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Cyclops43
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Posted - 2006.06.25 10:14:00 -
[1]
Edited by: Cyclops43 on 25/06/2006 10:25:17 I run L4 missions in Caldari space, and really I can't believe the amount of complaints (whining...) I hear in both Local and this forum about last tuesdays patch. When I get down to the core of them all, they're all focused on Infiltrated Outposts getting balanced. This was a change that have to happen, but nobody seems to recognise all the GOOD things that were done for L4 (maybe other levels too) mission runners in the same update.
Some of these improvements are:
Replacing a number of Cruisers and Frigates with Battlecruisers and Destroyers This has the following huge advantages: a. Higher bounties. b. Dies way easier than the ships they replaced. 1 cruise salvo for me to take out DD's, and 2 (max 3) for BC's. c. Many of the cruisers replaced were the (never to be sufficiently cursed) target jammers!
New versions of some missions These are generally more difficult versions, or complete remakes of older missions. New content is always good :-)
Loot tables changed I have no scientific proof of this, but my feeling is that the loot tables have been tweaked to provide loot of a slightly higher quality, but less quantity. This could also just be the effect of having BC/DD's instead of Cruisers/Frigates.
Cap on LP per mission seems to have been relaxed Before the patch, the maximum number of LP I could get from an L4 mission was 4467. After the update it is 5050. This is a 13% increase in the LP we get for the toughest missions people. This is a HUGE boost towards getting that CN Raven!
I do however, have a couple of issues with the changes that should probably be considered:
Mission difficulty Some of the new versions of the missions are a bit difficult. It might just be that I need to get used to them, but my feeling is that a new L4 mission runner might have some difficulty surviving some of them. On the other hand, he really should run his first ones with someone else :-)
Mission payout Since BC/DD's pay better than the ships they replace, and are easier to kill, plus an absense of a lot of target jammers, it is much easier to earn money from missions. The effect of this might be to pump more ISK into the EVE economy, something I don't really think is a good thing (I'll probably be flamed to death now). The EVE economy already has some signs of having too much money available, so it might be something to consider.
Comments welcome, but keep it civil!!!
Edit: Typo.
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Contralto
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Posted - 2006.06.25 12:04:00 -
[2]
Edited by: Contralto on 25/06/2006 12:09:40
Quote: Cap on LP per mission seems to have been relaxed before the patch, the maximum number of LP I could get from an L4 mission was 4467. After the update it is 5050.
Hehe someone needs to skill up on the 2 applicable connections books, I have lvl 4 on both and get max 10,157 lp's (in 0.3) hasn't changed on same missions from before the patch.
If you are in hi sec, try dropping below 0.5, its not as insecure as many might think. most mission runners are preoccupied with earning isk and also have good station/gate instas so even tho we have pirates roaming thro they seem to stick to the usual belt sweeps and dont find us in deadspace. and we have a good cameraderie and warn of gate camps etc.
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Hellspawn01
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Posted - 2006.06.25 12:11:00 -
[3]
The chance to get "The Score" or similar long missions has increased. Hardly any mission left now that is doable in a HAC or smaller ships. I used to do the score in a HAC or AF. 
Ship lovers click here |

inSpirAcy
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Posted - 2006.06.25 12:16:00 -
[4]
Originally by: Hellspawn01 The chance to get "The Score" or similar long missions has increased. Hardly any mission left now that is doable in a HAC or smaller ships. I used to do the score in a HAC or AF. 
Time to finish off that command ship skill? 
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Marcsens Lil'Helper
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Posted - 2006.06.25 12:40:00 -
[5]
Edited by: Marcsens Lil''Helper on 25/06/2006 12:43:15
Just for the record, because i noticed a few people trying to figure the lp formula: a level 4 quality 20 agent in -0.245 space with 10.0 standing and both connection books to 5 gives 15189 lp max. not a single point more ;)
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Mnengli Noiliffe
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Posted - 2006.06.25 13:46:00 -
[6]
The problem with deadspace missions is that for some obscure reason, mission deadspace rats tend to have less bounty and much less loot quality (if any at all - about 50% of them drop no can at all) than normal non-deadspace rats. This is why any replacement of some mission with deadspace is a nerf...
Really, why are those rats so bad?
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Kye Do'lan
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Posted - 2006.06.25 13:59:00 -
[7]
Originally by: Hellspawn01 The chance to get "The Score" or similar long missions has increased. Hardly any mission left now that is doable in a HAC or smaller ships. I used to do the score in a HAC or AF. 
FYI I still do all the LV4 missions in a zealot, it may take a little lnger than using a raven but it's fun
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Retrax
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Posted - 2006.06.25 19:00:00 -
[8]
Originally by: Cyclops43
c. Many of the cruisers replaced were the (never to be sufficiently cursed) target jammers!
That seems like a lazy fix for target jamming problems, but not quite as lazy as me using FoF :p
*sigh* my little Hydra factory will have to be shut down. :(
"Research is what I'm doing when I don't know what I'm doing." - Dr. Wernher von Braun |

