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afkalt
Republic Military School Minmatar Republic
175
|
Posted - 2014.07.04 09:29:00 -
[61] - Quote
I still can't support generic decay, there are too many strategic uses in areas of the game where time is measured in days (as others have mentioned), around POS etc.
But a "gate area" decay mechanism is perfectly fine. I suspect that rats shooting them are the "easiest" way to achieve this without too much work (and if it has the added effect of having them shoot other deployables like MTU/Depots then even better). |

Anthar Thebess
557
|
Posted - 2014.07.04 09:39:00 -
[62] - Quote
afkalt wrote:I still can't support generic decay, there are too many strategic uses in areas of the game where time is measured in days (as others have mentioned), around POS etc.
But a "gate area" decay mechanism is perfectly fine. I suspect that rats shooting them are the "easiest" way to achieve this without too much work (and if it has the added effect of having them shoot other deployables like MTU/Depots then even better). If you are saying about keeping someone in POS , if you haven't noticed people found a way to free them self using server mechanics.
I proposed that those Mobile ... will be getting damage from gate. Support Needed : Jump Fuel Consumption |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
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Posted - 2014.07.06 08:05:00 -
[63] - Quote
bump |

Ugly Eric
Fistful of Finns Triumvirate.
35
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Posted - 2014.07.06 08:31:00 -
[64] - Quote
Iain Cariaba wrote:The failure in your logic is you think warp bubbles last forever. Warp bubbles are very easy to pop, so if you're caught by a 200km stop bubble, simply have your fleet pop it and continue on. As said earlier, any decently organized fleet has the firepower to wipe the gate rats. If you don't have the dps to pop a gate rat, what makes you think you have the dps to pop anything else?
In my travels throughout New Eden the only place I've seen gates uber-bubbled has been dead-end systems and EC-. Most bubbled systems only have a handful of bubbles, and if you spend half as long shooting them as you spend trying to get bubbles nerfed on forums, they go away.
You take a 5 man roam out and try to pop 20-50 large t1/t2 bubbles on every gate in a ratting pocket. It wil use all of your ammo you can carry with you. Althought there is little to no reasons in using anything, but droneboats on pvp nowdays, so the ammo is free.
It's quite the standard to have the heavily ratted pockets defencive bubbled like that. Best occation I have personally witnessed had 3 gates in a row on both sides of the gate minimum of 52 bubbles and max of 78 bubbles.
Each large t1 bubble has 220 000 hitpoints. Each large t2 bubble has 216 000 hitpoints. Multiply that by the average of 60 (in my worst case scenario that I have witnessed) and then multiply the result with 6 (3 gates from both sides) and you get total amount of 79 200 000 hitpoints worth of bubbles. Now lets assume our 5 man roaming gang consists of 3 ishtars (shield) and 2 tackle. These 3 ishtar do around 700 DPS each. so 2100 dps total. That equals to 37714 seconds of shooting bubbles. whitch is 10 and a half hours to be precise. Good roam yeah!
Just as a referrage, a SBU have 41 million effective hitpoints. An ihub needs to be shot for 56250000 million HP to get it to first RF cycle. An outpost to get it to first RF cycle needs to be shot for 75 mililon HP worth of dmg. so not one of these sove structures needs to be shot as much as the 3 gates bubbled heavily by ratters. None of the sove structures have as much hp as those bubbles on the gate. Yes, its easy to shoot them, if you happend to have 10 hours extra time on your roam. |

Anthar Thebess
559
|
Posted - 2014.07.06 09:25:00 -
[65] - Quote
+1 Bump
Support Needed : Jump Fuel Consumption |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
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Posted - 2014.07.07 21:07:00 -
[66] - Quote
bump  |

Athryn Bellee
Concordiat Spaceship Samurai
1
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Posted - 2014.07.07 21:36:00 -
[67] - Quote
Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored? |

