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Indigo Seqi
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Posted - 2003.09.29 21:14:00 -
[31]
Edited by: Indigo Seqi on 29/09/2003 21:14:46
The first one to tell me in what languge "c.i.p.a" is a swear gets 50k!
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Redan Chulipa
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Posted - 2003.09.29 22:02:00 -
[32]
Edited by: Redan Chulipa on 29/09/2003 22:06:34 Excessive gatecamping by anyone should draw a huge NPC pirate spawn from out of nowhere.
Xelios, someone has to be the first to die so that point is moot.
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Luna
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Posted - 2003.09.29 22:35:00 -
[33]
Jash, If I were a pirate I would love to crash someone's npc pirate spawn pirate in an asteroid belt... I may not get the best loot from it but it could be fun...
Although I have not been a pirate so far in the game... I am guessing(based on your post) that the only thing worthwhile on attacking is the industrials.. the first couple weeks I did a little convoy raids and those were very pro*****ble til they nerfed them...
Also If I had a mobile refinery setup orbiting a planet or a 'safezone' I would run an indy to and from the asteroid belt depositing the bistot ... then I would have a probe or shuttle hauling refined megacyte X number of jumps to my station... why use an indy at all to go thru potentially hostile zones when a speedy ship could haul a fair ammount of refined megacyte safely?
Joshua, I agree the invulnerability time is not long enough at Jump in points....
Ok no comment on the knowing who is in what belt so far; so I guees i will have to chalk that 1 up to ....Lame idea....
Luna
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Jash Illian
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Posted - 2003.09.29 22:36:00 -
[34]
Quote: Edited by: Redan Chulipa on 29/09/2003 22:06:34 Excessive gatecamping by anyone should draw a huge NPC pirate spawn from out of nowhere.
Xelios, someone has to be the first to die so that point is moot.
Aaaaannnnd the reason for wanting this type of feature is...
Survey saaaaays?
That's right! "I don't belong in 0.0 space!" is the #1 answer!
Thank you for playing Furbear Feud!
  
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.29 22:46:00 -
[35]
"Xelios, someone has to be the first to die so that point is moot."
That's the risk you run travelling in LAWLESS space. If you can't handle it stay in empire territory. Simple as that.
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Redan Chulipa
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Posted - 2003.09.29 22:47:00 -
[36]
So when everyone is staying in empire space what will you whine about?
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Drethen Nerevitas
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Posted - 2003.09.29 23:04:00 -
[37]
When everyone is staying in Empire space I'll start making raids against said space with my buddies doing some...permanent* damage.
*Oooh pretty station . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Redan Chulipa
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Posted - 2003.09.29 23:06:00 -
[38]
Ah, everyone's a pirate.
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Jash Illian
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Posted - 2003.09.29 23:58:00 -
[39]
Quote: Jash, If I were a pirate I would love to crash someone's npc pirate spawn pirate in an asteroid belt... I may not get the best loot from it but it could be fun...
Then you'd be a broke pirate faster than most other pirates. Piracy already isn't very profitable. It's usually more a diversion, both for the pirate as a means of enjoyment. And as a diversion from the rest of the pirate's activities.
Going after people in belts who have cargo you can't even carry away (Battleship hold != Industrial's hold) and possibly taking losses from the belt pirates and the defenders? And that's if they choose to stay as anyone that mines can recognize the momentarily lag of a new spawn and warp before you can do anything (warp in invulnerability period).
Quote:
Although I have not been a pirate so far in the game... I am guessing(based on your post) that the only thing worthwhile on attacking is the industrials.. the first couple weeks I did a little convoy raids and those were very pro*****ble til they nerfed them...
If you're truly into piracy for the money, industrials haul the universe's profit. You do not do trade routes in even a battleship. It would not be cost effective. Also given people's reluctance to hire escorts, an industrial is the softest target possible.
Quote:
Also If I had a mobile refinery setup orbiting a planet or a 'safezone' I would run an indy to and from the asteroid belt depositing the bistot ... then I would have a probe or shuttle hauling refined megacyte X number of jumps to my station... why use an indy at all to go thru potentially hostile zones when a speedy ship could haul a fair ammount of refined megacyte safely?
