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Throne of Games
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.29 19:17:00 -
[1] - Quote
High Sec (missions/incursions) 1. 2. 3. 4. 5.
Low/Nullsec (FW/anom running) 1. 2. 3. 4. 5.
I have wondered, since the Kronos patch with the different boosts, buffs, nerfs what people felt were the top dps pve ships in EVE's current iteration.
To be fair, I guess there should 2 different categories, high sec for missioners/incursions and a category for low/null for fw/anom runners.
I'd love to see what the forum population thoughts were. |

Johnny M'gambo
Minmatar Republic
3
|
Posted - 2014.06.29 19:21:00 -
[2] - Quote
Missions: Mach, Nightmare, Vargur, Paladin, Golem Incusions: Mach, Nightmare, Vindicator, Scimitar, Basilisk FW Missions: Appropriate racial dmg bomber Anoms: Carrier |

Throne of Games
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.29 19:23:00 -
[3] - Quote
I like how you broke it down more specifically. +1
edit: well the anoms i liked your pre-edit choices also, as not everyone has carrier :) but is good to know too. |

Johnny M'gambo
Minmatar Republic
3
|
Posted - 2014.06.29 19:31:00 -
[4] - Quote
Well you said highest dps, not afforbable or popular. If we're giong by the latter metric, ishtars and domis are far and away the most popular ships for pve outside of incursions. |

Throne of Games
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.29 19:33:00 -
[5] - Quote
Johnny M'gambo wrote:Well you said highest dps, not afforbable or popular. If we're giong by the latter metric, ishtars and domis are far and away the most popular ships for pve outside of incursions. Nope, you are right. Top 5 dps. So anoms according to your previous list would be carrier > ishtar > tengu > golem if I recall you original.
I guess the way you blanketed anoms to carriers post edit means they have just a stupid high advantage or something? |

Johnny M'gambo
Minmatar Republic
3
|
Posted - 2014.06.29 19:38:00 -
[6] - Quote
Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom. |

elitatwo
Congregatio
253
|
Posted - 2014.06.29 19:57:00 -
[7] - Quote
Throne of Games wrote: I have wondered, since the Kronos patch - hold on, wait a minute-
How? You weren't even here when Kronos came, weeks ago signature |

Throne of Games
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.29 20:04:00 -
[8] - Quote
Johnny M'gambo wrote:Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.
Thank you for that clarification
elitatwo wrote:Throne of Games wrote: I have wondered, since the Kronos patch - hold on, wait a minute-
How? You weren't even here when Kronos came, weeks ago
Not sure what the character being posted with has anything to do with the topic of the post. |

Xequecal
GoonWaffe Goonswarm Federation
228
|
Posted - 2014.06.29 20:08:00 -
[9] - Quote
Johnny M'gambo wrote:Fighters are now affected by drone modules, so yes, stupid fast clear times (assuming you're in a system safe enough to use a carrier). You can also assign fighters to another ship running the anom.
Biggest problem with fighters is you can't put them on aggressive and it takes a ridiculously long time for a carrier to lock the rats. |

Throne of Games
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.29 20:33:00 -
[10] - Quote
Would not a command ship or fitting a sensor booster for scan res not remedy slow lock times a significant amount?
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Battle BV Master
Executor BV Sovereign Infinity
44
|
Posted - 2014.06.29 22:58:00 -
[11] - Quote
Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem
Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...
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Inir Ishtori
Perkone Caldari State
54
|
Posted - 2014.06.29 23:37:00 -
[12] - Quote
Battle BV Master wrote:Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those...
How does the damage projection and application of your Rattle compare to the other ships, hm? |

Hakaari Inkuran
State War Academy Caldari State
88
|
Posted - 2014.06.29 23:47:00 -
[13] - Quote
Inir Ishtori wrote:Battle BV Master wrote:Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those... How does the damage projection and application of your Rattle compare to the other ships, hm? We've been over this. Application is quite good, actually. |

