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Thread Statistics | Show CCP posts - 28 post(s) |
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CCP Phantom
C C P C C P Alliance
4503
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Posted - 2014.07.17 16:39:00 -
[1] - Quote
The industry in EVE Online will change considerably with the Crius release on July 22nd. In order to provide a detailed overview in one location of all the coming changes regarding blueprints, research, costs, facilities and more a dev new blog is available.
Revel in the details of this mother-of-all-industry-blogs and read CCP Greyscale's latest blog EVE Industry - All you want to know. CCP Phantom - Senior Community Representative - Volunteer Manager |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
545
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Posted - 2014.07.17 16:40:00 -
[2] - Quote
well maybe it is time to reactivate my industry account? You can trust me, I have a monocole |
Doug Dannger
Department of Public Works
0
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Posted - 2014.07.17 17:09:00 -
[3] - Quote
So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?
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Two step
Aperture Harmonics No Holes Barred
4703
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Posted - 2014.07.17 17:13:00 -
[4] - Quote
I don't think I missed it, but it would be good to mention what happens to jobs that are running when the patch happens CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Dalilus
Federal Navy Academy Gallente Federation
73
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Posted - 2014.07.17 17:13:00 -
[5] - Quote
Yup, not intended to help out Nullbears and nerf high sec....move on, nothing to see. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1473
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Posted - 2014.07.17 17:19:00 -
[6] - Quote
this is the first time i can say that a suggestion that i made was considered and implemented.
:smug: GRRR Goons |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
346
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Posted - 2014.07.17 17:20:00 -
[7] - Quote
Two step wrote:I don't think I missed it, but it would be good to mention what happens to jobs that are running when the patch happens
You are correct. This information will be in the patch notes, but for your convenience here it is:
Jobs installed or active during Crius deployment are dealt in the following manner. Existing Tech II blueprint copies are converted into the new Material Efficiency and Time Efficiency scale; all T2 BPCs will have 6 added to both ME and TE, and then converted as per the next patchnote:
- Jobs that were installed before the patch still use the old pricing and time until delivered
- Blueprints that are using Starbases remotely will be delivered to the station they were installed into, not the Starbase. This is a one-time only move, blueprints inserted after Crius will need to be moved to Starbases
Feel free to poke me on: Twitter |
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Coras Aldeland
K32 Industries
3
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Posted - 2014.07.17 17:22:00 -
[8] - Quote
Two step wrote:I don't think I missed it, but it would be good to mention what happens to jobs that are running when the patch happens
If it was in there somewhere I missed it to. I will have a number of ME, PE, and manufacturing jobs in queue or running when the patch hits. Are they forced finished, cancelled, or something in between? I wasn't about to stop doing research because a patch was coming but that doesn't mean I wouldn't be a bit cranky if I have had a BPO tied up for weeks and get nothing from it either. |
Marjolaine Soucie
Grott Shipyards
10
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Posted - 2014.07.17 17:26:00 -
[9] - Quote
Thank you for the update.
- PE (Production Efficiency) is now called TE (Time Efficiency) because it's more obvious what it means. Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. These 2 separate comments seem to contradict each other. Advanced Industry should maybe be called Advanced Time Efficiency? By contradict I mean the name of Advanced Industry is not more obvious what it means.
- Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. We are not totally happy with the reduction in skill value thatGÇÖs happened here, and we are committing to revisiting this skill post-Crius to evaluate how to meet our overall goals here in a less dramatic fashion. Will we get refunded the skill points we put into ME? I do not think I will need this Advanced Industry skill as time will already be part of the TE on the BPO.
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Red Teufel
The Scope Gallente Federation
381
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Posted - 2014.07.17 17:28:00 -
[10] - Quote
on the release I hope to see a thread "Where did my t2 BPO go ccp?" muhahahaha i wish |
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Gospadin
School of Applied Knowledge Caldari State
163
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Posted - 2014.07.17 17:30:00 -
[11] - Quote
Doug Dannger wrote:So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?
Can't make an omlette without breaking a few eggs.
Needs of the many outweigh the needs of the few or the one.
Viva la Revolucion! |
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CCP Greyscale
C C P C C P Alliance
2455
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Posted - 2014.07.17 17:31:00 -
[12] - Quote
Marjolaine Soucie wrote:Thank you for the update.
