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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Serinas Setzuni
2
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Posted - 2014.07.24 22:38:00 -
[691] - Quote
Bug with delivering manufactured ships into arrays:
They are using their assembled volumes instead of their packaged volumes on delivery, causing an 'out of space' error where there shouldn't be any issue (The jobs are 280k m3 and 300k m3 delivery, and there's 1.9m m3 remaining in the ship array) It is erroneously stating that they are over 3m m3 in size.
Petitioned and bug reported. Other items do not appear to have this issue so far, only ships. Would be nice to have more storage ability in the ship assembly arrays as well.
Idea: Dragging a packaged ship to a ship maintenance array automatically assembles it if there's enough room for the assembled ship there? Or a question box asking if you want it assembled? |
Jon Lucien
GoonWaffe Goonswarm Federation
49
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Posted - 2014.07.24 23:27:00 -
[692] - Quote
Not only are T3 hull material requirements about 10% too high, but the number of R.A.M.- Starship Tech required to actually build the hull wasn't multiplied by 100. |
Jon Lucien
GoonWaffe Goonswarm Federation
49
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Posted - 2014.07.24 23:30:00 -
[693] - Quote
The facility bonuses on the 2R-CRW station seem to be doubled. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
15
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Posted - 2014.07.24 23:30:00 -
[694] - Quote
Neo Hutt wrote:Dacus Minor wrote:I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.
I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.
Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.
Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating. Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines. |
This is alt
Pythons Anonymous
1
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Posted - 2014.07.24 23:37:00 -
[695] - Quote
I have 5 invention jobs stuck. I cannot deliver them, I get no messages whatsoever. Clicking the deliver button simply does nothing.
They were started (post-crius) at 2014.07.22 17:44, and ended 18:49 the same day.
My support ticket got a reply to look here, but I have not found a known issue yet.
Yay, half of my invention slots are not usable and I am running out of t2 bpcs :-( |
Aebe Amraen
Dreddit Test Alliance Please Ignore
88
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Posted - 2014.07.25 00:02:00 -
[696] - Quote
Jon Lucien wrote:The facility bonuses on the 2R-CRW station seem to be doubled.
I noticed this on our upgraded outposts, too. The upgrades are supposed to give 1% material bonus per level, but it seems to actually be (approximately) 2%. For example, building a perfect shuttle BPO require 2501 tritanium at a regular station or unupgraded outpost, but requires only 2353 tritanium at a fully upgraded amarr outpost. |
Tom Parmala
Ship Trading Company Fidelas Constans
5
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Posted - 2014.07.25 02:28:00 -
[697] - Quote
The container that contains my cap bpos does not get listed in the inventory location menu, even if i move the bpos to a regular (non pw) container. The bpos however are listed when i select All lnventory locations.
https://www.dropbox.com/s/ibtaz92kdseyflf/capbpo1.png https://www.dropbox.com/s/0daygodmg5iooxx/capbpo2.png
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Tom Parmala
Ship Trading Company Fidelas Constans
5
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Posted - 2014.07.25 02:47:00 -
[698] - Quote
There seems to be no way to get a list of the teams i bid on other than to make a note of which team and location myself. Working as intended?
BTW do i get a notification if some1 outbids me or do i have to keep track of that myself as well?? Where is the option to retract my bid in case i want to bid on a other team and no longer want the old one?? |
Tom Parmala
Ship Trading Company Fidelas Constans
5
|
Posted - 2014.07.25 03:29:00 -
[699] - Quote
Obil Que wrote: That's kinda seems like the entire point here of the changes. Giving industry more decision points instead of just looking at small set of factors that determine profitability regardless of any actions by the producer. Now your decisions matter (location, POS, research, teams) and determine whether you have an advantage.
Welcome to Spreadsheet online Speaking of, when do we get a ingame spreadsheet to keep track of all this? |
David Adrano
Tinkers Collective
0
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Posted - 2014.07.25 04:25:00 -
[700] - Quote
Not sure if this has already been mentioned (my searches turned up nothing), but I'm seeing some weird numbers in regards to ISK in escrow.
I currently have the Margin Trading skill at level 2, and about 11.2 mil in buy orders. However, my wallet tells me:
Total in Escrow: 1,418,748 ISK (additional 9,861,251 ISK to cover) ... Buy Orders Total: 11,280,000 ISK
These numbers don't make any sense... that is less ISK in escrow than if I had margin trading at level 5. |
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Max Kolonko
High Voltage Industries Ash Alliance
436
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Posted - 2014.07.25 05:26:00 -
[701] - Quote
CCP Falcon wrote:
Tech 3 Materiel Requirements are too high (by about 10%)
also the time have been significally increased. now there will be 1/4th less produced in given time. before path you could easly run 2-run jobs every 3 days, now it is 4 days
ALSO - its been 2 DT's since this was reported - when can we expect fix? My production have stoped since i dont want to dump to many materials when its just a bug? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Max Kolonko
High Voltage Industries Ash Alliance
436
|
Posted - 2014.07.25 06:26:00 -
[702] - Quote
When starting a job from a BP it defaults to first division for input and outcome instead of BP origin location. This can be changed and the change i believe pesrsist, but for everytime you want to start a completly new type of industry corp job it will be annoying why it shows that i dont have materials when i have Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Anti Sun
Kneipenterroristen.