Gefen Orion
Orion Star Ltd.
17
|
Posted - 2014.06.30 00:19:00 -
[14] - Quote
Inir Ishtori wrote:Battle BV Master wrote:Johnny M'gambo wrote:Missions: Mach, Nightmare, Vargur, Paladin, Golem Rattle beats all those by almost 50% on DPS, so leaving it from the list is a bit silly. Mine does 1700 in a cruise/mission fit. GL getting that out of any of those... How does the damage projection and application of your Rattle compare to the other ships, hm?
You put your sentries (3 dda 2) on anything smaller than a battleship, then you put your 5 launchers (3 caldari ballistic controls) solely on BS or BC. Application of the RS is better than anything on the field now due to the sheer amount of damage it can bring on a single hull. You dont have range or tracking problems and the best part of it, you dont consume the amount of ammo like any of the marauders or navy ships used for PVE.
Using a gecko also works well with rats below the 20km range. IMO, the gecko and RS goes very well with each other. |

Slick Rick Gutierez
State War Academy Caldari State
0
|
Posted - 2014.06.30 00:26:00 -
[15] - Quote
EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate. |

0rch1d
Aggressive Salvage Services LLC
19
|
Posted - 2014.06.30 00:49:00 -
[16] - Quote
Missions:
1. CNR 2. Golem 3. TFI 4. ?? 5. ?? |

Battle BV Master
Executor BV Sovereign Infinity
44
|
Posted - 2014.06.30 01:28:00 -
[17] - Quote
Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.
So cute, this from a ship with half the DPS, dont count whatever DPS you read in EFT. Falloff all the way. Mach is lucky to actually hit with 1k DPS. Very lucky...
Dont get me wrong I'm bonckers about the ship for PVP, its great. Not a Mach hater here...
And there has been a day the Mach was best and I used it in PVE. But you gotta respect the games changes. Can't just go Mach is best forever or you'll start sounding like those guys that will forever say the Tengu is best for everything... |

Hakaari Inkuran
State War Academy Caldari State
88
|
Posted - 2014.06.30 01:53:00 -
[18] - Quote
Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate. Not every mission is blitzable and machs lose DPS to falloff and travel time, too, just like missile ships lose DPS to sig issues. But when you start at 1700, and each of the RS weapon systems is assigned to its favorable target, you are not losing much. |

Ireland VonVicious
Vicious Trading Company
319
|
Posted - 2014.06.30 03:03:00 -
[19] - Quote
[quote=Slick Rick Gutierez]EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.[/quote
Except that my RS has MWD too and laughs at your Mach as it changes parts while I'm already omni tanked and off to the next one.
No time is wasted to apply DPS in a well run RS. Applied DPS should stay well above 1500. |

elitatwo
Congregatio
254
|
Posted - 2014.06.30 03:43:00 -
[20] - Quote
High Sec (missions/incursions) 1. Vindicator 2. Megathron Navy Issue 3. Hyperion 4. Dominix Navy Issue 5. Rattlesnake
Low/Nullsec (FW/anom running) 1. Aeon 2. Nyx 3. Aeon 4. Nyx 5. Aeon or Nxy
I am still wondering how you can ask questions like this after 5 days?
signature |
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Throne of Games
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.30 03:55:00 -
[21] - Quote
elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything. |

Slick Rick Gutierez
State War Academy Caldari State
0
|
Posted - 2014.06.30 03:57:00 -
[22] - Quote
Hakaari Inkuran wrote:Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate. Not every mission is blitzable and machs lose DPS to falloff and travel time, too, just like missile ships lose DPS to sig issues. But when you start at 1700, and each of the RS weapon systems is assigned to its favorable target, you are not losing much.
Valid, but most missions are and travel time is also a massive component dominated by a warp-speed rigged mach. No question the rattlesnake does more dps, but if paper dps was all that mattered tengus and machs would never have become popular.
@Battle BV, it's still the king. The RS buff brings more parity to the dedicated shield/missile crowd with drone skills, but at the end of the day three warp speed rigs on a faster, more agile, ship cuts more time from mission blitzing than the additional dps of the snake.
@Ireland, Your tireless crusade for the Rattlesnake and it's Gurista kin is valiant. I give you that much, but your MWD fit snake isn't nearly as fast as my mach, and that's not even accounting for the agility and warp speed disparity since you must fit rigors or the fact that you'll be parked to drop sentries if you don't operate with the gecko all the time (I can think of a few missions where leaving the gecko out for triggers would be unwise).
TL;DR: Yes, the rattlesnake is good, has fantastic paper dps, even applies much of it, but the "I sit here and melt stuff," niche isn't what you want to optomize your shekels per hour. I'm happy for you if you like your insect model and missiles/drones, but the mach isn't old news, it's still the best comgination of speed and gank you can get for security mission whoring. |