- PE (Production Efficiency) is now called TE (Time Efficiency) because it's more obvious what it means. Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. These 2 separate comments seem to contradict each other. Advanced Industry should maybe be called Advanced Time Efficiency? By contradict I mean the name of Advanced Industry is not more obvious what it means.
- Additionally, the old Material Efficiency skill has been renamed to Advanced Industry, and gives a build time reduction of 1% per level. We are not totally happy with the reduction in skill value thatGÇÖs happened here, and we are committing to revisiting this skill post-Crius to evaluate how to meet our overall goals here in a less dramatic fashion. Will we get refunded the skill points we put into ME? I do not think I will need this Advanced Industry skill as time will already be part of the TE on the BPO.
- First point, the base "Industry" skill gives 4%/level, so we kept the naming consistent with that.
- Second point, there's ongoing discussion on this here. |
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Xermish
Origin. Black Legion.
0
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Posted - 2014.07.17 17:31:00 -
[13] - Quote
I know some people used the extra ME levels as an advertising tool. "hey look mines better cus I care!". How about for every 10 me over the new limit they get a new BP? They did the work, why not keep the effort? Also, did I mention your removing an advertising tool? |
Marlona Sky
D00M. Northern Coalition.
5371
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Posted - 2014.07.17 17:33:00 -
[14] - Quote
My precious 800 PE and 800 ME Quest Probe BPO... YOU MONSTERS! The Paradox |
Querns
GBS Logistics and Fives Support Goonswarm Federation
700
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Posted - 2014.07.17 17:33:00 -
[15] - Quote
Thank you for putting out a combined blog. It was becoming somewhat cumbersome to keep up with all the individual threads and posts. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Kaius Fero
48
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Posted - 2014.07.17 17:44:00 -
[16] - Quote
EVE ... the best 20 century game. That somehow survived into the 21 century. Where nerfing an balancing **** is still payed out. Amazing. Anselmo & The Illegals |
Xercodo
Xovoni Astronautical Manufacturing and Engineering
3618
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Posted - 2014.07.17 17:46:00 -
[17] - Quote
Doug Dannger wrote:So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?
I love how the community assumes EVERYTHING the devs say is a promise. I HIGHLY doubt they promised anything because they know situations like these can arise. The Drake is a Lie |
Makareena
Republic Military School Minmatar Republic
0
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Posted - 2014.07.17 17:52:00 -
[18] - Quote
o/
How much will this affect the prices of salvaged materials ? Will they go down (i think that will happen), or will they go up ? |
ExookiZ
The Dark Space Initiative Scary Wormhole People
255
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Posted - 2014.07.17 17:54:00 -
[19] - Quote
You lumped Reverse engineering and Inbvention togather. I assume that Reverse engineering WONT get max copy runs? Because if it does theres no point at all to using high end relics. The only real reason you bother using a better relic is a successful RE job nets you 20 runs, while a wrecked gets you 3. The success chance is fairly moot since their rpdice difference makes it profitable to just mass RE wrecked stuff. The Wormhole Kid |
Obil Que
Star Explorers Reckoning Star Alliance
65
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Posted - 2014.07.17 17:57:00 -
[20] - Quote
Xercodo wrote:Doug Dannger wrote:So even after promising you guys weren't gonna screw over people who researched their blueprints to a high level, you're still gonna screw us?
I love how the community assumes EVERYTHING the devs say is a promise. I HIGHLY doubt they promised anything because they know situations like these can arise.
And besides, what was "lost" was time to research something to a theoretical benefit (under the old system) which now has been converted into something that has actual benefit (and the top end benefit at that). I imagine for most if not all players, that so called "lost" time was not mutually exclusive to any other action thus nothing of any value was actually lost. Yet
RAGE
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Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2157
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Posted - 2014.07.17 17:57:00 -
[21] - Quote
Welcome to another expansion where Little Things are best part of. Eve Online Overview Wizard: Forum thread Homepage
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Querns
GBS Logistics and Fives Support Goonswarm Federation
701
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Posted - 2014.07.17 18:06:00 -
[22] - Quote
Could you add the blueprint ranks for the Orca, Freighter, and Jump Freighter to the blog? (Or note which tier they are?) I am guessing they count as "capital" but I'm not sure.
edit: nevermind, saw the appendix This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP Greyscale
C C P C C P Alliance
2456
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Posted - 2014.07.17 18:06:00 -
[23] - Quote
ExookiZ wrote:You lumped Reverse engineering and Invention together. I assume that Reverse engineering WONT get max copy runs? Because if it does theres no point at all to using high end relics. The only real reason you bother using a better relic is a successful RE job nets you 20 runs, while a wrecked gets you 3. The success chance is fairly moot since their price difference makes it profitable to just mass RE wrecked stuff.
