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stoicfaux
5109
|
Posted - 2014.07.12 13:58:00 -
[1] - Quote
Goal Improve new player retention by making the "newbie" systems much more sheltered, similar to how WoW does their newbie zones, thus enabling new players to learn the basics of the game with less risk of them getting "extremely surprised" by EVE's older players and game mechanics which then discourages them from subscribing.
Additionally, by clustering all the newbies in one area, the NPE help/retention/CSR teams are more focused and efficient, which, in theory, leads to new players subscribing to EVE.
Source: http://themittani.com/content/traffic-control-newbie-zone
Quote: Make a Jovian newbie zone. Shove ALL the newbies in it instead of scattering them across the galaxy. Stick a gate out to the real New Eden once they pass their tutorials. Turn player aggression off in that zone, because Nanobots, Jovians, or Jovian Nanobots ...
...
So we have our gated newbie zone. You don't let any non-newbie players access that area. When our nice safe newbie finishes his tutorial which hands him a few basic ships and modules and shows him the ropes, Jovian Nanobots teleport all the [stuff] in his newbie station hangar into a station on the other side of the zone's exit gate. You make sure before the newbie gets out of the Jovian Nanobot Playground that he understands that once he leaves the tutorial area, the gloves are off and that Eve Is Mean. Done and done.
Meanwhile, CCP can then use its ISD team, GMs, customer service reps or whatever to focus all their efforts on that zone, where all the real new players are. They can handhold the newbies, answer questions, and try to retain players in a hands-on way, rather than the current system where they have to hope a new player asks for help in the existing in-game newbie help channel rather than just uninstalling while rolling their eyes.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

afkalt
Republic Military School Minmatar Republic
186
|
Posted - 2014.07.12 14:08:00 -
[2] - Quote
It's a good idea. I'd add to this, that in such a zone and ONLY in such a zone that agents reward "boosters" to give people a leg up on skills. Hard coded, fixed into certain core skills to cut down on day 1 waiting. Make it clear this is an exception and just to get them on the road.
This is related to solving the issues I describe in posts https://forums.eveonline.com/default.aspx?g=posts&m=4783128#post4783128 and https://forums.eveonline.com/default.aspx?g=posts&m=4783177#post4783177 |

w3ak3stl1nk
Hedion University
74
|
Posted - 2014.07.12 14:20:00 -
[3] - Quote
Rookie systems are protected isd isn't always there though. And newbies don't always know to report griefing. Is that my two cents or yours? |

Rayzilla Zaraki
Tandokuno
237
|
Posted - 2014.07.12 14:25:00 -
[4] - Quote
When High Security space is not enough.
Cripes.
Gate campers are just Carebears with anger issues. |

Alvatore DiMarco
Capricious Endeavours Ltd
2317
|
Posted - 2014.07.12 14:48:00 -
[5] - Quote
OP is trolling, right? |

afkalt
Republic Military School Minmatar Republic
186
|
Posted - 2014.07.12 14:54:00 -
[6] - Quote
New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run.
"You catch more flies with honey than vinegar"
Getting "into" eve doesnt need to be like the special forces selection  |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 14:55:00 -
[7] - Quote
Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok? |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.07.12 14:58:00 -
[8] - Quote
afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection 
This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox |

Kaerakh
Surprisingly Deep Hole
376
|
Posted - 2014.07.12 14:59:00 -
[9] - Quote
Alvatore DiMarco wrote:OP is trolling, right? I know right? It's like there's already a rule for this... Nah, I'm sure there's no rule for the protection of rookies in rookie systems. I'm sure such a despicable game such as this that has so many helpless players that live in fear of the big bad nullsec and evil gankers doesn't have a section for properly identifying griefing.
Kaerakh achieved "About 69,100 results (0.28 seconds)" with a simple search utilizing an obscure grouping of words such as, "EVE rookie system rules" Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 15:07:00 -
[10] - Quote
Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox
I have more faith in CCP than to do that.
People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing.
The cage isnt to keep US out, it's to keep THEM in.
It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? |

Daichi Yamato
Xero Security and Technologies
1790
|
Posted - 2014.07.12 15:17:00 -
[11] - Quote
how long do they stay there? do new players get shot up and griefed in that time period? probably not.
Though i see merit in consolidating ISD efforts EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Scout Vyvorant
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 15:18:00 -
[12] - Quote
Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:22:00 -
[13] - Quote
afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do?
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:24:00 -
[14] - Quote
Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players.
you just described what the rookie systems already are. |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 15:28:00 -
[15] - Quote
Christopher Tsutola wrote:afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
If that works so well, why is there such a chronic new player problem?
You think CCP are trying to address a problem that doesnt exist? Businesses don't do that.
Why so against controlled learning conditions?
Man, the old players have forgotten so much about being new. |

Kaerakh
Surprisingly Deep Hole
377
|
Posted - 2014.07.12 15:30:00 -
[16] - Quote
Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:37:00 -
[17] - Quote
Kaerakh wrote:Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points.
very true but i did recommend BRAVE and the reason i recommended EvE Uni as well is because of the different styles |

Darek Castigatus
Immortalis Inc. Shadow Cartel
561
|
Posted - 2014.07.12 15:38:00 -
[18] - Quote
I cautiously support this, more for the ease of education aspect than anything else. Its much easier to tell a bunch of people stuff they need to know when you know exactly where they'll be after all. Pirates - The Invisible Fist of Darwin
you're welcome |

Kaerakh
Surprisingly Deep Hole
378
|
Posted - 2014.07.12 15:40:00 -
[19] - Quote
Christopher Tsutola wrote:Kaerakh wrote:Christopher Tsutola wrote:
no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected
I'll go a step further and recommend BRAVE since they at least partake in sov warfare and can teach newbies how that works in addition to what they both cover. Plus, I often feel like when I'm talking to EVE Uni players they still haven't figured out how it all works. BRAVE has never given me the same overly pretentious whitewash about passing "classes" that EVE Uni players are always on about, but those last two points are more opinion than legitimate points. very true but i did recommend BRAVE and the reason i recommended EvE Uni as well is because of the different styles
Oh, I didn't mean to suggest you didn't. I just meant to point out which one I thought was a better education for new players. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:40:00 -
[20] - Quote
afkalt wrote:Christopher Tsutola wrote:afkalt wrote:Christopher Tsutola wrote:afkalt wrote:New players are new money. Money is EVEs true life blood. I don't understand why anyone would be opposed to a limited, temporary gated concession area to further the game in the long run. "You catch more flies with honey than vinegar" Getting "into" eve doesnt need to be like the special forces selection  This isn't how eve works and doing something like this would just make the misconception new players have to worsen. you give a PvP free zone for new players then the players who join into to that will expect there to be other areas in eve that are like this. that will lead to a push to have more areas like this such as no pvp in .8+ then .6+ then no PvP in HS this would kill the sandbox I have more faith in CCP than to do that. People are focusing on the caging and the safety and ignoring that it would allow concentration of resources to assist and answer questions and THAT is actually the important thing. The cage isnt to keep US out, it's to keep THEM in.It doesnt matter how much people want it to be, EVE isnt SPARTA!!!!!!!!!!!! and new blood is the most important thing in the game, bar nothing. Getting it in in a manner that doesnt interfere TOO badly is critical. New people tell their friends, what do veterans do? no but you can't give them one set of rules to learn the game then remove them and there are places for rookies to go and learn the game w/o being babied EvE-Uni BRAVE ect as well as the rookie help channel and as many have pointed out the rookie starter systems are already protected If that works so well, why is there such a chronic new player problem? You think CCP are trying to address a problem that doesnt exist? Businesses don't do that. Why so against controlled learning conditions? Man, the old players have forgotten so much about being new.
What i remember about being new? having my tutorial star off with me getting shot at, after that i grabbed a yellow can out side a station un-dock (something no longer permitted in rookie systems) and CCP is aware that the is a new player issue but they are also aware that the ones who stay stay for years because it is an experience not found in other games to not only be aloud to scam and gank but to be encouraged to do so.
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:42:00 -
[21] - Quote
Darek Castigatus wrote:I cautiously support this, more for the ease of education aspect than anything else. Its much easier to tell a bunch of people stuff they need to know when you know exactly where they'll be after all.
this is fine so long as they are not 100% safe no place in eve should be and new players should not be given that expectation |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
481
|
Posted - 2014.07.12 15:43:00 -
[22] - Quote
Nah. I don't see it providing any real benefit.
The attention from ISD and GM's would be nice, but new players already get that with the rookie help chat, plus a couple thousand other people who may be able to answer their questions. From my perspective, new player retention is always going to boil down to the type of veteran players they encounter early on. Hiding them from the vets doesn't change that encounter, it just makes a negative experience seem more negative while a positive experience stays relatively the same, since the new player will be more likely to feel that they've been cheated or misinformed on the true nature of the game if they lose more by getting ganked, scammed or whatever.
Currently two things have been on my mind that could really turn around the NPE...
1: The obvious. The tutorials are cancerous and need to be completely re-done. How they are recreated is important though. I feel that it's crucial that a new set of tutorials put a heavy emphasis on how the player's success is completely reliant on the player and how they choose to pursue their goals. They need to understand that they're not going to be put on a set of rails and pointed in the direction they need to go to reach some sort of "end game".
It is also vital that CCP find a clear way to communicate this to the new player outside of the game setting itself, and speak directly to the player, and not the player's character. Players filter all in-game in-character dialog through a perspective that has been numbed by the mostly lame and excessive dramatization of the situations and surroundings in the game. We have all been told a 1000 times that the world is splitting asunder and we're civilization's only hope at preventing the inhabitants of the nether-ether from consuming the physical plane, just to close the dialog window, go bop a couple goblins with our shillelagh and thwart the inevitable crisis of utter destruction. CCP can still keep the lore friendly explanation of capsuleers and their place in New Eden in the tutorials, but there has to be an effective way to express directly to the player that they are holding the ball, and it is entirely up to them not to drop it.
2: A truly official newbie corp. Eve Uni and Brave Newbies are nice and all, but they are still run by players and subject to all the problems that that can entail. If CCP had a bona-fide official noob corp that players could choose to join immediately and remain in until they were 3 months old, a lot of the problems with new players getting pulled in by sub-par corporations and having a bad experience with Eve from that perspective could be solved. A first impression often sets the standard for how we judge everything else, even our potential future experiences. Join a bad corp early and you're more likely to be soured on everything to do with corporation play, which cuts a huge chunk out of the amount of Eve a new player has available to them. A truly official newbie corp would have three immediate advantages over a player run corp that could be leveraged to improve the NPE.
A: Let's be honest. People are more likely to behave when something is "Official" and a GM has a lot more leverage than a standard CEO. I'm not talking about Awoxing, conning or anything like that but just the general smegma-brained social incompetents who have no social filter and immediately respond to any event in the most guttural and immature manner possible. I.E. "LOL! Look at that fail-fit killmail! WTF were you doing accepting a duel in dodixie anyways you nubtard? Plz go DIAF in your mom's basement." Does not need to be part of the NPE.
B: Consistent and frequent events could be held for all varieties of playstyle. A newbie corp with CCP's support could stay busy 23.5/7 with all kinds of different things going on and a rotating schedule, so that players with fixed playtime windows get an opportunity to experience several different varieties of gameplay. PvP, PvE, Exploration, Industry, Mining, everywhere from high sec to null and WH's. If a new player can consistently get a reimbursement on their losses experiencing all of the gameplay varieties of Eve while they're still learning the game, they will learn to be bold and take risks, and how to recover their losses more efficiently when they want to start taking ships larger or more expensive than what the event has set as the baseline. There is a lot of potential for CCP to build a structure that gives new players a taste of every part of Eve so that they can decide where they want to be and what their goals are.
C: An official and convenient platform for ISD, GM's and CCP employees to interact with new players on small and large scales. Nothing is going to give them a better idea of what it's like to currently be a noob in Eve than having them ship up and fleet up in a frigate roam and talk with the players over Eve's voice chat. Everyone involved with shaping the NPE will have the opportunity to inquire into what can be improved about it while having a standard that they know has influenced the new players' opinions to judge by. It's hard to determine if A, B and C really need to be prioritized if you don't know how the player experienced A, B and C, and a lot of guessing and miscommunication can result. If they know that A, B and C were part of an event that was going on a couple days ago they can immediately put that new players suggestions or complaints into a clearly defined context and have an accurate depiction of why the suggestions or complaints about A, B and C were made by that particular player. I don't imply that this should be something that CCP should be obligated to participate in. I am looking at it from the perspective of "We've been getting a lot of comments on the forums about this thing from the mining community... The noob corp is having a related event tomorrow, maybe I should drop in and get a fresh perspective and some firsthand opinions." Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Scout Vyvorant
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 15:45:00 -
[23] - Quote
Christopher Tsutola wrote:Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. you just described what the rookie systems already are.
No, they are not. You have a rule, written on a wiki, that unless there have been recent changes to the tutorials, it has never been cited in game.
When you create a new toon in eve you are overwhelmed by the massive amount of informations Aura is giving you, and those informations are just a tiny bit of the story. You get told a bit of how to fit and fly your ship, how to attack target in space, you are not told anything on how to tank damage or how to fit your ship for pvp or pve, you are obscure of what's ganking, how to move your goods in relative safety, we need to teach them how to be a "gallant" (hello Code. people) , teach them to look out for Awoxing, to avoid stupid deaths and so on, the list can go on for pages.
The rookie system last really for 15 min at best, career agents are already in possibly dangerous space, nothing forbid a person to abuse of a new player as soon as he jumps off the "protected" system, and he is not yet aware what he's risking.
We need a new player to be fully aware the moment he leaves the starting zone he's in for all that's EVE. You might like it or not, but the great majority of the negative review about this game are all about its steep learning curve. And that you might like it or not the idea is not from some kind of golden carebear, but it's from themittani itself, the CEO of the Goonswarm federation and no, it's not 1st of april yet. |

Dave Stark
6553
|
Posted - 2014.07.12 15:46:00 -
[24] - Quote
Zones like this should be for the tutorial only.
once eve has equipped you with what you need to play the game - show you how to fit a ship, how to fly around, how to warp, how to use a stargate etc - then you should be dumped in to the pond with the rest of us.
we also need to accept that the NPE shouldn't end with the tutorials, also. it's the new player experience, not the tutorial experience. |

