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Thread Statistics | Show CCP posts - 5 post(s) |

corbexx
eXceed Inc. No Holes Barred
468
|
Posted - 2014.07.23 16:27:00 -
[1] - Quote
First keep calm and keep **** constructive.
Give as many details as possible.
Bug report stuff as you find it.
example thats good
C391 wh thats a C6 to low can't fit a carrier. (plus ******* 1)
example thats bad.
ooh my good wtf I can't geta carrier out to k space.
I'll be following up to try to get stuff sorted asap but I can't promise stuff.
ooh this is for bugs, not stuff like OMG I hate this patch etc etc.
ISD could we get a skicky for a couple weeks please. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
eXceed Inc. No Holes Barred
468
|
Posted - 2014.07.23 16:28:00 -
[2] - Quote
Needs looking at. Corbexx for CSM 9 - Wormholes deserve better |

corbexx
eXceed Inc. No Holes Barred
468
|
Posted - 2014.07.23 16:29:00 -
[3] - Quote
Sorted so far or action being taken.
C391 wormhole C6 to Lowsec can't fit capitals. CCP now aware going to be sorted \o/ Corbexx for CSM 9 - Wormholes deserve better |

Meytal
School of Applied Knowledge Caldari State
485
|
Posted - 2014.07.23 18:07:00 -
[4] - Quote
It seems like POS mechanics related to the revamped industry system were poorly tested. I can't fault anyone on the test server for this, since few would stop and think that maybe they should drop a tower and test the industry there, instead of in a station.
Either way, here's my list from the feedback thread. So far, only the job cost ISK sink coming out of corp wallets has been mentioned that I have seen:
https://forums.eveonline.com/default.aspx?g=posts&m=4831550#post4831550
In addition to those:
1) The industry window doesn't remember previous settings such as position, size, column sorting, etc.
2) Include the Job ID somewhere with the job itself, ideally as a new column. This will help with tracking down jobs without having to resort to the API (for example, to watch for Director or Accountant skimming).
3) Include the seconds in Job Start time and Job Completion time, for the above job tracking reasons and for more accurate user feedback.
4) Add the installer's name in the "Manufacturing" wallet journal entry in the parentheses next to the Job ID for corp jobs.
5) Have the blueprint list honour hangar and facility access permissions. Someone in corp was looking through the list of available blueprints last night, and started naming some from director towers. This person does not have Starbase Config, nor did he have it last night. While it is possible that the facility permissions in the director's tower were lowered, this is unlikely.
I'm sure more will come to me later :) |

BeanBagKing
Aperture Harmonics No Holes Barred
289
|
Posted - 2014.07.23 18:09:00 -
[5] - Quote
If the wiki/available info on C391's is correct then they should be 24 hour WH's. However, this one still shows over 24 hours "has not yet begun natural cycle" after at least 2 hours.
I'm not sure if this means C391's are supposed to live over 24 hours and the wiki is wrong, or it's a bug.
I think there are a few other classes displaying the same behavior. |

corbexx
eXceed Inc. No Holes Barred
472
|
Posted - 2014.07.23 18:16:00 -
[6] - Quote
BeanBagKing wrote:If the wiki/available info on C391's is correct then they should be 24 hour WH's. However, this one still shows over 24 hours "has not yet begun natural cycle" after at least 2 hours. I'm not sure if this means C391's are supposed to live over 24 hours and the wiki is wrong, or it's a bug. I think there are a few other classes displaying the same behavior.
ignore the wiki its out of date. ;) Corbexx for CSM 9 - Wormholes deserve better |