I am told by reliable sources (the guy who implemented it for Crius) that RE does not use maxRuns, it uses whatever is specified on the relic :) |
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Oscar Jowan Kaundur
Crinkly Ninjas
1
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Posted - 2014.07.17 18:07:00 -
[24] - Quote
Jesus. And I thought Eve was a game. I read this and my eyes glazed over. I'm currently ordering a lot of popcorn for next Tuesday - as the Chinese philosopher says 'May you live in interesting times'.
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Kusum Fawn
State Protectorate Caldari State
503
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Posted - 2014.07.17 18:11:00 -
[25] - Quote
DevBlog wrote:Obviously we need to ensure that pre-Crius blueprints still work post-Crius, so we will be altering the values on existing blueprints for the new system. The guiding goal with this translation is "no blueprint gets functionally worse" i.e. the materials needed for a single run should be the same or less after the transition.
Is this whats going to happen? or just a principle you would like to have followed? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Makareena
Republic Military School Minmatar Republic
0
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Posted - 2014.07.17 18:12:00 -
[26] - Quote
Oscar Jowan Kaundur wrote:Jesus. And I thought Eve was a game. I read this and my eyes glazed over. I'm currently ordering a lot of popcorn for next Tuesday - as the Chinese philosopher says 'May you live in interesting times'.
Ordering popcorn ? You live in a complete shithole and have no stores with that or your thinking about a whole truck of this stuff -.- |
Retar Aveymone
GoonWaffe Goonswarm Federation
564
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Posted - 2014.07.17 18:13:00 -
[27] - Quote
"Refining (Nullsec conquerable) 0.8 0.8"
These don't currently have manufacturing slots. Are they getting the ability to install manufacturing jobs? |
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CCP Greyscale
C C P C C P Alliance
2456
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Posted - 2014.07.17 18:17:00 -
[28] - Quote
Retar Aveymone wrote:"Refining (Nullsec conquerable) 0.8 0.8"
These don't currently have manufacturing slots. Are they getting the ability to install manufacturing jobs?
Oh. Yeah. No. That's my left hand not talking to my right hand, I'll get that line removed :) |
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BooomBox
Federal Navy Academy Gallente Federation
0
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Posted - 2014.07.17 18:29:00 -
[29] - Quote
Hello. There is no info on how often the job price will change. For example i need to install 50 identical jobs. Will the price change after each installed job? |
Dangeresque Too
Pistols for Pandas
0
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Posted - 2014.07.17 18:29:00 -
[30] - Quote
Reading that blog got some gears turning in my head and I wanted to make sure I wasn't crazy here...
T2 ME (based on old material cost, as -4 cost 150% of the base materials, and to counter that they are adding that additional 50% mats to the base for the new system)
old..................new -4 = 150%.....2 = 139.5% -3 = 140%.....3 = 138% -2 = 130%.....4 = 138% -1 = 120%.....5 = 136.5% 0 = 110%.......6 = 136.5% 1 = 105%.......7 = 136.5% 2 = ? (and thats where I am stopping as it gets to quickly diminishing returns)
And thats where the math starts to look horrible, maybe I'm wrong with this in my basic understanding of ME on the current system and how its being converted to the new T2 ME/material cost.
But from the above it pretty much says that if you have any T2 BPC's at or above -2 that you need to build them before the patch hits or its going to take up to (or more) 30% additional materials once the patch hits.
Can you confirm this or otherwise state hard values for material costs on old vs new? I mean if/when Sisi ever comes back up some of us can run these numbers by building things, but that will take a lot more time and effort than needed as I would hope CCP would already have run these numbers before making this decision? |
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