Carniflex
StarHunt Mordus Angels
247
|
Posted - 2014.06.30 11:21:00 -
[23] - Quote
Missions: Mach (the increased warp speed is actually pretty important if you do them fast enough), Nightmare, Fleet typhoon, Rattlesnake, Vindicator
I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.
There is no single "best" ofc - it depends a lot on how you like to run. For example for me fleet typhoon and Rattlesnake are more or less equivalent but Fleet typhoon style suits me a little better. Some of these are good against only some rats.
There is more to it than just EFT dps numbers. What matters at the end of day is how many minutes has passed since you undocked with your accepted mission until you are back in dock to turn it in.
For max efficiency if you are caring a lot about it I would suggest picking a right tool for the job. Some missions are best done in interceptor, some in Nightmare, some in Vindicator, etc. Then you would just have to figure out the optimal hardwires set or use one for the ship you fly most often. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Danny John-Peter
Snuff Box
439
|
Posted - 2014.06.30 12:09:00 -
[24] - Quote
Throne of Games wrote:
Low/Nullsec (FW/anom running) 1. Nyx 2. Nyx 3. Nyx 4. Nyx 5. Nyx
|

Daniel Plain
Science and Trade Institute Caldari State
2035
|
Posted - 2014.06.30 12:58:00 -
[25] - Quote
Slick Rick Gutierez wrote:[...]I'm happy for you if you like your insect model [...] scorpions are not insects. they are an own order of animal, related to arachnids.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Slick Rick Gutierez
State War Academy Caldari State
0
|
Posted - 2014.06.30 14:00:00 -
[26] - Quote
Daniel Plain wrote:Slick Rick Gutierez wrote:[...]I'm happy for you if you like your insect model [...] scorpions are not insects. they are an own order of animal, related to arachnids.
Sorry for the academic fopa. "Arthropod." |

Val'Dore
PlanetCorp InterStellar
638
|
Posted - 2014.06.30 17:46:00 -
[27] - Quote
When properly skilled the Rattlesnake's 5 launchers are almost equal to the Golem's 4. 7.5 vs 8. Until GalBS V, the drones are the most damaging of the two systems.
And all this DPS without losing any tank. My Golem is forever alone at this rate, haven't decided to sell it yet though.
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elitatwo
Congregatio
254
|
Posted - 2014.06.30 17:53:00 -
[28] - Quote
Throne of Games wrote:elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything.
And what has your 5 days old character to do with dps on ships? What is your point of your inquery? Why do you need to hide behind another entity?
How can you have any opinion after 5 days? Have you done your tutorials yet? signature |

Throne of Games
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.30 18:54:00 -
[29] - Quote
elitatwo wrote:Throne of Games wrote:elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything. And what has your 5 days old character to do with dps on ships? What is your point of your inquery? Why do you need to hide behind another entity? How can you have any opinion after 5 days? Have you done your tutorials yet?
What an amazing feature. All my years of posting on the general forums, and you get to be the first one I ever make use of it on. This must be quite the feat for you. Sadly, I will never know, as I will never see your posts again.
To everyone else, thanks for taking the time to make your posts and confirm thought's I'd had. |