My Mammoth travels far faster than any shuttle and has more armor than any frigate. Now when mobile refineries are introduced, I fully expect people to ship the minerals in their battleships, though quite honestly I wouldn't. I'd rather make more trips with smaller amounts in a cheaper industrial than lose a couple hundred million isk worth of megacyte AND a battleship to boot. Because people will lose them. And if pirates are taking the time to trap an industrial, they're gonna blast the battleship out of hand. That battleship is capable of making the gate under fire unless popped immediately.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.30 00:01:00 -
[40]
"So when everyone is staying in empire space what will you whine about?"
Thankfully that will never happen. Not everyone is a care bear.
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DREAMWORKS
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Posted - 2003.09.30 00:06:00 -
[41]
Quote: Why not? If you're foolish enough to plot a course through 0.0 space without checking the map for ship/podkills then that's your own fault. I've run into jump in camps a couple times now (intentionally mind you, on an alt char) and I've not had a problem loading the environment and getting away unless I get drone spammed. Autopilot warps you almost instantly most of the time, and the 10 second immunity + the lockon time of the pirates is usually enough to get away.
If it's not maybe you should be carrying warp stabilizers, or just avoid the system altogether. It's 0.0 space, it's supposed to be dangerous and it's already been care beared enough.
What if your the first guy who gets podded? Its a ***** then and pull up your shoulders and go on?
I would cheer the day to get these points removed and changed to jump points all over the place, not to destroy piracy, but to actually make what piracy is: a challenge. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Xelios
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Posted - 2003.09.30 00:14:00 -
[42]
I've already answered that. And fyi the jump in points are already random. Several times I've made a trip with a group of people and we'd consistantly end up in different places after a jump.
I mean seriously, when will you people be happy? When every system in EVE has sentry guns automatically spawn 10km from you when you drop out of warp? Why is the concept of RISK so hard to take in? If you travel in LAWLESS, OUTLAWED space you might get killed! If you're going to fly there, then insure your ship, get a good clone and be CAREFUL. If you don't want to take that risk, don't go there. It can't get any simpler than that.
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DREAMWORKS
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Posted - 2003.09.30 00:23:00 -
[43]
Edited by: DREAMWORKS on 30/09/2003 00:24:11
Quote: I've already answered that. And fyi the jump in points are already random. Several times I've made a trip with a group of people and we'd consistantly end up in different places after a jump.
I mean seriously, when will you people be happy? When every system in EVE has sentry guns automatically spawn 10km from you when you drop out of warp? Why is the concept of RISK so hard to take in? If you travel in LAWLESS, OUTLAWED space you might get killed! If you're going to fly there, then insure your ship, get a good clone and be CAREFUL. If you don't want to take that risk, don't go there. It can't get any simpler than that.
Carefull of what?
Like i said: When your the first one to get killed, life's a ***** and move on?
Btw i tested it 1 hr ago, we all ended up in the same spot. random? dont lie to me...
When you go out to 0.0, sure you take risk... But atleast you should be able to fight back...
Getting a lock before you get a visual or can turn on your modules doesnt contribute 1 thing in PvP. Fight like a warrior, dont hide behind game mechanisms.
Theres nothing carebear alike to want a right to fight back, give people a chance to fight back... With camping jump in points your not fighting, your hiding. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Jash Illian
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Posted - 2003.09.30 00:30:00 -
[44]
Quote: Carefull of what?
Like i said: When your the first one to get killed, life's a ***** and move on?
Btw i tested it 1 hr ago, we all ended up in the same spot. random? dont lie to me...
When you go out to 0.0, sure you take risk... But atleast you should be able to fight back...
Getting a lock before you get a visual or can turn on your modules doesnt contribute 1 thing in PvP. Fight like a warrior, dont hide behind game mechanisms.
"You shot him in the back?!?" "His back was to me" -Anthony Edwards and Louis Gosset Jr. in El Diablo.
Please stop with the romanticizing of combat. You can create all the illusions you want about how combat should take place. And the person that wins will be the one that guts you with a knife in a fistfight.