corbexx
eXceed Inc. No Holes Barred
472
|
Posted - 2014.07.23 18:22:00 -
[7] - Quote
Meytal wrote:It seems like POS mechanics related to the revamped industry system were poorly tested. I can't fault anyone on the test server for this, since few would stop and think that maybe they should drop a tower and test the industry there, instead of in a station. Either way, here's my list from the feedback thread. So far, only the job cost ISK sink coming out of corp wallets has been mentioned that I have seen: https://forums.eveonline.com/default.aspx?g=posts&m=4831550#post4831550In addition to those: 1) The industry window doesn't remember previous settings such as position, size, column sorting, etc. 2) Include the Job ID somewhere with the job itself, ideally as a new column. This will help with tracking down jobs without having to resort to the API (for example, to watch for Director or Accountant skimming). 3) Include the seconds in Job Start time and Job Completion time, for the above job tracking reasons and for more accurate user feedback. 4) Add the installer's name in the "Manufacturing" wallet journal entry in the parentheses next to the Job ID for corp jobs. 5) Have the blueprint list honour hangar and facility access permissions. Someone in corp was looking through the list of available blueprints last night, and started naming some from director towers. This person does not have Starbase Config, nor did he have it last night. While it is possible that the facility permissions in the director's tower were lowered, this is unlikely. I'm sure more will come to me later :)
a few of us did put pos's up but we could well of missed stuff.
a known issue is you need corp wallet access to do corp jobs (both me and sugar didnt spot this as we are both either directors or ceo of our alt corp we used)
I'll get the others looked at for you. 1 to 4 arent really bugs more stuff that could be improved 5 could be a bug.
is there anyway you can check number 5 just to make sure its not like pos setting being lowered temporarily. Corbexx for CSM 9 - Wormholes deserve better |

Meytal
School of Applied Knowledge Caldari State
485
|
Posted - 2014.07.23 22:44:00 -
[8] - Quote
corbexx wrote:1 to 4 arent really bugs more stuff that could be improved Yeah, most of what I've come up with so far are just quality of life issues, really. Some of them more serious than others, and I guess you could call some of those bugs depending on how you wanted to argue it :).
I do apologize that I missed that this was exclusively/primarily for bugs. I saw "issues" in the title and may have not read much after that :)
corbexx wrote: 5 could be a bug.
is there anyway you can check number 5 just to make sure its not like pos setting being lowered temporarily. Oki, came home and checked. The hangar in question was Fuel Tech. Set an alt to not have Fuel Tech or Starbase Config, could see. Changed access to Config Starbase, could still see. Logged out and back in, just in case, and could still browse blueprints in a Config Starbase-only facility (View and Take) while not having Config Starbase myself.
Interestingly enough, the facility list remembered that I wanted to see that one facility.
Thanks for this thread as well! |

Icarus Able
Revenant Tactical Ineluctable.
414
|
Posted - 2014.07.23 23:03:00 -
[9] - Quote
corbexx wrote:
a known issue is you need corp wallet access to do corp jobs (both me and sugar didnt spot this as we are both either directors or ceo of our alt corp we used)
.
Hasnt this always been the case? |

Borsek
A.A.A
211
|
Posted - 2014.07.24 10:21:00 -
[10] - Quote
I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility. |
|

corbexx
eXceed Inc. No Holes Barred
476
|
Posted - 2014.07.24 10:31:00 -
[11] - Quote
added meytal's stuff to things that need looking at and the quality of life stuff going to show that to relevant people, 2 and 4 are def good ideas (if they are possible) Corbexx for CSM 9 - Wormholes deserve better |

Kynric
Sky Fighters
121
|
Posted - 2014.07.24 13:42:00 -
[12] - Quote
Borsek wrote:I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility.
Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them.
Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual. |

Andrew Jester
Origin. Black Legion.
504
|
Posted - 2014.07.24 13:57:00 -
[13] - Quote
Kynric wrote:Borsek wrote:I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility. Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them. Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual.
I know when I had people doing indy I just had an empty division assigned to the role like you said.
Will probably require people donating money into corp now in order to run jobs then having someone with wallet access moving the funds... Unless you can deposit to a specific division if you have access to it. If thuggin' was a category I'd win a Grammy |

Kynric
Sky Fighters
121
|
Posted - 2014.07.24 14:01:00 -
[14] - Quote
Andrew Jester wrote:Kynric wrote:Borsek wrote:I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility. Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them. Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual. I know when I had people doing indy I just had an empty division assigned to the role like you said. Will probably require people donating money into corp now in order to run jobs then having someone with wallet access moving the funds... Unless you can deposit to a specific division if you have access to it.
They can specify which division to give money to. It works, it's just extra steps in the process. |

