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Thread Statistics | Show CCP posts - 20 post(s) |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
88
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Posted - 2014.07.17 17:16:00 -
[1] - Quote
so the Teams...they cost a % of what exactly? Is it a % of the "install cost" or of the value of the item? You have yet to state what this % is based on.
Also, since SiSi is still not up.
Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one? |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
88
|
Posted - 2014.07.17 17:42:00 -
[2] - Quote
CCP Nullarbor wrote:asteroidjas wrote:And just how many of the dev's responsible for this are going to be on vacation within a week of the release...?... regardless of how much it breaks...(because we all know it isn't 100% perfect) Yes of course, we expect to be on hand for patches and bug fixes following the release.
Way to pick the only non-technical question in the thread so far.
Also, so are you saying that none of the dev's responsible for Crius will be going on vacation for most of august? Because thats usually how it goes. CCP releases a big patch, then sends most of the staff on vacation leaving on a handful of ppl to deal with (usually insufficiently) the mess of fixes to make the game playable again.
Can you please just answer the relevant questions first. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
88
|
Posted - 2014.07.17 18:03:00 -
[3] - Quote
CCP RubberBAND wrote:
The Show Info is now correct with one outstanding issue (ME levels are not correctly updating the material requirements).
As to material requirements on blueprints, whatever is on Singularity at this point is what will go out in Crius (final updates are happening as we speak).
Also as CCP Nullabor stated, the entire team is here for July and into August to cover the Industry release.
Sooo, the 'show info' on blueprints is, infact, NOT correct. Why is this not listed in the "known issues" thread. And how is it soo hard to fix, you've known about this for how long? And will magically have it fixed in the next 2 business days? (i'm just going to hope everyone is going to be working through the weekend)
What your saying is, in order to truely know what the stats on a blueprint are, i HAVE to attempt to build it. In other words...."we can't trust the 'show info' on blueprints" still.
So there will be no Dev complaining that they don't have to time fix something and that we'll "have to wait till we get back from holiday"? I call shenanigans, but alas, i'm not running CCP, i'm only helping pay their salaries. We'll just have to see what happens. (to be clear, i asked "how many devs will be gone" and he answered "yes..." can you understand my desire to get a better answer?)
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asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
89
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Posted - 2014.07.17 18:59:00 -
[4] - Quote
CCP Greyscale
asteroidjas wrote:so the Teams...they cost a % of what exactly? Is it a % of the "install cost" or of the value of the item? You have yet to state what this % is based on.
- Percentage on top of install cost[/quote wrote: Yes, i figured it was "on top of" the job install cost.
Are you trying to say that the team charges a % of the install cost? (a charge that is added to the cost, which most of us already figured)
CCP Greyscale wrote: Which blueprints?
If SiSi ever comes back online we might be able to tell you. Until then, you might have to do some of that renowned "embedded QA" and research it yourself. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
89
|
Posted - 2014.07.17 20:00:00 -
[5] - Quote
Lion El'Johnson wrote:Question : having a ME level 9 RORQUAL BPO which i indended to get to 10 : will i get less time for researching to 10 than someone who had the same BPO at level 5 before Crius hits? no. it will be converted to the new system as it stands at the time of patch (unless it is in the oven, then it will be converted when it gets 'completed'
If your reasoning follows, i have plenty of bpo's i'd "intended" to get to 10, but that is irrelevant. Everyone had the same warning, and most of us started researching all our existing stocks to 10-10. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
93
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Posted - 2014.07.18 17:30:00 -
[6] - Quote
asteroidjas wrote: Are you absolutely sure that all of my already invented T2 BPC's will not actually cost me more materials to produce after tuesday? Or is that just another guess? Last time i looked on SiSi, everything used 20-50% more than it did on TQ. Or are we just going to have to trust you on this one?
CCP Greyscale wrote: - As sure as we can be, we're converting the ME and TE levels on existing BPCs to be positive, which balances out the material increase
Oh really....then why did you just respond with this? (after one of the people paying your salary did your job for you) ...
CCP Greyscale wrote: Yes, decrypted blueprints will require more materials after Crius (whether invented before or after, no, I can't make a concrete suggestion for planning around subsequent invention changes.
... Thank you CCP, for being open and honest from the start. (you have been asked this very question for a while now...and only chose to answer it the friday before the patch hits?)
Also, SiSi is STILL not up for any of us paying customers to verify ANYTHING.
I thought the point of this 6-week schedule was to make sure you had everything working each time...yet here we stand, a few days away, all final changes that will get pushed to TQ have not even been seen by players yet. Why don't you delay until all these things are fixed. It would probly save you alot of lost subscriptions. /end rant |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
93
|
Posted - 2014.07.18 23:16:00 -
[7] - Quote
As a note to the "show info" not registering the ME level bug....i have put the blueprint (t2 damage module) into the Industry UI, and it shows the exact same quantities as the "show info" tab shows. Does this mean "show info" is broken still. or that T2 bpc's are still out of whack? (also posted in known issues thread) |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
93
|
Posted - 2014.07.18 23:47:00 -
[8] - Quote
Somewhere Greyscale said that the 'old' -4/-4 T2 bpc's would be more efficient after the patch...but atm on SiSi, when i put on into the Industry screen it takes an extra 25% MORE materials than it does currently on TQ (this is for a lowslot damage module)
Something seems a bit off...seeing as the new 0-0 unresearched T2 bpo taks the exact same material quantities. Good show CCP, good show. |
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