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iconoclast
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Posted - 2003.09.30 17:07:00 -
[1]
hi. i gather u cannot extract someones implants from there biomass. this would be a cool feature to kill someone and take their implants from them. toss a bone to the pirates so to speak. thanks and search these forums would be sweet 2.
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Rigsta
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Posted - 2003.09.30 17:48:00 -
[2]
So now you want an actual incentive to pod people on the chance they have an implant, as well as destroy their ship in case they're carrying anything valuable.
Don't give them an excuse for podding... ----------------------------------------------- My Ideas: Drones wish list and NPC crew members |

Goldar Hektu
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Posted - 2003.09.30 18:17:00 -
[3]
Toss a bone to the pirates? That's a laugh. Your 150mm Railgun II perfectly strikes Serpentis Drug Baron, wrecking for 192.8 damage. |

Redan Chulipa
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Posted - 2003.09.30 18:47:00 -
[4]
If anything pirates should be given incentives to kill other pirates. Radically reduced security ratings for one, so they can go into empire space themselves and earn their implants.
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Hummus
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Posted - 2003.09.30 20:05:00 -
[5]
Edited by: Hummus on 30/09/2003 20:14:04 Ya, that sounds like a briliant idea.
Have someone else slog through seemingly endless hours of boring agent missions to earn their implants so any moron camping a jump point can ruin all their work and reap the rewards to boot.
No way that could prompt someone to quit EVE altogether! ========================================== Hobbies: Seeking out the Village idiot and making sure I'm smarter. So far, so good!! |

iconoclast
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Posted - 2003.10.01 07:27:00 -
[6]
youd rather do the boring missions huh? look whos talking brilliant fool.
what is with the ******* whining about the podding? grow up. i dont cost that much
and pirates should be given incentive to kill each aother? what is the idea lab full of morons the day i post?
hello nice devs, please ignore these idiots and considering allowing pirates to obtain their implants through pking. there could be a possiblity of damage in killing, so that only 1 out of 10 survived in the biomass. it would be throwing pirates a bone, arrr.
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Lartfor
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Posted - 2003.10.01 11:00:00 -
[7]
Quote: youd rather do the boring missions huh? look whos talking brilliant fool.
what is with the ******* whining about the podding? grow up. i dont cost that much
and pirates should be given incentive to kill each aother? what is the idea lab full of morons the day i post?
hello nice devs, please ignore these idiots and considering allowing pirates to obtain their implants through pking. there could be a possiblity of damage in killing, so that only 1 out of 10 survived in the biomass. it would be throwing pirates a bone, arrr.
Grow up, wow, u sound about 9(maybe 10, ill give u that. Any way, i think its a bad idea, pretty much for the same reasons as above. When you kill someone u take thier cargo hold AND thier implants? cmon..., Implants should be one time one use items. Half the time when u kill an enemy ship, you get items that are well worth enough to buy an implant.
Also if you look at all these posts and see that most of them disagree with you, I would think you would get the idea, that its not a very GOOD idea. Listen to what others have to say, your opinon is no more right than mine or any one elses.
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iconoclast
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Posted - 2003.10.01 14:33:00 -
[8]
thats rite chum my opinion is no more valid than yours, never claimed it was. just claimed no one brought a valid arguement to the table. including u. if you dont like giving pirates your cargo you can blow your ship long before they'll get it. though probably you have not been up to this point smart enough to realize this.
and i can respond to smart ass responses with my own sarcasm as well, thanks very much. and 4 replys to a post with only a few lame counter arguemts means **** all. "all these posts"... hehehh. NEXT
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Hummus
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Posted - 2003.10.01 16:51:00 -
[9]
Quote: youd rather do the boring missions huh? look whos talking brilliant fool.
I'm not going to reply with a flame, because that's just not my style. But look at it this way.
I didnt say I'd rather do the missions myself. In fact, I did enough missions to get 3 implants for myself and I can tell you for one, it's a hell of a lot more work to get them than killing someone else in PvP in a 10-20 second fight. Including all the headache of tracking them down.
It's my impression that the implants were put in as a reward for those who did the mindnumbingly boring missions to get them all. Especially now that they seem a lot tougher to get, I say the reward should be reserved for those that are willing to stick with the missions.
Lord knows there are ways to make 10x more money with all the time involved; mining, pirating, whatever fits your playstyle.
Now my opinion about the risk/work vs reward for looting even one implant from a corpse still stands. Especially with the way the current implant missions are implemented.
Let's say for example, someone with good social skill gets a level 2 agent referral after 30 missions. Then they do 80 or so missions before they get a level 3 agent. Then, say they do about 10 missions before they get their first implant mission.
That's 120 agent missions they slogged through before they saw any type of reward. Some missions are quick, some are slow as sin, with 30jump missions not unheard of.