Xenien 0r181247
Kalakalang Pinoy
9
|
Posted - 2014.07.01 13:32:00 -
[30] - Quote
Carniflex wrote: I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters.
It takes more than a minute to kill spawns anyway so I don't see how the 1 minute timer on bastion mode will affect you in the long run as long as you are paying attention to the timer. I have run lvl 4s both with the RNI and the Golem and I find that the ammo conservation of the Golem has it leading over the RNI in terms of the better mission runner. |
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1221
|
Posted - 2014.07.01 20:47:00 -
[31] - Quote
Carniflex wrote:I would not put Marauders in that list. They get stuck for a minute if using bastion (plus another minute weapons timer after bastion ends) and if they are not using a bastion there is usually not a lot of point bringing one over a pirate BS hull. Well perhaps Golem for it's painter bonus if one has dire need for painters. Ewar immunity, tractor beam room for selective looting or grabbing mission items, being generally fittable for cheaper as there is really no reason to go with DS/faction tank over T2 are a few things that come to mind which would have me put them on that list.
Furthermore if the bastion timer is having you sit still any time you wouldn't already be you aren't managing your bastion cycles properly, similarly if the weapons timer gets in the way, considering BS warp speeds, it's probably because, again, you were timing bastion poorly. |

Marcus Walkuris
Aww yeahhh
102
|
Posted - 2014.07.02 08:45:00 -
[32] - Quote
Partially agree disagree with everything said here. I like the new rattler too, although I liked it more as a passive boat. Missiles and drones both have application issues that are ignored too often. Whenever you assign sentries you overkill a lot more then guns on smaller targets, and deal with DPS loss due to the 1 second response time. One cycle is a big deal to me, being able to split your dps about 4 ways is too, or be able to move while you fire. Missiles suffer a lot from defenders MUCH more imho then most people seem to recognize, defenders trigger per volley too so splitting dps will make you cry. I cant get my bearing on defenders sometimes I do 25% dps other times full. Then you have instant dps from drones and delayed from missiles, overkill happens easily. Add to that painter juggling, don't get me wrong though. RS does do a lot of damage but it wouldn't surprise me if it lost 15-20% of dps (compared to guns) just to how the weapon-systems work. And it takes a lot more, work. |

Lloyd Roses
Artificial Memories Vertical.
648
|
Posted - 2014.07.02 08:58:00 -
[33] - Quote
For missions: Machariel, the rest is crap. Tengu is okayish since it doesn't warp much slower and still got decent dps/velocity to blitz missions. (Like 6.5 AU/s against 5.2 AU/s) "I honestly thought I was in lowsec"
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Taegessia
Perkone Caldari State
6
|
Posted - 2014.07.02 15:33:00 -
[34] - Quote
I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit running the same missions will perform differently, time wise.And do we factor in cost & aesthetics or just the ones that have the highest applicable dps in EFT and add them to the list accordingly? The latter would be the easy step.
Taking into account the former, i personally wouldn't fly the SNI even if it was the highest dps mission running ship with that kind of looks.On the other hand Machariel looks amazing & has that so very important warp speed bonus that now makes all the difference in mission running. But I personally don't like turrets (for PvE) & I find the damn thing a little too big for my taste. I consider these, possibly strange sounding, personal quirks an important factor to my decision.
To make a long story short, during the years I have been running missions I ended up liking missiles instead of turrets, cruises instead of torps and heavy drones instead of sentries. Factoring in aesthetics & cost I ended up, quite easily I might add after the changes, to the Fleet Typhoon. I can't praise that ship high enough. Modifying the fit to accommodate more warp speed for obvious reasons I can personally submit the TFI as the ship I consider the highest dps ship (for me). All this taking into account the feeling I get while flying this ship. I perform better (and feel better) running missions with the TFI rather than any other worthy candidate ship for the same application (L4 Missions).
For someone else it could be the Mach or the Vindi, Rattle, RNI and so on. And that would be perfectly ok with me, as long as you are using a proper fit. At the end, the real differences, time wise, are so small that the most important factor besides a very good dps (which all these ships have) is aesthetics & cost and then which ship is the one that will make you finish this mission 1 or 2 minutes faster. The new looks of the Typhoon hulls are-áamazing!! It's like flying-áa Battlestar Galactica with a Tengu bow :)
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Daniel Plain
Science and Trade Institute Caldari State
2044
|
Posted - 2014.07.02 15:38:00 -
[35] - Quote
Taegessia wrote:I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit running the same missions will perform differently, time wise.And do we factor in cost & aesthetics or just the ones that have the highest applicable dps in EFT and add them to the list accordingly? The latter would be the easy step.
Taking into account the former, i personally wouldn't fly the SNI even if it was the highest dps mission running ship with that kind of looks.On the other hand Machariel looks amazing & has that so very important warp speed bonus that now makes all the difference in mission running. But I personally don't like turrets (for PvE) & I find the damn thing a little too big for my taste. I consider these, possibly strange sounding, personal quirks an important factor to my decision.
To make a long story short, during the years I have been running missions I ended up liking missiles instead of turrets, cruises instead of torps and heavy drones instead of sentries. Factoring in aesthetics & cost I ended up, quite easily I might add after the changes, to the Fleet Typhoon. I can't praise that ship high enough. Modifying the fit to accommodate more warp speed for obvious reasons I can personally submit the TFI as the ship I consider the highest dps ship (for me). All this taking into account the feeling I get while flying this ship. I perform better (and feel better) running missions with the TFI rather than any other worthy candidate ship for the same application (L4 Missions).
For someone else it could be the Mach or the Vindi, Rattle, RNI and so on. And that would be perfectly ok with me, as long as you are using a proper fit. At the end, the real differences, time wise, are so small that the most important factor besides a very good dps (which all these ships have) is aesthetics & cost and then which ship is the one that will make you finish this mission 1 or 2 minutes faster. it's hard to resist the charms of a giant trash can floating in space 
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Anize Oramara
EVE Protection Agency Bloodline.
189
|
Posted - 2014.07.02 15:49:00 -
[36] - Quote
are you kidding me, with the typhoon's new looks it combines looks and dps. hopefully the domi's new model will help that space turd as well. |

