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Devlzdaughter
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Posted - 2006.06.28 03:25:00 -
[61]
/sign
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Audri Fisher
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Posted - 2006.06.28 06:04:00 -
[62]
Originally by: Aeaus
Originally by: Maya Rkell ANY useful 4th bonus is overpowered. There is not an issue to be fixed in that sense.
That has got to be the stupidest thing I have ever heard.
Oh, and Assault Frigates, have TWO BONUSES. Not three, and certainly not four, they have TWO.
And for comparison...
Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level
Heavy Assault Ship Skill Bonus: 10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage per level
Look, four bonuses, maybe we should NERF HACS BY YOUR LOGIC.
And for clarification : The resistance bonuses on Assault Frigates actually does nothing, as the ship itself already has those "bonuses," built in. It's simply annother case of a bad description.
Err, Harpy's Have 3. 10% bonus per frigate level to optimal range the fake resist bonus
then there are its AF bonuses 10% optimal range per level (woot for 100km ownage) 5% damage per level
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Foulis
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Posted - 2006.06.28 06:37:00 -
[63]
I'd settle for being able to warp farther. Complete pain in the ass for ABSOLUTLEY NO REASON. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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ChronoLynx
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Posted - 2006.06.28 06:51:00 -
[64]
There is no other reason for the warping problem other then the fact that the ship has half the cap it needs for being as heavy it is. If the ship had twice the cap or was half as heavy it would be able to do the 100au warps. |
Dragon Slave
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Posted - 2006.06.28 07:00:00 -
[65]
The whole idea was not very good from the beginning, keep the models and the names and totally remake these ships into something else (and definately more useful!) I say!
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eLLioTT wave
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Posted - 2006.06.28 09:07:00 -
[66]
Originally by: Grimpak
Originally by: Maya Rkell Edited by: Maya Rkell on 24/06/2006 03:53:34 No. The Hound can do MORE damage than the manticore, for starters. Second, boosting bombers encourages unfun gank gameplay.
Grimpack, how about a LOT more survivability (AF-style) and heavy rockets?
how about a tiny bit more survivability and launchers that carry 1 citadel torp each?
best idea ever!!! let stealth bombers fit ONE (only) capital class weapon (turret / bay).
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Marena Bijo
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Posted - 2006.06.28 09:56:00 -
[67]
Changes I'd considered some time ago to make them a bit more useful
Keep HP & Resists as they are.
All ships set to use 3 launchers, and turret hardpoints and bonus' are removed.
Frigate class skills altered to:
All: reduction in Cruise Launcher PG required to fit 3 launchers Amarr: Increase Tracking Disrupter Effectiveness Caldari: Decrease ECM Cap Usage Gallente: Increase Sensor Damp Effectiveness Minmatar: Increase Target Painter Effectiveness
Not Ideal and being able to use an instantly uncloaking/recloaking ECM ship may raise eyebrows, but the EW may give them some appeal.
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Greyshadow
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Posted - 2006.06.28 10:32:00 -
[68]
Totally signed /
"Now you see me, now you don't!" |
Tsual
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Posted - 2006.06.28 11:21:00 -
[69]
Originally by: Aeaus
Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level
Which are two 5% damage bonus but then again:
1.25*1.25 = 1.5625
On the bomber I had once this crazy idea "why not let them warp with 1/2 or 1 Au per second while being cloaked?" - don't ask me why, I just had it.
******************** Moral is only usefull so far as society demands it from one to accept his presence.
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Wild Rho
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Posted - 2006.06.28 11:26:00 -
[70]
Personally I'd like to see stealth bombers with somthing like..