Now if they get podded, they lose the implant. That's been understood from day 1. But what rationale do you have for allowing the person who podded them to also get the rewards of about 120 agent missions? Especially when a half-decent pirate is capable of making 10x the money those 120 missions made the person doing those missions and can (in fact) probably afford to buy the implants for themselves?
The formula just seems heavily skewed in favor of the podder the way you present it.
Losing a ship in pvp is a pain but recoverable, losing a clone isn't a big deal, losing the implants is a ROYAL pain, but rewarding a pirate who pods a "carebear" with 1, 3, or all 5 implants seems like adding insult to injury to me. Especially with the changes to implant missions making them harder to get (read: faction-based implants). Even if they only receive one of the implants from the corpse.
It might be a good idea if it was done right, or the implants were slightly easier to get. But not the way things are now, and surely not the way you try and present it here. ========================================== Hobbies: Seeking out the Village idiot and making sure I'm smarter. So far, so good!! |

Redan Chulipa
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Posted - 2003.10.01 18:56:00 -
[10]
My point stands, why should there be any honor amongst pirates?
I've all too frequently seen two or three different pirate corporations gang up at warpgates, they shouldn't be thrown a bone but a spine.
Kill the competition and be rewarded by improved security ratings.
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iconoclast
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Posted - 2003.10.01 20:16:00 -
[11]
flame flame. LOL you dont know what flaming is. grow your skin a little thicker if you are going to respond to my posts with things like "brilliant" and then pretend innocence n outrage when i am just as sarcastic back. you guys waste your time with all that crap because i personally dont give a flying hoot little bunnies. bring some good reasons to the table of why you think my idea is bad. but not a bunch of whining. you will get no respect from me 4 that stupid trash.
Quote: My point stands, why should there be any honor amongst pirates?
I've all too frequently seen two or three different pirate corporations gang up at warpgates, they shouldn't be thrown a bone but a spine.
Kill the competition and be rewarded by improved security ratings.
what point is that Redan? pirates don't got much honor maybe - but should they? got plenty of spine, and they will hand you your head on a platter 9 times out of 10 because if they are real pirates then thats what they do. PvP over and over again, compair notes, practice together, duh.
and they kill each other all the time. besides that. those that practice gurella tactics are doing hit and run. the best pirates drool for is a bunch of indies with weak covering force. dont you guys read? piracy. think about it.
and dont whine about how they get all the breaks. that is such crap, CCP has done many things over and over to hobble their superiority to prevent noobs from quitting in droves out of frustration. to hobble them for doing what the game was designed for!!! to become the biggest energy consumer in the universe. its corps and alliances boys and girls. they compete. yes they gang up. that is how you win. my you are such dorks. i am done here.
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Redan Chulipa
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Posted - 2003.10.01 20:39:00 -
[12]
Obviously english wasn't his first language. 
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iconoclast
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Posted - 2003.10.01 21:49:00 -
[13]
I just couldnÆt resist peeking back to see what your point really was. And it ended up being... a criticism of my writing style. Which happens to be a made up means of communicating to suit my avatars ôstyleö in the game - which I extend to include these forums for player communication. In essence, the way I communicate here is role-playing.
When I wish I can be quite eloquent and formal, and in the real world I have published my writing. Have you? So, not only do you have them most feeble debating skills I have ever seen... but you resort to name calling when you flimsy efforts to build a solid foundation of opposition collapse underneath you. You make me laugh.
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Dianabolic
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Posted - 2003.10.01 22:28:00 -
[14]
The search idea I think is pretty damn essential.
The saving / withdrawing of implants might also be a goer.... if you could withdraw and save them from a living body ANYWAY.
As it is, you can't and, imo, that seems fair enough to me.
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Redan Chulipa
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Posted - 2003.10.01 22:36:00 -
[15]
You're just that dense are you, the point was pirates should not be able to strip implants they should be encouraged to kill other pirates if they wanted into empire space again and do their own agent missions.
Now was it that hard to grasp?
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iconoclast
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Posted - 2003.10.02 01:01:00 -
[16]
LOLà you are just too much sir. let me make it easy for yah Sherlock.
Why shouldnÆt pirates be able to extract implants?
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Redan Chulipa
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Posted - 2003.10.02 01:07:00 -
[17]
Edited by: Redan Chulipa on 02/10/2003 01:12:31 Same reason as you don't get to extract megacyte from the ships you blow up, you blow them up.
It's not in the cards for you, accept it and stop whining. Implants are one use only and why should pirates get something easy that takes hours of hard work for others to obtain?
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iconoclast
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Posted - 2003.10.02 01:24:00 -
[18]
Edited by: iconoclast on 02/10/2003 01:24:55
Quote: Same reason as you don't get to extract megacyte from the ships you blow up, you blow them up.
yeah. ships blow up and you dont get the mega. but you get some of the loot inside, don't you? 
pods blow up and you get the biomass inside, dont you? except its usually worthless to anyone besides the bounty hunter. Quote: It's not in the cards for you, accept it and stop whining. Implants are one use only and why should pirates get something easy that takes hours of hard work for others to obtain?
