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Akira Serenity
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Posted - 2006.06.26 20:04:00 -
[1]
Edited by: Akira Serenity on 26/06/2006 20:05:34 Edited by: Akira Serenity on 26/06/2006 20:05:06 What I am wanting to know is why do we put up with this constant lag in systems with more than 30 people in. We heard about the new servers.... supposed to improve the performance and yet still issues occur.
Now I expect people saying well what do you expect... 450 people in jita.. you will get lag. Err no... you pay for this game so I expect the system to cope with large numbers in single systems. Enough of excuses from ccp and players defending them because you are either easily pleased or brainwashed. It is about time we had a setup which could support what ccp promiss the game should be like. I look at the eve videos that come out and wish I could play that game because it is no way what we get on tranquilaty.
Chinese servers are up, woot... could not care a bit... how does that affect my gameplay? Originally was supposed to be all on one server. Now the one server cannot support 100% play another will be setup with duplicate shortfalls.
Additionaly, where are the changes and improvements to the game. New ideas, ships are few and far between. Promissed changes since beta are still not here and will be put off again and again and again just so more subscriptions can be collected. Even if there were issues with the next major patch, what were reasons to hold back tier 3 bs and the new bcs. Instead we await a sept/dec/april deployment.
If this game hopes to compete with it's competitors with new ones on the horizon. A lot more will have to be done.
I expect the usual blind sighted remarks to come back saying I am expecting too much... they do their best... stop complaining. Well maybe it is time to sit back and look at what you really get for your money! With a logical, mature look at what is being offered.
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Kylania
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Posted - 2006.06.26 20:09:00 -
[2]
Have you looked at your own PC and more importantly your own connection? I rarely experience lag anymore and I'm playing from halfway across the world from the servers.
CCP's system can handle the players fine. Can yours? -- Lil Miner Newbie Skills Roadmap | Visual Building Guide (Both work in game too!) |

Akira Serenity
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Posted - 2006.06.26 20:10:00 -
[3]
My comp is fine... try going into rens/jita or any of the even mildly populated areas.
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pshepherd
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Posted - 2006.06.26 20:15:00 -
[4]
Originally by: Akira Serenity My comp is fine... try going into rens/jita or any of the even mildly populated areas.
Tried both, at peak times. Absolutely nothing wrong here, and my PC is now a couple of years old.
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Auritt
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Posted - 2006.06.26 20:42:00 -
[5]
The lag is a big issue for me too. I have a great PC with a broadband connection.
I see videos of fleet battles with lag pauses, I hear players battling in a system actually causing lag to give them an edge and I see the game grind along during large enemy missions. As a new player I wonder if there will even be an end game for me with the lag during the big fights I dream of being part of.
Auritt
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Dark Shikari
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Posted - 2006.06.26 21:32:00 -
[6]
I've never had lag outside of fleet battles... at least not in months.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Caine Weathers
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Posted - 2006.06.26 21:33:00 -
[7]
You're missing a key fact here, no other games are any better at this. Ever played WoW? Then I'm sure you've heard of 'Lagforge'.
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inSpirAcy
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Posted - 2006.06.26 21:37:00 -
[8]
Originally by: Dark Shikari I've never had lag outside of fleet battles... at least not in months.
Pop over to Venilen.
It has warp lag of over twenty seconds for a small mission instantiation, at the moment. Module lag around five to ten seconds.
(which is actually very unusual, and I'm half expecting the server to fall over at any moment )
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Rakeris
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Posted - 2006.06.26 21:44:00 -
[9]
I always have a delay (lag) problem, around 5-10 seconds, mainly because I'm on dial up and in the US. It sucks, but you kinda get used to it after a while...
-------- If it moves shoot it, if it doesn't, pick it up. |