Kynric
Sky Fighters
121
|
Posted - 2014.07.24 14:03:00 -
[15] - Quote
I remember reading in a device blog or post that the internal storage at corp hangers and component assembly arrays was increasing. I don't remember seeing the increase in game, did I miss something? |

Andrew Jester
Origin. Black Legion.
504
|
Posted - 2014.07.24 14:03:00 -
[16] - Quote
Kynric wrote:Andrew Jester wrote:Kynric wrote:Borsek wrote:I believe you needed a complex combination of factory roles, but not wallet access. That is, Factory manager and Rent Factory Facility. Industry at a pos has always taken an active corp wallet division but it probably was not noticeable as your corp leader could have taken one of the seven divisions and given everyone access to it while never putting any money into it. Now because there are fees the industrialist will need to participate in the engaging gameplay of figuring out what the fees are and depositing enough isk to cover them. Perhaps a better solution would be if people could run private jobs at a corp tower rather than making them all corp jobs. That way the menus and isk are specific to the individual. I know when I had people doing indy I just had an empty division assigned to the role like you said. Will probably require people donating money into corp now in order to run jobs then having someone with wallet access moving the funds... Unless you can deposit to a specific division if you have access to it. They can specify which division to give money to. It works, it's just extra steps in the process.
More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked If thuggin' was a category I'd win a Grammy |

Kynric
Sky Fighters
121
|
Posted - 2014.07.24 14:15:00 -
[17] - Quote
Quote: More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked
Just wait for them to start depositing money in the wrong division in much the same way as they drop their stuff into the wrong hangar... |

Andrew Jester
Origin. Black Legion.
505
|
Posted - 2014.07.24 14:19:00 -
[18] - Quote
Kynric wrote:Quote: More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked
Just wait for them to start depositing money in the wrong division in much the same way as they drop their stuff into the wrong hangar...
"I have no clue where the money went. Try depositing it again"
Just call it a corp tax If thuggin' was a category I'd win a Grammy |

Meytal
School of Applied Knowledge Caldari State
487
|
Posted - 2014.07.24 14:29:00 -
[19] - Quote
Andrew Jester wrote:More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked It can lead to quite a bit of confusion and has potential for abuse by less scrupulous corp members. Figuring that a fix would be forthcoming (confirmed), we just took a hands-off approach: "We don't recommend you do this and instead wait for the fix, but if you do, don't come crying if it doesn't work out cause we won't fix it for you." |

Andrew Jester
Origin. Black Legion.
505
|
Posted - 2014.07.24 14:34:00 -
[20] - Quote
Meytal wrote:Andrew Jester wrote:More steps for the indy guy, but none for leadership, so at least the jobs can continue without needing leadership on to move the funds around. I'm sure it's annoying, but at least it's not completelyfucked It can lead to quite a bit of confusion and has potential for abuse by less scrupulous corp members. Figuring that a fix would be forthcoming (confirmed), we just took a hands-off approach: "We don't recommend you do this and instead wait for the fix, but if you do, don't come crying if it doesn't work out cause we won't fix it for you."
The only real abuse I could see happening would be if a member put in a large amount of funds and then other members used it. If you put in the exact amount for your job, I don't foresee any potential for abuse. If thuggin' was a category I'd win a Grammy |
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Hatshepsut IV
Cascading Failure Un.Bound
161
|
Posted - 2014.07.24 14:41:00 -
[21] - Quote
If you are on the system map and activate a cloak then turn off the system map your ship will briefly appear to be going through the cloaking animation and graphic as if it was not cloaked before.
While this is just a graphical hiccup its very unnerving. You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
|

Andrew Jester
Origin. Black Legion.
505
|
Posted - 2014.07.24 14:45:00 -
[22] - Quote
Hatshepsut IV wrote:If you are on the system map and activate a cloak then turn off the system map your ship will briefly appear to be going through the cloaking animation and graphic as if it was not cloaked before.
While this is just a graphical hiccup its very unnerving.
I think this was a thing before Crius too.
Also when you warp with system map open and then close it you xXx360xXxn0sc0p3xXx in warp If thuggin' was a category I'd win a Grammy |