Kaerakh
Surprisingly Deep Hole
378
|
Posted - 2014.07.12 15:51:00 -
[25] - Quote
Dave Stark wrote:Zones like this should be for the tutorial only.
once eve has equipped you with what you need to play the game - show you how to fit a ship, how to fly around, how to warp, how to use a stargate etc - then you should be dumped in to the pond with the rest of us.
we also need to accept that the NPE shouldn't end with the tutorials, also. it's the new player experience, not the tutorial experience. A lot of people (like me) start the game and never hear of things like the epic arc. I still haven't done it, but if I had known. I definitely would have back then. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 15:55:00 -
[26] - Quote
Scout Vyvorant wrote:Christopher Tsutola wrote:Scout Vyvorant wrote:Either a gated zone or a zone where shooting each other is not permitted regardless of security setting or active wars.
Make these system unable to host any PoS, set for the future expansion Crius the system index setting to 15% default with rookie items worth zero (meaning the setup cost is zero) and class 1.0 sec minerals (Veldspar only).
I see only upsides to this idea, no downsides, unless you plan to go gank or harass new players. you just described what the rookie systems already are. No, they are not. You have a rule, written on a wiki, that unless there have been recent changes to the tutorials, it has never been cited in game. When you create a new toon in eve you are overwhelmed by the massive amount of informations Aura is giving you, and those informations are just a tiny bit of the story. You get told a bit of how to fit and fly your ship, how to attack target in space, you are not told anything on how to tank damage or how to fit your ship for pvp or pve, you are obscure of what's ganking, how to move your goods in relative safety, we need to teach them how to be a "gallant" (hello Code. people) , teach them to look out for Awoxing, to avoid stupid deaths and so on, the list can go on for pages. The rookie system last really for 15 min at best, career agents are already in possibly dangerous space, nothing forbid a person to abuse of a new player as soon as he jumps off the "protected" system, and he is not yet aware what he's risking. We need a new player to be fully aware the moment he leaves the starting zone he's in for all that's EVE. You might like it or not, but the great majority of the negative review about this game are all about its steep learning curve. And that you might like it or not the idea is not from some kind of golden carebear, but it's from themittani itself, the CEO of the Goonswarm federation and no, it's not 1st of april yet.
but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
|

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 16:08:00 -
[27] - Quote
Don't mistake the attraction of depth as the same as a steep learning curve.
That said, if newbies were locked IN; they could even dedicate one system as a mini-RvB with GMs/ISD FCing - I'm aware I'm putting a lot on those guys and it'll be like herding cats but I'm trying to imagine a new player experience that doesn't just teach the ropes - but shows the awesome stuff people can get into early on. Trying to explain eve in rookie help is like trying to explain a parachute jump - you can try but 99.99% is lost. You need to DO it, not read about it.
Things like that are FAR easier in a locked area.
I wish people would stop thinking it's about newbie 'safety'; it is so much more than that. |

Scout Vyvorant
University of Caille Gallente Federation
5
|
Posted - 2014.07.12 16:20:00 -
[28] - Quote
Christopher Tsutola wrote: but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
Times have changed, this kind of experience might have been fine 10 years, when I started, but not today Yes, I'm a forum alt, you are probably a forum alt too. Anyway, games, like industries and businesses manage to stay afloat because they can adapt to the times, and the numbers are clear.
You can see blogs from Greedygoblin, Themittani and other sources all pointing out in the direction eve is losing players, even if subs are managing to stay above the real number of players as many have two accounts, if not more. What's worse, is this bloggers are not watching the game from the same point of view, but they are all coming to the same conclusion about the loss of players and the lack of new blood in eve.
Now you said that once the selling point of eve was that is actually a very hard and merciless game, at the fanfest CCP admitted that many people (a shocking amount actually) enter the game, level up their raven and leave once their "game" is over and another part simply quit after failing at EVE soon after the actual NPE. Let's be honest, losing your hard earned ship to a mechanic or a gameplay you are totally not aware of is not very pleasant.
If you truly love this game, and you are, along all those other posting with posting agreeing and disagreeing in this thread, you must face the reality, EVE need to change and adapt to the times, and if this mean that steep learning curve that you so much loved need to be made a bit less steep, so be it. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
483
|
Posted - 2014.07.12 16:24:00 -
[29] - Quote
afkalt wrote:Don't mistake the attraction of depth as the same as a steep learning curve.
That said, if newbies were locked IN; they could even dedicate one system as a mini-RvB with GMs/ISD FCing - I'm aware I'm putting a lot on those guys and it'll be like herding cats but I'm trying to imagine a new player experience that doesn't just teach the ropes - but shows the awesome stuff people can get into early on. Trying to explain eve in rookie help is like trying to explain a parachute jump - you can try but 99.99% is lost. You need to DO it, not read about it - who is going to come out of a cool fleet/small gang battle and go 'you know what, I want to run missions/mine'?
Things like that are FAR easier in a locked area.
I wish people would stop thinking it's about newbie 'safety'; it is so much more than that.
You don't need to change anything to be able to do that in a locked area. Jove space fits the bill. I think you should instead focus on giving ISD, GM's and CCP an efficient platform that encourages them to transport a few fleets over there for some fun every now and then. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 16:27:00 -
[30] - Quote
That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining and quit from boredom?!?!
It's all it teaches them!
They are a means to an end, not the game. Some players actively enjoy this aspect, but that's ok too. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
483
|
Posted - 2014.07.12 16:34:00 -
[31] - Quote
afkalt wrote:That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining?!?!
It's all it teaches them!
But that's not the crux of the issue. The issue lies in the community. Yes a lot of new players mine and mission, but they also join corps oriented towards that, and often the only corps available to new players for those activities are lax with no structure and little support, full of people who define the lowest common denominator.
Community makes or breaks every MMO. Most new players see the negative side Eve's community, repeatedly and often, long before they ever experience the good side. Change that and you change everything. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 16:35:00 -
[32] - Quote
Scout Vyvorant wrote:Christopher Tsutola wrote: but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
Times have changed, this kind of experience might have been fine 10 years, when I started, but not today Yes, I'm a forum alt, you are probably a forum alt too. Anyway, games, like industries and businesses manage to stay afloat because they can adapt to the times, and the numbers are clear. You can see blogs from Greedygoblin, Themittani and other sources all pointing out in the direction eve is losing players, even if subs are managing to stay above the real number of players as many have two accounts, if not more. What's worse, is this bloggers are not watching the game from the same point of view, but they are all coming to the same conclusion about the loss of players and the lack of new blood in eve. Now you said that once the selling point of eve was that is actually a very hard and merciless game, at the fanfest CCP admitted that many people (a shocking amount actually) enter the game, level up their raven and leave once their "game" is over and another part simply quit after failing at EVE soon after the actual NPE. Let's be honest, losing your hard earned ship to a mechanic or a gameplay you are totally not aware of is not very pleasant. If you truly love this game, and you are, along all those other posting with posting agreeing and disagreeing in this thread, you must face the reality, EVE need to change and adapt to the times, and if this mean that steep learning curve that you so much loved need to be made a bit less steep, so be it.
yes i do agree but it needs to be dun in a way that brings them into the game not one that separates them from it. The Idea of an official newbie corp run by ISD and GMs would do this in a much better way then having the new players just sit at the kiddie table
|

Kaerakh
Surprisingly Deep Hole
379
|
Posted - 2014.07.12 16:38:00 -
[33] - Quote
Bohneik Itohn wrote:afkalt wrote:That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining?!?!
It's all it teaches them! But that's not the crux of the issue. The issue lies in the community. Yes a lot of new players mine and mission, but they also join corps oriented towards that, and often the only corps available to new players for those activities are lax with no structure and little support, full of people who define the lowest common denominator. Community makes or breaks every MMO. Most new players see the negative side Eve's community, repeatedly and often, long before they ever experience the good side. Change that and you change everything. In addition to that the common highsec corp, which are the corps that have the greatest chance of snagging newbies, will misinform new players and teach them the bear mentality and how scary anywhere that's not highsec is, when in reality I personally feel safer in a back end nullsec system or wormhole than anywhere else in EVE, and the rewards are far greater as well.
I'm basically reiterating past posts of mine, but you know how this little dance goes with topics like this. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

afkalt
Republic Military School Minmatar Republic
187
|
Posted - 2014.07.12 16:42:00 -
[34] - Quote
Bohneik Itohn wrote:afkalt wrote:That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining?!?!
It's all it teaches them! But that's not the crux of the issue. The issue lies in the community. Yes a lot of new players mine and mission, but they also join corps oriented towards that, and often the only corps available to new players for those activities are lax with no structure and little support, full of people who define the lowest common denominator. Community makes or breaks every MMO. Most new players see the negative side Eve's community, repeatedly and often, long before they ever experience the good side. Change that and you change everything.
That may be a chicken and egg situation. If people come out wanting to look for decent fights, odds of a high sec carebear corp appealing are low and they may look further afield. They come out only knowing missions and mining and no REAL battle, they're going to gravitate to wards those corps.
I'll freely admit this may not happen, but I'm somewhat optimistic about it.
@Kaerakh: I thought it was a given that all the assholes lived in high sec? Null/low is much more civilized. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
483
|
Posted - 2014.07.12 16:50:00 -
[35] - Quote
Scout Vyvorant wrote:Christopher Tsutola wrote: but that learning curve is also one of the high points of eve. Does this attract the same type of ppl as WoW or Perfect World? no but that is not a bad thing there are better ways out there to fix the NPE without doing this
Times have changed, this kind of experience might have been fine 10 years, when I started, but not today Yes, I'm a forum alt, you are probably a forum alt too. Anyway, games, like industries and businesses manage to stay afloat because they can adapt to the times, and the numbers are clear. You can see blogs from Greedygoblin, Themittani and other sources all pointing out in the direction eve is losing players, even if subs are managing to stay above the real number of players as many have two accounts, if not more. What's worse, is this bloggers are not watching the game from the same point of view, but they are all coming to the same conclusion about the loss of players and the lack of new blood in eve. Now you said that once the selling point of eve was that is actually a very hard and merciless game, at the fanfest CCP admitted that many people (a shocking amount actually) enter the game, level up their raven and leave once their "game" is over and another part simply quit after failing at EVE soon after the actual NPE. Let's be honest, losing your hard earned ship to a mechanic or a gameplay you are totally not aware of is not very pleasant. If you truly love this game, and you are, along all those other posting with posting agreeing and disagreeing in this thread, you must face the reality, EVE need to change and adapt to the times, and if this mean that steep learning curve that you so much loved need to be made a bit less steep, so be it.
Eve's learning curve isn't nearly as bad as it's made out to be. There are plenty of other games that are quite popular that allow you to delve into the mechanics just as much as Eve.
The problem is people lump in learning the behavior of the players with the learning curve. That's never going to change. Eve is always going to have a complicated, diverse and global community that changes constantly. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 16:52:00 -
[36] - Quote
afkalt wrote:Bohneik Itohn wrote:afkalt wrote:That would work too - anything that exposes newbies to the depth of this game and starts them down the sandbox path - think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining?!?!
It's all it teaches them! But that's not the crux of the issue. The issue lies in the community. Yes a lot of new players mine and mission, but they also join corps oriented towards that, and often the only corps available to new players for those activities are lax with no structure and little support, full of people who define the lowest common denominator. Community makes or breaks every MMO. Most new players see the negative side Eve's community, repeatedly and often, long before they ever experience the good side. Change that and you change everything. That may be a chicken and egg situation. If people come out wanting to look for decent fights, odds of a high sec carebear corp appealing are low and they may look further afield. They come out only knowing missions and mining and no REAL battle, they're going to gravitate to wards those corps. I'll freely admit this may not happen, but I'm somewhat optimistic about it. @Kaerakh: I thought it was a given that all the assholes lived in high sec? Null/low is much more civilized.
it is differently some mix of both but i find the the community side is much more important then what you are doing with the people. People are willing to do something they may not find fun alone with ppl they like but crappy ppl can ruin a fun activity. |

Dave stark
6554
|
Posted - 2014.07.12 17:03:00 -
[37] - Quote
afkalt wrote:think about the tutorial and it's nature, is it any wonder newbies end up missioning and mining and quit from boredom?!?!
It's all it teaches them!
that's not a problem, that's what a tutorial is for.
the problem is that the NPE ends with the tutorial. |

afkalt
Republic Military School Minmatar Republic
189
|
Posted - 2014.07.12 17:11:00 -
[38] - Quote
@ Dave: True.
Also, I should have added @Kaerakh: rookie help is waaaaaay worse than player corps in terms of prophesising instant death in low sec. |

Vaju Enki
Secular Wisdom
1356
|
Posted - 2014.07.12 17:12:00 -
[39] - Quote
No. Go play WoW if you like that game. The Tears Must Flow |

Dave Stark
6554
|
Posted - 2014.07.12 17:13:00 -
[40] - Quote
Vaju Enki wrote:No. Go play WoW if you like that game.
just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve. |

Vaju Enki
Secular Wisdom
1357
|
Posted - 2014.07.12 17:17:00 -
[41] - Quote
Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve.
Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. The Tears Must Flow |

Dave Stark
6555
|
Posted - 2014.07.12 17:20:00 -
[42] - Quote
Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement.
except we're talking about the NPE here. do keep up, darling. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 17:21:00 -
[43] - Quote
Dave Stark wrote:Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. except we're talking about the NPE here. do keep up, darling.
very true i think the worst thing for this topic was its tittle i'll admit it got me riled at first and although i still don't thing this "safe zone" is the best choice something does need to be done and it needs to let players know that part of eve is that no place is safe. I run a new player corp that helps introduce them to WHs and the amount of times i have had ppl quit because the were killed in HS is much higher then ones killed in WH mostly because they understood that they could be killed inside WH space but were frustrated when they found out that a 1.0 system wasn't 100% safe |

Vaju Enki
Secular Wisdom
1357
|
Posted - 2014.07.12 17:29:00 -
[44] - Quote
Dave Stark wrote:Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. except we're talking about the NPE here. do keep up, darling.
Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game.
Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like. The Tears Must Flow |

Dave Stark
6556
|
Posted - 2014.07.12 17:32:00 -
[45] - Quote
Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. just because wow has a feature, doesn't mean the feature is bad or we should ignore glaring failures within eve. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. except we're talking about the NPE here. do keep up, darling. Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game. Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like.
that's nice, but when they don't even understand how the UI works, doing all of that is irrelevant because they don't understand what's going on, nor do they understand what's going on within the context of the game.
you've just showed them a load of crap they don't understand and will put no effort in to remembering because you haven't even shown them how to undock.
it's like giving a toddler a book by dickens and going "read it or you're going to the orphanage", might want to teach them to read before you give them a book? |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
364
|
Posted - 2014.07.12 17:33:00 -
[46] - Quote
Christopher Tsutola wrote:Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok?
It's a very small theme park for young players. Think of it as a nursery. I appreciate you don't want the whole game to become a theme park, but could you at least think of the children! |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 17:51:00 -
[47] - Quote
Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:Dave Stark wrote:Vaju Enki wrote:No. Go play WoW if you like that game. Killing other players everywhere/anytime is not a "glaring failure" within EvE. It's is major achievement. except we're talking about the NPE here. do keep up, darling. Specially in the NPE, in the first 1-2 hours of the game, new players should lose all their ship to ganks and be podded, multiple times. They should also be scammed, awoxed, wardec, lose every isk/ship. Everything cool in eve should happen in the first few hours of game. Welcome to EvE Online. Deal with it, or goodbye and go play some random kindergarten themepark mmo-rpg. This is what the NPE should be like. that's nice, but when they don't even understand how the UI works, doing all of that is irrelevant because they don't understand what's going on, nor do they understand what's going on within the context of the game. you've just showed them a load of crap they don't understand and will put no effort in to remembering because you haven't even shown them how to undock. it's like giving a toddler a book by dickens and going "read it or you're going to the orphanage", might want to teach them to read before you give them a book?
We really need to avoid both extremes what he is suggesting is ridiculous but we also need to avoid acting like over protective parents so that when these new players get killed its not a surprise they do need to know this happens not just hear about it happening or reading about it in some tutorial most of them come from games where ppl can kill each other but only in designated areas placing a safe zone into the very beginning of the NPE will give them that same mindset in eve |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 17:53:00 -
[48] - Quote
Jessica Danikov wrote:Christopher Tsutola wrote:Here's an idea you go back to ridding your theme park rides in WoW and we will play over here in our sandbox ok? It's a very small theme park for young players. Think of it as a nursery. I appreciate you don't want the whole game to become a theme park, but could you at least think of the children!
yeah that was a bit of a rage post and not one of my finer moments :/ |

