it. If your "tests" show that domi can't be caught in that scenario, it just means that domi can't be caught. Or are you saying the game is broken because not even a ceptor can catch a slow battleship if the player is paying attention? If so that's completely irrelevant to this topic. |

Iain Cariaba
315
|
Posted - 2014.09.13 20:41:00 -
[114] - Quote
Kell Braugh wrote:tl; dr; Quote: If you hit warp in a belt within ~5 seconds of someone jumping into system, there is mathematically no way you can be tackled and therefore, there is zero player-contributed risk in your activity. This is sorta true, and therefore invalidates arguments that bubbles need changed. If the pilot is on his toes, you're not going to catch him, bubbles on gate or not, in anything other then an interceptor, which is immune to bubbles anyway. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Kell Braugh
Caldari Provisions Caldari State
13
|
Posted - 2014.09.13 21:57:00 -
[115] - Quote
Yes, crows are immune to bubbles and even they face an uphill, unbalanced scenario.
It is used as a comparison in the sense that if the fastest tackle in the game, who is immune to bubbles, ALREADY faces a MASSIVE disadvantage-- how are we to legitimately say that said ratter is 'at risk' in balance with the reward his activity garners against ships not immune to bubbles or who don't warp from gate to belt (for instance) as fast.
The crow scenario is the ~closest~ the ratter gets to being at risk, and even then, if s/he isn't afk, as the numbers show, he isn't at risk at all.
Again, I'm not asking for some easy button to kill people involved in PvE, nor a major nerf to the rewards they gain from this now risk-less activity. I'm asking that we look at the activity holistically to bring a balance to the point where the game mechanics aren't giving the PvE-side multiple, absolute advantages.
Again, holistically, if there was a balanced amount of risk, then that would drive even more player-generated content (yes: fights)
I would even go to say much of the stagnation currently experienced in null security/sov space is due to the fact that the landlord's of the space don't even need to provide any kind of protection for either their membership, or their tenants because through game mechanics such as the use of deployed bubbles on gates (and jump bridges and local-insta-perfect-intel chat too) the game is covering their six, providing them with enough crutches to walk from Jita to HED-GP without touching the ground. |

Klyith
GoonWaffe Goonswarm Federation
143
|
Posted - 2014.09.13 22:14:00 -
[116] - Quote
Kell Braugh wrote: tl; dr; If you hit warp in a belt within ~5 seconds of someone jumping into system, there is mathematically no way you can be tackled and therefore, there is zero player-contributed risk in your activity.
That is why CCP added tackling frigates to all anoms. Occasionally your target will be pre-tackled for you even if they're paying attention.
But disregarding that, think about what the inverse of your tl;dr would imply. I'd be okay with changing local to 10 second delay, but if so CCP had better change the PVE content to something appropriate for grouped players in semi-PVP fits.
Otherwise your next thread will be "why have all the cowards gone to run missions in highsec?" |

Kell Braugh
Caldari Provisions Caldari State
13
|
Posted - 2014.09.13 22:20:00 -
[117] - Quote
I actually don't have any issue with the inability to tackle ratters if they are paying attention and putting in the same level of effort and attention that I do. My issue is with bubbles providing a huge modifier to the advantage, while taking zero risk, time, effort, or attention from the players it is protecting or the players tasked with defending the player in the belt/anom.
Another alternative balancing mechanic that I have thought of during the course for these discussions, and think it can be applied to many of the similar deployable structures is to make Mobile Warp Disruptors require energy to stay active. Energy that must be provided by a player entity via an energy transfer.
The amount of energy required for the bubble to stay active should equate to something around a single cycle of an unbonused, size-similar energy transfer every minute. So for a small bubble, this would be like .5 GJ or 30GJ/minute. Medium would be about 1.5 GJ/sec or 90/min, Large would be ~5GJ/sec or 300 GJ/min.
This wouldn't hurt any active use of bubbles, even around gates, but it would be a counter to blobs of unmanned bubbles. |

