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Headd
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Posted - 2003.09.29 16:13:00 -
[1]
Please give us a definite answer on:
1. Is camping jump-in points ilegal/an exploit. 2. How the dev team plans to address/prevent this if it is. 3. What consequences jump-in campers will face until exploit is patched (if it is an exploit).
Thanks. As of now I really don't know if this is a valid tactic or an exploit as I've heard it both ways.
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CT BadIronTree
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Posted - 2003.09.29 16:26:00 -
[2]
us they say... the jump point will be the other side of the stargate...
so if you in X system and go to Y system you jump from Y stargate and it it send you in Y system in X stargate...
you get in a stargate ...and you got droped in the stargate that go to the system you where... stargate stargate ooo00oooo ---(jump)->>>> oo000oooo --- =[ship]= LOL ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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WhiteDwarf
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Posted - 2003.09.29 16:27:00 -
[3]
"you get in a stargate ...and you got droped in the stargate that go to the system you where... stargate stargate"
The way it should have been from the very beginning...
"Trust No One" |

Plasmatique
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Posted - 2003.09.29 16:29:00 -
[4]
Edited by: Plasmatique on 29/09/2003 16:30:39 There's a few P.O.T.W.'s that describe people coming OUT of jumpgates...I don't know why its not like that. But you're right, should be.
..................................... Proud Owner of a Navy Issue Raven
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voodoo
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Posted - 2003.09.29 16:36:00 -
[5]
then we'll just camp the gates and you can jump back to where you came from and never get to your final destination you wanted to head too. random jump in spots may better suit the needs
although how ever would i kill then? camp the stations camp the gates Im waiting for beer at the camping spots and barb q grills . normally when I camp I like beer and food
The Blue Pills Make Me Happy |

Jash Illian
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Posted - 2003.09.29 16:40:00 -
[6]
Maybe I'm just being thick or something.
But if the egress stargate drops you at the ingress stargate in the destination solar system, how are you any better off? In fact, those people blockading chokepoints would now get traffic from both directions 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Aloram Vas
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Posted - 2003.09.29 16:49:00 -
[7]
They could just add a "Warp Beacon" at the current system entry location with a few turrets. This will also eliminate the impending starget lag with people jumping in and jumping out.
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Luna
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Posted - 2003.09.29 18:07:00 -
[8]
Edited by: Luna on 29/09/2003 18:10:46 Edited by: Luna on 29/09/2003 18:07:48 Why don't people and especially pirates do more attacking in asteroid belts?
I hope a decent solution appears to gate & jump in point camping... I think there has to be some risk or danger and if NPC pirates can gate blockade then regular piraters should be able to do that as well. What I hate about the jump in point is the lag and the ppl that try to add lag to the game.
I prefer the gates in Empire space shooting back and then .4 or lower they start to shoot less. In 0 sec space they should not shoot at all... In Empire space I think if enough podkills are reported then the security should be more active there. If i were concord and I knew of a gate that was always camped I would try to get my quota of pirate ships destroyed.
I like pirates in the game but do not like losing my ship due to lag or some ******* trying to cause lag. I have enjoyed the few pirate gate camps that I have been able to chase out, the jump in point disadvantage is too great for me to see the enjoyment in this one.
What if there was a feature that let you know which asteroid belts were active, then the fighting could begin there more. I would like more pvp combat in the game but not with people that want to lag the game all to hell. I have the heavy drone skill but sometimes question the worth with the lag...
Good post and good questions. I was told that camping jump in points is not an exploit. Recently I lost a ship at a jump in point; I had taken damage and been jammed by the time i was active on the screen. That hardly seems fair but most things in this game are not fair. I cannot blame it on the lag completely however,because the guys attacking me did a good job. One of the guys was even 'nice' about the whole encounter. The lag was too great to keep a conversation going, they were trying to give me a surrender option... at that point I think I would have paid, but now I will just get even eventually, I hope.
But sadly i dont think ccp does anything to people that try to lag combat with cans and mining drones either... I think for these huge battles that have taken place both sides should make some kind of gentleman's agreement not to lag or even use drones when 10 or more ships are present and just see what the game can handle... I would love to be in a multi corp battle, the only one I was in I got shot by a friendly and wasted by a battleship and there were not alot of ships present but very laggy. I have sat thru many standoffs that were boring and frankly this game needs some exciting combat...
so a gm told me gate camping and jump in point camping is legal, If they tell you otherwise please let me know so that I can get my ship back.
Luna
still waiting on my first lost ship clearly due to server node crashing, they tell me they are looking into it, happened the first week doubt they even checked.
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Gildon
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Posted - 2003.09.29 18:13:00 -
[9]
It is NOT an exploit....even if they use harv drones at the jump IN point to cause lag.
STILL not an exploit. Answered by both Polaris and GM.
Gil
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Drethen Nerevitas
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Posted - 2003.09.29 18:18:00 -
[10]
Read the background.
Jumping isn't precise, there is a random area in which you can drop out in. First, it would be suicidal to drop them out near objects, too many casualties. That's why they're aligned to drop you out in the middle of nowhere.
Though I do believe you should be dropped out within a 200/200/200 km area (As described in background stories), this would allow you to camp jump in areas but give the victim more chance... ...then again this would make it seriously difficult to shut down access to a system (As people will eventually want to do when they get their stations there...drop guns at the jump in points to keep out unwelcome guests).
The reason pirates camp gates is because everyone uses em . Why camp a roid belt to kill half empty miners when you can kill a hauler full of mega/bist/a bs will lots of nice modules on it instead, and more often? _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |
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Luna
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Posted - 2003.09.29 18:25:00 -
[11]
Drethen, I totally get why pirates camp jumpgates... it's a mathematical thing, higher chance of catching your prey...
However could you see any potential benefit to having a skill or scanner that let you know how many people or who was in which belt? This may be crazy, but it's my thought right now on how fun it could be to attack like the npc pirates attack, in roid belts... who would the npc's attack if they spawned in also?
Yes camping gates is a smart way to go except fot the deadliness of the concord sentry guns... i really don't think they should be so powerful ... but have enjoyed realtively safer travel lately...
luna
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SavX
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Posted - 2003.09.29 18:33:00 -
[12]
Well they put all the sentry guns on ALL the jump gates, so why not. Taking out jump-in point would practically destroy piracy. Leave it as it is.
Don't Kill The Corp.. Kill the Suppliers. |