Kaarous Aldurald
ROC Deep Space The ROC
7803
|
Posted - 2014.07.12 18:06:00 -
[49] - Quote
The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.
Thereby the death of the NPC posting alt, one of EVE's most toxic features.
Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it). "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 18:13:00 -
[50] - Quote
Kaarous Aldurald wrote:The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.
Thereby the death of the NPC posting alt, one of EVE's most toxic features.
Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it).
Any items inside the newbie zone also be confiscated with the exception of a frig/desi and maybe a few mill isk so they don't feel like they have spent however long and gained nothing and so that the larger eve market is relatively unaffected by this.
|

Kaarous Aldurald
ROC Deep Space The ROC
7803
|
Posted - 2014.07.12 18:18:00 -
[51] - Quote
Christopher Tsutola wrote:Kaarous Aldurald wrote:The plus side being that we could potentially gate posting privileges behind having completed this tutorial zone. Someone couldn't post anywhere but the Newbie forum without having finished it.
Thereby the death of the NPC posting alt, one of EVE's most toxic features.
Oh, and another thing. Since the goal of this partially includes to not toss new players into the watery grave of the main game without properly preparing them for it, have them be skillpoint capped (idk, two million off hand, dunno how long they are expected to stay there) so long as they remain in the Jove Zone (or whatever you want to call it). Any items inside the newbie zone also be confiscated with the exception of a frig/desi and maybe a few mill isk so they don't feel like they have spent however long and gained nothing and so that the larger eve market is relatively unaffected by this.
Of course. The Jove would offer you a choice of what ship you want to leave the Newb Zone with. You could pick a Venture or a Frigate or a Destroyer, or if you have grinded through the whole thing they might even give you a cruiser. Fitted reasonably, as well, and then saved so they'd have a good example of how to properly fit a ship.
It would be unlocked based on which content you have actually done, so if people rolling alts wanted to just skip it, they could, they just would not get any free stuff. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 18:40:00 -
[52] - Quote
Inside this NP zone (would rather not use Jove space for lore reasons) there should also be something to represent the different security of systems in eve. now obviously we can't have reflect all aspects of this do to time limitations (having new players in the NP zone for to long would be detrimental) but perhaps just two stats high (no player combat) and null (a pvp zone) the high zone is pretty well understandable. The null zone would be a place for pilots to learn PvP w/o having to deal with over experienced pilots or a large SP gap as well as teach risk vs reward have only moc veld in the high but have moc scordite in the null. Same type of thing with relic sites and so on |

Iain Cariaba
Veritas Theory
135
|
Posted - 2014.07.12 18:43:00 -
[53] - Quote
During the EvE humble bundle sale a couple months ago I, like probably most of you, decided to make a new account. Just for gits and shiggles I decided to put this new alt through the tutorials and see if there was anythin different than the last time I ran them 7 years ago.
The tutorial missions suck, plain and simple. There's little to no explanations for why you need the free modlkes they give you, plus the free stuff comes so fast that you often don't have the skills to use what they give you. Wait though, they give you the skillbooks for it, but you can't train the new skill cause you're training the skill they gave you literally two minutes ago. As a bittervet this doesn't bother me as I've learned patience over the years but I can see where this would annoy new players. Once you finish the tutorial missions, you get the career missions, which suck just as much because they are simply a continuation of the 'shove free crap you can't use at you with no explanation why you need it or how to use it.'
After all that, you're done. No more official help from you outside the rookie help channel which is itself a piece of garbage. With few exceptions outside ISD, no one on that channel can give the right answer to the basic questions asked. I've seen people be told in that channel that it's okay to shoot people with bounties if they're not suspect or criminal. Seriously, new players are being told by other "new players" that they can collect bounties.
A new player only system is only the start of the changes that need to be made to the NPE.
I have no opinion on whether an official noob corp would be useful as I've never been in any of the existing ones so I don't know what they're like. I do know that nowhere in the tutorial are you prepared for the fact that you are nothing more than a moving target any time you undock and a stationary target for other PvP methods whenever you're docked.
For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
3
|
Posted - 2014.07.12 18:57:00 -
[54] - Quote
Iain Cariaba wrote:
For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.
One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people |

Kaarous Aldurald
ROC Deep Space The ROC
7807
|
Posted - 2014.07.12 20:45:00 -
[55] - Quote
Christopher Tsutola wrote:Iain Cariaba wrote:
For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.
One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people
That's a pretty good point. I for one really don't want to see CCP go the route of SWG and UO, irrevocably pissing off their core playerbase to chase theoretical casual subscribers. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Iain Cariaba
Veritas Theory
139
|
Posted - 2014.07.12 21:14:00 -
[56] - Quote
Christopher Tsutola wrote:Iain Cariaba wrote:
For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.
One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people That is a good point. Disclaimer: My opinion does not necessarily reflect that of my corp or alliance. My opinion is my own, and if you don't like, that is your problem. |

Vherokior Matari
Republic Military School Minmatar Republic
3
|
Posted - 2014.07.12 21:17:00 -
[57] - Quote
Supported. |

Kaerakh
Surprisingly Deep Hole
381
|
Posted - 2014.07.13 00:05:00 -
[58] - Quote
Kaarous Aldurald wrote:Christopher Tsutola wrote:Iain Cariaba wrote:
For all those so angrily opposed to this idea, why? Are >1 day old toons such a percentage of your targets that you can't stand to delay their entry into the universe by a few hours so they can get a good introduction as to the facts of life in New Eden.
One major reason we are apposed to this is the risk of it snowballing out of control lets face it ccp isn't grate at middle ground its normally go to the extreme then nerf it back when they get the chance. so its not so much that we just want to pop little newbie ships and more that we are afraid of this great game turning into a casual "for the newbie" game that so many other mmos have done just to get more members i'm sure most of us want the NPE to be improved but we also don't want it to worsen the experience for those who have already invested years. and all though in this form the idea doesn't threaten that the give them an inch mentality does worry people That's a pretty good point. I for one really don't want to see CCP go the route of SWG and UO, irrevocably pissing off their core playerbase to chase theoretical casual subscribers. NGE! The horrors! No CCP! Don't physically abuse your bittervet children. Seriously, though. Kaarous brings up a really nice precedent for how this stuff snowballs uncontrollably.
Look up Star Wars Galaxies and the fiasco regarding CU(Combat Upgrades) and NGE(New Game Enhancements). That's about as good a testbed/precedent you're gonna get for how that approve ends up(SOE lost literally 9/10ths of their subscriber base from what I've read back then). Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Vherokior Matari
Republic Military School Minmatar Republic
3
|
Posted - 2014.07.13 00:44:00 -
[59] - Quote
Guy, we can't build highways. You know who else built highways?
sHitler. sHitler built highways.
I assume they featured a great many slippery slopes. |

Aloh
Royal Black Watch Highlanders Mordus Angels
5
|
Posted - 2014.07.13 00:44:00 -
[60] - Quote
As much as I am surprised to find myself agreeing with Mittens on this point I do. A newbie only area so they can learn more about the game before having to deal with the rest of us would be helpful. Who cares if you call it Jove space or what the heck ever......
You would have to build in several things to make it pointless to attempt to live there. Perhaps a different fiat currency that is worthless in eve. Perhaps no ships can leave the newbie zone.
Limit all ships to T1s and few skill books in the area so when you are ready for it you are guided out into Eve proper. The details like that can be worked out to an point where the area won't become a danger to the economy. Would it be possible for someone to live in that zone for their entire time in eve? Perhaps but it would not be likely, limited ships limited missions and no effect at all to the economy of eve would eliminate any reason to farm the area. Since we have a component of the community that goes out of their way to prove they can gank people anywhere anytime deal with that instantly. If they want PVP they get eve. Attacking another player instead of Concord blowing up their ship gets their pod dumped into high-sec in eve.
But (and this is the most important) get them access to the community. There will always be people that leave the game. But time to get their feet under them and going the right way would be a big help. Yes I am aware that vets can and will create new alts to look around and have fun in newbie zones. That could be helpful as well. With no way to make profit there and limited resources available it helps reduce the number of people that would stay there.
Short of concord insta popping someone in high-sec that aggro's a newb (like that wouldn't be abused to hell and back) it is the most elegant solution. It is also the best way to ensure that it dosen't "snowball" into the rest of high-sec as detractors claim. Eve remains unchanged and the newbs get a chance to learn before coming out to play.
Oh and CCP the gate is likely to be camped to hell and back so they appear in a random high sec system tied to the race of their choice. Or you could put them in low activity areas ... To get things started.
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:01:00 -
[61] - Quote
Aloh wrote:As much as I am surprised to find myself agreeing with Mittens on this point I do. A newbie only area so they can learn more about the game before having to deal with the rest of us would be helpful. Who cares if you call it Jove space or what the heck ever......
You would have to build in several things to make it pointless to attempt to live there. Perhaps a different fiat currency that is worthless in eve. Perhaps no ships can leave the newbie zone.
Limit all ships to T1s and few skill books in the area so when you are ready for it you are guided out into Eve proper. The details like that can be worked out to an point where the area won't become a danger to the economy. Would it be possible for someone to live in that zone for their entire time in eve? Perhaps but it would not be likely, limited ships limited missions and no effect at all to the economy of eve would eliminate any reason to farm the area. Since we have a component of the community that goes out of their way to prove they can gank people anywhere anytime deal with that instantly. If they want PVP they get eve. Attacking another player instead of Concord blowing up their ship gets their pod dumped into high-sec in eve.
But (and this is the most important) get them access to the community. There will always be people that leave the game. But time to get their feet under them and going the right way would be a big help. Yes I am aware that vets can and will create new alts to look around and have fun in newbie zones. That could be helpful as well. With no way to make profit there and limited resources available it helps reduce the number of people that would stay there.
Short of concord insta popping someone in high-sec that aggro's a newb (like that wouldn't be abused to hell and back) it is the most elegant solution. It is also the best way to ensure that it dosen't "snowball" into the rest of high-sec as detractors claim. Eve remains unchanged and the newbs get a chance to learn before coming out to play.
Oh and CCP the gate is likely to be camped to hell and back so they appear in a random high sec system tied to the race of their choice. Or you could put them in low activity areas ... To get things started.
this doesn't ensure that it won't snow ball as for the exit being camped to hell i say let it be let them be blasted and podded then re-spawn in a random med bay. the first thing they encounter in eve after the tutorial would be a gank they wouldn't have anything to lose as they exited it would be a great sort of event for the community a way of greeting them into eve and indoctrinating them as one of us. |

Sentamon
Imperial Academy Amarr Empire
1953
|
Posted - 2014.07.13 01:06:00 -
[62] - Quote
Ahem, 10 years of constant growth and this isn't a problem, but suddenly the guy that doesn't even log in speaks and ta-da, it's a problem.
Smoke and Mirrors. ~ Professional Forum Alt -á~ |

Aloh
Royal Black Watch Highlanders Mordus Angels
5
|
Posted - 2014.07.13 01:07:00 -
[63] - Quote
[quote=Christopher Tsutola] Quote: this doesn't ensure that it won't snow ball as for the exit being camped to hell i say let it be let them be blasted and podded then re-spawn in a random med bay. the first thing they encounter in eve after the tutorial would be a gank they wouldn't have anything to lose as they exited it would be a great sort of event for the community a way of greeting them into eve and indoctrinating them as one of us.
It would in that any anti ganking and non PVP is ONLY in the newbie zone. Nothing changes in Eve proper. As far as the gate camp point goes. Fair enough :) Although I am not one for hazing or initiations in general you make a valid point.
|

Vherokior Matari
Republic Military School Minmatar Republic
3
|
Posted - 2014.07.13 01:10:00 -
[64] - Quote
Sentamon wrote:10 years of constant growth.
Citation required. |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
486
|
Posted - 2014.07.13 01:26:00 -
[65] - Quote
Vherokior Matari wrote:Sentamon wrote:10 years of constant growth. Citation required.
Citation provided.
One tiny dip between 2010 and 2011, but otherwise Eve has had some booming years lately and there is nothing to complain about. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:29:00 -
[66] - Quote
Aloh wrote:[quote=Christopher Tsutola] Quote: this doesn't ensure that it won't snow ball as for the exit being camped to hell i say let it be let them be blasted and podded then re-spawn in a random med bay. the first thing they encounter in eve after the tutorial would be a gank they wouldn't have anything to lose as they exited it would be a great sort of event for the community a way of greeting them into eve and indoctrinating them as one of us.
It would in that any anti ganking and non PVP is ONLY in the newbie zone. Nothing changes in Eve proper. As far as the gate camp point goes. Fair enough :) Although I am not one for hazing or initiations in general you make a valid point.
the snow ball comes after this is implemented this little thing could easily grow past the borders of the newbie zone and with an influx of players who would be introduced to eve with a safe zone more ppl would push to extend it into eve. it isn't a definite scenario but the risk would be there |

Kaarous Aldurald
ROC Deep Space The ROC
7818
|
Posted - 2014.07.13 01:34:00 -
[67] - Quote
Christopher Tsutola wrote:
the snow ball comes after this is implemented this little thing could easily grow past the borders of the newbie zone and with an influx of players who would be introduced to eve with a safe zone more ppl would push to extend it into eve. it isn't a definite scenario but the risk would be there
I would argue that, barring significant watchfulness and advocacy of the existing playerbase, that it is a definite scenario.
CCP has been adding more safety creep to highsec year after year without cease. Case in point, I have never once seen them patch out a "bug" faster than they did with the MTU drone aggro thing earlier. They did that in a week. That is their on record fastest fix ever.
Their efforts have largely gone to giving highsec more safety for their mindless themepark content while the POS architecture languishes for literally years.
So I would say it's a significant danger. And imo, if the dichotomy all the change crusaders are offering is true(which I know it's not, they use that as a scare tactic to try and bolster their shaky arguments), that we have to kill the game or the game will die, then I'd rather have it fade into obscurity rather than prostituted out to the thrice damned casuals before the servers go cold. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Syrias Bizniz
Zebra Corp The Bastion
311
|
Posted - 2014.07.13 01:40:00 -
[68] - Quote
Well, most of the people starting EVE are probably here because they read about it on some blogs, reviews, whatever, where they become the impression that EVE is a game without rules, so if they start the game they do it because of this.
Giving them a safe zone that has nothing in common with the picture of EVE that is present everywhere might give them a false glimpse of the game.
Those players who get griefed out within their first days would most likely not enjoy the game on the long run anyways. No matter if they're shy, like to play solo, like to play safe, like to play dangerous, there is a place for everyone within EVE Online - as long as they stick to it, and that means stick to the game, and not some weird happy-fluffy-funtimes SafeZone.
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:40:00 -
[69] - Quote
Kaarous Aldurald wrote:Christopher Tsutola wrote:
the snow ball comes after this is implemented this little thing could easily grow past the borders of the newbie zone and with an influx of players who would be introduced to eve with a safe zone more ppl would push to extend it into eve. it isn't a definite scenario but the risk would be there
I would argue that, barring significant watchfulness and advocacy of the existing playerbase, that it is a definite scenario. CCP has been adding more safety creep to highsec year after year without cease. Case in point, I have never once seen them patch out a "bug" faster than they did with the MTU drone aggro thing earlier. They did that in a week. That is their on record fastest fix ever. Their efforts have largely gone to giving highsec more safety for their mindless themepark content while the POS architecture languishes for literally years. So I would say it's a significant danger. And imo, if the dichotomy all the change crusaders are offering is true(which I know it's not, they use that as a scare tactic to try and bolster their shaky arguments), that we have to kill the game or the game will die, then I'd rather have it fade into obscurity rather than prostituted out to the thrice damned casuals before the servers go cold. i would rather see it fade out then go the way of a lot of mmos that pushed me away with a bad taste but that doesn't mean i want to just let it die i'm sure something can be done to improve the NPE without damaging the game. |