Kata Dakini
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Posted - 2006.06.26 22:05:00 -
[10]
Something I just did the other day, which I had totally forgotten about since I got my new computer, was adjusting the "Default TCP Receive Window" size.
Check out www.speedguide.net and snoop around the 'Broadband tools' area. There is an analyzer and a tool to adjust these settings. As with anything that changes windows settings, read stuff carefully.
Changing my 'Receive Window' to 256960 seems to have at least a minor difference with Eve, and a significant difference with stuff like torrent downloads.
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bogir
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Posted - 2006.06.26 22:17:00 -
[11]
i have next to no lag - i can get a littel when i open up marked - ( and thats is only marked window there updateing it self. ) - i play on a P4 3,6Ghz - 2048ddr ram - Nvidia Geforce 6600 256mb ddr ram. 2/1 Mbit adsl line.. i tihnk you can have some problems due to youre computer - my 2th comp have some lag in some systems - its an 5year old 1,7Ghz P3 - 512 mb SD ram - Nvidia Geforce Fx5500 256mb ddr ram. same line as my ohter comp.
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Hellspawn666
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Posted - 2006.06.26 22:17:00 -
[12]
I think the point everyone is trying to make here, is actually the fact that although CCP doesnt deliver everythign they promise.... they go a hell of alot further than any other company. I dont care what the poster says, server have improved, before 40 people fights lagged now your safe up to around 100. Plus hardly anyone CTD's.
As for the statement about no changes to content, look at planetside or SWG any changes there not only costed an expansion pack that would give unfair advantages but were also very slow and often buggy. I realise CCP dont focus on this game because they are nice guys, but its simply there only success as a company atm, and it would be wrong to say that their like EA games or any other company that dont deliver.
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Malthros Zenobia
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Posted - 2006.06.27 03:01:00 -
[13]
Motsu has only gotten bad for me at odd times.
I got through Jita once and it was only about 45 seconds to load the system.
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Spacebuster
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Posted - 2006.06.27 06:52:00 -
[14]
hello all,
i¦m pretty new in eve, just one month now. i¦m sitting in germany with a DSL connection. my system is one of most powerfull recently available (x2-4600 with 7800 gtx) and when i started playing everything was fine. absolutely no lag, also in jita. perfect playing! no delay also in fights with 20 npc¦s....
but now i¦m facing extreme lag problems. sometimes it takes 10 seconds and more to activate a module! this is extremely dangerous in missions, because the npc¦s does not lag. and if my shields should recharge, nothing happens due to the lag.....
the lag is also present in stations. it takes 10-20 seconds to transfer loot into the hangar, etc.....this sucks and if these problems are not solved soon, i will not extend my account.....i¦m definately not ready for paying 15Ç for this lag....and my connection is fine...battlefield and any other game is gunning perfectly.....
btw: these problems are in EVERY system....also if only 5 players are in!
regards...
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Serenity Raimy
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Posted - 2006.06.27 12:21:00 -
[15]
Hmm often lag is caused by really bad peering of your isp to the eve hoster. Or a paket loss somewhere on your route to the eve hub. Or a dieing setup of your OS.
Never had lag so far. Sometimes in Motsu when too much missions are running.
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Jim McGregor
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Posted - 2006.06.27 12:30:00 -
[16]
Edited by: Jim McGregor on 27/06/2006 12:31:39
Originally by: Spacebuster hello all,
i¦m pretty new in eve, just one month now. i¦m sitting in germany with a DSL connection. my system is one of most powerfull recently available (x2-4600 with 7800 gtx) and when i started playing everything was fine. absolutely no lag, also in jita. perfect playing! no delay also in fights with 20 npc¦s....
but now i¦m facing extreme lag problems. sometimes it takes 10 seconds and more to activate a module! this is extremely dangerous in missions, because the npc¦s does not lag. and if my shields should recharge, nothing happens due to the lag.....
the lag is also present in stations. it takes 10-20 seconds to transfer loot into the hangar, etc.....this sucks and if these problems are not solved soon, i will not extend my account.....i¦m definately not ready for paying 15Ç for this lag....and my connection is fine...battlefield and any other game is gunning perfectly.....
btw: these problems are in EVERY system....also if only 5 players are in!
regards...
You have to blame the agent system for this. People are sticking around the newbie systems to run agent missions, and also Jita have to be travelled through for people just passing by. It doesnt exacly help that Jita is a trade hub too.
--- The Eve Wiki Community Portal | Eve Tribune |

Ann Mari
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Posted - 2006.06.27 12:30:00 -
[17]
I connect from South Africa with a 192k (now 512k) dsl connection. I run a AMD 64 3800 CPU 1 GB RAM GForce 6800GT
I run pings in the mid 300ms range to UK servers.
I get no lag, ever, not Jita, not Rens, never.
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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Gariuys
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Posted - 2006.06.27 12:33:00 -
[18]
Why does everyone insist on blaming CCP for lag, checking your connection to the server for packet loss etc.
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Betonela
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Posted - 2006.06.27 12:54:00 -
[19]
first LAG=Low Action Game
1. Frame rate lag. if u get alot of ppl on the area your computer tries to load them all in at once and the HD makes some noise. Depending on how good a computer you have or not this may slow you down. Solution: Turn down the graphics stuff in the game If you experience link death problems from this - upgrade your network card drivers Avoid large groups of players Upgrade your computer - not always the cheapest of options but if you're looking for a quick fix make sure you've got at least half a gig of ram 2. Server lag This sometimes happens when the server is very busy like have alot of ppl on same sistem all go fine but if u type something get several seconds to show up etc Solution: Don't take 500 people to a tea party  New patches improve server stability New hardware makes it harder for the server to crash/able to cope with more people in the one place. None of these are simple solutions unfortunately 3. Connection lag Causes: This is what happens when something on the lines between you and the servers breaks down. e.g. ISP has problems, flakey router Things are unresponsive . You can look around with no problems, press buttons etc. but it takes a long time for any messages to get through. Solution: Run traceroutes/pingplotter to find out where the problem is - might be your ISP is sucking if is CCP fault send the traceroute use a tool like http://www.pingplotter.com/ and the TQ ip: 87.237.38.200
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J nx
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Posted - 2006.06.27 13:06:00 -
[20]
Edited by: J nx on 27/06/2006 13:07:18 Its probably your CPU stressing out on something... Check for additional programs running in the background especially when you dont have a high end system.
Im in Rens pretty often to pick some stuff and i never have any lag.
Specs: AMD XP 2400+ 1GB DDR Asus V9999 (6800 nvidia series card)
Things like msn and other crap take much resources sometime so clean up and try again. Mozilla FireFox can take a lot of CPU when you visit Flash and Shockwave sites or viewing pages with animated gifs. I notices that full java based applets also take lots of resources (e.g. Azureus). Bandwith needs on EvE are minimal.
Servers are fine imo.
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Hebus Zanheros
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Posted - 2006.06.27 13:20:00 -
[21]
Originally by: Dark Shikari I've never had lag outside of fleet battles... at least not in months.
+1
-----------------------------------------------
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Rashmika Clavain
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Posted - 2006.06.27 13:37:00 -
[22]
Ironforge was laggy to a friend of mine... then I upgraded her system memory and geuss what? No more "lag".
I sometimes run missions from a Duvolle agent in Ours... a heavily populated system and I don't experience latency issues.
How much memory do you have? What graphics card? All in all, I think you'll find the issue is down to your PC or your connection.
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Crumplecorn
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Posted - 2006.06.27 14:08:00 -
[23]
I am not in the mood to write a proper response explaining why you are wrong, so the following will have to suffice;
STFU
Eve FTW ---------- Throwing ships away doing stupid things since April '06 |

