Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Ruric Thyase
Star Frontiers Test Alliance Please Ignore
30
|
Posted - 2014.06.27 13:53:00 -
[1] - Quote
I've spent some time reading the various post-Fanfest threads on here and I noticed a very peculiar trend. I noticed that virtually every thread was asking for ccp to do more work. Whether they were asking for compatibility with various control systems, different flight configurations, and especially the non-VR version. In all of this, saw something that we as a player community forgot to do. We do it all the time for EVE, we do it for Dust, but it hasn't happened yet for Valkyrie (granted because it is such an infant at this stage)
CCP Karkur, how can we help? |
Ruric Thyase
Star Frontiers Test Alliance Please Ignore
89
|
Posted - 2014.06.27 13:53:24 -
[2] - Quote
I've spent some time reading the various post-Fanfest threads on here and I noticed a very peculiar trend. I noticed that virtually every thread was asking for ccp to do more work. Whether they were asking for compatibility with various control systems, different flight configurations, and especially the non-VR version. In all of this, saw something that we as a player community forgot to do. We do it all the time for EVE, we do it for Dust, but it hasn't happened yet for Valkyrie (granted because it is such an infant at this stage)
CCP Karuck, how can we help?
*EDIT* Sorry Karuck =) |
|
CCP Karuck
C C P C C P Alliance
258
|
Posted - 2014.06.28 22:17:00 -
[3] - Quote
I'm CCP Karuck, Karkur is a UI programmer working on EVE Online ;) Yeah I know, they are quite similar hah.
Once we release more information and when you've tried the game we'd love your feedback and ideas! Right now the only way to play the game is to do so at Fanfest or various trade shows we've gone to, but it's not that long until you all can get to play it on your own ("soon" tm).
So based on what you've seen so far, tell us what you think! Where would you love to see the game heading.. what kind of ships, weapon systems, abilities and such would you like to have. What kind of flight model do you expect, what kinds of maps and game modes, do you want fittings.. if so, what should they do?.. bring it all! :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG |
|
|
CCP Karuck
C C P C C P Alliance
274
|
Posted - 2014.06.28 22:17:53 -
[4] - Quote
I'm CCP Karuck, Karkur is a UI programmer working on EVE Online ;) Yeah I know, they are quite similar hah.
Once we release more information and when you've tried the game we'd love your feedback and ideas! Right now the only way to play the game is to do so at Fanfest or various trade shows we've gone to, but it's not that long until you all can get to play it on your own ("soon" tm).
So based on what you've seen so far, tell us what you think! Where would you love to see the game heading.. what kind of ships, weapon systems, abilities and such would you like to have. What kind of flight model do you expect, what kinds of maps and game modes, do you want fittings.. if so, what should they do?.. bring it all! :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|
Hona Chaginai
Bangkok Body Snatchers Galactic Skyfleet Empire
23
|
Posted - 2014.07.03 12:07:00 -
[5] - Quote
One thing that I would not like to see the game become is just Rock Paper Scissors. I heard in fan-fest that you were planning to have 3 kinds of ships that would counter eachother but I hope you don't make the advantage too large and good piloting is still able to prevail over an advantage. |
Sinooko
Gespenster Kompanie Circle-Of-Two
62
|
Posted - 2014.07.04 10:50:00 -
[6] - Quote
World of warplanes style weak points. Nothing is more exhilarating than getting into it with a worthy opponent and coming out the victor with half a fighter barely capable of flight! Long Live Eve Online! |
Sinooko
Tharumec
63
|
Posted - 2014.07.04 10:50:36 -
[7] - Quote
World of warplanes style weak points. Nothing is more exhilarating than getting into it with a worthy opponent and coming out the victor with half a fighter barely capable of flight!
Long Live Eve Online!
|
Debora Tsung
The Investment Bankers Guild
1164
|
Posted - 2014.07.04 12:42:00 -
[8] - Quote
Sinooko wrote:World of warplanes style weak points. Nothing is more exhilarating than getting into it with a worthy opponent and coming out the victor with half a fighter barely capable of flight! World of Warplanes is ****.
If anything follow the example of WarThunder minus the pay to win shite Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Debora Tsung
The Investment Bankers Guild
1317
|
Posted - 2014.07.04 12:42:49 -
[9] - Quote
Sinooko wrote:World of warplanes style weak points. Nothing is more exhilarating than getting into it with a worthy opponent and coming out the victor with half a fighter barely capable of flight! World of Warplanes is ****.