Kaarous Aldurald
ROC Deep Space The ROC
7819
|
Posted - 2014.07.13 01:44:00 -
[70] - Quote
Christopher Tsutola wrote: i would rather see it fade out then go the way of a lot of mmos that pushed me away with a bad taste but that doesn't mean i want to just let it die i'm sure something can be done to improve the NPE without damaging the game.
however i don't believe the NPE is as big a problem as ppl think and that the panel at fan fest may have frightened ppl a bit
I quite simply reject the notion that the game will die without more newbies for me to eat. I dine very well as it is.
I don't buy into that alarmist, histrionic bullshit that Ripard Teg slung. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Bohneik Itohn
Amarrian Salvage Gnomes and Associates
487
|
Posted - 2014.07.13 01:48:00 -
[71] - Quote
Christopher Tsutola wrote: i would rather see it fade out then go the way of a lot of mmos that pushed me away with a bad taste but that doesn't mean i want to just let it die i'm sure something can be done to improve the NPE without damaging the game.
however i don't believe the NPE is as big a problem as ppl think and that the panel at fan fest may have frightened ppl a bit
It can be done quite simply without doing anything more than what I suggested: One patch to fix the tutorials an an official newbie Player-run corporation maintained by CCP officials.
Assuming they do both competently...
As a recently new player, I can confirm just how many people who started playing at the same time I did are no longer playing 8 months later. Player retention is as bad as it was said to be in the panel. However, the players that remain tend to have more grit than the usual stock. That being said, there's nothing stopping people from sticking some sand in a few noobs' britches in between their pew and helping the process. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 01:54:00 -
[72] - Quote
Bohneik Itohn wrote:Christopher Tsutola wrote: i would rather see it fade out then go the way of a lot of mmos that pushed me away with a bad taste but that doesn't mean i want to just let it die i'm sure something can be done to improve the NPE without damaging the game.
however i don't believe the NPE is as big a problem as ppl think and that the panel at fan fest may have frightened ppl a bit
It can be done quite simply without doing anything more than what I suggested: One patch to fix the tutorials an an official newbie Player-run corporation maintained by CCP officials. Assuming they do both competently... As a recently new player, I can confirm just how many people who started playing at the same time I did are no longer playing 8 months later. Player retention is as bad as it was said to be in the panel. However, the players that remain tend to have more grit than the usual stock. That being said, there's nothing stopping people from sticking some sand in a few noobs' britches in between their pew and helping the process.
definitely i found your suggestion to be great |
|

ISD Ezwal
ISD Community Communications Liaisons
1851

|
Posted - 2014.07.13 02:09:00 -
[73] - Quote
I have removed a rule breaking post.
The Rules: 7. Use of profanity is prohibited.
The use of profanity is prohibited on the EVE Online forums. This includes the partial masking of letters using numbers or alternate symbols, and any attempts at bypassing the profanity filter. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Daichi Yamato
Xero Security and Technologies
1798
|
Posted - 2014.07.13 02:45:00 -
[74] - Quote
I have my doubts about how effective this idea will be. Do players leave because they've been griefed and they are new, or do they leave because they've been griefed period? Maybe this idea means we hold onto some new players for a little bit longer but still not for long.
NPE is not how WoW keeps its subscribers. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 02:50:00 -
[75] - Quote
Daichi Yamato wrote:I have my doubts about how effective this idea will be. Do players leave because they've been griefed and they are new, or do they leave because they've been griefed period? Maybe this idea means we hold onto some new players for a little bit longer but still not for long.
NPE is not how WoW keeps its subscribers.
NPE is not how any game keeps its subscribes past the NPE phase for that matter |

Aloh
Royal Black Watch Highlanders Mordus Angels
5
|
Posted - 2014.07.13 02:53:00 -
[76] - Quote
Christopher Tsutola wrote:Daichi Yamato wrote:I have my doubts about how effective this idea will be. Do players leave because they've been griefed and they are new, or do they leave because they've been griefed period? Maybe this idea means we hold onto some new players for a little bit longer but still not for long.
NPE is not how WoW keeps its subscribers. NPE is not how any game keeps its subscribes past the NPE phase for that matter
Agreed but stipulating that Eve loses plenty of them to their NPE. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
142
|
Posted - 2014.07.13 03:52:00 -
[77] - Quote
I remember when I started EVE getting stuck in the newbie tutorial system.
Wait... that was Beta.
There are some good things to be said for giving new players a place to dip their toes into the water... I suppose this is not so much the shallow end as the kiddie pool. (there is no shallow end in EVE currently)
Though it won't be long before griefers turn local into a shameful display of Jita Local. Still, it just might be better for the long term health of the game if this were made to happen |

Sentamon
Imperial Academy Amarr Empire
1955
|
Posted - 2014.07.13 05:32:00 -
[78] - Quote
Last I checked vets greifing noobs in starter systems gets you banned. There you go, protected noobie zone.
Do we have any more suggestions from people more interested in making a living from the game then actually playing it? ~ Professional Forum Alt -á~ |

Dave Stark
6594
|
Posted - 2014.07.13 05:42:00 -
[79] - Quote
Sentamon wrote:Last I checked vets greifing noobs in starter systems gets you banned. There you go, protected noobie zone.
Do we have any more suggestions from people more interested in making a living from the game then actually playing it?
the repercussions of griefing players who don't even understand how the UI functions are irrelevant - it shouldn't be possible in the first place.
There's no real reason to expose people to other players, especially in eve, before they've even learned the basics of how to interact with the game.
the less time and resources that are spent on banning current players abusing new players is more time and resources that can be dedicated to increasing the retention rate above 50%. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
235
|
Posted - 2014.07.13 06:40:00 -
[80] - Quote
I read the thread title and said "no" out loud. Why would "safe zones" be an appropriate introduction to a game infamous for the fact that safe zones do not exist? |

Dave Stark
6595
|
Posted - 2014.07.13 06:59:00 -
[81] - Quote
ihcn wrote:I read the thread title and said "no" out loud. Why would "safe zones" be an appropriate introduction to a game infamous for the fact that safe zones do not exist?
i think an area where you can learn how the ui and basic game functions work before being put in to the actual game is appropriate for any game. |

afkalt
Republic Military School Minmatar Republic
195
|
Posted - 2014.07.13 07:14:00 -
[82] - Quote
Daichi Yamato wrote:I have my doubts about how effective this idea will be. Do players leave because they've been griefed and they are new, or do they leave because they've been griefed period? Maybe this idea means we hold onto some new players for a little bit longer but still not for long.
NPE is not how WoW keeps its subscribers.
It's not about the 'griefing' - god knows I've been in eve a long time and whilst I know it's there it's actually pretty rare on the statistical scale. It's about locking the buggers up and giving them a controlled environment to learn in.
Yes, we all managed - but that doesn't mean it should stay that way moving forward. The game is simply daunting at the get go. Something to help ISD etc corral the newbies to assist them is a good thing.
Again it is about keeping them in, not us out - there's a minor benefit in stopping people hassling them but I'd argue it is insignificant and they should in fact have a wee area to pewpew each other. I can see it being handy just to stop disruption when people learn. A certain standard of behaviour should be expected in a classroom, if you like.
You know, they could just call it a simulator and have done with it - money solved, asset transfer solved - there are neither. Skills can grow as normal, naturally.
Makes it fairly obvious that it's not the real deal. |

Riyal
Fluffles Inc.
147
|
Posted - 2014.07.13 09:50:00 -
[83] - Quote
I like the idea of having 'visualized' starter zones, these could have a neat sky-box to highlight this (think : green stars, or a grid pattern).
Having a starter zone not part of the eve universe would make it exempt from the normal rules of Eve. By this I mean that any amount of equipment or skills can be given to a new players 'virtually' and it not spill out into New Eden. In this environment players could have a pvp arena, participate in a virtual fleet fight etc. Literally anything could be added to give players a feel for the wider aspects of Eve without effecting the real game world.
Imagine if new players could try out different play styles (with higher skill levels) in this environment before being placed into the real Eve. Once there they could choose starter packs for differing professions (containing a ship some modules and skills relevant to this) and be on their way.
As long as players are given the opportunity to skip the NPE join the real Eve universe at any time I think this would make it much easier to change/tweak. In hindsight my post should have had more psssshhhh |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
279
|
Posted - 2014.07.13 10:30:00 -
[84] - Quote
The NPE in EvE is admittedly somewhat difficult to get through, it just seems so big at the outset, only the thought of trying ot learn Kanji gives me the same pause. It took me two tries before I really got into the game. While clustering all the new players into a gated area may help ISDs to help new players by being available in local channels or whatever, none of this will do much to help with the single most important test every player in this game must pass.
How will you respond to your first ship loss? And the bigger the loss the more pressing the question.
Ultimately if you are the type who will get back up, dust off and get back to it or the kind of person who will punch their monitor though the wall will have a massive part to play in the length of your EvE career. No amount of wording in a tutorial will truly prepare you for jumping into your first bubble camp all by your lonesome even if the tutorial was able to teach you how not to be completely failfit.
I read the Mitani article linked in the OP and while I don't see a whole lot of issues that would really arise from what he suggests other than to say that it would be difficult to convey how vicious this game can be when you get out into the larger world in a way that would have real meaning to a player not familiar with it.
Include a low sec system in the new player zone?
Probably not advisable. Veterans will find a way to deal with gate guns using suitable aged characters anyhow so I'm confident they'd find a way to ruin the intent of including it.
The other major obstacle I see is the market. These characters will not have BPOs nor the assets to buy them let alone start working towards invention and it is unlikely they will train marketing as their first order of business and so the market in this noob region will be quite barren I feel unless you are going to seed it and I feel there may be potential to abuse that if it is not done correctly.
Could the Mitani's suggestions help with the NPE, quite possibly but I still feel that the most important part of the NPE is the psychological aspect of dealing with loss and no tutorial can cover that for you. Reality has an almost infinite capacity to resist oversimplification. |

Daichi Yamato
Xero Security and Technologies
1798
|
Posted - 2014.07.13 13:33:00 -
[85] - Quote
Christopher Tsutola wrote:
NPE is not how any game keeps its subscribes past the NPE phase for that matter
Perhaps i should have said:
noob areas without non-consensual PvP is not part of WoWs NPE. Its WoWs core gameplay.
afkalt wrote:
It's not about the 'griefing' - god knows I've been in eve a long time and whilst I know it's there it's actually pretty rare on the statistical scale. It's about locking the buggers up and giving them a controlled environment to learn in.
If this isnt about getting shot at when they are still new, why do they need to be further isolated in inaccessible non-PvP areas?
Are u saying its about forcing them to stay in this area until they've trained so much and ran so many tutorials? What about ppl's alts? And what are the new players supposed to learn?
Existing tutorials already address ship loss in a simulated environment. They try to teach u about tackling. They even try to impress the importance of FC's in fleets. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Kaerakh
Surprisingly Deep Hole
384
|
Posted - 2014.07.13 15:47:00 -
[86] - Quote
Daichi Yamato wrote:
Existing tutorials already address ship loss in a simulated environment. They try to teach u about tackling. They even try to impress the importance of FC's in fleets.
I would argue that they don't effectively communicate those points. Mainly because the game does not compel you to read the information rather than click through it all and check the objective foot note. That isn't to say that you should force them to read it all, but there certainly is more incentive for finishing quickly and reading thoroughly when the average player brings their average MMO assumptions to the game.
The tutorials need to break those assumptions and show the player that they need to learn adapt new strategies to this game. Mostly because of how abstractly removed EVE is when compared to the average MMO experience. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Sentamon
Imperial Academy Amarr Empire
1955
|
Posted - 2014.07.13 17:47:00 -
[87] - Quote
Dave Stark wrote:ihcn wrote:I read the thread title and said "no" out loud. Why would "safe zones" be an appropriate introduction to a game infamous for the fact that safe zones do not exist? i think an area where you can learn how the ui and basic game functions work before being put in to the actual game is appropriate for any game.
Which we already have since you can't grief in starter systems. if fact the NPE is way overdone already. People want to log in without handcuffs and be stupid, and no amount of extra new player tutorials will change that.
All of this is just a distraction from the real issue of nullsec cartels. If we want to compare to WoW, what's happened in EVE is equivalent to making endgame raiding and battlegrounds only available to an exclusive group of people and then shutting them down completely. ~ Professional Forum Alt -á~ |

Mr Epeen
It's All About Me
5502
|
Posted - 2014.07.13 19:17:00 -
[88] - Quote
Having not read the entire thread, I'll pipe in here with an opinion that has likely been stated already.
I see two issues here. 1) A protected area for newbies and 2) Skill boost as a kick-starter.
As to the first one, I'm not against it. Let's face it, EVE has a hell of a learning curve and there's no need to be preyed upon while trying to figure out how to get into warp. This would need a major revamp of the tutorials. Granted, they've gotten a thousand times better than when I first started, but they still barely tap into the mechanics and options for game play.
As well they must be mandatory. If you don't want to do them you are booted out into Empire. Even with that you get the boot once the tutorial is finished. This will serve to help ensure that only actual new players will stay in the safe zone. Even the most ass hat moron of a griefer is not going to keep starting new characters when he has to run long and relatively reward poor tutorials for a chance to gank someone.
It has to be a safe area to get a handle on the basics. No more. No less.
As to the second one. I'm against any form of skill training boost.
As a new player you have no idea of what the game is like. If CCP gives you a false impression, then it's unfair to the new player and a waste of time for CCP since that same new player will quickly become disillusioned when his skills suddenly take twice as long to train. CCP will lose a lot of new players because of that.
The starter area needs to be as close to the actual game as can be so the transition into empire is not a surprising disappointment. The only reason for it should be to have a safe place to learn the mechanics without being taken advantage of by griefers.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