And the bug you're encountering is the one that remembers the last place you visited in a solar system and returns you there. I've jumped with 3 people all at the same time in a gang. We ended up in 4 different locations. I've jumped with people travelling the exact same route I am in 0.0 space and we approach the gates from different directions because we landed at different jumpin points. The system is partially broken.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.30 00:39:00 -
[45]
Alright a few things here.
1) Like I said, I've had groups get dropped in different places many times. I'm not lying, I have no reason to lie. I'm not a pirate, nor will I ever be a pirate.
2) Next, I've never had a jump in camp lag me to the point of being locked before I could load the environment, not unless I was being drone spammed which I've already said should not be a valid tactic. If I were locked before the environment loaded, I would rely on my trusty core stabilizers to allow me to warp away, because knowing that I would be travelling in dangerous territory I equipped them to be prepared. If I die before my screen loads, chances are I was flying a frigate, or a cruiser, or an indy. In these cases, I don't lose much at all and the pirates have wasted their 1 free kill on rubbish.
3) If you want to fight back, use some common sense. Don't jump in with your attack force and start opening fire, before you all acquire your targets and start shooting, you'll have lost at least 1 battleship. Instead, jump in and warp away immediatly, cover the gates and wait for the pirates there. Make sure to leave a bookmark of the jump in point. If the pirates don't run away peeing their pants after they see x battleships jump into the system, gather the troops and warp to the booky.
Even if this doesn't work, pirates do not camp jump in points 100% of the time. While you may not get to blow them up today, maybe tomorrow you'll see one moving toward a gate and pick him off.
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iconoclast
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Posted - 2003.09.30 01:02:00 -
[46]
Quote: Like I said, I've had groups get dropped in different places many times. I'm not lying, I have no reason to lie. I'm not a pirate, nor will I ever be a pirate.
Xelios is right, i get dropped right in front of stations all the time. close enought that my ship doesnt have to move after the jump. just rightclick dock.
ps. there is more on this thread HERE
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Drethen Nerevitas
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Posted - 2003.09.30 01:08:00 -
[47]
Iconoclast, if you were in the system in the last several jumps, you jump in where you were originally. Go to a system you've never been to. You'll come out in nowhere. Dock at a station. Jump to another system and then jump back in. You should jump out directly at the station. Logging in/out, moving large amounts of jumps away from the system stops this from working, but that's the reason you come out at stations and gates. _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Intruders
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Posted - 2003.09.30 01:21:00 -
[48]
They can make the lag and camping go away when they will make the jump-in point near the gates you came from, but that would make travel take a bit more time and the player make repetitive tasks and it could be annoying.
Gates have sentries, and a gravity field at inside which the recently arrive ship can use only thrust with mwd or afbs to fly out of it then the auto activates itself once out of it to next gate. The recently arrive ship materializes in front of the gate but the pirates are around him at a distance that the game engine doesnt cause lag, for the recently arrived players, you go on from there on your own, if you dont like it you jump back or take your chances to mwd out of the field.
Plus: it could be an gravity+invulnerability field with only 70% protection to your ships that pirates could shoot you and only do a good damage (or a good initial damage to finish you off later) if they amass large firepower.
Every man lives..but not every man dies!
My sig sux |

Redan Chulipa
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Posted - 2003.09.30 01:26:00 -
[49]
You're saying pirates actually shoot eachother!??   
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Intruders
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Posted - 2003.09.30 01:29:00 -
[50]
Edited by: Intruders on 30/09/2003 01:30:31 ehh..
Quote: CCP is either planning something they think is slick but in reality is rather dumb (I've got my suspicions but really don't feel like kicking off the whining early without confirmation) or someone filled with stuffing and covered with fur is doing the thinking over there.
You might mean deep core + refineries right? Posibilities are that it might be dumb..imagine the whinage from the n00bs. Not to mention that if you want to move freely you cant cause you have to have a refinery stuck up your arse to care on how you take it with ya.
Every man lives..but not every man dies!
My sig sux |
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Jash Illian
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Posted - 2003.09.30 01:34:00 -
[51]
Quote: Edited by: Intruders on 30/09/2003 01:30:31 ehh..
