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Akira Serenity
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Posted - 2006.06.27 18:52:00 -
[31]
Those who say they are having no problems, come over to jita now, multiple people complaining in local. Have tested game from three locations on three different ISP and lag always present. Tested on computers ranging in age and performance including a brand new games computer, dual processor and a lot of ram. Still bad.
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Zaldiri
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Posted - 2006.06.27 19:23:00 -
[32]
Originally by: Dark Shikari I've never had lag outside of fleet battles... at least not in months.
Same here
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Lelani
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Posted - 2006.06.27 19:36:00 -
[33]
Yes, Motsu and the surrounding systems have been appalling for me for the past week or two...unplayable right now ;/.
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Nicocat
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Posted - 2006.06.27 19:56:00 -
[34]
I have a two year old PC, and the only 'lag' I get is when my computer starts to chug when I'm getting my ass handed to me by 30 or so pirates. Oh, and when I jump into a gatecamp. 40 people with drones makes my PC hiccup, but I don't have network lag; I hit the gate and warp out in a second or so ;)
Also, I saw a post about RWIN, the receive window. Without going into network details (since I'd rather not without my reference book), be careful with that setting, since it's used for TCP congestion control. Too small makes things bad; too big makes them worse =P ---------------------------- The opinions expressed by Nico do not reflect his corporation. He's just an ass.
-Alexi
Yes, I PvP in a Hookbill. How insane am I? EVE-Mail me and tell me! |

ElCoCo
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Posted - 2006.06.27 20:43:00 -
[35]
With the not so recent changes, the node power is distributed every now and then on basis of systems and their "popularity". (in crude terms)
This means that on occasions there would be systems with so few allocated resources that even a small engagement will turn into a lagfest for a few if not all ppl present.
Until they get dynamic load balancing in, Eve won't be what I'd wish it to be.
And honestly, get over the "get a better PC/connection" suggestion. Most examples point towards the other direction.
Don't get me wrong, I love this game. But so many times I wish it would be more playable in the "epic" situations I wanted to play in. And no, 10second module activation lag and the silly client freezes (in a good 50vs50 battle scenario) isn't what I'd call acceptable.
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Miss Overlord
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Posted - 2006.06.27 21:20:00 -
[36]
CCP are doing their best banning china based IPs wouuld be a good start now they have their own server
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Tehyarec
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Posted - 2006.06.27 22:26:00 -
[37]
I didn't use to get lag back when I was running missions in Oursulaert in my first couple of weeks. These days the lag is random - it can happen anywhere, even in low-population systems, while a high-population system might be fine. So it's really random, and certainly not due to my computer or connection. And when I experience lag, others in the area do too, while I might not have lag when some others might (in which case it's probably computer/connection related).
Silverleaf Foundation Website & Shop |

Spacebuster
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Posted - 2006.06.28 06:02:00 -
[38]
i agree....seems really systems-related.....but what i do not understand is the following:
at the moment i try to fly missions in saila. this system is not overcrowded like jita. ok...i can imagine why jita is lagging. always above 400 ppl in local and much more traveling through the system.....but in saila, never more than 100 are present. but saila is lagging like hell! as told, above 10 secs until module start....there must be something wrong at ccp....i think i will try to find another system to fly my missions....
maybe one of you have a tip for me?! but pls no low sec....for this i¦m not ready....i thought i am, but then faced some gatecampers with bs and t2-weapons.....took 5 seconds to kill my cruiser....and my pod....at 160 km range 
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James Duar
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Posted - 2006.06.28 06:23:00 -
[39]
Spacebuster what is your ping to Tranquility?
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Ann Mari
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Posted - 2006.06.28 06:27:00 -
[40]
From experience I'll give this bit of advice...
Eve and Wow both 1 Gig of RAM!!! This can be considered the bare minimum!!!!
If you're running 512 or 768Mb of RAM, forget it. ATLEAST 1Gb is what you need
///End
"There can be no justice, if rules are absolute" "The enemy of my enemy, is my friend"
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SevenDwarfs
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Posted - 2006.06.28 09:23:00 -
[41]
Look at your own PC i have not experienced lag and i run three accounts off the same computer. (same time) if not your computer then your connection. maybe time to update something.. when EVE posts the min. requierments for the game lag should be there.. when you over exceed the reccomended then you will run smooth as silk.
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Fly Catcher
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Posted - 2006.06.28 10:15:00 -
[42]
The entire eve game is not lagged, 100% fact my own experience and many others bears this out.
There may be localised lag, a server that needs a restart or your node is also running a system with a huge fleet battle - unlucky.
If you always have lag it probably isn't eve as they balance nodes at DT - but you can try moving to another region for a day or two (call it a road trip - vitis the eve gate and the monolith) to see how your experience varies.
If you lag everywhere everyhow it isn't eve - it's your PC, your installation, your modem / router or your isp. Something specific to you anyway.