DrysonBennington
Aliastra Gallente Federation
148
|
Posted - 2014.07.13 20:10:00 -
[89] - Quote
Goal Improve new player retention by making the "newbie" systems much more sheltered, similar to how WoW does their newbie zones, thus enabling new players to learn the basics of the game with less risk of them getting "extremely surprised" by EVE's older players and game mechanics which then discourages them from subscribing.
Additionally, by clustering all the newbies in one area, the NPE help/retention/CSR teams are more focused and efficient, which, in theory, leads to new players subscribing to EVE.
I like this idea because it helps build a subscriber retention base for CCP that once the Rookie leaves the Crib and decides to stop venturing in New Eden but rather enjoy the environment that the Capsuleer might decide to take a few turns in DUST514 or Valkyrie that they might otherwise simply say no to because they were treated like sh*t by griefers and gankers in New Eden.
The goal of EvE Online is to subscriber retention to have more subscribers, not to entertain a few hundred winey gankers or griefers who aren't able to get free kill mails from Rookies.
Subscribers = money
Griefers and Gankers = loss of money = loss of subscribers thus making griefers and gankers the enemy of all because if subscribers leave because of them then CCP loses money. When CCP loses money it shuts down and the rest of us become very, very angry....hold on NPC attack....oh half hull in my Kronos...am I going to lose it........uh..no.
So because EvE is a harsh mistress then the griefer and ganker will feel the hard hand of the mistress because we like new Rookies to be trained and not the self centered trolls who can only master a two mm long ship in their life. |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
4
|
Posted - 2014.07.13 20:27:00 -
[90] - Quote
DrysonBennington wrote:[b]Goal
Griefers and Gankers = loss of money = loss of subscribers thus making griefers and gankers the enemy of all because if subscribers leave because of them then CCP loses money. When CCP loses money it shuts down and the rest of us become very, very angry....hold on NPC attack....oh half hull in my Kronos...am I going to lose it........uh..no.
So because EvE is a harsh mistress then the griefer and ganker will feel the hard hand of the mistress because we like new Rookies to be trained and not the self centered trolls who can only master a two mm long ship in their life.
Exactly lets get rid of ganking all together it really has no place in eve and only serves to lessen the experience that is provided by eve.
this is exactly the kind of thinking that will become more popular if the first experience new players have in eve is in a safe zone |

Daichi Yamato
Xero Security and Technologies
1798
|
Posted - 2014.07.13 22:30:00 -
[91] - Quote
Kaerakh wrote:
I would argue that they don't effectively communicate those points. Mainly because the game does not compel you to read the information rather than click through it all and check the objective foot note. That isn't to say that you should force them to read it all, but there certainly is more incentive for finishing quickly and reading thoroughly when the average player brings their average MMO assumptions to the game.
The tutorials need to break those assumptions and show the player that they need to learn adapt new strategies to this game. Mostly because of how abstractly removed EVE is when compared to the average MMO experience.
I agree. its walls of text and irritating, distracting pop-ups mid mission.
i had one new guy getting frustrated that he could not get past one of the tutorial missions, but because he hadnt read the mission info he didnt realise he was supposed to lose his ship.
I cant imagine a solution beyond some text to speech tech. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Christopher Tsutola
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.07.13 22:38:00 -
[92] - Quote
Daichi Yamato wrote:Kaerakh wrote:
I would argue that they don't effectively communicate those points. Mainly because the game does not compel you to read the information rather than click through it all and check the objective foot note. That isn't to say that you should force them to read it all, but there certainly is more incentive for finishing quickly and reading thoroughly when the average player brings their average MMO assumptions to the game.
The tutorials need to break those assumptions and show the player that they need to learn adapt new strategies to this game. Mostly because of how abstractly removed EVE is when compared to the average MMO experience.
I agree. its walls of text and irritating, distracting pop-ups mid mission. i had one new guy getting frustrated that he could not get past one of the tutorial missions, but because he hadnt read the mission info he didnt realise he was supposed to lose his ship. I cant imagine a solution beyond some text to speech tech.
iirc the exploration tutorial also puts some of its info in the local chat box just to confuse the ones that are even reading the popups |

BogWopit
Tommy Wat Inc.
10
|
Posted - 2014.07.13 23:11:00 -
[93] - Quote
If I were to start over and be new to the game, I'd like a place to get to grips with as many of the games aspects as possible without getting wtfRaped the first time I try low sec in a horribly fit cruiser (Thanks Vrabac :) ). For this reason I would suggest a single constellation that:
No one over X (2-4?) months can access. When you reach 2-4 months you and you're assets are moved out into the big wide world Allows you to dip into the wider universe at any point and retreat to the relative safety of it if the big bad bully's hurt you. Offers systems with sec status ranging from 1.0 to 0.0 and all the usual rules apply. Contains a couple of unique items that are genuinely useful to other players to encourage the newbies to venture out. Has few market resources, making newbies come out to get what they need
B
|

Christopher Tsutola
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.07.13 23:27:00 -
[94] - Quote
BogWopit wrote:If I were to start over and be new to the game, I'd like a place to get to grips with as many of the games aspects as possible without getting wtfRaped the first time I try low sec in a horribly fit cruiser (Thanks Vrabac :) ). For this reason I would suggest a single constellation that:
No one over X (2-4?) months can access. When you reach 2-4 months you and you're assets are moved out into the big wide world Allows you to dip into the wider universe at any point and retreat to the relative safety of it if the big bad bully's hurt you. Offers systems with sec status ranging from 1.0 to 0.0 and all the usual rules apply. Contains a couple of unique items that are genuinely useful to other players to encourage the newbies to venture out. Has few market resources, making newbies come out to get what they need
B
Exactly how not to do it
2-4 months is much to long and will cause them to become used to that sort of safety allowing them to take items out of that area would affect the market in the rest of the game and could be exploited allowing them to go out into the rest of eve but then go back will make them feel as though eve has safe places all the usual rules applying makes the area pointless as i could just make a new alt and go gank the hell out of them Contains unique items this is possible the worst part of your idea as it not only affects the market but now forces me to make an alt every 2-4 months to take advantage of it having anything in it that makes newbies leave the area defeats the the point of keeping them in one place where they can have a controlled NPE.
to add more another fundamental problem with the idea of a newbie safe zone where ISD and GMs can control the NPE goes against the core of eve a game that is a sandbox and has the players do as they wish. most players drawn to eve are the ones looking for an experience not spoon fed by the game this idea of a newbie zone would make those types feel the stories they have heard about eves sand box are exaggerated and not true pushing the kind of ppl away that would like eve and causing ppl who want that controlled experience to stay on only to find out once they leave that eve is not like that then leave as well |

Lila Merle
Brave Newbies Inc. Brave Collective
5
|
Posted - 2014.07.14 02:06:00 -
[95] - Quote
Looking over a few points raised about the NPE:
1) There could be more information given when the skill books and modules are received. I'd like to see that in the form of links which open up an information box.
2)No matter how big and bold the warning, there will always be new players who won't read the dialogue and they will lose their ship or otherwise fail a mission.
3)Are there sufficient warnings about can baiting and limited engagements? I think that could be dealt with better. (I always destroyed the narcotics can in Military, but maybe tying in destroying/looting the can into safeties and suspect status would be a useful lesson)
4)There was a lot of useful information I got from third party websites and blogs. Stuff like setting up overviews, bookmarks and safer travel. I feel some of that information, as a summary perhaps, would be useful in tutorials and career missions. |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
280
|
Posted - 2014.07.14 04:44:00 -
[96] - Quote
Christopher Tsutola wrote: Exactly lets get rid of ganking all together it really has no place in eve and only serves to lessen the experience that is provided by eve.
this is exactly the kind of thinking that will become more popular if the first experience new players have in eve is in a safe zone
Ganking does not need to be taken away but I do agree with the Mitani that we ought to make CONCORD attack anyone who attacks a corp mate without him being a legal target, which will get rid of high sec awoxing. If corp mates want to duel or test a fit then the duel option is there to make the targets legal so only awoxing is affected...unless you can get the corp mate to accept a duel from you first in their shiny ship you would be looking to awox.
At the same time enabling your safety will allow you to do whatever you like with a corp member and if you would accidentally aggress them instead of assisting them the safety will stop you there too. So any complaints about accidental CONCORD deaths would be on the player who:
A) Made the mistake. AND B) Didn't bother to use the safeguard (You could even get away with setting it to partial).
So why is getting rid of awoxing a good thing?
People are often paranoid of high sec awoxing/hangar thieves particularly when the player is new as it can sometimes be very hard to tell a legitimate new player from an alt account of someone who is here to awox your shiny mission ship. This makes it much more secure for high sec corps to accept new players without worrying about being awoxed. As many people including myself have pointed out the best way to get up the steep learning curve in this game is with help from older players. Removing the threat of high sec awoxing allows more people to take a chance on newer players and thereby giving them that experienced voice to give them the boost they need to get rolling.
So why is getting rid of suicide ganking a bad thing?
Simple the market in this game is player driven, if one part of it falls the rest suffer indirectly as well. If suicide ganking were removed barges and freighters would almost never be lost again causing the price and particularly the value of the BPs for barges and freighters to drop very sharply in price. Whenever a section of a market crashes it has effects that reach much farther than a single commodity and while it is not possible to predict the full effect that crash would have on the market (generally a lot of stuff is lost when a freighter is ganked) the impact would be felt for certain.
Comparing the number of barges typically found in high sec space to the number that are actually ganked on any given day the chances of you being suicided are fairly low. If you move a little ways out of the heavily populated systems and away from hubs the chance drops even further. You don't even have to jetcan mine anymore so it's been ages since I heard complaints about can flippers. (If you don't know what I'm talking about here, then realize this is how much has been done to help you already). The entire idea in EvE is that no space is supposed to be completely safe unless you can make it happen, so no there should not be an area, particularly not one the size of highsec in which you could not be ganked. Reality has an almost infinite capacity to resist oversimplification. |

Kaarous Aldurald
ROC Deep Space The ROC
7836
|
Posted - 2014.07.14 04:54:00 -
[97] - Quote
Valleria Darkmoon wrote: So why is getting rid of awoxing a good thing?
People are often paranoid of high sec awoxing/hangar thieves particularly when the player is new as it can sometimes be very hard to tell a legitimate new player from an alt account of someone who is here to awox your shiny mission ship.
I'll say this again.
Coming from someone who does this a LOT. I have never had any issues getting into corps regardless of the age of the character I awox on. The supposition that someone genuinely new players are having trouble getting into corps is a myth. I have only ever been turned down for minimum skillpoint requirements, which is a whole other animal entirely.
Quote:Removing the threat of high sec awoxing allows more people to take a chance on newer players and thereby giving them that experienced voice to give them the boost they need to get rolling.
No, it does not help anything. Not only is it a non issue in the first place, but anyone who actually is that paranoid about it won't let them in because they could still be a spy or a corp thief.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
280
|
Posted - 2014.07.14 05:02:00 -
[98] - Quote
Christopher Tsutola wrote: Exactly how not to do it
2-4 months is much to long and will cause them to become used to that sort of safety allowing them to take items out of that area would affect the market in the rest of the game and could be exploited allowing them to go out into the rest of eve but then go back will make them feel as though eve has safe places all the usual rules applying makes the area pointless as i could just make a new alt and go gank the hell out of them Contains unique items this is possible the worst part of your idea as it not only affects the market but now forces me to make an alt every 2-4 months to take advantage of it having anything in it that makes newbies leave the area defeats the the point of keeping them in one place where they can have a controlled NPE.
to add more another fundamental problem with the idea of a newbie safe zone where ISD and GMs can control the NPE goes against the core of eve a game that is a sandbox and has the players do as they wish. most players drawn to eve are the ones looking for an experience not spoon fed by the game this idea of a newbie zone would make those types feel the stories they have heard about eves sand box are exaggerated and not true pushing the kind of ppl away that would like eve and causing ppl who want that controlled experience to stay on only to find out once they leave that eve is not like that then leave as well
First paragraph I agree completely.
The idea wouldn't be to have ISDs or GMs directing the players about what to do in the noob zone it would simply be that since the new players would all be in one area it makes it easy to drop ISDs or GMs into local making it as easy as possible for new players to ask questions to someone who's likely to have a good answer. Things like mining, missions, exploration, stations with industry etc. would all be included and new players would simply know that someone who knows what to do will be around so they can feel free to ask how to make use of these things. I do think, unfortunately, the market would have to be seeded because we take market alts for granted these days and with new players not equipped to run the market and old players not allowed to import one, I simply see no alternative. In which case I think they should base the prices off of an average price for the same items across all high sec regions.
As for maximum length of stay in this area, my suggestion would be to allow people to stay in this area as long as they are currently kept in rookie help, 30 days IIRC. Reality has an almost infinite capacity to resist oversimplification. |

Mag's
the united
17692
|
Posted - 2014.07.14 05:58:00 -
[99] - Quote
DrysonBennington wrote:Goal Improve new player retention by making the "newbie" systems much more sheltered, similar to how WoW does their newbie zones, thus enabling new players to learn the basics of the game with less risk of them getting "extremely surprised" by EVE's older players and game mechanics which then discourages them from subscribing.
Additionally, by clustering all the newbies in one area, the NPE help/retention/CSR teams are more focused and efficient, which, in theory, leads to new players subscribing to EVE.
I like this idea because it helps build a subscriber retention base for CCP that once the Rookie leaves the Crib and decides to stop venturing in New Eden but rather enjoy the environment that the Capsuleer might decide to take a few turns in DUST514 or Valkyrie that they might otherwise simply say no to because they were treated like sh*t by griefers and gankers in New Eden.
The goal of EvE Online is to subscriber retention to have more subscribers, not to entertain a few hundred winey gankers or griefers who aren't able to get free kill mails from Rookies.
Subscribers = money
Griefers and Gankers = loss of money = loss of subscribers thus making griefers and gankers the enemy of all because if subscribers leave because of them then CCP loses money. When CCP loses money it shuts down and the rest of us become very, very angry....hold on NPC attack....oh half hull in my Kronos...am I going to lose it........uh..no.
So because EvE is a harsh mistress then the griefer and ganker will feel the hard hand of the mistress because we like new Rookies to be trained and not the self centered trolls who can only master a two mm long ship in their life. This mindset is by far, the most toxic in Eve. Which is why we should be cautious.
Although I do see merit in NPE, we need to avoid spreading the ignorance of the quoted poster.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

afkalt
Republic Military School Minmatar Republic
197
|
Posted - 2014.07.14 07:05:00 -
[100] - Quote
Basically you want the NPE to end with a player knowing what eve is and all the tools at their disposal and a good grasp on mechanics. You want them to see the wider game options and not just missions - you want the trailers to be their experience. Once they leave 'school' it is up to them to seek their path as we have done all we can.
You can't give them an delusion of safety as that is unfair - but like I say, keeping a certain level of behaviour expected in this period would be useful, I think. Equally keeping them in one controlled place will make teaching easier, especially if events are staged. |

Mag's
the united
17692
|
Posted - 2014.07.14 07:14:00 -
[101] - Quote
afkalt wrote:Basically you want the NPE to end with a player knowing what eve is and all the tools at their disposal and a good grasp on mechanics. You want them to see the wider game options and not just missions - you want the trailers to be their experience. Once they leave 'school' it is up to them to seek their path as we have done all we can.
You can't give them an delusion of safety as that is unfair - but like I say, keeping a certain level of behaviour expected in this period would be useful, I think. Equally keeping them in one controlled place will make teaching easier, especially if events are staged. Agreed.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Anthar Thebess
585
|
Posted - 2014.07.14 08:22:00 -
[102] - Quote
It is called higsec. Support Needed : Jump Fuel Consumption |

