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Stamm
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Posted - 2006.07.01 20:14:00 -
[1]
Let's drop all mixed setups.
If there are turrets, then let's have no launchers.
If there are launchers, let's have no turrets. Obviously certain ships need to keep it for specific roles, interdictors spring to mind.
For some ships this may mean a slight nerf, simply removing a launcher, for others it'll mean switching a turret to a launcher, or a launcher to a turret. Or in the case of the Apocalypse just removing two launchers, or the raven removing all the turrets.
It does not make game sense for there to be split turrets. We're told that there's a lot of electronics and machinery inside the ships to power the weapons. It makes no sense for a ship to have the stuff to power a turret, and the stuff to power a launcher.
But as it stands, practically every ship with split turrets suffers as a result.
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Sarmaul
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Posted - 2006.07.01 20:16:00 -
[2]
Why? It adds versitility to the game.
TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |

Flash Landsraad
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Posted - 2006.07.01 20:18:00 -
[3]
There are two words out of the many things I like about EVE that specifically apply to your post:
Diversity
Unexpected
Perhaps you should use a dictionary and look them up .
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HippoKing
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Posted - 2006.07.01 20:20:00 -
[4]
Originally by: Sarmaul Why? It adds versitility to the game.
/signed.
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dust monkey
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Posted - 2006.07.01 20:21:00 -
[5]
what would the phoon become then?, or the huggin? ---
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Stamm
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Posted - 2006.07.01 20:23:00 -
[6]
Originally by: Flash Landsraad There are two words out of the many things I like about EVE that specifically apply to your post:
Diversity
Unexpected
Perhaps you should use a dictionary and look them up .
Perhaps you should stop being a smart arse and just say what you mean without attempting to insult my intelligence.
Personally I've never seen split weapon systems as diverse, just a pain. But if I'm in the minority fair enough. I nearly always put on 3 damage mods on my ships, which means any ship with a split system doesn't fare too well.
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Stamm
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Posted - 2006.07.01 20:24:00 -
[7]
Originally by: dust monkey what would the phoon become then?, or the huggin?
I'd have thought the Bellicose would become a missile boat, the Typhoon too.
But given the 'warm' reception this idea got, it's probably a non-starter :)
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wierchas noobhunter
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Posted - 2006.07.01 20:26:00 -
[8]
why ? i dont get it
join col ! now |

Sarmaul
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Posted - 2006.07.01 20:26:00 -
[9]
Originally by: Stamm
Originally by: dust monkey what would the phoon become then?, or the huggin?
I'd have thought the Bellicose would become a missile boat, the Typhoon too.
But given the 'warm' reception this idea got, it's probably a non-starter :)
You would be surprised how many minnies want dedicated speedy missile ships
TEAM MINMATAR FORUMS - In Rust We Trust - Suvetar, care to confirm these rumours about you being an unstoppable sex machine? LOL -Suvetar |

Stamm
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Posted - 2006.07.01 20:29:00 -
[10]
Originally by: Sarmaul
Originally by: Stamm
Originally by: dust monkey what would the phoon become then?, or the huggin?
I'd have thought the Bellicose would become a missile boat, the Typhoon too.
But given the 'warm' reception this idea got, it's probably a non-starter :)
You would be surprised how many minnies want dedicated speedy missile ships
You say that as if I would be surprised... I wouldn't. I'm not posting to try and get Minmatar nerfed, I have no ulterior motive!
And as for diversity, what diversity is there when there's ships that aren't used because of split weapons systems.
I did realise that there are different kinds of split weapon systems.
Ferox for example can use missiles or rails (or even both I suppose). Huginn has to use both at the same time, same with the sacrilege.
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HippoKing
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Posted - 2006.07.01 20:39:00 -
[11]
Originally by: dust monkey what would the phoon become then?, or the huggin?
I'll stick hug you 
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Haruto
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Posted - 2006.07.01 20:46:00 -
[12]
What about Turret boats with a launcher slot or 2 that people use for defender missles? That would negate a defensive measure that perhaps a few people looked into that ship simply for this purpose...
All having an odd launcher point on a gun boat does, or a n odd turret point on a missle boat does is allow you to try different setups.
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Stamm
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Posted - 2006.07.01 20:50:00 -
[13]
Originally by: Haruto What about Turret boats with a launcher slot or 2 that people use for defender missles? That would negate a defensive measure that perhaps a few people looked into that ship simply for this purpose...
All having an odd launcher point on a gun boat does, or a n odd turret point on a missle boat does is allow you to try different setups.
There's something I hadn't thought of. Given that defender missiles are going to be looked at Soon(tm), then perhaps some ships will benefit from this.
I disagree with your second part though, having some turrets and some launchers makes it difficult to use damage mods, since each one only affects 1/2 of your weapons. You sure can experiment with them, but you don't get great results.
Nightmare for example, it can fit 4 Tachyons and 4 Siege without huge difficulties. And you'd think only using 4 turrets would mean nice cap use, and more for tanking. But it doesn't work out that way, you're better off with a raven or an Apocalypse.
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James Lyrus
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Posted - 2006.07.01 21:43:00 -
[14]
The problem isn't the split weapon system at all. The problem is with a split weapon system, you very rarely have bonuses to the 'other' system. And you have a harder time fitting damage mods.
If that could be resolved, then I really don't see the problem. E.g. like the typhoon getting projectile and missile bonuses. All that's still needed really, is some way to use damage mods effectively against both. -- We are recruiting |