Hatshepsut IV
Cascading Failure Un.Bound
161
|
Posted - 2014.07.24 15:05:00 -
[23] - Quote
Its possible, I just don't remember noticing it before....... You too can start failing today! Reddit-áad | Cascading Failure Public Channel | Aspiring Failure
|

Andrew Jester
Origin. Black Legion.
505
|
Posted - 2014.07.24 15:19:00 -
[24] - Quote
Hatshepsut IV wrote:Its possible, I just don't remember noticing it before.......
I remember having to use my desk-side defibrillator before. It'd be nice if they fixed it though. If thuggin' was a category I'd win a Grammy |

Ab'del Abu
Atlantis Ascendant
59
|
Posted - 2014.07.24 17:51:00 -
[25] - Quote
Hatshepsut IV wrote:If you are on the system map and activate a cloak then turn off the system map your ship will briefly appear to be going through the cloaking animation and graphic as if it was not cloaked before.
While this is just a graphical hiccup its very unnerving.
Same thing here, can't remember having that effect prior to crius deployment. |

Trinkets friend
Sudden Buggery
1514
|
Posted - 2014.07.25 00:21:00 -
[26] - Quote
it used to happen for me if I had jumped through a wormhole with the system map browser open, then cloaked on the other side and warped around. Then I first hit F10 to exit the map, I'd see the cloaking animation. Now, however, it seems to happen every time you warp while in the map browser and then the animation plays when you exit.
It caused some high value ship pilots to not want to move around for fear of being seen. Lel. J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Alundil
Garoun Investment Bank Gallente Federation
595
|
Posted - 2014.07.25 00:45:00 -
[27] - Quote
Some posts in the main issues thread about a very large increase in wh spawn - but haven't been able to log in and scan anything myself so anecdotal. Be nice to hear from others whether these reports are true or not.
|

Jezza McWaffle
Pandora Sphere Disavowed.
132
|
Posted - 2014.07.25 12:06:00 -
[28] - Quote
Seen some ridiculous amounts of null sec connections in C6 space. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |

ExookiZ
The Dark Space Initiative Scary Wormhole People
259
|
Posted - 2014.07.25 12:28:00 -
[29] - Quote
Some of this ahs already been said, but ill confirm.
1. Corp members with no access to or roles can see every installation, and blueprints at every POS in the WH. I dont want my grunts knowing about all my t2 ship bpos.
2. My theory is that CCP gave C6 k spaces the same amount as C5. Theres TONS of k space whs now, were getting about 1 of each type every day.
3. Not a bug, but the way they handled corp wallet usage is annoying. They provide job ID #s, but no way to look up jobs by their ID. If people are going to be using corp wallets for the jobs ( which im not opposed to, any corp can easily setup a dvision for this) I would like to be able to see who did it.
Id prefer the wallet to straight up say "Corbexx installed ___" rather than make me lookup a job id, but if they must ill live.
4. Whs don't seem to be expiring via time properly. We found a V911 ( C6--->C5) that was EOL when we found it, and survived in EOL for 18 hours before we rolled out, no idea if its still there.
5. I think its mentioned on the big Crius thread, but RE jobs are insanely expensive in WHs, haven't checked k-space. but costing me 300M to install a RE job is a little much. The Wormhole Kid |
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CCP Fozzie
C C P C C P Alliance
10766

|
Posted - 2014.07.25 13:11:00 -
[30] - Quote
Hey guys. We've confirmed an issue that was causing the new K-space to C6 wormholes to spawn more often than was intended. We have an internal fix and will be getting it out as soon as possible.
ExookiZ wrote: 1. Corp members with no access to or roles can see every installation, and blueprints at every POS in the WH. I dont want my grunts knowing about all my t2 ship bpos.
One trick for hiding blueprints in starbases is to put them inside a passworded secure container that is set to not allow viewing without the correct password. The blueprint browser will not display blueprints in these containers unless someone opens it with the correct password and drags it into the industry window. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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In Spirit
Federal Navy Academy Gallente Federation
7
|
Posted - 2014.07.25 13:49:00 -
[31] - Quote
Quote:Hey guys. We've confirmed an issue that was causing the new K-space to C6 wormholes to spawn more often than was intended. We have an internal fix and will be getting it out as soon as possible.
Good to know that I wasn't imaging it, thanks! |