Rumtin
Imperium Technologies Evictus.
84
|
Posted - 2014.07.14 08:47:00 -
[103] - Quote
Safe Zones, even for NPE shouldnt happen as there is no place in EVE that is safe. Sheltering new players isn't going to retain their subscription anymore than what we already have. In fact it would in all likelihood have the reverse effect. Ganking and scamming are a part of eve, how are new players supposed to learn from their experiences if you take away the opportunity for them to experience it?
Also we have to remember that this game (like others) has a learning curve, some things can't be taught and need to be experienced first hand. Although I admit the tutorials do need to be revamped, but damn it, let them play the game and experience it for all it has to offer, that's what makes games fun in the first place. Take away all the risk, and they'll loose interest.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1420
|
Posted - 2014.07.14 10:03:00 -
[104] - Quote
Will make zero difference. Rarely a new player lose a ship on its first day or 2 in eve.
And when they do its an irrelevantly cheap ship that they can re buy within 1 hour.
The problem right now is people staying TOO LONG on the noob corp channels where lots of snakes keep poisoning thei rminds with lies that scare them to even try real eve. Then they get stuck in their little world of solo game in a pirate battleship runnign missions until they day they are eventually ganked and elave game. LEave game because they learned NOTHIGN in several months because they kept listening to the poisoners in noobcorp chat.
The secret to get used to eve fast is the opposite. Is to be thrown immediately at low sec and lose ships! If you lose several ships on the first week you are not going to quit the game because something bad happened. Also when a character under a few weeks die it should be directed to a WELL MADE page explaining the basics of combat (how ccp can pass 10 years and never ever done a page explaining the basics of combat is beyond me) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

afkalt
Republic Military School Minmatar Republic
198
|
Posted - 2014.07.14 10:11:00 -
[105] - Quote
Is it really occuring to so few that they don't quit because they lose ships but more likely the fact they lose ships and have NO IDEA why or what they could do about it?
There's nothing wrong with dying - dying and not knowing why, or not understanding the game enough to defend yourself is quite different. I'm sure someone will be along to point out that is their responsibility etc however it's the COMMUNITY responsibility to give them the best shot at it. This is kind of compounded by death being meaningful in eve, it hurts (to a greater or lesser degree). Something with lasting consequences I feel we owe it to players to arm them wih the information they need.
I don't want a safer eve, I want a bigger, better longer lasting eve. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1420
|
Posted - 2014.07.14 10:11:00 -
[106] - Quote
Just a late addition. You are forever a noob, until you have lost a ship and not panicked while doing so. That may take 1,2 or 10 or god knows how many losses. But you are a NOOB still if you cannot take a loss and not panic. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Corraidhin Farsaidh
Hello-There
615
|
Posted - 2014.07.14 11:45:00 -
[107] - Quote
Kagura Nikon wrote:Just a late addition. You are forever a noob, until you have lost a ship and not panicked while doing so. That may take 1,2 or 10 or god knows how many losses. But you are a NOOB still if you cannot take a loss and not panic.
All noobs should be given a copy of the Hitchhikers Guide to the Galaxy in tutorial 1, the front cover would help immensely... |

Hiply Rustic
Aliastra Gallente Federation
10
|
Posted - 2014.07.14 12:44:00 -
[108] - Quote
It's pretty funny...might have been hilarious but my coffee is still working on getting me going...to see all the "wtf? No you can't do that, you don't know ****-all about what made EvE great or what makes it tick!" replies to an idea from Mittens and placed here without his name deliberately. |

Jenn aSide
Smokin Aces.
7202
|
Posted - 2014.07.14 13:15:00 -
[109] - Quote
Rumtin wrote:Safe Zones, even for NPE shouldnt happen as there is no place in EVE that is safe. Sheltering new players isn't going to retain their subscription anymore than what we already have. In fact it would in all likelihood have the reverse effect.
Well said there. Ideas like this don't take into account those pesky unintended consequences.
It's bad enough that highsec gives the illusion of safety, so that many players feel 'betrayed' when something bad happens to them when they are still fairly new. Mittens idea is to let these same kinds of folks (most of whom have no clue about what a sandbox game is) have an actual mechanically safe place to start in then throw them out into the world of EVE (never letting them back in to toaly safety) and he expects that this will help player retention.
I'd bet real money that it would HURT player retention, because you gave them a taste of a forbidden fruit (total safety in EVE) then tell them they can never have it again and 'now' they need to htfu.
No, tell them to htfu up front and let the chips fall where they may.
|

afkalt
Republic Military School Minmatar Republic
198
|
Posted - 2014.07.14 13:21:00 -
[110] - Quote
Jenn aSide wrote:No, tell them to htfu up front and let the chips fall where they may.
Trouble is, we dont even do that today. |

Nariya Kentaya
Phoenix funds
1444
|
Posted - 2014.07.14 13:30:00 -
[111] - Quote
Kagura Nikon wrote:Just a late addition. You are forever a noob, until you have lost a ship and not panicked while doing so. That may take 1,2 or 10 or god knows how many losses. But you are a NOOB still if you cannot take a loss and not panic. Ive never panicked at a ship loss.
Now, screaming obscenities in 4 languages as I die because our Aussie scout who was supposed to be watching the wormhole got completely wasted and passed out, yes. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 15:51:00 -
[112] - Quote
The original idea behind the concept is valid and I support it, but a better solution needs to be in place in addition. We are not going to change the players we currently have, and some take great delight in killing noobs, after all it's only a cheap frigate or destroyer? Right?
The problem is when you are new, you have NOTHING, and in the tutorials you get a few things. To us it's pretty cheap and worthless, but to a noob It is everything! Such tears, such wailing such fun for the griefer, he gets more tears from a noob than anyone.
So here's the suggestion, make the starter frigates and destroyers free, when podded, pick up a destroyer or frigate, fitted, but something that is actually useful, not great, useful. Ie tristan or algos NOT noob useless frigate.
Let the newbie get podded and learn, it will cost him nothing, a few hundred k to a ganker alt is no gain, so it won't affect that, it will make the newbie, braver, less initially risk averse, and he can learn to deal with loss.
Advantages, zero cost to CCP, minimal effect to Market, better retention, prevents risk averse behaviour, encourages widening horizons.
Disadvantages? Fewer tears for griefers to harvest.
Seems fair. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1422
|
Posted - 2014.07.14 16:09:00 -
[113] - Quote
epicurus ataraxia wrote:The original idea behind the concept is valid and I support it, but a better solution needs to be in place in addition. We are not going to change the players we currently have, and some take great delight in killing noobs, after all it's only a cheap frigate or destroyer? Right?
The problem is when you are new, you have NOTHING, and in the tutorials you get a few things. To us it's pretty cheap and worthless, but to a noob It is everything! Such tears, such wailing such fun for the griefer, he gets more tears from a noob than anyone.
So here's the suggestion, make the starter frigates and destroyers free, when podded, pick up a destroyer or frigate, fitted, but something that is actually useful, not great, useful. Ie tristan or algos NOT noob useless frigate.
Let the newbie get podded and learn, it will cost him nothing, a few hundred k to a ganker alt is no gain, so it won't affect that, it will make the newbie, braver, less initially risk averse, and he can learn to deal with loss.
Advantages, zero cost to CCP, minimal effect to Market, better retention, prevents risk averse behaviour, encourages widening horizons.
Disadvantages? Fewer tears for griefers to harvest.
Seems fair.
The starter frigate is free. That is why its called noobship.
They NEED to die to learn that they will die . That willa void them spendign everythign they have on a faction Battleship that they will surely lose someday. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 16:15:00 -
[114] - Quote
Kagura Nikon wrote:epicurus ataraxia wrote:The original idea behind the concept is valid and I support it, but a better solution needs to be in place in addition. We are not going to change the players we currently have, and some take great delight in killing noobs, after all it's only a cheap frigate or destroyer? Right?
The problem is when you are new, you have NOTHING, and in the tutorials you get a few things. To us it's pretty cheap and worthless, but to a noob It is everything! Such tears, such wailing such fun for the griefer, he gets more tears from a noob than anyone.
So here's the suggestion, make the starter frigates and destroyers free, when podded, pick up a destroyer or frigate, fitted, but something that is actually useful, not great, useful. Ie tristan or algos NOT noob useless frigate.
Let the newbie get podded and learn, it will cost him nothing, a few hundred k to a ganker alt is no gain, so it won't affect that, it will make the newbie, braver, less initially risk averse, and he can learn to deal with loss.
Advantages, zero cost to CCP, minimal effect to Market, better retention, prevents risk averse behaviour, encourages widening horizons.
Disadvantages? Fewer tears for griefers to harvest.
Seems fair. The starter frigate is free. That is why its called noobship. They NEED to die to learn that they will die . That willa void them spendign everythign they have on a faction Battleship that they will surely lose someday.
The noobship is literally useless. The idea is to give them a ship they can at least shoot stuff with and survive a bit. Comparable to the tutorial class ships given, with t1 fittings. What on earth is the current point of the present noob ship? You may as well give them a shuttle that shoots snowballs. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arya Regnar
Darwins Right Hand
481
|
Posted - 2014.07.14 16:27:00 -
[115] - Quote
No. Learning how eve works should include getting ganked and scammed on day one to begin with.
Definitely not supported.
Eve is a sandbox not kindergarten.
EvE-Mail me if you need anything.
|

afkalt
Republic Military School Minmatar Republic
200
|
Posted - 2014.07.14 16:29:00 -
[116] - Quote
Arya Regnar wrote:No. Learning how eve works should include getting ganked and scammed on day one to begin with.
Definitely not supported.
Eve is a sandbox not kindergarten.
And war is hell, but we still train the troops before deployment. |

Daichi Yamato
Xero Security and Technologies
1802
|
Posted - 2014.07.14 16:30:00 -
[117] - Quote
The noob ship is hella good in tutorials and level 1 missions.
Noobs already get several free frigates and a free dessie from tutorials. do u really want to give gankers easier access to free destroyers? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Zaxix
Long Jump.
390
|
Posted - 2014.07.14 16:35:00 -
[118] - Quote
No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires. Bokononist
-á |