Harisdrop
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Posted - 2003.09.29 18:39:00 -
[13]
Hello all. YOu know what, in the latest CSM they said that you are suppose to jump to the gate that takes you to the system you left. In other words you will be jumping Gate to Gate. They know its this way and just dont think its a high priority problem --------------------------
Garsh ma it soo cool killing people in there space thingies |

Scragg
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Posted - 2003.09.29 18:41:00 -
[14]
Seems like all they really need to do is randomize the jump-in point.
Scragg, Tyrell Corporation Vice-Director Military Operations |

SavX
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Posted - 2003.09.29 18:43:00 -
[15]
Quote: Seems like all they really need to do is randomize the jump-in point.
Yay, lets destroy piracy! No... That would make EVE boring, no excitment jumping through gates. If it was up to me, I would get rid of all jump gates. I hate them, they make EVE worse then it already is. Thats why i hate missions, you have to do a load of jumping through gates, mining you can sit and watch telly. :D
Don't Kill The Corp.. Kill the Suppliers. |

RazorDreamz
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Posted - 2003.09.29 18:49:00 -
[16]
I thought the issue was not people camping jump in points but people using lag to stop you from reacting.
Because you always have 10 seconds to try and run away. And if you have autopilot on you get away clean every time.
So I think the problem is not camping the drop points, but lagging them.
(And NO I don't want turrets at drop points CCP!) --------------------------------------- CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic m |

