
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1115
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Posted - 2014.07.21 10:26:00 -
[1] - Quote
Rena Emishi wrote:
Ill say again yes I know you can make more money in null sec... IF you are part of a alliance that has secured the space making it relatively safe dimensioning the risk and also easing the logistic problems with jump freighters and their own mini trade hubs etc. And that's how it should be if tons of players to work together to create that kind of climate the deserve the benefits. They doo have to defend that space and that costs time and money etc..
My argument is a small corp or solo player should have options to make a lot more isk in low and null sec because of the risk factor. Mining, data sites / relic sites and so on.. in low sec and npc null sec should have a better risk v reward ratio.
I don't think you really understand the way null income works.
A gurista system spawns up about 3B of signature income in deds and miniprofs per month, all of which can be collected faster in isk/hr terms than missions. If one person, say me, lives in their own system, they get 3B of easy income a month. If 10 people live in the system, then people get 300m a month of the sugar and whatever else they need monthly has to be ratted.
Most alliances run at a character density of 50-100 per system. ie odds are if they are undeployed, most of the characters aren't going to probe down any deds, relics or datas in a month. Most of them will have to rat for income (goons losing spaceships with 2x SRP notwithstanding). If goons are able to do a lot of probing down of content when undeployed, that would simply say whole-lotta-highsec-alting.
ie small is already big for nullsec income, as is thieving sov content.
Quote:
And your point about some idiot faction fitting a battle ship to run level 4s is a mute point. That person dosnt need those mods to make the same amount of isk he could make a living and T2 and meta level 4 mods. I could say what about that faction fit Stratios that was ganked in some ghost site in low sec... I just don't get your point, he is increasing his risk above what it should be in high sec... because he is offering a nice kill mail and loot rewards for his death.
deadspace gear usually thins the tank down by 1 mod, giving you an extra damage mod (or applied damage mod), and having the extra damage or applied damage shortens the encounter and reduces the peak and total damage dealt to your ship which allows you to thin the tank down more, which allows you to fit an extra damage/applied damage mod, and suddenly you are doing the missions in a very different way.
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