Daichi Yamato
Xero Security and Technologies
1802
|
Posted - 2014.07.14 16:42:00 -
[119] - Quote
Zaxix wrote:No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires.
SiSi? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 18:40:00 -
[120] - Quote
Daichi Yamato wrote:The noob ship is hella good in tutorials and level 1 missions.
Noobs already get several free frigates and a free dessie from tutorials. do u really want to give gankers easier access to free destroyers?
And when they have lost them they are effectively bankrupt. So is it better to have them mining in their venture for a week to buy a new t1 destroyer, or to get out there and do stuff? You know, fight, explore, fight? And die repeatedly and have fun, but hey, unsubbing is always an option. Theres plenty of time if they stick with it for them to get into better and more expensive ships, once they have died a few times and know who is an arse and who is not and how to avoid being podded all the time, because they have been through it, and are still playing.
But if CCP believe that making the new player experience is about being butthurt and miserable, they can keep things exactly as they are. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaerakh
Surprisingly Deep Hole
385
|
Posted - 2014.07.14 19:15:00 -
[121] - Quote
epicurus ataraxia wrote:Daichi Yamato wrote:The noob ship is hella good in tutorials and level 1 missions.
Noobs already get several free frigates and a free dessie from tutorials. do u really want to give gankers easier access to free destroyers? And when they have lost them they are effectively bankrupt. So is it better to have them mining in their venture for a week to buy a new t1 destroyer, or to get out there and do stuff? You know, fight, explore, fight? And die repeatedly and have fun, but hey, unsubbing is always an option. Theres plenty of time if they stick with it for them to get into better and more expensive ships, once they have died a few times and know who is an arse and who is not and how to avoid being podded all the time, because they have been through it, and are still playing. Then and only then will they seek out others to play with. People like brave newbies are the ideal next step, but that first step before they get there currently either breaks most of their necks (fig) or encourages them to do exactly the opposite. But if CCP believe that making the new player experience is about being butthurt and miserable,but we told you it would be nasty. Then they can keep things exactly as they are. Telling people that life is going to be crap, but we told you in the tutorial, is not going to help subscriptions. And if an experienced ganker is worried about a single million, he is doing something very very wrong. Everyone claims that they want players to get out there and make and discover content, but once ganked, griefed or baited, the new player experience is just a grind, until you have a new ship and avoid content at all costs, because the costs otherwise in time and effort are too damn high. Have you forgotten how long it takes when new, to earn even a measly couple of million? Try setting up a new toon and pretend you know nothing, and start with absolutely zero and don't give it any, for any reason, then you might get the idea again. Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs. ^^^^THAT ^^^is the current lession, due to the insane cost of loss in the beginning. is it suprising you breed carebears? So TlDr I am not suggesting a safe zone for newbies, I am suggesting to make it possible for them to be recklessly unsafe without it either breeding carebear behaviour or being suicidal to try to dive into the game.
You're drawing the wrong conclusion from that. Let me put the argument like this. Do you get butt hurt when you die in an FPS? The only reasonable answer is no. EVE is the same way, only that your fielded assets are destructible. The only logical reaction to those observations is that you need to manage your resources according to your circumstances and the level of risk you're willing to accept.
A majority of MMOs will not encourage resource management. In fact you can say that it actively enables behavior that ignores risk. Now, I have nothing other than my own experience to back this up, but I would be willing to bet that it's excessively rare for the average player not to have a previous MMO experience. It's easy to infer rules from other MMOs on EVE and be completely mistaken as to the intent of the game.
Enabling the behavior that promotes the cancerous development of highsec bears is the wrong way to go about it. You don't lull the player into a false sense of security by handling them with kiddie gloves and then suddenly cutting them loose. They will learn the game better if they're not protected under special circumstances, but I'm fully willing to cede the point that newbies upon their first initial foray shouldn't be smart bombed on the undock from Kisogo State War Academy. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 19:19:00 -
[122] - Quote
Kaerakh wrote:epicurus ataraxia wrote:Daichi Yamato wrote:The noob ship is hella good in tutorials and level 1 missions.
Noobs already get several free frigates and a free dessie from tutorials. do u really want to give gankers easier access to free destroyers? And when they have lost them they are effectively bankrupt. So is it better to have them mining in their venture for a week to buy a new t1 destroyer, or to get out there and do stuff? You know, fight, explore, fight? And die repeatedly and have fun, but hey, unsubbing is always an option. Theres plenty of time if they stick with it for them to get into better and more expensive ships, once they have died a few times and know who is an arse and who is not and how to avoid being podded all the time, because they have been through it, and are still playing. Then and only then will they seek out others to play with. People like brave newbies are the ideal next step, but that first step before they get there currently either breaks most of their necks (fig) or encourages them to do exactly the opposite. But if CCP believe that making the new player experience is about being butthurt and miserable,but we told you it would be nasty. Then they can keep things exactly as they are. Telling people that life is going to be crap, but we told you in the tutorial, is not going to help subscriptions. And if an experienced ganker is worried about a single million, he is doing something very very wrong. Everyone claims that they want players to get out there and make and discover content, but once ganked, griefed or baited, the new player experience is just a grind, until you have a new ship and avoid content at all costs, because the costs otherwise in time and effort are too damn high. Have you forgotten how long it takes when new, to earn even a measly couple of million? Try setting up a new toon and pretend you know nothing, and start with absolutely zero and don't give it any, for any reason, then you might get the idea again. Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs. ^^^^THAT ^^^is the current lession, due to the insane cost of loss in the beginning. is it suprising you breed carebears? So TlDr I am not suggesting a safe zone for newbies, I am suggesting to make it possible for them to be recklessly unsafe without it either breeding carebear behaviour or being suicidal to try to dive into the game. You're drawing the wrong conclusion from that. Let me put the argument like this. Do you get butt hurt when you die in an FPS? The only reasonable answer is no. EVE is the same way, only that your fielded assets are destructible. The only logical reaction to those observations is that you need to manage your resources according to your circumstances and the level of risk you're willing to accept. A majority of MMOs will not encourage resource management. In fact you can say that it actively enables behavior that ignores risk. Now, I have nothing other than my own experience to back this up, but I would be willing to bet that it's excessively rare for the average player not to have a previous MMO experience. It's easy to infer rules from other MMOs on EVE and be completely mistaken as to the intent of the game. Enabling the behavior that promotes the cancerous development of highsec bears is the wrong way to go about it. You don't lull the player into a false sense of security by handling them with kiddie gloves and then suddenly cutting them loose. They will learn the game better if they're not protected under special circumstances, but I'm fully willing to cede the point that newbies upon their first initial foray shouldn't be smart bombed on the undock from Kisogo State War Academy.
Do you remember the first time as a noob you were ganked, or killed when you explored, or talked to the wrong person? For you and me 2-3 million is less than pocket change, to a noob he has just done all the missions spent a week or so, maybe done a few L1 that he found hard, but enjoyed, and wham ALL gone. What does he have left, ah a venture, i'll mine for a bit, and a bit, and a bit.. Better save some isk..... Oh better barge....... Oooh carebear. Leveling his barge or his raven
CCP are like someone who kicks a dog when it is good and rewards and reinforces antisocial behaviour.( literally avoiding ohers)
Try undoing that in a hurry.
So do not give them safety, give them a means to strap on a new ship and kill the berk who shot at you, repeatedly. Try often enough and thay will succeed and you have a player for keeps.
Theres room for all types of player but CCP are making carebears from people who joined to be killers and similtaniously trying to make people who want to explore industry and mining into hardened killers, something tells me that is not working out too well...... There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaerakh
Surprisingly Deep Hole
385
|
Posted - 2014.07.14 19:25:00 -
[123] - Quote
epicurus ataraxia wrote:Do you remember the first time as a noob you were ganked, or killed when you explored, or talked to the wrong person? For you and me 2-3 million is less than pocket change, to a noob he has just done all the missions spent a week or so, maybe done a few L1 that he found hard, but enjoyed, and wham ALL gone. What does he have left, ah a venture, i'll mine for a bit, and a bit, and a bit.. Better save some isk..... Oh better barge....... Oooh carebear. https://www.youtube.com/watch?v=G2y8Sx4B2Sk
epicurus ataraxia wrote: CCP are like someone who kicks a dog when it is good and rewards and reinforces antisocial behaviour.( literally avoiding ohers)
I would say they're more like the mentally challenged uncle that kicks your ass at chess, but when you ask him how to play like he does he just says that your play style needs more, "PSSSSHHHH."
epicurus ataraxia wrote: Try undoing that in a hurry.
Done.
epicurus ataraxia edit wrote: So do not give them safety, give them a means to strap on a new ship and kill the berk who shot at you, repeatedly.
Because that won't be abused. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Saisin
State War Academy Caldari State
93
|
Posted - 2014.07.14 19:36:00 -
[124] - Quote
I do not think newbies only zones are a solution for Eve.
Experienced players with newbies alts will be as deadly to real newbies in these zones.
To prefer the idea of "simulations" that a newbies can go through from their starting station to learn about the game without risk or interaction, but as soon as they undock they are in the real new Eden
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 19:38:00 -
[125] - Quote
Kaerakh wrote:epicurus ataraxia wrote:Do you remember the first time as a noob you were ganked, or killed when you explored, or talked to the wrong person? For you and me 2-3 million is less than pocket change, to a noob he has just done all the missions spent a week or so, maybe done a few L1 that he found hard, but enjoyed, and wham ALL gone. What does he have left, ah a venture, i'll mine for a bit, and a bit, and a bit.. Better save some isk..... Oh better barge....... Oooh carebear. https://www.youtube.com/watch?v=G2y8Sx4B2Skepicurus ataraxia wrote: CCP are like someone who kicks a dog when it is good and rewards and reinforces antisocial behaviour.( literally avoiding ohers)
I would say they're more like the mentally challenged uncle that kicks your ass at chess, but when you ask him how to play like he does he just says that your play style needs more, "PSSSSHHHH." epicurus ataraxia wrote: Try undoing that in a hurry.
Done. epicurus ataraxia, while editing, wrote: So do not give them safety, give them a means to strap on a new ship and kill the berk who shot at you, repeatedly.
Because that won't be abused.
Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.unless it was you that killed him and gave him a killright? If so give him a shot, what can possibly go wrong.....and if he is a complete arsehat as well as a noob he will be soon in losec (due to security rating) There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaerakh
Surprisingly Deep Hole
385
|
Posted - 2014.07.14 19:41:00 -
[126] - Quote
epicurus ataraxia wrote:
Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.
I seriously don't see the point of what you just said. I'll link a picture that makes an equally useful statement.
Amazingly vague statement.
I don't know about you, but that looks pretty delicious. I'd be much more inclined to gank a cormorant full of that than T1 fittings. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
821
|
Posted - 2014.07.14 19:43:00 -
[127] - Quote
Kaerakh wrote:epicurus ataraxia wrote:
Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.
I seriously don't see the point of what you just said. I'll link a picture that makes an equally useful statement. Amazingly vague statement.I don't know about you, but that looks pretty delicious. I'd be much more inclined to gank a cormorant full of that then T1 fittings. Your pictures bring great value to the new player experience discussion. It might focus CCP's attention to the fact that office pizzas stop when there are insufficient players to finance them. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaerakh
Surprisingly Deep Hole
385
|
Posted - 2014.07.14 19:46:00 -
[128] - Quote
epicurus ataraxia wrote:Kaerakh wrote:epicurus ataraxia wrote:
Concord still exists and he is in a t1 fitted destroyer with t1 fittings, you should be ok.
I seriously don't see the point of what you just said. I'll link a picture that makes an equally useful statement. Amazingly vague statement.I don't know about you, but that looks pretty delicious. I'd be much more inclined to gank a cormorant full of that then T1 fittings. Your pictures bring great value to the new player experience discussion. It might focus CCP's attention to the fact that office pizzas stop when there are insufficient players to finance them.
Look, my point is you're so caught up in proving me wrong and trying to sue zingy one liners, that you've lost site of the actual discussion. I provided you with legitimate discourse and your immediate reaction was to get snarky like I do. I merely obliged and returned the favor. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Zaxix
Long Jump.
391
|
Posted - 2014.07.14 19:57:00 -
[129] - Quote
Daichi Yamato wrote:Zaxix wrote:No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires. SiSi? And who will they fight there? You volunteering, sensei? Bokononist
-á |

Kaerakh
Surprisingly Deep Hole
385
|
Posted - 2014.07.14 20:03:00 -
[130] - Quote
Zaxix wrote:Daichi Yamato wrote:Zaxix wrote:No amount of splashing around in the kiddie pool will prepare someone for EVE. What they need is a flight/combat simulator similar to Tie Fighter. People need to be able to train to actually fly ships, not just learn what the buttons do. The trial and error method of combat training in this game is one of it's biggest faults. Noobs spend all that energy earning ISK for their ships and then lose them in seconds for reasons they can't comprehend with so little time to analyze before they wake up in a med clone. They lose that hard won ISK, the ship, and the lesson, all in one explosion. It's a trifecta of reasons to quit before the trial expires. SiSi? And who will they fight there? You volunteering, sensei?
Last time I was on SiSi there was a designated PVP system that you could go to and get a fight. Pretty sure you could hammer out some practice fights with someone. Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

KIller Wabbit
The Scope Gallente Federation
639
|
Posted - 2014.07.14 20:07:00 -
[131] - Quote
w3ak3stl1nk wrote:Rookie systems are protected isd isn't always there though. And newbies don't always know to report griefing.
Or recognize it. Or know that it is forbidden by CCP.
I've been visiting newbie systems recently. The abuse in local from obvious "newbie" senior pilots was amazing. CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|

Daichi Yamato
Xero Security and Technologies
1807
|
Posted - 2014.07.14 20:33:00 -
[132] - Quote
@ epic
Ur talking to someone who has been leadership in noob friendly corps for years. ur being over dramatic again. its not the game that tells ppl to be risk averse, its players like u.
have u forgotten that running the tutorials once lands u about 10mil in liquid isk, millions more in ships and skills? Have u forgotten a PvP capable T1 frig costs 1mil? Have u forgotten every loss pays out insurance?
Yeah new players make mistakes, and they are often hard up for cash but they arent bankrupt from their first few losses. a half skilled venture makes a mil every half hour. a dessie running level 1's certainly has no trouble when each mission pays out over a hundred thousand in rewards, excluding bounties, loots and LP's. It doesnt take that long to get a few measly mil, ur over exaggerating again.
true noobs arent instantly rich and maybe cant realistically afford larger ships early on after tieracide, but its not even half as bad as ur trying to make out. I wont link other ppls killboards, but if u look at my old corp, Swamp's history, u'll see noobs getting loss after loss after loss, but they refit and head straight back out. And if u look at their recent history, their members have gone their separate ways but are still playing today (getting loss after loss after loss lol).
Maybe thats because i didnt say:
epicurus ataraxia wrote:
Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Phaade
Perimeter Defense Systems Templis CALSF
210
|
Posted - 2014.07.14 20:39:00 -
[133] - Quote
This is a great idea. Generally speaking, people who try to play this game, without help from someone who has already been playing, are completely and utterly lost for weeks and weeks. Is that a good thing? For some, yes. For most, no.
I don't understand all the bitter old vets who immediately throw a tantrum and outright reject this proposal. Do you really want to pad your killboard with new players that badly? I, and most other people who play this game for fun, want to engage opponents who know what they are doing, not people who die without understanding why they couldn't scratch my paint.
Killing new players is not fun. Killing experienced players is.
If you stop thinking with such a narrow mind you realize this creates more targets for you in the long run. More players, more money, and more content for you.
CCP understands new player retention is a problem; quit knocking solutions to the problem because you want the game to be a certain way, especially when this certain way is bad for the game long term. |

Daichi Yamato
Xero Security and Technologies
1808
|
Posted - 2014.07.14 20:55:00 -
[134] - Quote
Phaade wrote:This is a great idea. Generally speaking, people who try to play this game, without help from someone who has already been playing, are completely and utterly lost for weeks and weeks. Is that a good thing? For some, yes. For most, no.
Was the only remotely non-shitpost part. good work lol. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
822
|
Posted - 2014.07.14 21:04:00 -
[135] - Quote
Daichi Yamato wrote:@ epic Ur talking to someone who has been leadership in noob friendly corps for years. ur being over dramatic again. its not the game that tells ppl to be risk averse, its players like u.have u forgotten that running the tutorials once lands u about 10mil in liquid isk, millions more in ships and skills? Have u forgotten a PvP capable T1 frig costs 1mil? Have u forgotten every loss pays out insurance? Yeah new players make mistakes, and they are often hard up for cash but they arent bankrupt from their first few losses. a half skilled venture makes a mil every half hour. a dessie running level 1's certainly has no trouble when each mission pays out over a hundred thousand in rewards, excluding bounties, loots and LP's. It doesnt take that long to get a few measly mil, ur over exaggerating again. true noobs arent instantly rich and maybe cant realistically afford larger ships early on after tieracide, but its not even half as bad as ur trying to make out. I wont link other ppls killboards, but if u look at my old corp, Swamp's history, u'll see noobs getting loss after loss after loss, but they refit and head straight back out. And if u look at their recent history, their members have gone their separate ways but are still playing today (getting loss after loss after loss lol). Maybe thats because i didnt say: epicurus ataraxia wrote:
Be risk averse, be careful, talk to no one, trust no one, hide in the cracks. Avoid the new and contact with others at all costs.
i'm really glad that you are part of the solution in getting new players more widely involved in the wider aspects of the game, that is valuable and a major asset to the game.
The quote above was intended to illustrate the real lessons that players are picking up on as the message, it is deadly to their future and the future of the game, and will guarantee that they really do not have any fun and either do as Rise said and level up their raven or just quit.
I am trying to suggest a way to break that vicious cycle for the players who do not make it to your assistance and mentoring.
Because of the high cost of simple t1 frigates and destroyers RELATIVE TO THEIR WEALTH overcautious play is rewarded by not having to grind to repeatedly replace ships lost through whatever means.
To us it is chump change, but to a new player it is a major major part of their wealth, and this encourages minimal risk (and fun) and an acquisition mentality.
If Ti ships were available, much like a good corps ship replacement policy, these players would have fun and learn. All aspects of the game.
They would become conditioned to death and loss, and when they were able to fit better fittings or ships, may have gained the skills to fly them somewhat capably having learned from their early losses.
We need to break the cycle of these dangerous learned behaviour as it is the real learned behaviour of many many new players, it was mine initially, but I overcame it, most will not. It was only later that I encountered decent help to cure me of this conditioning. And now I can jump in up to the neck live or die, all the same, but winning is fun! Not all Help is as good as you offer, I wish there was more, but we can start by removing the irrational fear of loss engendered by the current high cost (in NP terms) of dying.
There is one EvE. Many people. Many lifestyles. WE are EvE |

Daichi Yamato
Xero Security and Technologies
1809
|
Posted - 2014.07.14 21:24:00 -
[136] - Quote
So IF its other players helping that gets rid of this risk averse mindset like Phaade and urself have both just pointed to, how is isolating new players from existing players going to help?
This is why im skeptical of this idea. If u dnt really start to learn about eve until u get out of the nooby areas and into the hands of other players, how does making them spend longer in more isolated newby areas help?
How are existing players going to teach new players to scratch Phaade's paintwork whilst they are in this newby area? How are existing players going to teach them to tank their barges? If thats what u want them to learn in this noob area.
I fear the same ppl will leave for the same reasons, just a little later.
As for dispensing T1 frigs, as much as it would be a god send to FW players, its entry level ship manufacturing. The margin is already pretty awful. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

BogWopit
Tommy Wat Inc.
10
|
Posted - 2014.07.14 21:35:00 -
[137] - Quote
Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.
New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to) |