If you can get to that point you can either: a) Prove the areas your normally fly are perma-lagged and petition it, maybe they can re-balance the nodes to help b) ask for advice on your connection / pc / installation.
Anything else is just whining without any facts to back you up.
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Fly Catcher
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Posted - 2006.06.28 10:17:00 -
[43]
Oh, try running in a window and with sound off - I do it for multi accounts and to stop CTD's but it maybe a part of why I never see lag - who knows.
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Rashmika Clavain
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Posted - 2006.06.28 11:20:00 -
[44]
Originally by: Ann Mari From experience I'll give this bit of advice...
Eve and Wow both 1 Gig of RAM!!! This can be considered the bare minimum!!!!
If you're running 512 or 768Mb of RAM, forget it. ATLEAST 1Gb is what you need
I agree entirely... my friend was running WOW on half a gig and always complained about how laggy IF was. I upgraded to a gig and geuss what? No more lag.
I used to play SWG and experienced bad slow downs (not latency issues) around Coronet. I upgraded to 1GB of memory and it solved my problems.
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Rimhawk
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Posted - 2006.06.28 13:59:00 -
[45]
Originally by: Spacebuster i agree....seems really systems-related.....but what i do not understand is the following:
at the moment i try to fly missions in saila. this system is not overcrowded like jita. ok...i can imagine why jita is lagging. always above 400 ppl in local and much more traveling through the system.....but in saila, never more than 100 are present. but saila is lagging like hell! as told, above 10 secs until module start....there must be something wrong at ccp....i think i will try to find another system to fly my missions....
I'm not a CCP employee so I don't know all the factors involved, but I think I can come up with a simplified and plausible example:
Let's say you have 400 people flying around Jita. Those 400 people control their own ship, the server node Jita is on simply monitors their actions and location and relays them to other people present in Jita. The server doesn't actually control the ships, so it doesn't waste compute power on those things. For the sake of argument I am also going to assume that there are little to no mission running activities in Jita.
Why is that relevant?
Let's say you have 100 people in your mission system, and just 50 of them are running missions. Each of them has 10 NPC opponents on average at any given time. So does this mean the server only has to keep track of the activities and location of 100 ships? (4 times less than in jita).
No, probably a lot more than that. The server also also control the NPC's the people are fighting. This means 50 people x 10 NPC opponents is approx. 500 additional ships!
By this logic over 600 ships are active in the system, and 500 of them have to be actively controlled by the server node (which I assume costs a lot more computing power than just monitoring a player ship). And then we are not even considering the computing power needed to maintain the mission areas, loot drops & cans, etc etc.
Of course this sure since I don't work for CCP, so I can't be sure, I don't know the metrics and factors involved, but it's an educated guess and I believe also a reasonable assumption.
So in essence, the issue is probably that a person running a mission in a system consumes many times the computing resources compared to a person who is simply flying through, trading or even mining in Jita... Rimhawk V8 Interceptors |

Wotar
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Posted - 2006.06.28 14:48:00 -
[46]
No, probably a lot more than that. The server also also control the NPC's the people are fighting. This means 50 people x 10 NPC opponents is approx. 500 additional ships!
Add to that all the static objects that get spawned in deadspaces and you're probably spot on.
I swear one of the problems is everyone tells newbs they HAVE to do missions for the Caldari Navy, because they can't be bothered to explain the whole story. There's probably more folk running missions for Caldari Navy than all the other Caldari corps put together.
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Plutoinum
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Posted - 2006.06.28 15:28:00 -
[47]
Usually no lag except fleet battles.
Then on a good day only client lag due to all the stuff in space like 100 ships, drones&fighter, pos structures, whatever. On a bad day server lag like modules activation delayed by 20 seconds or more etc. Then you are also doomed in any solar system that's on the same node of the cluster.
But if I compare it to the status of the cluster before the hardware upgrades, it has improved a lot. Lag appears less often.
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Taurus 6345
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Posted - 2006.08.19 00:57:00 -
[48]
Here is what I just did to fix the lag... I cancelled my subscription. I have lost two Ravens in the last two weeks fully decked out with tech II stuff. It took me a long time to build up to them and I get blown up first in a LVL 3 mission and then two weeks later in a LVL 4 mission because I am not able to do anything. Once I finally warp in, I am already blown up. This program sucks. So the best way to solve the lag is to quit. I will take my $20 a month US, and play a different game. Taurus 6345 signing out... for good!