Taegessia
Perkone Caldari State
6
|
Posted - 2014.07.02 16:12:00 -
[37] - Quote
That's ok, each player can judge the looks any way he sees fit. Where some see a giant trash can i see an impressive combination of a battleship-sized Tengu Dissolution Sequencer with a Battlestar Galactica. Frakking awesome  "Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".
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Hakaari Inkuran
State War Academy Caldari State
89
|
Posted - 2014.07.02 16:35:00 -
[38] - Quote
Taegessia wrote:I disagree with opinions that support ship "A" is best and all the rest follow, for the majority of players. I agree with them, if this argument is suggested for each player individually. Each player using the same ship with exactly the same fit running the same missions will perform differently, time wise.And do we factor in cost & aesthetics or just the ones that have the highest applicable dps in EFT and add them to the list accordingly? The latter would be the easy step.
Taking into account the former, i personally wouldn't fly the SNI even if it was the highest dps mission running ship with that kind of looks.On the other hand Machariel looks amazing & has that so very important warp speed bonus that now makes all the difference in mission running. But I personally don't like turrets (for PvE) & I find the damn thing a little too big for my taste. I consider these, possibly strange sounding, personal quirks an important factor to my decision.
To make a long story short, during the years I have been running missions I ended up liking missiles instead of turrets, cruises instead of torps and heavy drones instead of sentries. Factoring in aesthetics & cost I ended up, quite easily I might add after the changes, to the Fleet Typhoon. I can't praise that ship high enough. Modifying the fit to accommodate more warp speed for obvious reasons I can personally submit the TFI as the ship I consider the highest dps ship (for me). All this taking into account the feeling I get while flying this ship. I perform better (and feel better) running missions with the TFI rather than any other worthy candidate ship for the same application (L4 Missions).
For someone else it could be the Mach or the Vindi, Rattle, RNI and so on. And that would be perfectly ok with me, as long as you are using a proper fit. At the end, the real differences, time wise, are so small that the most important factor besides a very good dps (which all these ships have) is aesthetics & cost and then which ship is the one that will make you finish this mission 1 or 2 minutes faster.
You should post in the forums more. |