Kaerakh
Surprisingly Deep Hole
386
|
Posted - 2014.07.14 21:44:00 -
[138] - Quote
epicurus ataraxia wrote:i'm really glad that you are part of the solution in getting new players more widely involved in the wider aspects of the game, that is valuable and a major asset to the game.
The quote above was intended to illustrate the real lessons that players are picking up on as the message, it is deadly to their future and the future of the game, and will guarantee that they really do not have any fun and either do as Rise said and level up their raven or just quit.
I am trying to suggest a way to break that vicious cycle for the players who do not make it to your assistance and mentoring. What I contest, to put it more clearly and bluntly, is that there's even really a message being delivered to the player other than the game is about spaceships and players can blow you up being introduced in quickly clicked away text blurbs. To reiterate a point of mine that I bring up often. CCP does not effectively communicate with new players.
epicurus ataraxia wrote: Because of the high cost of simple t1 frigates and destroyers RELATIVE TO THEIR WEALTH overcautious play is rewarded by not having to grind to repeatedly replace ships lost through whatever means.
To us it is chump change, but to a new player it is a major major part of their wealth, and this encourages minimal risk (and fun) and an acquisition mentality.
I would say, "So what"? While I can't say this without absolute certainty. I would be confident in stating that there are exceedingly few instances, probably bordering on none, of corporations that go out of their way to specifically prey on scrub players. If the new player does something to draw attention to themselves', then that's a learning experience not to do that or more importantly gather more information before proceeding with a poorly thought out idea. Meanwhile bear philosophy of risk rejection will just teach you you can't leave highsec rather than play smarter.
epicurus ataraxia wrote: If Ti ships were available, much like a good corps ship replacement policy, these players would have fun and learn. All aspects of the game.
They would become conditioned to death and loss, and when they were able to fit better fittings or ships, may have gained the skills to fly them somewhat capably having learned from their early losses.
No they would be conditioned not to manage their own resources because then it would be someone else's resources, and as already mentioned it would raise the bar in an already exceedingly competitive market for entry.
Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
822
|
Posted - 2014.07.14 22:35:00 -
[139] - Quote
Kaerakh wrote:epicurus ataraxia wrote:i'm really glad that you are part of the solution in getting new players more widely involved in the wider aspects of the game, that is valuable and a major asset to the game.
The quote above was intended to illustrate the real lessons that players are picking up on as the message, it is deadly to their future and the future of the game, and will guarantee that they really do not have any fun and either do as Rise said and level up their raven or just quit.
I am trying to suggest a way to break that vicious cycle for the players who do not make it to your assistance and mentoring. What I contest, to put it more clearly and bluntly, is that there's even really a message being delivered to the player other than the game is about spaceships and players can blow you up being introduced in quickly clicked away text blurbs. To reiterate a point of mine that I bring up often. CCP does not effectively communicate with new players.epicurus ataraxia wrote: Because of the high cost of simple t1 frigates and destroyers RELATIVE TO THEIR WEALTH overcautious play is rewarded by not having to grind to repeatedly replace ships lost through whatever means.
To us it is chump change, but to a new player it is a major major part of their wealth, and this encourages minimal risk (and fun) and an acquisition mentality.
I would say, "So what"? While I can't say this without absolute certainty. I would be confident in stating that there are exceedingly few instances, probably bordering on none, of corporations that go out of their way to specifically prey on scrub players. If the new player does something to draw attention to themselves', then that's a learning experience not to do that or more importantly gather more information before proceeding with a poorly thought out idea. Meanwhile bear philosophy of risk rejection will just teach you you can't leave highsec rather than play smarter. epicurus ataraxia wrote: If Ti ships were available, much like a good corps ship replacement policy, these players would have fun and learn. All aspects of the game.
They would become conditioned to death and loss, and when they were able to fit better fittings or ships, may have gained the skills to fly them somewhat capably having learned from their early losses.
No they would be conditioned not to manage their own resources because then it would be someone else's resources, and as already mentioned it would raise the bar in an already exceedingly competitive market for entry.
Lets just clarify a couple of points, first my suggestion is either in addition to the NPE protected area in "real" eve space. Secondly the availability of useful new player ships, is no different to any good new player ship replacement policy, it is not giving people free titans or officer fit pirate ships. Thirdly this is about providing by the clone revitalisation centres, a replacement basic t1 fit t1 destroyer or frigate so the player can get out there again and do stuff. And not grind to get a basic restart. This is punishing the new player for trying to do stuff and be and interact with content, is this really a smart idea, the NpE at this point is simply a meat grinder. And players get it, they are super careful afterwards. We forget that killing a noob is a big deal to him, he has had his ship blown up in the training missions, that's a good idea, but when most of all he has goes pop in the first day or two, that WILL modify his behaviour if he has to grind it back just to do anything.
Once he has played a bit with useful basic ships, fought and died, visited losec and null and wormholes and died (notice he is dying a lot and learning) he can expand out, make friends, maybe he met people he would like to fly and fight besides. He will have learnt to fly some and maybe buys a meta fitting or two, knowing it can be lost and not caring because he has been brought over the cliff edge and can grow further,
Compare that to today, huddle close to the starting school, mine a bit, maybe explode in the SOE Epic arc if he's brave, maybe mine with his venture, or maybe get ganked/scammed/tricked/baited twice in a row and can't face grinding again to get going.
Which sounds like better business and a hell of a lot more fun?
Sure EVE is hard, who wants easy, but for new players it can feel like a kindergarden school trip to WW2 Stalingrad, note unlikely to encourage repeat tourism. There is one EvE. Many people. Many lifestyles. WE are EvE |

afkalt
Republic Military School Minmatar Republic
205
|
Posted - 2014.07.14 22:40:00 -
[140] - Quote
BogWopit wrote:Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.
New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to)
I thought about this, briefly. I ruled it out because where I stay, the null>low jump is camped, quite literally 23.5/7.
Expecting newbies to have pre-generated off gate warps and to know to come in via celestials to avoid the bubbles is.....unreasonable.
It's a nice idea, but the locals make it impractical at best. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
822
|
Posted - 2014.07.14 22:43:00 -
[141] - Quote
afkalt wrote:BogWopit wrote:Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.
New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to) I thought about this, briefly. I ruled it out because where I stay, the null>low jump is camped, quite literally 23.5/7. Expecting newbies to have pre-generated off gate warps and to know to come in via celestials to avoid the bubbles is.....unreasonable. It's a nice idea, but the locals make it impractical at best.
That will end well.
Question? Are we remembering we are trying to retain new players and not make hamburger? There is one EvE. Many people. Many lifestyles. WE are EvE |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
824
|
Posted - 2014.07.14 23:02:00 -
[142] - Quote
Daichi Yamato wrote:So IF its other players helping that gets rid of this risk averse mindset like Phaade and urself have both just pointed to, how is isolating new players from existing players going to help?
This is why im skeptical of this idea. If u dnt really start to learn about eve until u get out of the nooby areas and into the hands of other players, how does making them spend longer in more isolated newby areas help?
How are existing players going to teach new players to scratch Phaade's paintwork whilst they are in this newby area? How are existing players going to teach them to tank their barges? If thats what u want them to learn in this noob area.
I fear the same ppl will leave for the same reasons, just a little later.
As for dispensing T1 frigs, as much as it would be a god send to FW players, its entry level ship manufacturing. The margin is already pretty awful.
This is separate and additional from the idea of a safe zone, it is their experience once thrown into real eve that gives me the greatest concern. Once they are over the cliff explored and died a few times and picked their new clone and ship up, and tried again a few times, they will have a sensible attitude to death and relating to other players, and will be seeking out mentors.
Very good point about T1 frigates, After thinking about it, NPC buy orders according to game wide need (not local) wold be a sensible resolution. No overall effect on inflation as they would be being bought anyway in one form or another. And a lot more would be blowing up keeping things nicely in balance, good for business, more new players staying and consuming them. There is one EvE. Many people. Many lifestyles. WE are EvE |

Kaerakh
Surprisingly Deep Hole
387
|
Posted - 2014.07.14 23:27:00 -
[143] - Quote
epicurus ataraxia wrote:afkalt wrote:BogWopit wrote:Since my first idea went down like the brass on the titanic, the only other thought I had to contribute to this thread is this, flip the current spawning system on its head.
New players spawn in a 0.0 system that at the time of spawning had no ther pilots in it. Lesson 1 - get to safety (if you choose to) I thought about this, briefly. I ruled it out because where I stay, the null>low jump is camped, quite literally 23.5/7. Expecting newbies to have pre-generated off gate warps and to know to come in via celestials to avoid the bubbles is.....unreasonable. It's a nice idea, but the locals make it impractical at best. That will end well. Question? Are we remembering we are trying to retain new players and not make hamburger?
Question, how do I get you to actually respond to my points and not just dance around them? Schrodinger's Hot Dropper - The Fate of Forum Alts - Click me! Click me! |

Dally Lama
Republic University Minmatar Republic
66
|
Posted - 2014.07.15 04:09:00 -
[144] - Quote
I do not think it's a good idea to have them entirely separate, just restricted.
The systems would be connected to normal empire by 1 jump, but the systems cannot be accessed by players older than 21 days for example. They would of course be single gated systems.
New Fitting Window | Distances above 10km | Maximums for buy orders |

Arctic Estidal
Negative-Impact Gentlemen's.Club
0
|
Posted - 2014.07.15 04:29:00 -
[145] - Quote
The NPE is woeful and I have had a lot of people I know who have started and then moved on to another game, because the tutorial is so bad, there is no gradient of difficulty as all players are in the same space (and before you state High Sec, your $5m ship still dies and costs the same).
We already have a fantastic platform but it needs to be tailored to the NPE - The Test Server.
The Test Server
The Test Server already provides a platform for players to buy ships, modules etc cheaply to test their pvp, mining, etc and learn. Move the Test Server onto the main server for a specific region of the game. The Test Server can be treated as a Virtual Reality Room where players new and veteran can dock in a station and enter the VR room.
The VR Room should be at least as big as a region of space enabling different types of game play and training in each system. It appears unrealistic that new players are dropped into EVE without a training program they can use where they can jump in/out of throughout their entire EVE experience regardless of how long they have played for.
Cheap Ships & Modules
Have preloaded ships for new players to be able to buy and use. Part of the issue is the time and cost to build a ship, lose it and redo. For the new player, allow them to grab a number of preselected ships they can use of the shelf. They may not be the best fitted but enable them to learn the different modules and the difference between the races. Also enable ships to be custom built for the same $100 per item. Part of the issue when you start out is the lack of ISK and ISK making abilities.
Different Player Rooms
Combat Rooms Enable players to join different combat rooms for 1v1 through to 5v5 PVP. This way players can test their skills and strategies and learn how the game mechanics work.
Enable players in these areas to fly any type of ship from Frigate through to Titan. Players need to experience the entire game, so allow players to experience a 1v1 with Titans instead of having to wait at least 1 year before this is possible. Of course there may be limits on this type of game play, but there should be no reason why a new player couldnGÇÖt fly any of the T1 ships. Perhaps T2 ships are excluded so there is an element of unknown to explore.
Other Rooms Have rooms which take players through mining, exploration, ratting, and include the epic arcs in these rooms like Sisters of Eve which is a great epic arc for new players. There could be rooms which provide training in planetary interaction, moon mining, manufacturing etc.
Security Levels Within this VR Room region have systems from high sec to null sec that enable players to experience the different game mechanics of each level of security from Concord to Warp Disruption Bubbles.
|

BugraT WarheaD
119
|
Posted - 2014.07.15 05:15:00 -
[146] - Quote
EDITED
Okay that's not a terrible idea :D
It may help noobs to discover mechanics without being murdered for an error they don't understand. |

The General Failure
Space Wolves ind.
0
|
Posted - 2014.07.15 07:22:00 -
[147] - Quote
Safer zone than the 1,0 systems would create something that isn't EVE Online, so you would be prepare players for the wrong game.
if you want to shelter them a little from the big bad universe that is EVE, which I can imagination, sometimes bad luck or ignorance can destroy the game before you're actual started.
I'd reward people for finishing a tutorial scenario with a "Rookie insurance"
An insurance that replaces your ship with all it's modules fitted and ready to undock (maybe even cargo though that might be tricky, on the other hand a great way for corps to actively invite new players)
say one of these Rookie insurances a tutorial scenario not unlike neural remaps max of 5 or so.
there should be a restriction to losing ships in certain criminal actions of course, this should give them a little more help in exploring the game and instead of excluding them from the other players it will give them better ways to interact with them.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
824
|
Posted - 2014.07.15 10:30:00 -
[148] - Quote
The General Failure wrote:Safer zone than the 1,0 systems would create something that isn't EVE Online, so you would be prepare players for the wrong game.
if you want to shelter them a little from the big bad universe that is EVE, which I can imagination, sometimes bad luck or ignorance can destroy the game before you're actual started.
I'd reward people for finishing a tutorial scenario with a "Rookie insurance"
An insurance that replaces your ship with all it's modules fitted and ready to undock (maybe even cargo though that might be tricky, on the other hand a great way for corps to actively invite new players)
say one of these Rookie insurances a tutorial scenario not unlike neural remaps max of 5 or so.
there should be a restriction to losing ships in certain criminal actions of course, this should give them a little more help in exploring the game and instead of excluding them from the other players it will give them better ways to interact with them.
Actually your rookie insurance is a much better version of my suggestion and good for the same reasons, a maximum of 2-3 m isk to prevent gaming it, and restricting payment as now for the same criminal actions, and a single point to administer it, I like this a lot.
Does it need to be just for rookies? Or as it is restricted to low values, would it not encourage a lot of cheap PvP to encourage the risk adverse to try PVP?
No doubt people will try to game it, but it would be of no value to gankers, other than a scout, if people did criminal stuff, they would not benefit,
I can imagine swarms of these in losec, and lots and lots of fights.
The only negative I can see would be gate camp blobs, so the only restriction I would suggest over existing insurance rules , would be that insurance is not paid out if destroyed by station or gate Guns.
Your insurance version of this is a really good Idea. I am going to think of it some more and put it together into a single proposal and thread, as I don't want to derail this one with what is turning into an alternative way of helping the NPE..
There is one EvE. Many people. Many lifestyles. WE are EvE |

DrysonBennington
Aliastra Gallente Federation
151
|
Posted - 2014.07.15 22:41:00 -
[149] - Quote
Korous
A new system name Korous from Greek times could be the name of a new system that is segregated from the rest of New Eden by a time dilation factor. Korous having a new definition of " A system within New Eden where Rookie Pilots are able to train their skills and adapt to a hostile environment while still having a safety net."
Upon creating a new account, one from an other non current account established IP address the Rookie would have the option of going to Korous for a three month training session where they would train in the following skill areas. Korous would be strictly monitored with any regular account members possibly being banned for trying to access Korous via a new account.
1.Mining - all mining skills trained to level two with ten missions in each needed to be successfully completed to pass to receive a Gate Key to New Ede. 2.PVP - all PVP related skills trained to level two in one weapon class with ten missions in each needed to be successfully completed to pass. PVP would be against incremental types of ships and fits both good and bad that would be drawn from Battle Clinic.com with five PVP duals needed to be won by the Rookie before receiving a Gate Key to New Eden 3.PVE - all PVE related skills, mainly Agent Connections trained to level two in three agent classes with ten missions in each needed to be successfully completed to pass. PVE would be against incremental against types of NPC's with Sansha Incursion and Sleeper NPC's rounding out the training in order to receive a Gate Key to New Eden
Once all three Gate Key's had been issued the Rookie would use the Korous Gate that would randomly drop them into any of the systems within New Eden except for a worm hole. All of the Rookies modules and ships would then be found in the closest station from where the Rookie was dropped into New Eden from. |
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