10
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Posted - 2014.07.25 06:33:00 -
[703] - Quote
Hello everybody,
we just figured out a little bad bug for starting Jobs at a POS.
Anyone can see ANY BPO/BPC in any Corp Hangar / Container. This ignores the current restrictions to Corp HangarsGǪ
As an Example, I can see and work with BPOs in Corp Hangar #7 where I have no access normaly. I even can start the BPO and give it an other output location (to something I can access to)GǪ When I start a job there is a text saying, that I cant do that, it worked anyway :)
As another small issue, we can use containers verry well in POS Modules. At least we can put things in, for seeing what is in or get things out it needs tob e moed to your ship cargo. There is no open funktion as on stationsGǪ
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Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
15
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Posted - 2014.07.25 07:37:00 -
[704] - Quote
Anti Sun wrote:Hello everybody,
we just figured out a little bad bug for starting Jobs at a POS.
Anyone can see ANY BPO/BPC in any Corp Hangar / Container. This ignores the current restrictions to Corp HangarsGǪ
As an Example, I can see and work with BPOs in Corp Hangar #7 where I have no access normaly. I even can start the BPO and give it an other output location (to something I can access to)GǪ When I start a job there is a text saying, that I cant do that, it worked anyway :)
As another small issue, we can use containers verry well in POS Modules. At least we can put things in, for seeing what is in or get things out it needs tob e moed to your ship cargo. There is no open funktion as on stationsGǪ
Confirmed for BPO's in containers in corp hangars, but not for prints in the hangar without also being in a container. |
Phoenix Czech
AZ Solutions CZ CZECH Alliance
21
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Posted - 2014.07.25 08:31:00 -
[705] - Quote
Mabye it was mentioned before in this blog (sorry I have not enought power to go through all of this).
If I select in industry window blueprint which is fully researched, switch to ME research for example and than select appropriate facility for that research, I can see there time needed for completing and price. But blueprint is fully researched - the research can not continue. It is a little bit confusing. Probably it would be better to display "nothing" there (the same which is displayed in price when no facility is selected). |
Serinas Setzuni
2
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Posted - 2014.07.25 08:43:00 -
[706] - Quote
Just had a rather scary issue arise where hundreds of blueprints went invisible upon being dragged out of a small standard container except for ones that had been recently copied. I have a petition in on this (reimburse category as I thought they had deleted themselves at first). I can see the invisible ones on the science interface as being in my item hangar (can presumably interact with them as well, but science jobs are full atm), but can't put them back in the can because they are invisible in the actual hangar.
If you see that you have a can displayed twice but with different lists of blueprints in each can, do not empty out the contents of said can until they fix this bug! |
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CCP Claymore
C C P C C P Alliance
26
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Posted - 2014.07.25 09:10:00 -
[707] - Quote
Mr Grape Drink wrote:Indy tab on compressed ores is showing it takes a blueprint to make it. At least as of last night when I was looking at Azure Plag
Also post #666 I win
This is a known issue, thanks for bringing it up though. Quality Assurance Analyst Team Game of Drones
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Rockgut Blackstone
Illuminatus Reforged
4
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Posted - 2014.07.25 09:17:00 -
[708] - Quote
Just a minor thing:
Now that 100 units of ore can be processed I group selected all the bits left from pre-crius for processing (none of which could have been processed before - 36 items in total)
window showed 69% (which I presume is the rounded average as my low sec ores are at III and my highs at V and I have the 4% implant at a 50% station) individual types showed individual percentages (again rounded) window showed the types with less than 100 as undoable correctly with red ban logo
however why would 199 hemorphite get a yellow exclamation tag which on the screen says "valuable and non-repackaged" ? none of the other ores about to be processed show this marker. Even the other two types of hemorphite don't have this...( and I also have some ark and bistot among others being done)
seems like a weird flag to get on such a small value item in a batch with relatively more valuable ones.
having dutifully read all 36 pages so far I know this wasn't mentioned earlier
The inhospitability of space no longer bothers this individual. - Frozen corpse |
serv Puell
Possum Removal Services
0
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Posted - 2014.07.25 09:49:00 -
[709] - Quote
i am finding it very fustrating change a bpo in the science window
click use bpo nothing happens close window scroll again through 100 bpos you dont want to start again
oh click click click click drag drop drag drop still the window wont show the bpo
then you need to start again for the next bpo
Its a waste of time can you please fix it
Edit
i should have to open and close the window to put on jobs the UI is to big - you cant be in space putting on jobs and see the overview on a laptop |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
354
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Posted - 2014.07.25 10:35:00 -
[710] - Quote
Decarthado Aurgnet wrote:Neo Hutt wrote:Dacus Minor wrote:I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.
I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.
Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.
Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating. Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines.
I have changed the phrasing a little for the known issues. We actually know that a number of jobs regardless of when they were started (prior or post to Crius) are stuck. We are deploying a fix today which should resolve many of these cases.