Jash Illian
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Posted - 2003.09.29 18:52:00 -
[17]
Quote: Edited by: Luna on 29/09/2003 18:10:46 Edited by: Luna on 29/09/2003 18:07:48 Why don't people and especially pirates do more attacking in asteroid belts?
When was the last time you detoured into an asteroid belt while carrying a couple million worth of cargo?   
Get real. The only thing in roid belts are miners. Who wants raw ore?
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Joshua Calvert
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Posted - 2003.09.29 19:44:00 -
[18]
Might be different when mobile refineries come into play, Jash.
The jump-in point DOES have an invulnerability timer but, and this is where the real danger comes, it is insufficiently long.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Xelios
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Posted - 2003.09.29 19:50:00 -
[19]
How is using mining drones at a jump in point with the intention of lagging someone not exploiting? What could you possibly mine at a jump in point? What good are 10 light drones when you fly a battleship?
It may not be an exploit, but don't act like it's a legit thing to do. Pirates are using drones to lag people, being able to fight with them is just an added bonus.
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Joshua Calvert
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Posted - 2003.09.29 19:51:00 -
[20]
Jump-in point camping - drones = ok?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
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Jash Illian
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Posted - 2003.09.29 19:57:00 -
[21]
Quote: Might be different when mobile refineries come into play, Jash.
The jump-in point DOES have an invulnerability timer but, and this is where the real danger comes, it is insufficiently long.
One: Anyone that setups a mobile refinery in the middle of a roid belt deserves the results of their stupidity.
Two: It's still more cost effective to hit the transports at the egress/ingress points as those will have the least defenses
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.29 19:57:00 -
[22]
Why not? If you're foolish enough to plot a course through 0.0 space without checking the map for ship/podkills then that's your own fault. I've run into jump in camps a couple times now (intentionally mind you, on an alt char) and I've not had a problem loading the environment and getting away unless I get drone spammed. Autopilot warps you almost instantly most of the time, and the 10 second immunity + the lockon time of the pirates is usually enough to get away.
If it's not maybe you should be carrying warp stabilizers, or just avoid the system altogether. It's 0.0 space, it's supposed to be dangerous and it's already been care beared enough.
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Joshua Calvert
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Posted - 2003.09.29 20:03:00 -
[23]
Jash,
What is the point of a mobile refinery then?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jash Illian
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Posted - 2003.09.29 20:22:00 -
[24]
Quote: Jash,
What is the point of a mobile refinery then?
Thought you were faster than that, Josh. They're to fatten the lambs...er, industrials for the slaughter.
Let's pretend I'm a pirate again. I know EV has a mobile refinery setup in Curse. I've got 2 options:
A) Hit the mobile refinery, fight through the defenses and inherit your liability (lack of mobility and a known location)
B) Hit that fat industrial where I control the location of the fight that is now carry the minerals from untold numbers of bistot/crokite refines instead of the 2, maybe 3, refines of raw bistot.
Gee...what moron would pick Option A?
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Joshua Calvert
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Posted - 2003.09.29 20:24:00 -
[25]
How did you know we were mining in CA's home territory!?

I see what you mean though.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jash Illian
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Posted - 2003.09.29 20:31:00 -
[26]
Quote: How did you know we were mining in CA's home territory!?