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nahtoh
Caldari Bull Industries
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Posted - 2006.08.19 05:00:00 -
[49]
Originally by: Spacebuster hello all,
i¦m pretty new in eve, just one month now. i¦m sitting in germany with a DSL connection. my system is one of most powerfull recently available (x2-4600 with 7800 gtx) and when i started playing everything was fine. absolutely no lag, also in jita. perfect playing! no delay also in fights with 20 npc¦s....
but now i¦m facing extreme lag problems. sometimes it takes 10 seconds and more to activate a module! this is extremely dangerous in missions, because the npc¦s does not lag. and if my shields should recharge, nothing happens due to the lag.....
the lag is also present in stations. it takes 10-20 seconds to transfer loot into the hangar, etc.....this sucks and if these problems are not solved soon, i will not extend my account.....i¦m definately not ready for paying 15Ç for this lag....and my connection is fine...battlefield and any other game is gunning perfectly.....
btw: these problems are in EVERY system....also if only 5 players are in!
regards...
Not forme theres not, sometimes a wee bit of lag doing mass transfers or auto stacking in hanger...but comabt wise? Maybe a couple of seconds on warp in on auto agro missions... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Weps
Caldari Provisions
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Posted - 2006.08.19 05:32:00 -
[50]
Yeah, i think it's my comp that can NOT handle moving 20 items from my cargo bay to the hangar. I think the cpu temp increases as well when i open a can in midspace. Must be exceptionally hard for my slow comp to copy a 40x40x32 bits....
And to all the other people in here complaining about mod's activating 5 or more seconds after clicking the on switch: It is your computer!
Look at the bright side: when the wind comes from the east, sun shines, it's a leapyear and a plane flies over, we have absolutely no problems (lag) whatsoever !
ccp: Fix the client side lag. Thank you. And do it before it gets worse (read before you have another 10 k of customers come over)
/me a bit fed up with the "turn down your graphics and switch isp" bs.
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Fuujin
Hadean Drive Yards
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Posted - 2006.08.19 05:35:00 -
[51]
Edited by: Fuujin on 19/08/2006 05:34:59 Dear Op, _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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Benglada
Central Defiance
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Posted - 2006.08.19 07:06:00 -
[52]
Originally by: Caine Weathers You're missing a key fact here, no other games are any better at this. Ever played WoW? Then I'm sure you've heard of 'Lagforge'.
I Briefly played wow and would get like 30 fps in the wild with graphics in mid/low and .5 fps in ironforge. no joke. ---------------------------
Originally by: Wrangler Unfrtinately you dnot get to vote.. 
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Caleb Paine
Infinite Technologies
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Posted - 2006.08.19 09:23:00 -
[53]
No lag whatsoever unless in a big fleetfight and then it's an expected thing which can't be remedied really so that's all ok.
Looking for a corp? INCH caters for mature players, VERY newbie friendly |

Andrue
Amarr
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Posted - 2006.08.19 10:45:00 -
[54]
Originally by: Akira Serenity Those who say they are having no problems, come over to jita now, multiple people complaining in local. Have tested game from three locations on three different ISP and lag always present. Tested on computers ranging in age and performance including a brand new games computer, dual processor and a lot of ram. Still bad.
I did exactly that at the request (sort of) of several people. I flew around the system and visited every station. The only lag I encountered was a slight stuttering as I approached a busy gate (over a dozen ships around it) to leave. All through my visit I was hearing reports from people saying it was bad.
/me shrugs -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Gaia's Wrath
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Posted - 2006.08.19 11:31:00 -
[55]
Yes there is Lag, yes the lag issue has improved from the server hardware updates. Yes there are some tweeks you can do to help the lag issue. Closing your overview when jumping into fleet battles. Closing unused chat windows. Creating folders and placing BMs in then to not lag your P&P. Turning off your audio (man I have been play silent eve for 2.5 years, forget what it even sounds like ). Striping every addition piece of software of your computer so it only runs eve. Defrag your HD once a week. And a whole bunch of other things.
So it comes down to this you have to put a bit of work in to play eve and you only do this because the eve MMOG space concept is unique, which means if you want to play a space MMOG you have no other choice at all. Until CCP has direct competition in the space MMOG category we will only get zero cost solutions from CCP (oh SWG doesn't count).
Oh by the way, wasn't the Hardware upgrade only geared for growth to 25000 concurrent online users. Look up that Texas Instruments or howsever it was case study for Eve-online.
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Bomale
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Posted - 2006.11.14 16:09:00 -
[56]
Well, I agree with this post. Making a search for LAG in EVE, you will got a lot of complaints about this problem. I have experiency myself sometime these lags, my friends have experiency also, in local channel some other players experiency these lags too, and I don't believe than all these players have a bad connection or computer problem.
Like Akira said, many player saying I don't have lag, update your drivers, change memory size, new graphic card.... bla bla bla..., but many reasons let me thing about this problem not come from all these players complaining about LAG :
Outside game ' CCP will add new or change hardwares' On connection ' Maximum player reached, you are # 14 in queue ' On playing ' Waiting for a jump ' On playing ' Emergency shot down in 10 min ' etc...
After 9 months playing EVE, what I would like? FIRST, is to hear from CCP is these LAG is a VERY important problem to fixe and how they will manage to resolve this issue. SECOND, all my friends come back to EVE.
One of your gamer fan, Bomale
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