Feel free to poke me on: Twitter |
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Angie Chatter
4
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Posted - 2014.07.25 10:36:00 -
[711] - Quote
Just had a very strange and serious issue, i never encountered before so maybe this is Crius related.
After i jumped through a Jumpgate i was not able to warp anymore and the game was telling me i "try" to use 12000 m3 of my 5000 m3 of carge space? This was very confusing, so i opened the fitting window and i got a total empty fitting window for my ship with all slots empty and i had all slots "unlocked" as if i was flying a super ship with maximum possible slots of all types.
Basically i could not jump/dock, since all my modules (including cargo expanders) where not visible anymore, but also disabled and i had no way to enable those again.
I could get into a station, by launching all my cargo. I did than relog, leave my ship, completely unfit/refit the ship and cleared the game cache. The problem remained, the moment i undock from the station all my modules are offlined and i see a wrong+empty fitting window?
I tested 2 other toons and they worked fine in the same system/station so i have no clue what happens here?
PS: After one of the undock tests of this "buggy" toon/ship i also got a completely blank screen after undock happened, but the game was still running and i could hear sounds? |
Flamespar
Perkone Caldari State
1231
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Posted - 2014.07.25 10:45:00 -
[712] - Quote
Being unable to see which teams I have bid on seems to be a massive oversight. EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
517
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Posted - 2014.07.25 11:16:00 -
[713] - Quote
Flamespar wrote:Being unable to see which teams I have bid on seems to be a massive oversight.
Or to see which teams have bids for system X so you could perhaps join in bidding your share because you operate in that system.
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baltoxtdl
TheDarkLegion Inc
4
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Posted - 2014.07.25 11:47:00 -
[714] - Quote
CCP RubberBAND wrote:Decarthado Aurgnet wrote:Neo Hutt wrote:Dacus Minor wrote:I see there is a known issue regarding jobs started prior Crius release that cannot be delivered.
I have a slight different issue whereby I installed few copy and invention jobs, after the Crius release, which I am not able to deliver: the interface displays 'Job ready for delivery', both buttons have the 'Deliver' caption but clicking any of them don't complete the job.
Note that I was able to deliver manufacturing jobs installed both before and after the Crius release, few minutes before.
Same problem, cannot deliver a manufacturing job installed a day ago. "Job ready for delivery" but clicking the Deliver buttons does nothing. Very frustrating. Ditto. Probably the same thing a lot of us are experiencing. I wouldn't mind it so much except it's tying up quite a lot of my lines. I have changed the phrasing a little for the known issues. We actually know that a number of jobs regardless of when they were started (prior or post to Crius) are stuck. We are deploying a fix today which should resolve many of these cases.
its working, i delivered jobs which couldn't before. |
Retar Aveymone
GoonWaffe Goonswarm Federation
601
|
Posted - 2014.07.25 11:51:00 -
[715] - Quote
We bought a t2 component team for 2r-crw. It randomly changed stats, and it now bonuses industrial command ships. I have heard that this happened to one of our allies as well.
I'd like my t2 component team back please :argh: |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
354
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Posted - 2014.07.25 11:56:00 -
[716] - Quote
baltoxtdl wrote:
its working, i delivered jobs which couldn't before.
Great! Glad to hear. We will continue to monitor any additional jobs that might get stuck but we are hoping this was the majority.
On a side note I am currently following up a number of issues and will be updating this thread throughout the day. Feel free to poke me on: Twitter |
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Drew Li
Space Exploitation Inc Get Off My Lawn
54
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Posted - 2014.07.25 12:14:00 -
[717] - Quote
Our T2 component team changed stats to industrial command ships as well after ~48 hours. I think we won the 3rd team so it would have been one of the earlier ones to clear. |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
517
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Posted - 2014.07.25 12:29:00 -
[718] - Quote
Drew Li wrote:Our T2 component team changed stats to industrial command ships as well after ~48 hours. I think we won the 3rd team so it would have been one of the earlier ones to clear.
Hmm, is there a per-system limit on number of teams?
Could allow you to grief people by hiring worthless teams to systems with big ticket teams... :D
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Rapscallion Jones
Omnibus Solutions
42
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Posted - 2014.07.25 12:32:00 -
[719] - Quote
Since I'm on earlier than usual and Devs are in answer mode I'll humbly ask again, please reply to this query regarding pre-Crius BPOs, it impacts a large number of your customers and should be a simple answer. Please. |
AngelShocker Cupcakes
CareBears Gone Dark Pina Colada Armada
1
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Posted - 2014.07.25 12:37:00 -
[720] - Quote
So i was starting to make some tech 2 mining laser upgrades and noticed a little bug. When it was unpackaged it took away from the total instead of adding it to it once i packaged it it went correctly and added the correct amount to what was already there. I understand that i can not use unpackaged mods when Manufacturing but i still think its a bug to take away from the total.
https://www.dropbox.com/s/6egzpkb7tzg4u4m/Screenshot%202014-07-25%2005.29.32.png |
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