I see what you mean though.
CCP is either planning something they think is slick but in reality is rather dumb (I've got my suspicions but really don't feel like kicking off the whining early without confirmation) or someone filled with stuffing and covered with fur is doing the thinking over there.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Joshua Calvert
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Posted - 2003.09.29 20:33:00 -
[27]
Eh, mobile refineries will make bistot mining a lot easier.
Less industrials runs because they'll be hauling megacyte instead of heavy bistot.
That, of course, means the result of taking out an industrial laden with megacyte is more likely?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Indigo Seqi
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Posted - 2003.09.29 20:52:00 -
[28]
If indies don't have to travel up and down so much anymore, it isn't that much trouble to set up a good escort for it.
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Joshua Calvert
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Posted - 2003.09.29 20:54:00 -
[29]
Hmmmm, guess that means pirates have one less morsel to feed on.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Indigo Seqi
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Posted - 2003.09.29 21:13:00 -
[30]
In anticipation of the future, we are trying to get used to eating spacemice. They seem to be available in abundance and for free too!
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Indigo Seqi
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Posted - 2003.09.29 21:14:00 -
[31]
Edited by: Indigo Seqi on 29/09/2003 21:14:46
The first one to tell me in what languge "c.i.p.a" is a swear gets 50k!
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Redan Chulipa
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Posted - 2003.09.29 22:02:00 -
[32]
Edited by: Redan Chulipa on 29/09/2003 22:06:34 Excessive gatecamping by anyone should draw a huge NPC pirate spawn from out of nowhere.
Xelios, someone has to be the first to die so that point is moot.
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Luna
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Posted - 2003.09.29 22:35:00 -
[33]
Jash, If I were a pirate I would love to crash someone's npc pirate spawn pirate in an asteroid belt... I may not get the best loot from it but it could be fun...
Although I have not been a pirate so far in the game... I am guessing(based on your post) that the only thing worthwhile on attacking is the industrials.. the first couple weeks I did a little convoy raids and those were very pro*****ble til they nerfed them...
Also If I had a mobile refinery setup orbiting a planet or a 'safezone' I would run an indy to and from the asteroid belt depositing the bistot ... then I would have a probe or shuttle hauling refined megacyte X number of jumps to my station... why use an indy at all to go thru potentially hostile zones when a speedy ship could haul a fair ammount of refined megacyte safely?
Joshua, I agree the invulnerability time is not long enough at Jump in points....
Ok no comment on the knowing who is in what belt so far; so I guees i will have to chalk that 1 up to ....Lame idea....
Luna
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Jash Illian
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Posted - 2003.09.29 22:36:00 -
[34]
Quote: Edited by: Redan Chulipa on 29/09/2003 22:06:34 Excessive gatecamping by anyone should draw a huge NPC pirate spawn from out of nowhere.
Xelios, someone has to be the first to die so that point is moot.
Aaaaannnnd the reason for wanting this type of feature is...
Survey saaaaays?
That's right! "I don't belong in 0.0 space!" is the #1 answer!
Thank you for playing Furbear Feud!
  
