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Baalic
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Posted - 2006.06.24 02:39:00 -
[1]
My vote is for drone interfacing. A single skill that doubles the effect of an entire class of weapons? Yes please. Now if only there was Projectiles interfacing...
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Aeaus
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Posted - 2006.06.24 02:50:00 -
[2]
Drones are weak without drone interfacing though.
Personally, I think Energy Emission Systems are crazy, train it up and you have a guaranteed win button for any ship smaller then yours that gets too close.
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Kel Shek
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Posted - 2006.06.24 03:05:00 -
[3]
Originally by: Baalic My vote is for drone interfacing. A single skill that doubles the effect of an entire class of weapons? Yes please. Now if only there was Projectiles interfacing...
if it'd make you feel better I'd be very happy to have my drone interfacing skill reverted to its old +1 drone control bonus(that is, +1 to how many drones you can have in space) and the drone bays on my drone ships adjusted accordingly.
but I bet you don't like that idea either....
~~~~~ To see a World in a Grain of Sand And Heaven in a Wild Flower Hold Infinity in the palm of your hand And Eternity in an hour ~~William Blake |

Celedris
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Posted - 2006.06.24 03:33:00 -
[4]
Electronic Warfare: 500 sp invested in it, and you can shutdown someone with 50 million sp.
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Gariuys
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Posted - 2006.06.24 06:24:00 -
[5]
Originally by: Aeaus Drones are weak without drone interfacing though.
Personally, I think Energy Emission Systems are crazy, train it up and you have a guaranteed win button for any ship smaller then yours that gets too close.
He was asking about the skills right, cause then it's the weakest since it doesn't actually give a bonus. ;-)
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Andreask14
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Posted - 2006.06.24 10:54:00 -
[6]
EvE is perfectly balanced and working as intended.
 ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |

Gatiep
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Posted - 2006.06.24 12:04:00 -
[7]
surgical strike is top skill among gunners...
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Aramendel
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Posted - 2006.06.24 13:06:00 -
[8]
Depends how you define "overpowered".
Biggest skill effect: learning skills. Compare someone with learning skilsl and without after a year.
Allows use of modules with the biggest effect with the least amount of necessary training: Electronic Warfare.
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Femme X
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Posted - 2006.06.24 13:29:00 -
[9]
Day Trading, it's a lvl 1 skill, quick to train, massive effect.
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Wheya
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Posted - 2006.06.24 14:03:00 -
[10]
ethnic relations
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Namarus
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Posted - 2006.06.24 14:03:00 -
[11]
Mining.
A totally sick and overpowered skill.
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Mike Yagon
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Posted - 2006.06.24 14:54:00 -
[12]
Advanced Spaceship Command, it stacks with Spaceship Command and Evasive Maneuvring, making those Freighters just too damn agile!
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Tiuwaz
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Posted - 2006.06.24 15:38:00 -
[13]
Originally by: Gatiep surgical strike is top skill among gunners...
only for those who havent trained rapid fire yet 
Originally by: Oveur This is not the conspiracy you are looking for.
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Turiya Flesharrower
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Posted - 2006.06.24 18:37:00 -
[14]
Engineering
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Ghoest
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Posted - 2006.06.24 20:31:00 -
[15]
How can a particular skill be "overpowered" when all skills are open to everyone?
The answer is its not possible.
In EVE equipment can be over powered because it can be compared relative to other equipment for which the use of one excludes the other. But a skill cant be over powered.
Now you could say a line of skills is over powered relative to another line, but only in the cases of lines which exclude other lines. For instance you could say "Gallente ships and hybrid weapons are over powered relative to Amar ships and lasers"(I dont believe that its just an example.)
Anyway - stupid topic.
Wherever you went - here you are.
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Deitre Cibrus
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Posted - 2006.06.24 23:29:00 -
[16]
Caldari Battleship. -----------
Originally by: Santiago Cortes Please don't derail your own thread.
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Arcadia1701
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Posted - 2006.06.25 01:51:00 -
[17]
Originally by: Celedris Electronic Warfare: 500 sp invested in it, and you can shutdown someone with 50 million sp.
lol omg u have no idea how true that is
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Death Mate
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Posted - 2006.06.26 00:58:00 -
[18]
Originally by: Aeaus Personally, I think Energy Emission Systems are crazy, train it up and you have a guaranteed win button for any ship smaller then yours that gets too close.