Taegessia
Perkone Caldari State
6
|
Posted - 2014.07.02 19:21:00 -
[39] - Quote
Hakaari Inkuran wrote:You should post in the forums more. I really can't say if this was a compliment (seems like one but I might easily be wrong) or the opposite. If it was I appreciate it, if it was not then I humbly accept your criticism (if and any)  "Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".
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Hakaari Inkuran
State War Academy Caldari State
89
|
Posted - 2014.07.02 19:25:00 -
[40] - Quote
Oh no, it was a compliment. I'd like to see you posting more. Its nice to see somebody value aesthetics and enjoyment and playstyle rather than just blurting out "mach or go home". If it was an insult I would have said you need to lurk more. |
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Taegessia
Perkone Caldari State
6
|
Posted - 2014.07.02 19:29:00 -
[41] - Quote
Hakaari Inkuran wrote:Oh no, it was a compliment. I'd like to see you posting more. Its nice to see somebody value aesthetics and enjoyment and playstyle rather than just blurting out "mach or go home". If it was an insult I would have said you need to lurk more. I thank you for clarifying it and for your kind words, most appreciated  "Please add an option to automatically repackage & stack our currently unpackaged items in our item hangar".
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Marcus Walkuris
Aww yeahhh
102
|
Posted - 2014.07.02 21:01:00 -
[42] - Quote
I'm not a big fan of best ship above all philosophy either. EvE has enough variables for different ships to have different values. The original posters questions s too general to answer correctly aside from literally. So that's why I figured I'd answer with Kronos, it has the highest dps, although one could say vindicator but lets stick with the assumption you want to fly it more then once in a blue moon. That said I would fly it with a HAC ready for smaller lvl 4 missions. IF the question would've been "most all round lvl4 mission boat?" then the answer would've been the Mach. But even then I wouldn't take it into Amarr space and it isn't SP friendly either in the least. IT is indeed very subjective, and a question that keeps coming back in this format of "which is best".
Most truthful answer out there; pick a flavour and train to fly them all while steering clear of what is commonly acknowledged to be bad, like Rails often tend to be suboptimal, things like that |

Dorian Wylde
Imperial Academy Amarr Empire
463
|
Posted - 2014.07.02 21:20:00 -
[43] - Quote
Slick Rick Gutierez wrote:EFT dps based on either parked sentries or a traveling heavy drone in a slow bs still doesn't hold a candle to a mwd mach which has finished the mission and warped home by the time you're reaching the first gate.
You don't use heavy drones in a slow BS (unless you're an idiot), you use them in a MWD ishtar, bringing damage application perfectly in line with paper dps. If you're sending heavy drones further away than 10km, you're doing it wrong. Might as well argue that an assault frigate is worse for level 4s compared to a mach. |

Dorian Wylde
Imperial Academy Amarr Empire
463
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Posted - 2014.07.02 21:22:00 -
[44] - Quote
elitatwo wrote:Throne of Games wrote:elitatwo wrote:High Sec (missions/incursions)
I am still wondering how you can ask questions like this after 5 days?
I am still wondering how you think the character being posted with has anything to do with anything. And what has your 5 days old character to do with dps on ships? What is your point of your inquery? Why do you need to hide behind another entity? How can you have any opinion after 5 days? Have you done your tutorials yet?
Do you even know what an alt is? Reporting for trolling since you obviously have nothing to contribute to the discussion. Not everyone wants to use their main on the forums, and there are a thousand valid reasons for not wanting to. |
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ISD Ezwal
ISD Community Communications Liaisons
1650