Nikk Narrel
Moonlit Bonsai
4298
|
Posted - 2014.07.07 21:46:00 -
[68] - Quote
Athryn Bellee wrote:Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored? This.
The idea that pirates are perpetually offering themselves up, like some kind of sacrifice for the capsuleers benefit, without even considering opposing them in such obvious ways... that is what I would consider a glaring hole in their behavior.
It seems they think like this: "Yes, we NPC pirates will pop up in small numbers, and annoy capsuleers just enough to encourage them to kill us and make profits from doing so." "But, we will not mount any kind of obvious tactic, such as assaulting the POS's, outposts, or even small anchored things left sitting in plain sight."
Who programmed these munchkins, the underwear gnomes from SouthPark? I can't figure out how they profit from this behavior either. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.16 10:58:00 -
[69] - Quote
bump |

GlassCutter
Zabijaki i Pijaki YARRR and CO
19
|
Posted - 2014.07.18 06:05:00 -
[70] - Quote
bump |

Zamyslinski
Rionnag Alba Triumvirate.
16
|
Posted - 2014.07.18 06:44:00 -
[71] - Quote
GlassCutter wrote:Mobile Warp Disruptors should be content generators, not tool for avoiding content.
Right now most of these are anchored in 0.0 on gates to prevent small pvp groups from moving fast trough space.
Devs gave us intreceptors but they won't survive long enough on rats fire when gang have to fly 200km+ to the gate and same distance on the other side of the gate.
My solution is simple: Mobile Warp Disruptors should use fuel, and has small fuelbay, for 1 max 2 hours. Or just explode after 1, 2 hours. Its fair for tactic pvp usage on grid, or setting up small camp.
You can still set up bubble on gate to your farming system, but not 50 like today.
What has Mobile Warp Disruptor to do with content? Today we have 2 oponents in sov war, Days with small local wars everywhere in galaxy are gone long ago. The only left content ganerate people from small gangs who roaming sov 0.0 systems, but current situation make this work really hard.
CCP changed rats agro (npc pirates should be more than happy that we want to kill thier Nemesis), added mjd. I hope devs don't chenged mind and this is still pvp game where small groups with high game skills can find something for theirself.
Fly Unsafe
just yes |

Zamyslinski
Rionnag Alba Triumvirate.
16
|
Posted - 2014.07.18 06:47:00 -
[72] - Quote
Athryn Bellee wrote:Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored?
its not about rats its about bubbles... jeez |

Zamyslinski
Rionnag Alba Triumvirate.
16
|
Posted - 2014.07.18 07:01:00 -
[73] - Quote
another thing is the fps drops, 20+ bubles makes th graphic card chop harder then clouds in anomalies...
Those 20 bubbles chocke your pc more than a domi fleet spammin 1000000 drones. Im glad you can turn the dron models off
And remember the isk sink we need more of those!!!!! |

Nikk Narrel
Moonlit Bonsai
4323
|
Posted - 2014.07.18 14:34:00 -
[74] - Quote
Zamyslinski wrote:Athryn Bellee wrote:Like someone else said in the thread, just change it so that rats will shoot at any player structures within the same grid as the gate or some other reasonable distance. This doesn't change any mobile bubble mechanics, and actually makes sense. Why would pirates not shoot at a mobile bubble a capsuleer anchored? its not about rats its about bubbles... jeez You are correct, although I am not sure you meant it the same way I do here.
Like fuel, the rats are an arbitrary game mechanic. Unlike fuel, the rats are an environmental obstacle to overcome, which scales with the environment in a manner the devs feel appropriate.
If the rats attack the anchored structures, then the need for fuel is eliminated. The need for a player, attentive and prepared, replaces it. Fuel use effectively creates a bot on a timer, which can be measured in how long the fuel lasts.
In a game, we seek interaction. Seeing an automated device, even if someone else volunteered to stick around, is like phoning it in.
Plus, why would the NPCs give player pilots a free pass? Isn't their narrative much more immersive if they do what we would, in their position?
PIRATE: These guys again, and look at this, they left some garbage floating in OUR space.... the nerve of these capsuleers... Let's destroy / steal their stuff... and teach them to respect GURISTA POWAAAHH!!! (makes bunny ears hand-sign) Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Thorr VonAsgard
Never Surrender.
41
|
Posted - 2014.07.18 14:42:00 -
[75] - Quote
+1 to the main idea : Make the bubble deployable for a time limit like jetison can. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
23
|
Posted - 2014.07.21 13:28:00 -
[76] - Quote
bump.. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
24
|
Posted - 2014.07.21 22:46:00 -
[77] - Quote
If you never seen 50+ bubbles on gate here is small example of this problem: http://dl.eve-files.com/media/1407/example.png |