Lok Ta'car
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Posted - 2006.06.27 14:17:00 -
[24]
They said they'll fix it soonÖ and they did, I have not felt any server lag in months and I was in Jita for over 3 hours last night. Sig Removed. Please keep it within the 400*120 pixel and 24000 byte limit. E-mail us with any questions. -ReverendM ([email protected]) |

Dinique
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Posted - 2006.06.27 14:21:00 -
[25]
Originally by: Ann Mari I connect from South Africa with a 192k (now 512k) dsl connection. I run a AMD 64 3800 CPU 1 GB RAM GForce 6800GT
I run pings in the mid 300ms range to UK servers.
I get no lag, ever, not Jita, not Rens, never.
Also from South Africa, 384K ADSL connection. 300ms pings.
AMD64 3800 GeForce 7900GT 1GB RAM
No lag unless the fight involves 100+ people at a time. Lag only becomes really problematic around 150-200 people in the fight. _____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Cairo Skerr
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Posted - 2006.06.27 14:28:00 -
[26]
Do this:
1. Clean out Cache folder (see post in newbie forum). 2. Empty Windows trash can. 3. Defrag harddrive.
See if that makes things better?
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Telemicus Thrace
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Posted - 2006.06.27 14:29:00 -
[27]
Sydney, Australia on 512kb ADSL. Rens, Jita and battles are no problem since the server upgrade.
I'd suggest the OP check ports, firewall, bandwidth, CPU / RAM (paging errors?) and other local factors. Or move to one of the 48,000 systems that are not Rens / Jita until they get a decent system.
>> RECRUITING << |

Tachy
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Posted - 2006.06.27 15:04:00 -
[28]
Test machine: Two clients running, 3000+Ghz Athlon, 1GB RAM, ATi X800 grafic card
Test A: 512er DSL. 250ms latency. No lag in Rens. (My normal connection) Test B: 56k Modem. No lag in Rens. 180ms latency from Germany. (My fallback connection)
On sunday afternioons/evenings I occasionally get some lag, but that doesn't come from the server farm most of the time but from the internet because everyone is downloading games, music or pictures or playing, talking, chatting, ...
Try to find out if you're on a shared line. That would mean a couple of customerts use the same infrastructure with a given bandwidth max that is lower than the single bandwidths advertised (not sold!) to you adde dup. A 56k Modem can't phyically transport more, but on a bad connection it will drop down to lower rates.
Check if you're using a lot of swapspace. Defragmenting the harddrive after cleaning out the /EVE/cache folder is a good way to get EVE up to speed too after a while. Check www.evegathering.com for more info on how and what to clear.
Btw the devs stated that the system nodes run into massive problems when about 600 pilots are in a system. That doesn't happen often these days. And they tried to raise that limit for the China cluster, so that number might be outdated. (No amount of cash can counter technical limitations, only reduce some effects as we have seen with the RAMSAN's effect on the market speed.) --*=*=*--
Even with nougat, you can have a perfect moment. |

James Duar
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Posted - 2006.06.27 15:14:00 -
[29]
Turn off sound.
I was in a fleet battle just now, and it was laggy as hell at first, killed the sound - perfect.
I play from Sydney, Australia on 512k ADSL. I've had no other lag problems in the game other then that one just then (which hopefully CCP will fix coz I really like sound in battle, good for listening to Vent though).
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Spacebuster
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Posted - 2006.06.27 16:10:00 -
[30]
Edited by: Spacebuster on 27/06/2006 16:11:41 i definately face server lag problems. my connection is perfect to any server location of every other game i play, like battlefield etc. that need much higher transfer-rates and very low ping. in these games i have never a ping above 70 ms.....
and as told....these extreme probs just came up..lets say....3-4 days ago.....
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