Serendipity Lost
Repo Industries
310
|
Posted - 2014.07.25 14:04:00 -
[32] - Quote
Is the passworded can trick work around a new feature or are you folks working on not allowing everyone to look up my skirt and see my thong collection?
If you're working on correcting it - I won't bother w/ the can work around. If it's destined to be a feature - then I'll go get some passworded can thingers.
A simple 'working on' or 'new feature' will get us all moving in the correct direction. |
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CCP Fozzie
C C P C C P Alliance
10768

|
Posted - 2014.07.25 19:12:00 -
[33] - Quote
The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Alundil
Garoun Investment Bank Gallente Federation
595
|
Posted - 2014.07.25 19:40:00 -
[34] - Quote
CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related?
Thanks
|
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CCP Fozzie
C C P C C P Alliance
10768

|
Posted - 2014.07.25 21:12:00 -
[35] - Quote
Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks
The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Alundil
Garoun Investment Bank Gallente Federation
595
|
Posted - 2014.07.25 22:39:00 -
[36] - Quote
CCP Fozzie wrote:Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long. Thank you
|

zarana oriely
Republic Military School Minmatar Republic
0
|
Posted - 2014.07.26 00:06:00 -
[37] - Quote
having issues with relic n data sites.. its as if i dont have the skill to probe them any more.. i probe to 99.2 percent and it will take me an hr to get to 100, in a .6 system.. where as i used to probe wh class 5 np, also a system i was living in always had whs in it.. ive seen none since the update. |

Max Kolonko
High Voltage Industries Ash Alliance
436
|
Posted - 2014.07.26 10:40:00 -
[38] - Quote
Reverse enginering show me that i have 82 percent chance of success for intact hull section
It have 40% base (as shown in tooltip (-60%))
and have all skills to 5. Formula should be acorning to the http://games.chruker.dk/eve_online/eve_math.php and many other sources:
Quote:Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level)))
So: Reverse Chance = 40% * (1 + (0,01 * 5)) * (1 + (0,1 * (5 + 5))) = 40% * 1,05 * 2 = 84%
ofc the formula available on the net may not be acurate, but can You check this one out? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

fixher
Viperfleet Inc. Disavowed.
9
|
Posted - 2014.07.26 17:01:00 -
[39] - Quote
Today i've tried to jump a revelation through a c391 to losec. It did not work. "The wormhole is too small to carry a ship of your size" was the message. I made a petition since a c391 should be able to handle a capital. The response of ccp was:
Thank you for contacting customer support. Please note the mass that is written in the documentation is the default amount when no ship has gone through the wormhole. As ships go through the wormhole, the total mass is deducted.
Once a ship such as Moros goes through with a large mass, such action can simply close the wormhole as it has exceeded the total amount it can go through. As such mechanic is working as intended, we will not be able support you in regards to this event. If you have further questions, please let us know.
Not really an answer to my problem. Therefor i replied to it telling the wormhole was there, attached a screendump to prove it and then ccp replied:
At this time the J215930 system no longer has this wormhole C391 as it has been deemed collapsed. We have verified this information as well. Sadly if the wormhole states that a ship can't go through, we simply are unable to move ships from one place to another on request.
It is possible that the wormhole collapsed, yes AFTER 7 hours since this incidence. Hopefully ccp READS my petition at actually help solve my problem being stuck now....
|

unimatrix0030
Viperfleet Inc. Disavowed.
120
|
Posted - 2014.07.26 17:41:00 -
[40] - Quote
I can only confirm that the hole fixher has mentioned is still there (sig IZA-968) and is End of life... . |
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fixher
Viperfleet Inc. Disavowed.
9
|
Posted - 2014.07.26 18:30:00 -
[41] - Quote
Therefor i am wondering how cpp has verified the wormhole was collapsed? Unimatrix was able to still find the wormfole AFTER the verification!!!.
|