If anything follow the example of WarThunder minus the pay to win shite
Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance.
|
Baneken
Arctic Light Inc. Arctic Light
292
|
Posted - 2014.07.07 06:51:00 -
[10] - Quote
Yes weak parts in the models would be awesome and pilot should be included though if you get hit by a blast of antimatter I doubt you could survive. Just read a story of WW2 pilot who saved barely with only a "scrape" to hit temple hasn't he been bent on side while checking the gauges he would had taken that bullet straight through the back of his head but he managed to land his plane on a field and passed out right after and wakened in the hospital 3 days later.
|
|
Baneken
Arctic Light Inc. Arctic Light
341
|
Posted - 2014.07.07 06:51:43 -
[11] - Quote
Yes weak parts in the models would be awesome and pilot should be included though if you get hit by a blast of antimatter I doubt you could survive. Just read a story of WW2 pilot who saved barely with only a "scrape" to hit temple hasn't he been bent on side while checking the gauges he would had taken that bullet straight through the back of his head but he managed to land his plane on a field and passed out right after and wakened in the hospital 3 days later.
|
|
CCP Karuck
C C P C C P Alliance
262
|
Posted - 2014.07.08 23:20:00 -
[12] - Quote
Since you brought up weak spots on crafts, what do you think about destructibility in general? Pieces flying off your ship, stuff burning on your right and trailing smoke and fire from your ship. Then there's the whole subject of destroyable environment, blowing up asteroids, wrecks etc.
Again.. just ideas, not confirming/denying anything about the game :) - Senior Programmer on EVE: Valkyrie / @SiggiGG |
|
|
CCP Karuck
C C P C C P Alliance
274
|
Posted - 2014.07.08 23:20:27 -
[13] - Quote
Since you brought up weak spots on crafts, what do you think about destructibility in general? Pieces flying off your ship, stuff burning on your right and trailing smoke and fire from your ship. Then there's the whole subject of destroyable environment, blowing up asteroids, wrecks etc.
Again.. just ideas, not confirming/denying anything about the game :)
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|
Destoya
Sniggerdly Pandemic Legion
301
|
Posted - 2014.07.08 23:31:00 -
[14] - Quote
One of my favorite things about War Thunder is the damage modeling present in the game. It makes winning a close dogfight that much more exciting when your plane can barely fly because it has half of the control surfaces missing and oil spewing from the engine onto the cockpit glass. Also rewards skilled gameplay in that you can target especially weak areas of the plane, as opposed to a purely HP based system as it is with Eve and other mmos (not that the eve way is bad in any way for a MMO).
In short, yes, I consider granular destructibility of ships to be a key feature that should absolutely be included. |
Destoya
Sniggerdly Pandemic Legion
331
|
Posted - 2014.07.08 23:31:37 -
[15] - Quote
One of my favorite things about War Thunder is the damage modeling present in the game. It makes winning a close dogfight that much more exciting when your plane can barely fly because it has half of the control surfaces missing and oil spewing from the engine onto the cockpit glass. Also rewards skilled gameplay in that you can target especially weak areas of the plane, as opposed to a purely HP based system as it is with Eve and other mmos (not that the eve way is bad in any way for a MMO).
In short, yes, I consider granular destructibility of ships to be a key feature that should absolutely be included. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
340
|
Posted - 2014.07.09 09:03:00 -
[16] - Quote
CCP Karuck wrote:Since you brought up weak spots on crafts, what do you think about destructibility in general? Pieces flying off your ship, stuff burning on your right and trailing smoke and fire from your ship. Then there's the whole subject of destroyable environment, blowing up asteroids, wrecks etc.
Again.. just ideas, not confirming/denying anything about the game :)
As long as the chance to one shot an enemy pilot via their canopy exists, and they get a few seconds of cinematic as they eat hard vaccum for their troubles, then I think it should be worth it - after all, it will be cool to see bits of wing/engine/fuselage flying off a enemy ship as it spirals about the void.
Asteroids should be destructable (to a point at least) and any space stations strafeable - even if the effect is only cosmetic it would still be cool to gun down a few Rebel Matari whilst they cower in their stations Blessed are those that carry the Empress' Light; with it they destroy the shadows |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
417
|
Posted - 2014.07.09 09:03:31 -
[17] - Quote
CCP Karuck wrote:Since you brought up weak spots on crafts, what do you think about destructibility in general? Pieces flying off your ship, stuff burning on your right and trailing smoke and fire from your ship. Then there's the whole subject of destroyable environment, blowing up asteroids, wrecks etc.
Again.. just ideas, not confirming/denying anything about the game :)
As long as the chance to one shot an enemy pilot via their canopy exists, and they get a few seconds of cinematic as they eat hard vaccum for their troubles, then I think it should be worth it - after all, it will be cool to see bits of wing/engine/fuselage flying off a enemy ship as it spirals about the void.