Anthar Thebess
690
|
Posted - 2014.09.13 22:42:00 -
[118] - Quote
No, simple make presence of a gate damage them until they are destroyed. They are ok every place else than gates, and still sometimes they also make their job near the gates, and usually you have some logistics there to keep this bubble alive. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.13 22:48:00 -
[119] - Quote
Kell Braugh wrote:I actually don't have any issue with the inability to tackle ratters if they are paying attention and putting in the same level of effort and attention that I do. My issue is with bubbles providing a huge modifier to the advantage, while taking zero risk, time, effort, or attention from the players it is protecting or the players tasked with defending the player in the belt/anom.
There is risk, time, effort and attention required. While setting up the bubbles their ship is at risk both to other players and rats, they're potentially risking hundreds of millions in the actual deployable and the time it takes to set these bubbles up is not insignificant and in many cases the effort required to arrange the bubbles so a keyhole exists for the defenders is very tricky and requires communication amoungst a large group if the bubbles are not protecting just 1 corporation.
Adding the "recharging" mechanic would be silly. It wouldn't add meaningful gameplay and it would punish small groups who use drag bubbles to lock down a system. They would have to waste a high slot just to fit a cap transfer. |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.13 22:59:00 -
[120] - Quote
Kell Braugh wrote: I would even go to say much of the stagnation currently experienced in null security/sov space is due to the fact that the landlord's of the space don't even need to provide any kind of protection for either their membership, or their tenants because through game mechanics such as the use of deployed bubbles on gates (and jump bridges and local-insta-perfect-intel chat too) the game is covering their six, providing them with enough crutches to walk from Jita to HED-GP without touching the ground..
Also this couldn't be much farther from the truth, bubbles do nothing more than slow non nullified ships down. They do nothing in the way of protecting sov. If a major power bloc wanted to take a system its far far far more efficient to bridge or jump into it than to fly. As for intel, thats the nature of the game, its a social game; Players have formed alliances and coalitions, they have banded together and share intel networks to protect their interests. They're playing the game as they want and just because it provides them with an easy counter to whatever small gang trololol fleet comes at them doesn't make the game broken IN FACT its what makes the game so great. |
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Kell Braugh
Caldari Provisions Caldari State
13
|
Posted - 2014.09.13 23:14:00 -
[121] - Quote
Rex Omnipotens wrote:They do nothing in the way of protecting sov. If renters were at a legitimate risk while they were doing their PvE, they would either 1) expect defensive services from their land lords, or 2) Find some other place to make their isk, removing the money boom that renting out space is currently providing and fueling the SRPs of the landlord's battle fleets and paying to the all the logistics for their capital and super capital fleets.
You are telling me that if a major sov holder lost even 30% of its monthly incoming rent it would do nothing to challenge their ability to hold the sov they have?
When the bubbles are providing protection, there is zero risk, time, effort or attention required.
The fact you mentioned 'rats' as a risk the players have to deal with while deploying bubbles goes to show how delusional you are about the true meaning of risk in the game. |

DrysonBennington
Aliastra Gallente Federation
177
|
Posted - 2014.09.13 23:32:00 -
[122] - Quote
+ 1 For Fuel needing to be required to operate a Mobile Warp Disruptor |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.14 00:07:00 -
[123] - Quote
Ha have you ever been in null sec? Renters are never at risk from a situation where bubbles are the deciding factor in their defense they are however at risk from having their station hell camped or the sov they live in being flipped which is where the "landlords" step in, and if you have a quick peak at the rental agreement they're required to fill out in N3 space purty sure theres a clause that outlines their responsibilities towards general defense. They are always at risk, its not the job of the "landlord" to come and chase off every pubbie fleet that wants to blob a ratting carrier, if thats what you think then please for the sake of everyone else who shares this game with you...stay out of the null sec change thread. As for the money aspect, you do know there was a time before these rental empires?
And yeah you caught me! silly me thinking an industrial filled with bubbles would be vulnerable to null sec gate rats. GG LOL |

Kell Braugh
Caldari Provisions Caldari State
13
|
Posted - 2014.09.14 00:53:00 -
[124] - Quote
Current null sec policy is predominately about keeping the current sov holders in their space and fed with the income from renters and moons. If you were at all privy to any non-trivial alliance's balance sheet, you'd realize that simply paying the sov. bills and logisitics to run all those moon mining, jump bridge, and cyno jammer poses is paid with the rent and income from renters and moon goo.
The fact you haven't gotten isk from renters does not mean that rental income is a non-factor in the maintenance of power among the bloc of sov holders. Maybe it just further highlights your complete lack of knowledge of the finances that drive said bloc holders to 'conquer to rent' space. |

Ele Rebellion
Underground Coalition
29
|
Posted - 2014.09.14 01:11:00 -
[125] - Quote
Maybe you should consider changing your strategy?
Why not use interceptors as scouts that report back that a gate is Uber bubbled and send in an forward assualt team to kill one or two bubbles that are in line with the fleets slingshot celestial/safe/whatever so that the remainder of the fleet lands on the gate at 0. Or in the event of an inbound gate, can warp out w/o rowing.
Or is it really that hard for you to kill a couple bubbles? If so you might wanna reconsider who you are flying with.
Or form a Trollolololol fleet that goes gate to gate just killing bubbles.. lots of fun when drunk. (and it supports industry) |

Kell Braugh
Caldari Provisions Caldari State
13
|
Posted - 2014.09.14 01:30:00 -
[126] - Quote
My own issues are a lot more specific to people using large bubbles to **** cage a gate and it's terrible affect on solo/very small gang roaming. The counter of 'go inty or T3' is a bit weak since it essentially means that they only plausible solo ship to use and really hurts the variety of possible game play avenues. |

Amyclas Amatin
Eternity INC. Goonswarm Federation
338
|
Posted - 2014.09.14 01:48:00 -
[127] - Quote
Every time you raise the bar higher for defending space, you benefit the most organized groups. Fueling structures or even having hictor alts might be both a chore and an expense, but by BoB we will do it, and leave those who can't to dogs like you. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |

Rex Omnipotens
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.09.14 02:14:00 -
[128] - Quote
Are you talking about The botlord agreement? If so thats only between PL and goons. N3, rus,provi and hero are all left out of that, so I literally have no idea what you're talking about when it comes to it all being centered around keeping space and (inferring) stagnant. Its not some pre WW1 web of treaties and NAPs. Everyone is having small in fights with each other. No ones really interested in taking huge swaths of sov because **** tidi and week long timers. Thats the only reason for stagnation, its boring and not worth it.
As for solo/small gangs hurting, so what? there's low sec and wormholes. Plenty of ways to get around people's ebulliophobia that don't necessitate the devs looking at something they already designed and is working as intended. |

Amyclas Amatin
Eternity INC. Goonswarm Federation
338
|
Posted - 2014.09.14 02:16:00 -
[129] - Quote
If you bring enough dps to hit a carrier, expect us to drop, swarm and blob. Welcome to sov null. For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/ High-Sec has a future, But do You? Buy a Mining Permit to Secure yours today. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
8
|
Posted - 2014.09.14 10:54:00 -
[130] - Quote
GlassCutter wrote: No. Why don't you want to have 2 hours timer? You can still camp ships on poses with them, or setup small camp. All you need is fuel in cargo. I want to nerf ability to anchor hundreds forever lasting bubbles with zero effort.
If you never saw 100 bubbles on gate, or never experienced roaming in heavy bubbled pocket it doesn't mean the problem doesn't exist. Anyway it is exploit, we can send petition to devs and they'll remove it, but its not the solution.
Bubbles used this way destroy content, why? Last time i checked 95% of sov 0.0 leave in peace, generating zero content for others, just making isks. WoW style playing. Most of the content in addition to wars generates small roaming groups. Unfortunately there is no reason to fight with us, you can just stay docked, smack on local and wait until we move somewhere else. Easiest way to force fight is catching some fancy isk printing machine.
I don't know what part of the 0.0 you live but it is very active with weekly gangs roaming, there is always a small winter war and a bigger summer war.
Your complaint that bubbles lasting forever are overpowered and limiting content is just not the case. For alliances/corps who want to provide some protection to activities from roaming gangs, filling up bubbles ever 2 hours would be a massive waste of time.
You are looking at this issue from only one point, that of the roaming pvp gang. What about the view from the other side, you have a $1 - 2b ratting ship and want to provide some protection and buffer. What is your solution, having to stop every 2 hours to fill up bubbles would be terrible.
CCP already have made the game tiresome in areas due to bad mechanics and you want to create yet another. Bubbles don't remove content, they both create content for both sides, the PVP gang who want to catch people and the Industrialist/Miner/Ratter who wants to undertake their activity with some buffer to getting killed every time they venture out. |
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Nevyn Auscent
Broke Sauce
1537
|
Posted - 2014.09.14 11:29:00 -
[131] - Quote
Omnathious Deninard wrote:Antillie Sa'Kan wrote:So you want to replace bubbles with HIC alts? HIC alts at lease have to pay a sub. And generate shiny killmails when they afk like bubbles do. Personally I'd be happy even with a 24 hour timer on bubbles. 2 hours feels... short. The current deployables feel too short also. But 24 hours gives you plenty of time to use it while stopping the slow accumulation that has happened in Null. Bubbles will mean someone was around in the last day and didn't want people warping. So are a sign of life then also. |

afkalt
Republic Military School Minmatar Republic
328
|
Posted - 2014.09.14 12:12:00 -
[132] - Quote
Arctic Estidal wrote:Industrialist/Miner/Ratter who wants to undertake their activity with some buffer to getting killed every time they venture out.
That sounds an awful lot like people who want the rewards of null, but who are unwilling to appropriately prepare for the risks those rewards are balanced against.
Hell, even in highsec, a 2 billion ratting ship is at a very high risk of death, it SHOULD need an escort or contingency in null IMO. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
10
|
Posted - 2014.09.16 02:47:00 -
[133] - Quote
afkalt wrote:Arctic Estidal wrote:Industrialist/Miner/Ratter who wants to undertake their activity with some buffer to getting killed every time they venture out. That sounds an awful lot like people who want the rewards of null, but who are unwilling to appropriately prepare for the risks those rewards are balanced against. Hell, even in highsec, a 2 billion ratting ship is at a very high risk of death, it SHOULD need an escort or contingency in null IMO.
Your point? The fact that bubbles are used by alliances and corps demonstrates they are taking appropriate action to prepare for roams.
Bubbles don't prevent PvP just check the weekly zkillboards, but removing bubbles is not the answer and you would need to explain why bubbles needs to be removed or nurfed instead of stating 'I think it should be harder to mine, rat and fly an industrial ship in null sec'. |
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