eLobotomy
Lazerhawks
0
|
Posted - 2014.07.26 18:40:00 -
[42] - Quote
I have one I haven't seen mentioned, related to industry and RE
When trying to install a Reverse Engineering job on the item "Intact Armor Nanobot", I get a red start button, and it tells me two different things:
1) "The selected team of workers does not match the selected blueprint activity"
2) "The selected team of workers is not in the same solar system as the current facility"
I am not seeing anywhere where there is a team of workers assigned to the job. AFAIK there weren't any teams yet for RE, so I wonder what's going on here.
This only is happening with this particular relic. Again, I haven't assigned a team to this job, and don't see how this can be undone. |
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ISD Cyberdyne
ISD Community Communications Liaisons
1545

|
Posted - 2014.07.27 03:54:00 -
[43] - Quote
Added glue for visibility and support. As Corbexx stated in the beginning of his OP, please keep all comments, issues, and discussion constructive and in keeping with the forum rules.
Thank you. ISD Cyberdyne Lieutenant Community Communication Liaisons (CCLs) Interstellar Services Department |
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corbexx
eXceed Inc. No Holes Barred
482
|
Posted - 2014.07.27 14:18:00 -
[44] - Quote
ISD Cyberdyne wrote:Added glue for visibility and support. As Corbexx stated in the beginning of his OP, please keep all comments, issues, and discussion constructive and in keeping with the forum rules.
Thank you.
Thank you.
Could be a issue with reverse engineering giving all the same bpc when successful.
if this happens please post and mail me about it. Corbexx for CSM 9 - Wormholes deserve better |

Aderoth Anstian
Heaven's End League of Infamy
4
|
Posted - 2014.07.27 15:29:00 -
[45] - Quote
Getting "traffic control ... clear to jump in 160s" messages when jumping through whs. Cannot cancel jump and have to sit and wait out the 160s before it jumps. We have numerous pilots in our corp experiencing this. |

Monk Joringer
Heaven's End League of Infamy
0
|
Posted - 2014.07.27 17:47:00 -
[46] - Quote
Here is an imgur gallery of the traffic control bug our corp is experiencing.
Wormhole Traffic Control Bug - EvE |

Budrick3
Serene Vendetta Brawls Deep
33
|
Posted - 2014.07.27 18:54:00 -
[47] - Quote
CCP Fozzie wrote:Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long.
I don't know if this is a bug, but there are a lot of K-Space connections showing in C5's. Within the last 6-8 hours, there have been 4 new connections in both our home wormhole and the static that we are connected too.
In the home hole / 2 low sec / 2 null sec. In the static / 2 null sec 1 High Sec 1 Low sec.
If these are intended mechanics, then I'm concerned that there will be a dramatic increase in day trippers that take the WH resources, and then just leave when there done. There will be less interest in actually living in J-Space and the risk vs reward will be hampered.
Ideally I'd like to see the WH spawn rate cut down by 3/4.
These of course are just my $.02 and I appreciate your time.
(P.S. Also makes it a pain to scan everything out when all you get is wh wh wh wh wh wh) |

Yroc Jannseen
Enlightened Industries Goonswarm Federation
46
|
Posted - 2014.07.27 22:15:00 -
[48] - Quote
eLobotomy wrote:I have one I haven't seen mentioned, related to industry and RE
When trying to install a Reverse Engineering job on the item "Intact Armor Nanobot", I get a red start button, and it tells me two different things:
1) "The selected team of workers does not match the selected blueprint activity"
2) "The selected team of workers is not in the same solar system as the current facility"
I am not seeing anywhere where there is a team of workers assigned to the job. AFAIK there weren't any teams yet for RE, so I wonder what's going on here.
This only is happening with this particular relic. Again, I haven't assigned a team to this job, and don't see how this can be undone.
Not in a wormhole but I am also getting this error when trying to do invention on a rig bpc, submitted a petition, have not heard anything. |
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CCP Nullarbor
C C P C C P Alliance
802