- Fires Torps instead of cruiser. - Torp explosion radius large enough to do pants damage to frigs, ok damage to cruisers and very good damage to bs and larger. - All bombers have the same number of launcher points. - Turret and related bonuses are removed. - Bombers turret bonuses are instead changed to "special" bonuses, e.g... * Minmatar stealth bomber can use an AB when cloaked. * Amarr bombers can use armour reps when cloaked. * Caldari bombers can use shield reps when cloaked. * Gallente bombers can use remote sensor damps
This gives bombers a niche role over assault frigates in that they can do more damage to the larger ship classes but are very vulnerable to other frigs and inties whereas assault frigates do decent damage all round. The turrets on stealth bombers are completely wasted and so are the bonuses as they simply don't do any worthwhile damage to other frigs and can't be used at an effective range against larger ships (especially given the fact they use bs size missiles).
Anywho, that's my idea for them.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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callisthenes excelsior
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Posted - 2006.06.28 11:30:00 -
[71]
Why are bombers required to fit cruise missile launchers in the first place?
Just make a mod specially for them and the problem is solved...
This makes design A LOT easier as you don't have to fiddle with balance and other issues...
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Naqq
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Posted - 2006.06.28 11:33:00 -
[72]
Blah I say give bombers more cap, that's my biggest issue, if they do that I think i'd wait and see how popular they get and put the damage improvement on hold.
Survivability, why? You're cloaked.
Cap is the mayor issue, I totally agree on that one, having to make 4 warps where the rest of the fleet do 1 exclude them from any operations of any importance, stealthbombers are more of a camping weapon as I see it. Stationary scout perhaps *shrug* -- "Yarrr..." [FRIG] promotional video|Training film #1|Training film #2| |Newsreels: #1,#2,#3(NEW).| |
bow locks
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Posted - 2006.06.28 13:24:00 -
[73]
Its a stealth bomber; high tech wizardry.
Make it lock faster, maybe with built in passive targetting, possibly whilst cloaked.
Allow it to recloak whilst being targetted (but not locked), and allow missiles to hit when recloaked.
Improve sig radius effects so i dont hit Inties for 6 dmg.
And anyone who doesnt agree about cap has never flown one.
Do NOT allow cov ops cloak. Oh yeah, fast flying; hahahahahahahahahaa.
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Naginataii
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Posted - 2006.06.28 13:35:00 -
[74]
Originally by: Wild Rho Edited by: Wild Rho on 28/06/2006 11:26:39 - Bombers turret bonuses are instead changed to "special" bonuses, e.g... * Minmatar stealth bomber can use an AB when cloaked. * Amarr bombers can use armour reps when cloaked. * Caldari bombers can use shield reps when cloaked. * Gallente bombers can use remote sensor damps when cloaked.
Nice job on giving the minmatar the only useful bonus....
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xenodia
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Posted - 2006.06.28 21:06:00 -
[75]
Originally by: Wild Rho
* Minmatar stealth bomber can use an AB when cloaked. * Amarr bombers can use armour reps when cloaked. * Caldari bombers can use shield reps when cloaked. * Gallente bombers can use remote sensor damps when cloaked.
WTS: 20 Nemesis at 200mil each if this ever makes it in. Seriously.. even as a gallente pilot Id admit that would be overpowered and horribly exploited.
Imagine this... you jump into a system. You see 5 or 6 bad guys in local, but not on scanner or overview. Suddenly, you see 5 nemesis stealth bombers decloak around you and start spamming cruise missiles. You go to lock one, but notice that your lockon range is <3km and its going to take you 2 weeks to lock one.
Check out my recruiting post here |
Wild Rho
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Posted - 2006.06.29 09:44:00 -
[76]
These were examples, the gallente one I threw in simply because I couldn't think of a bonus suited for it (was actually going to put in *randomly explodes becuase gallente are rubbish* for a joke but decided to make an attempt at putting somthing serious in.
The whole point was to try and give stealth bombers some unique ability only they can perform cloaked that would help and add somthing new compared to the usual damage/range/rof bonuses.
I chose those ones in the example simply becuase they were the only ones I could think of that would fit the general philosiphy of each race while I was typing the post.