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Posted - 2014.07.02 22:07:00 -
[45] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
I also want to apologise, as it appears I also removed a valid post made by Taegessia in error. To reflect that, I left the posts reacting to it in the thread, something I normally would not do as it breaks thread consistency. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Ireland VonVicious
Vicious Trading Company
322
|
Posted - 2014.07.03 00:12:00 -
[46] - Quote
Slick Rick Gutierez wrote:
@Ireland, Your tireless crusade for the Rattlesnake and it's Gurista kin is valiant. I give you that much, but your MWD fit snake isn't nearly as fast as my mach, and that's not even accounting for the agility and warp speed disparity since you must fit rigors or the fact that you'll be parked to drop sentries if you don't operate with the gecko all the time (I can think of a few missions where leaving the gecko out for triggers would be unwise).
TL;DR: Yes, the rattlesnake is good, has fantastic paper dps, even applies much of it, but the "I sit here and melt stuff," niche isn't what you want to optomize your shekels per hour. I'm happy for you if you like your insect model and missiles/drones, but the mach isn't old news, it's still the best comgination of speed and gank you can get for security mission whoring.
You enter room and drop sentries or gecko based on NPC range.
Mop them up and when on the last 4 mobs or so bust out the gecko and travel at 855 m/s to the gate. Or if they are still at long range just pop with the missiels while you move. (( Still putting out 831 DPS with no drones ))
You seem to think that the ship either has to fight or move but not both. You're wrong on that. |

Marcus Walkuris
Aww yeahhh
102
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Posted - 2014.07.03 12:36:00 -
[47] - Quote
Ireland VonVicious wrote:You enter room and drop sentries or gecko based on NPC range.
Mop them up and when on the last 4 mobs or so bust out the gecko and travel at 855 m/s to the gate. Or if they are still at long range just pop with the missiels while you move. (( Still putting out 831 DPS with no drones ))
You seem to think that the ship either has to fight or move but not both. You're wrong on that.
The more and more I see these videos. The more I'm starting to see it your way. The machariel seems to be becoming the only ship that competes with the RS based on completion times that I know form someone that uses it. The Mach seems to excel in dealing with cruisers and frigs (and small/far away missions), but in a mission with a decent amount of BS and with ships engaging from further then 50km the RS wins out. All these completion times and watching ships pop on a kronos make me feel like my rattler (although lots of work and SP intensive) does a lot better. MY last completion time for Angel Blockade was 15 min, and Im close but not maxed out on damage skills and don't use skill implants. Can't wait to fly something different and compare, since I don't get a look into the character sheet of whomever posts these vids. And a gunboat really needs maxed skills, since the final little skills make a huge difference in the area of a 100dps so hard to use these vids for an honest comparison with so little additional information.
P.S. The kronos I have ready in pyfa is going to do between 1625 and 1566 dps, only bling being 2 fed navy mag stabs. |

0rch1d
Aggressive Salvage Services LLC
20
|
Posted - 2014.07.03 19:44:00 -
[48] - Quote
In terms of aesthetics, the Raven class hulls (sans the Golem, in my opinion) are beautiful. They *do* look like birds of prey. Great lines. They sometimes remind me of the Klingon hulls from the classic Star Trek films, and in some cases the very early Romulan vessels of the classic TV series. |

The General Failure
Space Wolves ind. The Wolfpack Nexus
0
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Posted - 2014.07.04 08:19:00 -
[49] - Quote
Actually the Raven class ships remind me more of Nemo and his special fin. or a bird of pray after a shot of hail.
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Gustav Mannfred
the bring back canflipping corp
102
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Posted - 2014.07.06 14:12:00 -
[50] - Quote
I think the highest dps ships for missions are:
1. Kronos 2. Vindicator 3. Astarte 4. Machariel 5. Paladin i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |
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Doggy Dogwoofwoof
The Eleusinian The Imicus Contract
36
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Posted - 2014.07.08 22:01:00 -
[51] - Quote
1. Shield Vindicator 2. Rattlesnake 3. Kronos |

Kaaeliaa
Ministry of War
1924
|
Posted - 2014.07.10 03:36:00 -
[52] - Quote
Taegessia wrote:That's ok, each player can judge the looks any way he sees fit. Where some see a giant trash can i see an impressive combination of a battleship-sized Tengu Dissolution Sequencer with a Battlestar Galactica. Frakking awesome 
I love the new Phoon, too. Cruisephoon is a decent mission boat. I'd quit the game if I had to stare at the Mach's ugly arse all day. |
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