Asteroids should be destructable (to a point at least) and any space stations strafeable - even if the effect is only cosmetic it would still be cool to gun down a few Rebel Matari whilst they cower in their stations
Blessed are those that carry the Empress' Light; with it they destroy the shadows
|
Hona Chaginai
Bangkok Body Snatchers Galactic Skyfleet Empire
27
|
Posted - 2014.07.10 11:44:00 -
[18] - Quote
Make us be able to use staions/asteroids/ships/planents as Gravitational slingshots! |
Hona Chaginai
Bangkok Body Snatchers
115
|
Posted - 2014.07.10 11:44:27 -
[19] - Quote
Make us be able to use staions/asteroids/ships/planents as Gravitational slingshots! |
Ruric Thyase
Star Frontiers Test Alliance Please Ignore
30
|
Posted - 2014.07.10 18:43:00 -
[20] - Quote
As a suggestion for a turf:
Have a mining barge or hulk engaging an asteroid (Chribba's Veldnaught maybe?) and include in the animation the effect the mining lasers have on the asteroid as it is depleted of its ore Different ore types will allow for different asteroid designs
|
|
Ruric Thyase
Star Frontiers Test Alliance Please Ignore
89
|
Posted - 2014.07.10 18:43:12 -
[21] - Quote
As a suggestion for a turf:
Have a mining barge or hulk engaging an asteroid (Chribba's Veldnaught maybe?) and include in the animation the effect the mining lasers have on the asteroid as it is depleted of its ore Different ore types will allow for different asteroid designs
|
Bob B'ob
Hedion University Amarr Empire
0
|
Posted - 2014.07.12 05:39:00 -
[22] - Quote
I thought the idea of environmental damage was a cool idea in EVE, but one I rarely see in-game. Space can be a boring battlefield at times, so the idea of molding arenas using fields of damage is interesting. Something like environmental damage like venting flames from a damaged space station or debris fields. Maybe avoidable damage that's a constant consideration of the game, like damage from exploding enemy ships/structures.
That'd be like, cool, and stuff. |
Renier Gaden
Immortal Guides
203
|
Posted - 2014.09.10 19:32:07 -
[23] - Quote
Attacking pirate bases in hollowed out asteroids? Fly through an asteroid field to find the big asteroid, find one of the several tunnels (access points), fly through a tunnel network to a large central chamber where the base and clandestine shipyard are located, wreck havoc.
Dogfights in 3D space while in large winding tunnels could be quite interesting.
Also, could do fun stuff with visual perspective of up and down, as the gravity would be virtually non-existent, so there would be no GÇ£right side upGÇ¥, yet various structures might give the visual impression of flying up-side-down.
|
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
199
|
Posted - 2014.10.26 11:23:11 -
[24] - Quote
Personally I'd like to see the following. I'm aware some of the ideas might be pretty demanding and/or difficult, but would be awesome to have. Pared-down versions would also be nice.
- Newtonian flight, at least make it toggleable. That means you can fire your rockets for a moment, turn them off and keep going on that direction unless further rocket firing/gravity etc. With such mode you could turn your ship around and face even an enemy on your back without changing your speed or direction. Yes, I know it's somehow difficult to get used to it, but opens a wide variety of tactics for creative pilots. I remember a great space simulation game I had years ago, Homeplanet. It was also a dogfightning game, and there you could toggle between 2 flight modes: cruise and inertial. On cruise mode your ship would automatically fire its rockets if you changed direction, so that you'll keep your speed and be always moving towards your fighter was pointed to (similar to aircraft). On inertial, such corrections would not happen, so you could go in on direction while facing another one, and create complex combat tactics (with enough training, you could probably keep facing an enemy while orbiting it). Also, when in space, players should be able to strafe left-right and up-down without having to aim on that direction. It would feel pretty lacking not being able to do that in space.
- It would be cool if fighter systems could receive damage independently, affecting your piloting. Maybe you lose one of youe main rockets and your fighter starts turning because of thrust assymetry. Or perhaps one of your weapons is hit and rendered useless. It would offer much more depth than just "your total hitpoints reached zero, boom" and "until hitpoints=zero you can shoot and fly as if nothing happened". And would be awesome if you could get back to your mothership/station, get some quick repairs (or from a logistics ship) and get back to combat again.
- I'd love to be able to pilot EVE Online's Fighters and Fighter-Bombers. For now seems Valkyrie will have its own ships; that's awesome, but it would feel strange not to have access to the original, EVE fightercraft. Dropships for carrying DUST mercs would be cool too. And, having bombers and dropships be crewed by more than 1 player (pilot, gunner(s)...).