WE ARE DYSLEXIC OF BORG. Refutance is systile. Your ass will be laminated. - Jennie Marlboro
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Kra'an
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Posted - 2006.06.29 11:57:00 -
[77]
signed......
The power grid and warp distance is atm shameful
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Naskaya
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Posted - 2006.06.30 04:40:00 -
[78]
/signed
AS has been modified, there's still hope for SB
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Mike Atropos
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Posted - 2006.06.30 06:36:00 -
[79]
It seems to me that stealth bombers need to scrap any intention of behaving like frigates. They are bombers, not multipurpose ships. Further, they are stealth bombers, so they shoudnt be as tough as even regular bombers would be...
1) Bombers arent the type to attack fast targets. They go for the vital, large, immobile targets like instalations or capital ships. Cruise missiles make no sense for them. Give them torpedos, and get rid of the explosion radius reduction. Instead, switch that to a damage increase. Siege launchers already have a long enough reload that you wont get a second volley in before your locked. And once locked, your dead.
2) Remove all non-launcher hardpoints from them. Even the non-missile races can use missile launchers, espically on a ship designed for them.
3) Give them a 25% increase to PG, then decrease their shield and armor resists. Their sole defense lies in their cloaking.
4) Increase their cloaked speed bonus. They should be fast, near AB frigate speed while cloaked. This is espically true with the Kali sensor probes that can detect cloaked ships.
5) Finally, 5, they need additional role bonuses: A ) 200% Increased Warp Speed, 200% reduced Warp Energy Cost B ) Can Passivley target 1 ship while cloaked
They can now preselect a target, manuver into position while cloaked, launch their torpedos, and reposition. If they are locked, their even weaker hull strenth and complete lack of anything BUT siege launchers for offense leaves them absolutley helpless. They can't warp cloaked, so they must either be at the battlesite prior to the conflict, or pick their warp in time with great care.
This would, IMHO, allow them to operate as a stealth bomber should. Racial differences could come down to slot arrangment, maybe even auxiliary defense systems like light drones or rails, or stronger shielding. There would be no more of this Manticore > All due to alpha striking with a whole launcher more. They would all be worthwhile, and could in no way even come close to stepping on an AF or Intie's toes.
I can't fly SBs, yet, so if this is off in terms of practical application, dont flame me too bad. Just going off what i've seen and heard, they need to be jump-started into their role.
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ChronoLynx
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Posted - 2006.07.01 16:19:00 -
[80]
Mike Atropos, there are two small problems with your ideas. The stealth bomnbers already have a small amount of shields/armor/struct as it is, 1097 total hitpoints for the nemesis and 1019 on the manticore with my skills. Second problem is how slow torps are, when you cloak your missiles disappear at the moment. Also when you activate your warp drive your missiles stop doing damage even if they hit your target before you warp. (IMHO if a missile hits it should always do damage and you should be able to warp out with missiles in space while still having those missiles do damage but that is another story). |
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Taurgil
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Posted - 2006.07.02 00:25:00 -
[81]
Posted by: Wild Rho on 28/06/2006 11:26:39 Personally I'd like to see stealth bombers with somthing like..
- Fires Torps instead of cruiser. /neutral - Torp explosion radius large enough to do pants damage to frigs, ok damage to cruisers and very good damage to bs and larger. /same - All bombers have the same number of launcher points. /signed, current solution is bull - Turret and related bonuses are removed. /signed, same as above - Bombers turret bonuses are instead changed to "special" bonuses, e.g... * Minmatar stealth bomber can use an AB when cloaked. * Amarr bombers can use armour reps when cloaked. * Caldari bombers can use shield reps when cloaked. * Gallente bombers can use remote sensor damps when cloaked. /signed exc. for damps swap to pass target while cloaked
-> increase cap /signed
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Isabella Inari
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Posted - 2006.07.02 01:52:00 -
[82]
/signed.
SB need love.