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.29 22:46:00 -
[35]
"Xelios, someone has to be the first to die so that point is moot."
That's the risk you run travelling in LAWLESS space. If you can't handle it stay in empire territory. Simple as that.
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Redan Chulipa
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Posted - 2003.09.29 22:47:00 -
[36]
So when everyone is staying in empire space what will you whine about?
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Drethen Nerevitas
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Posted - 2003.09.29 23:04:00 -
[37]
When everyone is staying in Empire space I'll start making raids against said space with my buddies doing some...permanent* damage.
*Oooh pretty station . _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Redan Chulipa
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Posted - 2003.09.29 23:06:00 -
[38]
Ah, everyone's a pirate.
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Jash Illian
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Posted - 2003.09.29 23:58:00 -
[39]
Quote: Jash, If I were a pirate I would love to crash someone's npc pirate spawn pirate in an asteroid belt... I may not get the best loot from it but it could be fun...
Then you'd be a broke pirate faster than most other pirates. Piracy already isn't very profitable. It's usually more a diversion, both for the pirate as a means of enjoyment. And as a diversion from the rest of the pirate's activities.
Going after people in belts who have cargo you can't even carry away (Battleship hold != Industrial's hold) and possibly taking losses from the belt pirates and the defenders? And that's if they choose to stay as anyone that mines can recognize the momentarily lag of a new spawn and warp before you can do anything (warp in invulnerability period).
Quote:
Although I have not been a pirate so far in the game... I am guessing(based on your post) that the only thing worthwhile on attacking is the industrials.. the first couple weeks I did a little convoy raids and those were very pro*****ble til they nerfed them...
If you're truly into piracy for the money, industrials haul the universe's profit. You do not do trade routes in even a battleship. It would not be cost effective. Also given people's reluctance to hire escorts, an industrial is the softest target possible.
Quote:
Also If I had a mobile refinery setup orbiting a planet or a 'safezone' I would run an indy to and from the asteroid belt depositing the bistot ... then I would have a probe or shuttle hauling refined megacyte X number of jumps to my station... why use an indy at all to go thru potentially hostile zones when a speedy ship could haul a fair ammount of refined megacyte safely?
My Mammoth travels far faster than any shuttle and has more armor than any frigate. Now when mobile refineries are introduced, I fully expect people to ship the minerals in their battleships, though quite honestly I wouldn't. I'd rather make more trips with smaller amounts in a cheaper industrial than lose a couple hundred million isk worth of megacyte AND a battleship to boot. Because people will lose them. And if pirates are taking the time to trap an industrial, they're gonna blast the battleship out of hand. That battleship is capable of making the gate under fire unless popped immediately.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.30 00:01:00 -
[40]
"So when everyone is staying in empire space what will you whine about?"
Thankfully that will never happen. Not everyone is a care bear.
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DREAMWORKS
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Posted - 2003.09.30 00:06:00 -
[41]
Quote: Why not? If you're foolish enough to plot a course through 0.0 space without checking the map for ship/podkills then that's your own fault. I've run into jump in camps a couple times now (intentionally mind you, on an alt char) and I've not had a problem loading the environment and getting away unless I get drone spammed. Autopilot warps you almost instantly most of the time, and the 10 second immunity + the lockon time of the pirates is usually enough to get away.
If it's not maybe you should be carrying warp stabilizers, or just avoid the system altogether. It's 0.0 space, it's supposed to be dangerous and it's already been care beared enough.
What if your the first guy who gets podded? Its a ***** then and pull up your shoulders and go on?
I would cheer the day to get these points removed and changed to jump points all over the place, not to destroy piracy, but to actually make what piracy is: a challenge. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Xelios
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Posted - 2003.09.30 00:14:00 -
[42]
I've already answered that. And fyi the jump in points are already random. Several times I've made a trip with a group of people and we'd consistantly end up in different places after a jump.
I mean seriously, when will you people be happy? When every system in EVE has sentry guns automatically spawn 10km from you when you drop out of warp? Why is the concept of RISK so hard to take in? If you travel in LAWLESS, OUTLAWED space you might get killed! If you're going to fly there, then insure your ship, get a good clone and be CAREFUL. If you don't want to take that risk, don't go there. It can't get any simpler than that.
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DREAMWORKS
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Posted - 2003.09.30 00:23:00 -
[43]
Edited by: DREAMWORKS on 30/09/2003 00:24:11
Quote: I've already answered that. And fyi the jump in points are already random. Several times I've made a trip with a group of people and we'd consistantly end up in different places after a jump.
I mean seriously, when will you people be happy? When every system in EVE has sentry guns automatically spawn 10km from you when you drop out of warp? Why is the concept of RISK so hard to take in? If you travel in LAWLESS, OUTLAWED space you might get killed! If you're going to fly there, then insure your ship, get a good clone and be CAREFUL. If you don't want to take that risk, don't go there. It can't get any simpler than that.
Carefull of what?
Like i said: When your the first one to get killed, life's a ***** and move on?
Btw i tested it 1 hr ago, we all ended up in the same spot. random? dont lie to me...
When you go out to 0.0, sure you take risk... But atleast you should be able to fight back...
Getting a lock before you get a visual or can turn on your modules doesnt contribute 1 thing in PvP. Fight like a warrior, dont hide behind game mechanisms.
Theres nothing carebear alike to want a right to fight back, give people a chance to fight back... With camping jump in points your not fighting, your hiding. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Jash Illian
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Posted - 2003.09.30 00:30:00 -
[44]
Quote: Carefull of what?
Like i said: When your the first one to get killed, life's a ***** and move on?
Btw i tested it 1 hr ago, we all ended up in the same spot. random? dont lie to me...
When you go out to 0.0, sure you take risk... But atleast you should be able to fight back...
Getting a lock before you get a visual or can turn on your modules doesnt contribute 1 thing in PvP. Fight like a warrior, dont hide behind game mechanisms.
"You shot him in the back?!?" "His back was to me" -Anthony Edwards and Louis Gosset Jr. in El Diablo.
Please stop with the romanticizing of combat. You can create all the illusions you want about how combat should take place. And the person that wins will be the one that guts you with a knife in a fistfight.
And the bug you're encountering is the one that remembers the last place you visited in a solar system and returns you there. I've jumped with 3 people all at the same time in a gang. We ended up in 4 different locations. I've jumped with people travelling the exact same route I am in 0.0 space and we approach the gates from different directions because we landed at different jumpin points. The system is partially broken.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Xelios
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Posted - 2003.09.30 00:39:00 -
[45]
Alright a few things here.
1) Like I said, I've had groups get dropped in different places many times. I'm not lying, I have no reason to lie. I'm not a pirate, nor will I ever be a pirate.
2) Next, I've never had a jump in camp lag me to the point of being locked before I could load the environment, not unless I was being drone spammed which I've already said should not be a valid tactic. If I were locked before the environment loaded, I would rely on my trusty core stabilizers to allow me to warp away, because knowing that I would be travelling in dangerous territory I equipped them to be prepared. If I die before my screen loads, chances are I was flying a frigate, or a cruiser, or an indy. In these cases, I don't lose much at all and the pirates have wasted their 1 free kill on rubbish.
3) If you want to fight back, use some common sense. Don't jump in with your attack force and start opening fire, before you all acquire your targets and start shooting, you'll have lost at least 1 battleship. Instead, jump in and warp away immediatly, cover the gates and wait for the pirates there. Make sure to leave a bookmark of the jump in point. If the pirates don't run away peeing their pants after they see x battleships jump into the system, gather the troops and warp to the booky.
Even if this doesn't work, pirates do not camp jump in points 100% of the time. While you may not get to blow them up today, maybe tomorrow you'll see one moving toward a gate and pick him off.
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iconoclast
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Posted - 2003.09.30 01:02:00 -
[46]
Quote: Like I said, I've had groups get dropped in different places many times. I'm not lying, I have no reason to lie. I'm not a pirate, nor will I ever be a pirate.
Xelios is right, i get dropped right in front of stations all the time. close enought that my ship doesnt have to move after the jump. just rightclick dock.
ps. there is more on this thread HERE
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Drethen Nerevitas
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Posted - 2003.09.30 01:08:00 -
[47]
Iconoclast, if you were in the system in the last several jumps, you jump in where you were originally. Go to a system you've never been to. You'll come out in nowhere. Dock at a station. Jump to another system and then jump back in. You should jump out directly at the station. Logging in/out, moving large amounts of jumps away from the system stops this from working, but that's the reason you come out at stations and gates. _______________________________________________________________________
IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |

Intruders
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Posted - 2003.09.30 01:21:00 -
[48]
They can make the lag and camping go away when they will make the jump-in point near the gates you came from, but that would make travel take a bit more time and the player make repetitive tasks and it could be annoying.
Gates have sentries, and a gravity field at inside which the recently arrive ship can use only thrust with mwd or afbs to fly out of it then the auto activates itself once out of it to next gate. The recently arrive ship materializes in front of the gate but the pirates are around him at a distance that the game engine doesnt cause lag, for the recently arrived players, you go on from there on your own, if you dont like it you jump back or take your chances to mwd out of the field.
Plus: it could be an gravity+invulnerability field with only 70% protection to your ships that pirates could shoot you and only do a good damage (or a good initial damage to finish you off later) if they amass large firepower.
Every man lives..but not every man dies!
My sig sux |

Redan Chulipa
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Posted - 2003.09.30 01:26:00 -
[49]
You're saying pirates actually shoot eachother!??   
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Intruders
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Posted - 2003.09.30 01:29:00 -
[50]
Edited by: Intruders on 30/09/2003 01:30:31 ehh..
Quote: CCP is either planning something they think is slick but in reality is rather dumb (I've got my suspicions but really don't feel like kicking off the whining early without confirmation) or someone filled with stuffing and covered with fur is doing the thinking over there.
You might mean deep core + refineries right? Posibilities are that it might be dumb..imagine the whinage from the n00bs. Not to mention that if you want to move freely you cant cause you have to have a refinery stuck up your arse to care on how you take it with ya.
Every man lives..but not every man dies!
My sig sux |
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Jash Illian
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Posted - 2003.09.30 01:34:00 -
[51]
Quote: Edited by: Intruders on 30/09/2003 01:30:31 ehh..
Quote: CCP is either planning something they think is slick but in reality is rather dumb (I've got my suspicions but really don't feel like kicking off the whining early without confirmation) or someone filled with stuffing and covered with fur is doing the thinking over there.
You might mean deep core + refineries right? Posibilities are that it might be dumb..imagine the whinage from the n00bs. Not to mention that if you want to move freely you cant cause you have to have a refinery stuck up your arse to care on how you take it with ya.
No...Given that allegedly that jumping is supposed to go gate to gate, how is that any improvement over the current situation? A chokepoint solar system only has 2 doors. Doesn't make it difficult to guess where people will enter the house if there are only 2 doors...
So there has to be more to it or they don't change the current situation much at all. That should be enough to figure out the rest...
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Intruders
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Posted - 2003.09.30 01:38:00 -
[52]
Edited by: Intruders on 30/09/2003 01:39:57 I agree but it would give the non campers an option, not to take chances..practically will take the ball (who hears the whining) out of their park(devs) and shoot it to the players. We get screwed anyway. So i dont worry
ahh.. and if you mean jump-in points might have to do something with new ore distribution, I dont get it.
Every man lives..but not every man dies!
My sig sux |

Jash Illian
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Posted - 2003.09.30 01:48:00 -
[53]
Quote: Edited by: Intruders on 30/09/2003 01:39:57 I agree but it would give the non campers an option, not to take chances..practically will take the ball (who hears the whining) out of their park(devs) and shoot it to the players. We get screwed anyway. So i dont worry
ahh.. and if you mean jump-in points might have to do something with new ore distribution, I dont get it.
I guess I might as well kick it off early and start the whine flowing (where's Technolisa with her Got Cheese catchphrase?).
Problem: Currently jump in points are predictable, allowing people to camp them and catch people before they can activate any defenses. And often lag them.
Solution offered: Change jump in points so the destination is the gate leading back to the departure point.
Wait...that doesn't solve the original problem now does it? In fact what little randomness the current bug doesn't eliminate (because the entry point isn't 100% guaranteed all the time still) is completely eliminated. At best in a chokepoint system, you force the people waiting to split their forces between the 2 gates.
Unless...unless...unless something is at the destination jump gate to make camping it unattractive.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Yellow Five
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Posted - 2003.09.30 01:49:00 -
[54]
Quote: Edited by: Indigo Seqi on 29/09/2003 21:14:46
The first one to tell me in what languge "c.i.p.a" is a swear gets 50k!
Polish vulgar slang for all parts comprising the female sexual organs ... can I say vagina :/?
http://www.insultmonger.com/swearing/polish.htm - nice little resource when you're bored - now where's my isk :P
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Intruders
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Posted - 2003.09.30 01:54:00 -
[55]
I see Jash..
Every man lives..but not every man dies!
My sig sux |

Jash Illian
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Posted - 2003.09.30 01:57:00 -
[56]
Quote:
Quote: Edited by: Indigo Seqi on 29/09/2003 21:14:46
The first one to tell me in what languge "c.i.p.a" is a swear gets 50k!
Polish vulgar slang for all parts comprising the female sexual organs ... can I say vagina :/?
http://www.insultmonger.com/swearing/polish.htm - nice little resource when you're bored - now where's my isk :P
So far on Google the only things that come up are acronyms.
Children's Internet Protection Act (doubtful )
Chartered Institute of Patent Agents (who?!?)
Canadian Information Productivity Awards (Blame Canada! Blame Canada!)
California Independant Petroleum Association (maybe someone had flashbacks to the energy crisis?)
International Committee for Architectural Photogrammetry (err...someone contact them and inform them it'd be ICAP)
Convenzione Interbancaria per i Problemi dell'Automaz (my Italian is limited to Lasagna...lil help?)
  
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Yellow Five
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Posted - 2003.09.30 02:00:00 -
[57]
Also Portugese for *****.
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Yellow Five
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Posted - 2003.09.30 05:11:00 -
[58]
Ok I can say vagina but not pen1s, has Pann turned you all into feminists??
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J3tt
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Posted - 2003.09.30 05:21:00 -
[59]
i got uber skills
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Can your pod outrun a cruise missle? |
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