That's what I'm imagining so far ^_^ |
Kitt JT
League of xX420BLAZEITSWAGGOTXx. Nulli Secunda
197
|
Posted - 2014.11.23 11:46:09 -
[25] - Quote
The Newtonian flight mode is awesome, and I can think of no good reason of why it shouldn't be in any modern space flight sim.
The way Diaspora (free BSG mod, look it up) did it was great, by having a toggle. |
|
CCP Karuck
C C P C C P Alliance
277
|
Posted - 2014.11.27 13:49:41 -
[26] - Quote
Kitt JT wrote:The Newtonian flight mode is awesome, and I can think of no good reason of why it shouldn't be in any modern space flight sim.
The way Diaspora (free BSG mod, look it up) did it was great, by having a toggle.
I'm a big fan of it as well, but it's quite hard for new players to "get it" and at least get to the level of navigating without crashing your ship. We're still figuring out the balance between "arcade on-rails" and full-on Newtonian, and I'm going for a balance of feeling, being fun and also practical :)
I know SC and Elite both have toggles for this, and it's something we're considering as well.
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|
Omega Tron
Amarr Mining Inc
41
|
Posted - 2014.11.27 15:34:13 -
[27] - Quote
CCP Karuck wrote:Kitt JT wrote:The Newtonian flight mode is awesome, and I can think of no good reason of why it shouldn't be in any modern space flight sim.
The way Diaspora (free BSG mod, look it up) did it was great, by having a toggle. I'm a big fan of it as well, but it's quite hard for new players to "get it" and at least get to the level of navigating without crashing your ship. We're still figuring out the balance between "arcade on-rails" and full-on Newtonian, and I'm going for a balance of feeling, being fun and also practical :) I know SC and Elite both have toggles for this, and it's something we're considering as well.
Just a suggestion to think on from a long time flight simulator player -- go with the full-on Newtonian as default and give the option to down grade to the "arcade". Just remember that everyone can learn and most will stick with the default settings until they have mastered them.
EVE Online is CCP's sand box. -áThe sand is owned by CCP. -áWe just get to pay them a monthly fee to throw the sand at each other.-á-á
|
Rain6637
GoonWaffe Goonswarm Federation
25695
|
Posted - 2014.11.28 04:34:09 -
[28] - Quote
I'm looking for dogfighting that requires proper rolling. This would be an issue of speed and agility, and it is possible to make ships incapable of pursuing themselves. I'd consider that broken.
A starting point to check maneuverability would be http://en.wikipedia.org/wiki/Basic_fighter_maneuvers the section on displacement rolls. The basic situation is two ships dogfighting, with one giving chase. When the defending ship rolls left, the amateur reaction is following it in a left roll. However, an opposite roll places the attacker into the "control zone", which is a cone-shaped area behind the defending ship where it is vulnerable to guns.
Following the defending ship in a left roll would result in excessive speed and overshooting the control zone. I'm looking for ships that are balanced for agility sufficiently that they can successfully maneuver with proper displacement rolls, and also fail horribly by flying like a n00b.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
|
CCP Karuck
C C P C C P Alliance
283
|
Posted - 2014.11.28 16:34:39 -
[29] - Quote
Very interesting insight there Rain6637 :) Roll is actually something I'm having a hard time with, since it seems to be one of the biggest contributors to simulation sickness when playing in VR.
I'm curious, if you had to use a gamepad controller.. how would you assign roll, pitch and yaw?
- Senior Programmer on EVE: Valkyrie / @SiggiGG
|
|
Rain6637
GoonWaffe Goonswarm Federation
25712
|
Posted - 2014.11.28 16:49:36 -
[30] - Quote
left stick... up and down for pitch, left and right for roll, right stick... right and left for yaw.
so a coordinated right turn would be: left stick back and to the right, right stick to the right.
I'll call Commissar Kate in here, she's hardcore into flight sims. she had a point to make about zero gravity flight and how it makes conventional flight rules irrelevant.. Of course that type of thing has to be put in for the sake of fun, though.
There's still inertia and (hopefully) forward-facing guns, so some conventional maneuvering would apply.
There's another maneuver that I hope will make it in... it's basically an extreme air brake, where you use the underside of your plane/ship and face it into direction of travel. It turns into a compressed barrel roll, and would send a pursuing ship flying past. It's the maneuver Maverick uses famously in Top Gun. In space, I suppose it would require rotating to face thrusters forward and then accelerating.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |