
Drizit
|
Posted - 2006.06.28 13:09:00 -
[1]
Originally by: Scorpyn The way I see it is this : You play a game, and by playing it you agree to the rules of the game. One of those rules is that players might attack you even though you may not like it - thus, non-consentual combat doesn't exist.
All combat is consentual (to a degree). By staying in highsec, you are limiting your chances of PVP combat and being in a noob corp limits it even further. You are thereby giving a message that you don't want to get involved in the combat side of the game. PVP exists in many forms, even market trading so you will always have it in some form no matter what you do.
One of the main problems I see with most online PVP games is that they are often dominated by either naturally good PVP players or those who have played for a long time and have gained a sizable knowledge of tactics within the limitations of the weapons/ships etc. Having a foothold in the game so long also gives a significant advantage. If you have played since day 1, you moved into 0.0 when there was absolutely nobody there to stop you, no gate camps, no player pirates and no alliances claiming vast regions.
This often leads to a "them and us" situation with new players. 3 years on and the game becomes vastly more difficult with all the above raging against new players, preventing their exodus into 0.0 and very little in terms of incentive to make that move. Alliances have become so large that they are deeply rooted in the systems with no hope for new players to rout them out and take their place. They have claimed territories so vast that there is little hope for new players to find a quiet spot where they can remain undetected until they can establish a foothold with which to fight attackers.
If a new corp wants a POS in 0.0, they have to become an alliance slave or pay huge amounts to an alliance to retain thier POS which makes it far too unprofitable. Now it means the new players have to suffer a very low income since most of it is now being paid as rent money to alliances. The risk is still just as great but the rewards are often less than those in Empire space.
With many more player pirates than 3 years ago, any new corp has to have significant combat abilities to defend their territory. As soon as a few pirates get to know it's a bunch of new players, their POS is pretty certain to be attacked with significant force. The alliance just say it's not their place to defend everyone and the corp will have to form their own defences. In short, the new player is just paying rent for the system and nothing more.
Why don't people migrate? The simple fact is economics. Now a POS in 0.0 requires cost to buy it, fuel to maintain it and rent for the property to put it in. It's just too costly and with far greater risk than the alliance who first got a foothold in the region but now enjoy huge rewards for virtually no risk. They already have the defences that are required to keep a POS safe and gained them when there was nobody there to interfere.
--
|