Luwc
Biohazard. WINMATAR.
178
|
Posted - 2014.07.22 07:19:00 -
[78] - Quote
no http://hugelolcdn.com/i/267520.gif |

Anthar Thebess
600
|
Posted - 2014.07.22 07:23:00 -
[79] - Quote
Yes Support Needed : Jump Fuel Consumption |

Athryn Bellee
Concordiat Spaceship Samurai
1
|
Posted - 2014.07.22 16:26:00 -
[80] - Quote
I don't know much, but that many bubbles is probably bordering (if not directly) exploit territory since it would take your client so much longer to load the grid when you jump. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.22 16:44:00 -
[81] - Quote
Athryn Bellee wrote:I don't know much, but that many bubbles is probably bordering (if not directly) exploit territory since it would take your client so much longer to load the grid when you jump.
But what we can do? Devs can remove it and after 1, 2 hours bubbles would be set up again. One more time: forever until next devs intervention or when someone would spend half day on shooting.. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.23 13:31:00 -
[82] - Quote
bump |

Nikk Narrel
Moonlit Bonsai
4324
|
Posted - 2014.07.23 13:38:00 -
[83] - Quote
Here is a nice spin...
Rather than always destroying the bubbles, as should happen as an option, have the NPCs hijack the gate camp.
Have them simply put a heavy patrol group on top of the bubbles, and destroy all capsuleers without the right faction who pop in.
Make them use points, and all the good toys.
I do not believe it is a stretch to say, that they have seen it done enough to have picked up the strategy involved here. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Iain Cariaba
Veritas Theory
164
|
Posted - 2014.07.23 16:08:00 -
[84] - Quote
bump = fail
If you have to bump your own thread, then apparently not enough people care about the topic you're discussing. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Nikk Narrel
Moonlit Bonsai
4326
|
Posted - 2014.07.23 16:22:00 -
[85] - Quote
Iain Cariaba wrote:bump = fail If you have to bump your own thread, then apparently not enough people care about the topic you're discussing. So, you assume that all potentially interested players, who are also willing to post, get a chance to see these threads in a timely manner.
And you assume that they don't just skim over the first page of threads, but go back several pages in case they missed something good.
Because, using the logic you are implying, noone will be more likely to notice a thread just because it is on the first page. In which case, why are you bothering to comment on it?
YOU are bumping the very same thread with non-contributive posts, by pointing out the OP did.
As to the mobile warp disruptor issue, it seems to be worth considering, and no idea is worth judging because it is or is not on the first page. That measures popularity over short term, not value in any real sense. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |

Gizznitt Malikite
Agony Unleashed Agony Empire
4039
|
Posted - 2014.07.23 16:25:00 -
[86] - Quote
Ari Kelor wrote:Iain Cariaba wrote:scorchlikeshiswhiskey wrote:I have learned on the forums that nerfs are needed everywhere, just not in anybodies particular playstyle.  If nerfs are needed everywhere, then perhaps it is your own ability to adapt that needs buffed. Small gang is dying because of mechanics like this. Mobile Warp Disruptor's need to get redone along with the POS Code. Telling people to HTFU will not solve this issue as it can only become a larger problem as people see that it is effective. Changing the nature of the mechanics before is becomes a problem is a good solution. Besides why would you want to shoot dozens of bubbles on the gate while your position is exposed and you're stuck, tactically that makes no sense and very few fc's will 'shoot' down bubbles while having a potential engagement with another fleet. On the other hand if there is no opposition, why would you waste your time shooting bubbles when you could just move on to something more fun. Forever bubbles need to go, they're as antiquated as POS's. Adaptation has nothing to do with this, currently nullsec involves 3 types of pvp, Frigates (mostly interceptors 30-80 people), Covert hotdropping (10-30 people), or fleet warfare with bridging(100+ people). Every playstyle has a way to bypass or quickly move through hellcamps of bubbles. There are many more styles of pvp in Eve and it saddens me to see us limit ourselves in Nullsec because we don't want to put a timer on Mobile Warp Disruptors. Stop trolling and provide a counter argument on why there shouldn't be a timer on bubbles, become engaged in the discussion and back up your statements with something of substance.
As a small gang PvP'er, I vehemently disagree with the above nonsense. Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and the use of bookmarks. I really don't understand this ire towards bubbles.
|

GlassCutter
Zabijaki i Pijaki YARRR and CO
26
|
Posted - 2014.07.26 02:03:00 -
[87] - Quote
Gizznitt Malikite wrote:Mobile warp bubbles are an excellent tool for small gang PvP'ers. I use bubbles to split response fleets up, allowing us to pick them off in small bite-sized morsels. Bubbles are easily circumvented by both inties and the use of bookmarks. I really don't understand this ire towards bubbles.
As for auto-expiring bubbles. I can cope with a 2 hr time limit on bubbles, IF their cost was significantly reduced.
Alternatively, I would rather have bubbles simply have less HP (especially large bubbles).
Remember, you might not like a bubble camped gate with 50 large bubbles. But that's 800m isk worth of bubbles that took an hour or two to setup. Furthermore, it often makes people feel "safe" in a system when an inty can come in and still tackle them with ease. Are they really a problem?
Yes bubbles are a perfect tool for small gangs and solo pilots who can shape grid by using them. In this case nothing is wrong with them and nothing will change after adding 2 hours limit.
You talking about time and money wasted to set up these defending structures. Trust me there is no effort. 800mln isk is no more than 1 hour of ratting for smartbombing bs'es (1 guy can easily do that). You gonna shoot lage bubble way longer than it needs to set up and anchore. Do you really want to spent entire evening on shooting them? So if you put enough bubbles you can be sure they are safe and you can just check once a week if everything is ok. There is no effort in this. And now add timer to bubbles. Can you see difference?
But imagine you want to roam in deep sov 0.0, with intel, eyes 3 jumps before pockets with people and of corse lots of bubbles on gates. Your scouts can go freely through gates and maybe fast enough to catch someone who is not watching intel. And now things started to very be complicated. Your main fleet to move all the way through bubbles to your scouts. I don't care (no one really cares) about this poor guy who was tackled, it's just tool to spawn bigger fight with locales. Other tool is ESS, but as long as you can put it on anomaly, locales can safely scope money before you move your main gang to system. These 2 tools (ESS and tackled ship) are the only things which can force them to defend thier systems. They can dock and wait until you move. They are safe. |

GlassCutter
Zabijaki i Pijaki YARRR and CO
27
|
Posted - 2014.07.30 07:14:00 -
[88] - Quote
bump |

Distuth Brinalle
Wraith.Wing
10
|
Posted - 2014.07.30 08:43:00 -
[89] - Quote
This may have been a good idea at some point, but it seems like all that's going on is that the OP is calling everyone who disagrees with him a moron and then sticking his fingers in his ears.
As much I dislike his method of handling criticism, permanent bubbles do seem a little silly, just from a entropy perspective. Space is full of stuff that can smash into bubbles. Over time, it makes sense for them to break down.
Just put a damn timer on bubbles. At least to the point where bubbles can't last longer than the corp that put them down. |

Anthar Thebess
622
|
Posted - 2014.07.30 12:45:00 -
[90] - Quote
Support! Support Needed : Jump Fuel Consumption |
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