| Author |
Thread Statistics | Show CCP posts - 142 post(s) |

Firvain
Wildly Inappropriate Goonswarm Federation
25
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Posted - 2014.07.23 15:25:00 -
[1] - Quote
Can we please have an overview of active teams we are bidding on. Its sometimes verry hard to see what teams you have bid on and which ones are outbid etc
And as always, a way to hide top part of the UI and just showing completion time would be awesome |

Firvain
Wildly Inappropriate Goonswarm Federation
25
|
Posted - 2014.07.23 16:53:00 -
[2] - Quote
corv jacksons wrote:are ccp doing anything about the cost of jobs in pos when there are your own?
Its the same as running your own car, it costs money to drive and maintain. Same as the build slots in a pos. It costs money to maintain(pos fuel) and money to run(buildcost when you build) simple as that. Just because you own a factory doesnt mean it is free to build with |

Firvain
Wildly Inappropriate Goonswarm Federation
28
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Posted - 2014.07.23 23:37:00 -
[3] - Quote
Clifton Oksaras wrote:Clifton Oksaras wrote:Lady Rift wrote:Clifton Oksaras wrote:Clifton Oksaras wrote:So I did 500 runs of R.A.M. Ammunition Tech, and the amount of Tritanium for 1 run of that is 491. The amount for 500 runs is 245197, which is less than the 245500 I expected it would cost. When I asked in the help channel they said it was a rounding error, that it didn't cost 491 but something closer to 490.34 and was rounding up. I was wondering if you could program the blueprints to reflect to however many digits what the actual cost per ingredient is to clear up any potential confusion? Is this a bug with the blueprints? Is the required amount actually more, or are the blueprints simply displaying incorrect information regarding material costs? The BP's round up to the nearest unit always. when doing a 500 run it would take the actual value 490.34*500 and then round up to closest unit. thus on some things big runs will require less materials. OK, so it's a bug with the interface. Thank you for clarifying. Because the interface clearly indicates that it's 491 per run and not 490.34 per run. Any ETA on CCP fixing this bug? Any chance this bug can be fixed next downtime? Or is it low priority?
Its not a bug, it 490.34 for 1 run but rounds up. if you use 10 runs its 4903 instead of 4910.
Its basicly a multiple run discount |

Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.07.23 23:59:00 -
[4] - Quote
Miyazaki Hetoshi wrote:Not sure if this is a bug, or working as intended;
Copy times have increased by a factor of 5
Light Missile Launcher BPO
Pre-Crius: 20 Copies, 300 runs - 2 days 17 hours. Post Crius: 20 Copies, 200 runs - 15 days
intended, you only need 1 run for max run invention bpc |

Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.07.25 16:18:00 -
[5] - Quote
CCP Nullarbor wrote: If you had a POS structure with jobs installed using remotely accessed blueprints in a station, all these active jobs should now be moved to the station in system. In this case you may safely unanchor the POS structure EXCEPT if you have an active super capital job. Super capital producers in this situation have already been contacted about this particular scenario and our GMs are handling those cases.
Is this description clear? I am happy to answer any other specific questions if not.
I am building supercapitals, but i have not been contacted about my supers in build... SO um whelp?
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Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.07.31 12:17:00 -
[6] - Quote
Retar Aveymone wrote:I can't install jobs anymore: it tells me the build requirements and time have changed. What's going on and why can't I install new jobs?
Likewise, also seems like buildcost has changed on what im trying to build. Carriers take 10 ship maintance bays instead of 9 like they did yesterday |

Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.08.06 22:28:00 -
[7] - Quote
Is not enough compressed ores on the market an issue that is relevant? capital construction is pretty much grinded to an halt as aquiring ore is nearly impossible |

Firvain
Wildly Inappropriate Goonswarm Federation
28
|
Posted - 2014.08.19 16:15:00 -
[8] - Quote
Kenneth Feld wrote:OK, it appears at DT today, Teams returned, if you had them before, they seemed to have taken a 3-4 day vacation
NOW:
How do I get minerals back I wasted building more capital components?
you mean 6 vacation right? My teams came back with 10 hours left on their clock lol |
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