Ohhh. really professor? how does the miner who belongs to a mega rich corp that afk mines for huge $$$ work hard when they plunk down a few mil for an implant?. listen. you don't know the game, you dont think clearly, and you are making yourself look like an ass. why not just shut it.
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Psylocke
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Posted - 2003.10.02 06:29:00 -
[19]
I tend to agree with the salvage of implants. Ive seen a few bodies floating around in space, and to me they look whole. If the organ and brains still there i dont see why the implant wouldnt be there.
1 in 10 sounds perfect, maybe have the ability to piecemail them to form an undamaged whole, with the cybernetics skill ofcourse.
Am i a pirate? Nope. Would i consider smokin you for your implant out in .0 space? Depends if 9 of your friends with implants are there too. I'd need 10 implants after all 
Good idea man. After all, you only gonna beable to strip implants off of dead bodies outside of empire space. In Rifts we called this Chopshops 
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Redan Chulipa
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Posted - 2003.10.02 12:14:00 -
[20]
Yes and you know all aspects of the game and what needs to be done to satisfy the all important pirate, help him to muster yet another hour clinging to the same gate, moron.
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Redan Chulipa
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Posted - 2003.10.02 12:15:00 -
[21]
Yes and you know all aspects of the game and what needs to be done to satisfy the all important pirate, help him to muster yet another hour clinging to the same gate, moron.
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chichang
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Posted - 2003.10.02 17:09:00 -
[22]
I have no problem against stealing someone's implants....BUT ccp MUST make those implants as "common" item
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Redan Chulipa
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Posted - 2003.10.02 18:58:00 -
[23]
We get signal...
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iconoclast
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Posted - 2003.10.03 00:30:00 -
[24]
i didnt even bother mentioning it cause no one brought it up yet, but they will be common in not to long, dont you see?
when they were put in the game so suddenly many people didnt have more than a couple agent missions under their belt (like me) because teh sucked a.s.s. and there was way more fun things to do in the game. like fighting.
so those who had agent threes were selling them for 20-40 mil a piece. they were the ones who caught the ship.
meanwhile, everyone at level 1 & 2 starts doing as many missions as they can to get there own implants. then bam! along comes the last patch and makes them give out less, plus divides all but perception plants among the racial factions. now many people are getting enough missions to be able to get them, thus the market is just starting to stabalize around a few mil for buying the plants.
this is NOTHING. a DROP in the game. a couple hours work if that. and furthermore, soon everyone will be doing direct trades for other implants withoug any isk trading hands at all (you get 10 plants from your agent over a week and trade for the ones from other races agents).
so currently you can buy them cheap (except percep) and soon people will be trading them like pokemons. this is why its no big deal to allow them to be occasionally extracted from biomass. and the bullcrap about making it easy for pirates coming from the anti-pirate crowd is just so much whining(*cough* *cough* pussi *cough*).
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Psylocke
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Posted - 2003.10.03 05:24:00 -
[25]
Quote: Yes and you know all aspects of the game and what needs to be done to satisfy the all important pirate, help him to muster yet another hour clinging to the same gate, moron.
You ok man? Calm down, you're gonna have a heart attack at this rate.
Pirates = campers. Wont change. Besides, i like pirates. Keeps ya on your toes, and better yet, you feel good when you smoke one and hear his pod make that spuishy sound. There is more to life than empire space, like the freedom to smoke can thieves, wack someone who's eatin your rocks, and engage in a nice firefight in the very occasional pirate meeting. Win, lose, who cares. Its only a ship.
I doubt we'll see the salvage implants idea, but for what its worth, im for it. I'd consider opening up a nice Chopshop for your one stop illegal implant needs. Think they may program concord to actualy podkill if they detected an illegal salvaged implant? Oh but wait, wouldnt that be a hinderence to pirates? With good comes the bad.
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Redan Chulipa
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Posted - 2003.10.03 12:48:00 -
[26]
Edited by: Redan Chulipa on 03/10/2003 12:50:38 I'm calm and if they're to become o' so common then what need is there for pirates to extract them at all to make them even more common since they do not get out of circulation even upon death, just pay for them like everyone else mister special treatment guy.
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Freezer
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Posted - 2003.10.03 20:42:00 -
[27]
Implants can't be salvaged. Says right on them that they are destroyed if removed.
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Naakii
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Posted - 2003.10.03 21:04:00 -
[28]
Quote: so currently you can buy them cheap (except percep) and soon people will be trading them like pokemons. *cough*).
I could have SWORN the plural of Pokemon was in fact still Pokemon. Geez, YOU'RE A NOOB. P.S. I've got a rope and a stool if you want to borrow them for medicinal purposes.
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