Imhotep Khem
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Posted - 2006.07.01 22:03:00 -
[15]
And there should be a ship with a bonus to armor repairer AND shield booster. Why not? ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Cathandra
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Posted - 2006.07.02 03:49:00 -
[16]
Or better yet, all ships should have have bonuses to EVERY SINGLE MODULE in the game! Then it would be more BALANCED... 
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Cade Morrigan
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Posted - 2006.07.02 04:42:00 -
[17]
I thought everyone put Nos in those oddball high slots...
-= Save the Gila! Fix its grid and cpu! =-
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Roxanna Kell
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Posted - 2006.07.02 04:46:00 -
[18]
defender missiles, wish no one really use the damn things, are one of the reasons, that they keep em
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Foulis
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Posted - 2006.07.02 06:04:00 -
[19]
Originally by: Sarmaul
Originally by: Stamm
Originally by: dust monkey what would the phoon become then?, or the huggin?
I'd have thought the Bellicose would become a missile boat, the Typhoon too.
But given the 'warm' reception this idea got, it's probably a non-starter :)
You would be surprised how many minnies want dedicated speedy missile ships
We do, and it will be the tier 3 battleship if my prayers go right =D. I love the typhoon and its mixed weapons goondess. Really! ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Mogrin
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Posted - 2006.07.02 06:13:00 -
[20]
Terrible idea.
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Galen Silas
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Posted - 2006.07.02 06:15:00 -
[21]
i think its good to have only one type, fist off anyone who doesnt have missle skills may want a ship to be all turret, and vise versa, besides more than half the eve players would love that, especially mega pilots
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Hugh Ruka
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Posted - 2006.07.02 07:29:00 -
[22]
The idea is not that bad, but it would remove the differences from some ships probably.
50/50 split ships are sometimes difficult to fit, because weapon range does not match, but OTOH you can complement you damage types with split weapon ships.
like a 4blaster 2 rocket launcher Moa :-) ------------------------------ if you want peace, prepare for war ... ------------------------------ Removed due to offensive content - Laqum
I realy liked my signature. Oh well |

Calisto Cody
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Posted - 2006.07.02 08:59:00 -
[23]
no
The Black Swan Society
Berneh is not appropriate for the forums - |

Jon Xylur
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Posted - 2006.07.02 09:14:00 -
[24]
Thye just just get ridd of all the freaky hybrids with eighter half of bouses to missles and half to turrets, or with half of highslots filled with a weapon they got no bonuses to. Juts make the Ares and Khanid ships into real missileboats and I'm happy. Please resize image to a maximum of 400 x 120, and not exceeding 24000 bytes, ty - Cortes |

Laboratus
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Posted - 2006.07.02 10:53:00 -
[25]
I think quite a lot of the mixed slots idea (except with the 4/4 or other confusing setups) is to provide an additional quirk for the ship. For example fitting under sized guns or launchers for point defence against smaller ships, or extra launcher slots to fit defenders and so on. At the moment almost no-one uses them, as there are other more efficient ways to use your high slots.
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Tiny Carlos
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Posted - 2006.07.02 11:12:00 -
[26]
I used to hate split weapons, but I lub my 'phoon
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Deathbarrage
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Posted - 2006.07.02 11:18:00 -
[27]
split weapon systems with 1 weapon bonus is kinda straightforward imo
just give phoon 6 missile 6 guns with bonus for guns only that'll make it versitile but no tempest
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Jim McGregor
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Posted - 2006.07.02 11:21:00 -
[28]
Originally by: Deathbarrage split weapon systems with 1 weapon bonus is kinda straightforward imo
just give phoon 6 missile 6 guns with bonus for guns only that'll make it versitile but no tempest
This was mentioned before in the "Finish fixing the Typhoon" thread. I definently would love to see it have 6/6 to make it truly versatile and unpredictable.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Sebroth
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Posted - 2006.07.02 11:37:00 -
[29]
Originally by: dust monkey what would the phoon become then?, or the huggin?
turret ships with a missile bonus...
...and tp bonus -----
Never knock on Death's door; ring the doorbell and run (he hates that) |
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