Quote: CCP is either planning something they think is slick but in reality is rather dumb (I've got my suspicions but really don't feel like kicking off the whining early without confirmation) or someone filled with stuffing and covered with fur is doing the thinking over there.
You might mean deep core + refineries right? Posibilities are that it might be dumb..imagine the whinage from the n00bs. Not to mention that if you want to move freely you cant cause you have to have a refinery stuck up your arse to care on how you take it with ya.
No...Given that allegedly that jumping is supposed to go gate to gate, how is that any improvement over the current situation? A chokepoint solar system only has 2 doors. Doesn't make it difficult to guess where people will enter the house if there are only 2 doors...
So there has to be more to it or they don't change the current situation much at all. That should be enough to figure out the rest...
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Intruders
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Posted - 2003.09.30 01:38:00 -
[52]
Edited by: Intruders on 30/09/2003 01:39:57 I agree but it would give the non campers an option, not to take chances..practically will take the ball (who hears the whining) out of their park(devs) and shoot it to the players. We get screwed anyway. So i dont worry
ahh.. and if you mean jump-in points might have to do something with new ore distribution, I dont get it.
Every man lives..but not every man dies!
My sig sux |

Jash Illian
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Posted - 2003.09.30 01:48:00 -
[53]
Quote: Edited by: Intruders on 30/09/2003 01:39:57 I agree but it would give the non campers an option, not to take chances..practically will take the ball (who hears the whining) out of their park(devs) and shoot it to the players. We get screwed anyway. So i dont worry
ahh.. and if you mean jump-in points might have to do something with new ore distribution, I dont get it.
I guess I might as well kick it off early and start the whine flowing (where's Technolisa with her Got Cheese catchphrase?).
Problem: Currently jump in points are predictable, allowing people to camp them and catch people before they can activate any defenses. And often lag them.
Solution offered: Change jump in points so the destination is the gate leading back to the departure point.
Wait...that doesn't solve the original problem now does it? In fact what little randomness the current bug doesn't eliminate (because the entry point isn't 100% guaranteed all the time still) is completely eliminated. At best in a chokepoint system, you force the people waiting to split their forces between the 2 gates.
Unless...unless...unless something is at the destination jump gate to make camping it unattractive.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Yellow Five
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Posted - 2003.09.30 01:49:00 -
[54]
Quote: Edited by: Indigo Seqi on 29/09/2003 21:14:46
The first one to tell me in what languge "c.i.p.a" is a swear gets 50k!
Polish vulgar slang for all parts comprising the female sexual organs ... can I say vagina :/?
http://www.insultmonger.com/swearing/polish.htm - nice little resource when you're bored - now where's my isk :P
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Intruders
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Posted - 2003.09.30 01:54:00 -
[55]
I see Jash..
Every man lives..but not every man dies!
My sig sux |

Jash Illian
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Posted - 2003.09.30 01:57:00 -
[56]
Quote:
Quote: Edited by: Indigo Seqi on 29/09/2003 21:14:46
The first one to tell me in what languge "c.i.p.a" is a swear gets 50k!
Polish vulgar slang for all parts comprising the female sexual organs ... can I say vagina :/?
http://www.insultmonger.com/swearing/polish.htm - nice little resource when you're bored - now where's my isk :P
So far on Google the only things that come up are acronyms.
Children's Internet Protection Act (doubtful )
Chartered Institute of Patent Agents (who?!?)
Canadian Information Productivity Awards (Blame Canada! Blame Canada!)
California Independant Petroleum Association (maybe someone had flashbacks to the energy crisis?)
International Committee for Architectural Photogrammetry (err...someone contact them and inform them it'd be ICAP)
Convenzione Interbancaria per i Problemi dell'Automaz (my Italian is limited to Lasagna...lil help?)
  
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Yellow Five
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Posted - 2003.09.30 02:00:00 -
[57]
Also Portugese for *****.
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Yellow Five
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Posted - 2003.09.30 05:11:00 -
[58]
Ok I can say vagina but not pen1s, has Pann turned you all into feminists??
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J3tt
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Posted - 2003.09.30 05:21:00 -
[59]
i got uber skills
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Can your pod outrun a cruise missle? |
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