Could you explain in detail what you mean by this, please?
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Waenn Ironstaff
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Posted - 2006.06.26 02:38:00 -
[19]
Simply put: lager nosferatu modules.
On a frigate, it can drain only so much and affect very little the bigger ships as they have more cap to contend with
But on battleships (and to an extent cruiser-class), the difference is huge. It's 24km range and can near instantly drain the entire cap of a frigate, disabling weapons and tanking abilities alike.
Hence why nos = death to smaller ships.
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Ralitge boyter
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Posted - 2006.06.26 08:02:00 -
[20]
I would think that several of the missile skills have a tremendous effect, but with missiles being missiles they are not as uber powerful as one would hope.
The most bang for your buck you get from: "Drone Interfacing" as there is as far as I am aware not a single other skill that gives you a 100% more damage when trained to lvl5 (20% at each level)
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Auron Shadowbane
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Posted - 2006.06.26 08:15:00 -
[21]
most overpored skill?
hmm: Drones I-V it increases drone damage by 100%/skill level over the first level ....
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Boonaki
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Posted - 2006.06.26 10:33:00 -
[22]
Originally by: Waenn Ironstaff Simply put: lager nosferatu modules.
On a frigate, it can drain only so much and affect very little the bigger ships as they have more cap to contend with
But on battleships (and to an extent cruiser-class), the difference is huge. It's 24km range and can near instantly drain the entire cap of a frigate, disabling weapons and tanking abilities alike.
Hence why nos = death to smaller ships.
I think they should give us capital nos, 1000 cap drained every 24 seconds with a range of 48k would rock, and give you guys something to really complain about.
Fear the Ibis of doom! |

Galk
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Posted - 2006.06.26 20:07:00 -
[23]
Gallente dreadnaught.
Im pushing it to 5 right now purely because it's 50% more ummmphh
______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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PVP'er
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Posted - 2006.06.26 23:20:00 -
[24]
Gunnery 5, allows you to use all those evil large turrets  |

Uggs386
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Posted - 2006.06.27 02:49:00 -
[25]
I second the electronic warfare skill.
Removed, inappropriate signature image - zhuge |

Ricka Bronzar
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Posted - 2006.06.27 11:26:00 -
[26]
Edited by: Ricka Bronzar on 27/06/2006 11:26:59
Originally by: Baalic My vote is for drone interfacing. A single skill that doubles the effect of an entire class of weapons? Yes please. Now if only there was Projectiles interfacing...
drone bays were 1/2 on all ships with rmr and the drone interfacing changed to a damage bonus. This was to reduce lag with the amount of drones.
Its not an overpowered skill, its a compensation skill for having 1/2 drones we use to be able to have. if you want that skill for projectiles I see no problem with that if you follow the same rules... 1/2 turrent slots...
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Taketa De
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Posted - 2006.06.27 14:41:00 -
[27]
Originally by: Ralitge boyter The most bang for your buck you get from: "Drone Interfacing" as there is as far as I am aware not a single other skill that gives you a 100% more damage when trained to lvl5 (20% at each level)
Look at the Fighters skill...
I'm with the EW skill as the most overpowered. --- The Advanced Drone Control Panel. |

SengH
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Posted - 2006.06.28 00:53:00 -
[28]
Originally by: Taketa De
Originally by: Ralitge boyter The most bang for your buck you get from: "Drone Interfacing" as there is as far as I am aware not a single other skill that gives you a 100% more damage when trained to lvl5 (20% at each level)
Look at the Fighters skill...
I'm with the EW skill as the most overpowered.
If you guys are talking about increment.. look @ the leadership specialist skills.
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Mrs Crow
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Posted - 2006.06.28 17:26:00 -
[29]
Originally by: SengH
If you guys are talking about increment.. look @ the leadership specialist skills.
leadership spec at level 5 (without a dedicated command ship) makes the link have a 10% effect
look at the context of the bonus, not just the number
/cr0w
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Calina Nerrin
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Posted - 2006.06.28 23:34:00 -
[30]
Edited by: Calina Nerrin on 28/06/2006 23:34:33
Originally by: Celedris Electronic Warfare: 500 sp invested in it, and you can shutdown someone with 50 million sp.
Propulsion Jamming: 500 sp invested in it, and you can shutdown someone with 50 million sp.
Same thing, different circumstances. |
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