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Audri Fisher
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Posted - 2006.07.02 02:33:00 -
[83]
Originally by: Wild Rho Edited by: Wild Rho on 28/06/2006 11:26:39 Personally I'd like to see stealth bombers with somthing like..
- Fires Torps instead of cruiser. null - Torp explosion radius large enough to do pants damage to frigs, ok damage to cruisers and very good damage to bs and larger. - All bombers have the same number of launcher points. - Turret and related bonuses are removed. - Bombers turret bonuses are instead changed to "special" bonuses, e.g... * Minmatar stealth bomber can use an AB when cloaked. * Amarr bombers can use armour reps when cloaked. * Caldari bombers can use shield reps when cloaked. * Gallente bombers can use remote sensor damps when cloaked.
This gives bombers a niche role over assault frigates in that they can do more damage to the larger ship classes but are very vulnerable to other frigs and inties whereas assault frigates do decent damage all round. The turrets on stealth bombers are completely wasted and so are the bonuses as they simply don't do any worthwhile damage to other frigs and can't be used at an effective range against larger ships (especially given the fact they use bs size missiles).
Anywho, that's my idea for them.
Interesting idea, but I say take it one step further with the missles. Frigate bonuses All stealth bombers fire citidel torps. keep the sig bonus so they can do decent damage to battleships.
recon bonuses (all) ability to fit cloak, with enough reduction to fit covert ops at level 5 Minitar: reduction in sig bonus so they have a chance to get off 2 volleys unless an extremly alert frigate pilot happens to be in range. Caladari: 5% rof reduction, so they have a chance to get off a second volley before they get popped.
not so sure on this one: amarr: reduction in cpu needs of weapon upgrades, so they can fit a full rack of BCU II's that make there uncontested volleys REALLY hurt.
I am completely at a loss on a racialy appropriate gallente one. target damper bonus would be bad in my opinion becuase it would be the only EW bonus, and ECM is probably being brought in line with other forms of EW soon. Drone bonus would be bad because even heavy drones would do **** damage to a capital ship in the short time a Stealth bomber could stick around.
Maybe a light drones bonus so that if it gets caught by a frig it has a chance to fend it off? I am luke warm to this idea, since a stealth bomber would probably die before even a full flight of light drones could get to the offending frig.
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Aramis Rosicrux
Gallente Beasts of Burden Veritas Immortalis
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Posted - 2006.10.26 22:46:00 -
[84]
ahem Humility is the hallmark of honorable character. Aramis Rosicrux |
Raham
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Posted - 2006.10.26 23:04:00 -
[85]
/signed
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hereward rowland
Macrocosm Advanced Industries
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Posted - 2006.10.26 23:56:00 -
[86]
/sign
and the co' opps' oooh id love that
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Boo Bee
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Posted - 2006.10.27 01:06:00 -
[87]
Edited by: Boo Bee on 27/10/2006 01:08:02 /Signed
Now stealth bombers looks like best gimps in eve.
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isokas
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Posted - 2006.11.06 10:54:00 -
[88]
Edited by: isokas on 06/11/2006 11:01:56 singed
And I totally agree on the fact that Covert ops fitted cruise and Recon fitted torp !
I would also add that for being used into a gang in a effective way, the covert ops and recon bomber should be able to decloak, fire, cloak back so and on !
Nevertheless I think an anticloack should exist sorry
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kalath1032
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Posted - 2006.11.21 19:03:00 -
[89]
aigned plus allow bthem to use torps?
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.11.21 19:19:00 -
[90]
Necro thread, but still appropriate with Revelations coming soon.
All I will add at this time is to suggest that those wanting to fire Torpedo's should load up some Rage Cruise Missiles and check their stats. In a Stealth bomber they simulate Torpedo damage on all but the faster targets (which is very much in the nature of the ships design).
Precision Cruise have a bit better explosion velocity for the faster targets... but ceptors and dictors are still a no-no unless they have slowed down to attack a comrad.
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