Contralto
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Posted - 2006.06.25 19:50:00 -
[9]
Originally by: Marcsens Lil'Helper Edited by: Marcsens Lil''Helper on 25/06/2006 12:43:15
Just for the record, because i noticed a few people trying to figure the lp formula: a level 4 quality 20 agent in -0.245 space with 10.0 standing and both connection books to 5 gives 15189 lp max. not a single point more ;)
Thanks for that Marcsens! now I know its worth to take my 2 connections from 4 to 5, I too am in 0.3 +- and my 3 agents are Q20, my standings are sub 10 tho' (9.95) does this make a difference? as I stated above, my max lp's are 10,157 never more.
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Inspiration
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Posted - 2006.06.25 22:07:00 -
[10]
Edited by: Inspiration on 25/06/2006 22:10:59 True, the missions have become harder to tank, but there is less jamming and the NPC die faster due to increased sig ratio. For the veteran faction ship T2 implant uber ship users, missions are still just a grind and we easily tank a whole level of Pirate Invasion of any faction.
The problem for us is that there is no real step up without being forced into PvP combat, which simple ain't the choice for everyone. From this perspective, its a nerf, as the good earning missions have gone and we still got no real challence without doing Enemies Abound 1/5 and incuring a faction standing loss by doing so. It thus looks like a dead end atm, all we can do is crunch the missions even faster (like 18 minutes for a Pirate invasion, which I am sure i will improve upon an a matter of days).
That is why I would have loved the drones back to their original damage output, with the reward in loot as it was. We peeps have optimized to a point that missions became safe....and at the same time, CCP made the missions easyer in many respects. To me that feels like CCP is dragging us down even tho I know that for the Next Gen of mission runners, things have just gotten harder due to the increased NPC damage output.
So please understand some of the frustration here, we need some missions only the best ships can do. Even if they take more time to do safely, as long as the reward is there. Yes I love missions that take two such ships/veterans, but match the payout...I'd rather see less but way more powerful ships then many siting ducks....aka timesinks, simple as that.
Other then this the new missions are cool with me altho I think the destroyers and BC die way to fast, resulting in the raven being the uber mission ship of choice again without a close second!
Time will tell what is going to happen next!
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Cade Morrigan
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Posted - 2006.06.25 22:08:00 -
[11]
Originally by: Hellspawn01 The chance to get "The Score" or similar long missions has increased. Hardly any mission left now that is doable in a HAC or smaller ships. I used to do the score in a HAC or AF. 
I've successfully completed a few post-patch L4 missions in my Eagle and my Cerb, none of the biggies though. I'm all for doing L4s in HACs, but IMO if an L4 mission can be done with an AF in anything less than an eternity, it's too easy. -= Save the Gila! Fix its grid and cpu! =-
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lasergazer
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Posted - 2006.06.25 23:30:00 -
[12]
Originally by: Hellspawn01 The chance to get "The Score" or similar long missions has increased. Hardly any mission left now that is doable in a HAC or smaller ships. I used to do the score in a HAC or AF. 
lol what?
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Admiral Pieg
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Posted - 2006.06.25 23:30:00 -
[13]
i absolutely LOVE thay they replaced frigs/cruisers with destroyers/BC's. ______________
Pod from above. |

Marcsen
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Posted - 2006.06.26 05:16:00 -
[14]
Edited by: Marcsen on 26/06/2006 05:17:53
Originally by: Contralto
Originally by: Marcsens Lil'Helper Edited by: Marcsens Lil''Helper on 25/06/2006 12:43:15
Just for the record, because i noticed a few people trying to figure the lp formula: a level 4 quality 20 agent in -0.245 space with 10.0 standing and both connection books to 5 gives 15189 lp max. not a single point more ;)
Thanks for that Marcsens! now I know its worth to take my 2 connections from 4 to 5, I too am in 0.3 +- and my 3 agents are Q20, my standings are sub 10 tho' (9.95) does this make a difference? as I stated above, my max lp's are 10,157 never more.
Hi, i think i need to clarify this better. I am in 0.0 space. I was stating the true security status of my system according to this site: http://pvp.dk/evesys.php.
I think there will be a difference between 0.3 and 0.0.
I hope this helps.
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Shadowsword
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Posted - 2006.06.26 08:36:00 -
[15]
Originally by: Marcsens Lil'Helper Edited by: Marcsens Lil''Helper on 25/06/2006 12:43:15
Just for the record, because i noticed a few people trying to figure the lp formula: a level 4 quality 20 agent in -0.245 space with 10.0 standing and both connection books to 5 gives 15189 lp max. not a single point more ;)
Also from the record, with the same conditions, an agent in a 0.1 give up to 12700 LP per mission. Looks like the security statut of the system has a LOT of influence on the rewards.
I bet most high-sec mission runers would come in low-sec if they really knew how much more they could earn, for only moderate risks.
------------------------------------------ Don't make War, War is messy. Make love instead, so your kids will do the War part for you. |

Magnus Thermopyle
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Posted - 2006.06.26 08:52:00 -
[16]
Originally by: Cade Morrigan
Originally by: Hellspawn01 The chance to get "The Score" or similar long missions has increased. Hardly any mission left now that is doable in a HAC or smaller ships. I used to do the score in a HAC or AF. 
I've successfully completed a few post-patch L4 missions in my Eagle and my Cerb, none of the biggies though. I'm all for doing L4s in HACs, but IMO if an L4 mission can be done with an AF in anything less than an eternity, it's too easy.
I did Enemy Abound 1-4 in a deimos yesterday, but the fifth part was way to tough (no natural resistance to explisions on deimos).
But even if its possible to do them in a HAC, its faster in a BS. Later I did Gurista Extravaganca in 1 hour and 20 mins in my dominix, and its even possible to complete it in less than an hour in a raven.
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Contralto
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Posted - 2006.06.26 11:48:00 -
[17]
Originally by: Marcsen
Hi, i think i need to clarify this better. I am in 0.0 space. I was stating the true security status of my system according to this site: http://pvp.dk/evesys.php.
I think there will be a difference between 0.3 and 0.0.
I hope this helps.
Sorry1, I guessed you were using true sec rating but didnt see the "minus" that explains the 50% difference in lp's
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