|
Posted - 2014.07.27 22:30:00 -
[49] - Quote
Yroc Jannseen wrote:eLobotomy wrote:I have one I haven't seen mentioned, related to industry and RE
When trying to install a Reverse Engineering job on the item "Intact Armor Nanobot", I get a red start button, and it tells me two different things:
1) "The selected team of workers does not match the selected blueprint activity"
2) "The selected team of workers is not in the same solar system as the current facility"
I am not seeing anywhere where there is a team of workers assigned to the job. AFAIK there weren't any teams yet for RE, so I wonder what's going on here.
This only is happening with this particular relic. Again, I haven't assigned a team to this job, and don't see how this can be undone. Not in a wormhole but I am also getting this error when trying to do invention on a rig bpc, submitted a petition, have not heard anything.
If you reset your client settings it will fix it for now, until we can get things patched this week. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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corbexx
eXceed Inc. No Holes Barred
482
|
Posted - 2014.07.28 12:22:00 -
[50] - Quote
From the patch notes for today.
Quote:FIXES: Exploration:
Wormhole C391 has had its mass per jump corrected. K-space to C6 wormholes have calmed down a little and are now appearing at a more relaxed rate. Corbexx for CSM 9 - Wormholes deserve better |
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Senn Denroth
Lazerhawks
203
|
Posted - 2014.07.29 06:23:00 -
[51] - Quote
I think these were already posted but here are a few suggestions in terms of player owned station issues/ideas.
> Industry menu does not remember division, eg constructing from a certain division to another division is remembered sometimes but not all the time after loading a new blueprint.
> Corp wallet access needed, and charged large amounts for using corp equipment that we've already paid for and continue to pay fuel for. I can understand getting charged in an NPC station to use the facilities, but seriously? Our own equipment as well?
> Some sort of refining breakdown would be great so people can see what they could train to get further improvements, percentages of loss etc just like what is presented in NPC stations. |

Zara Arran
Aperture Harmonics No Holes Barred
92
|
Posted - 2014.07.29 07:58:00 -
[52] - Quote
I've got the idea overheating changed during Crius. To me it seems overheating module(s) generates extra damage after Crius than before. The overheated module and surrounding modules seem to get damage faster. This was experienced not just in wormholes, also on nullsec roams etc.
At the moment it's more of a gut feeling than having real numbers/evidence. Anyone else experiencing the same issues? |

Paranoid Lunatic
Republic Military School Minmatar Republic
0
|
Posted - 2014.07.30 13:33:00 -
[53] - Quote
I like how now I can fit T2 rigs or other rigs and don't have skills for it. Working as intended? |

ExookiZ
The Dark Space Initiative Scary Wormhole People
265
|
Posted - 2014.07.30 19:51:00 -
[54] - Quote
Paranoid Lunatic wrote:I like how now I can fit T2 rigs or other rigs and don't have skills for it. Working as intended?
working as intended it was a feature of Crius The Wormhole Kid |

Phyrike
Roden Reseach and Logistics
0
|
Posted - 2014.07.31 04:44:00 -
[55] - Quote
I recently ran 90 runs of a wrecked weapon subroutines and noticed that out of the 55/90 that failed, I got nothing back from those. Ive been doing RE for several months before Crius as well, so I am familiar with the process. Maybe I missed a change in the patch notes, but aren't you supposed to get something back when there is a failure? As in R.Db. - Hybrid tech, or datacores? |

Prikazchik
Red Cross Marauders
2
|
Posted - 2014.08.01 11:40:00 -
[56] - Quote
wormhole sites now have a small chance of spawning on top of previously spawned sites it seems
https://forums.eveonline.com/default.aspx?g=posts&t=361926&find=unread |

Susitna
Negative Density No Response
13
|
Posted - 2014.08.03 17:10:00 -
[57] - Quote
Opps wrong thread |

Kann Du
Embers Children TOHA Conglomerate
6
|
Posted - 2014.08.05 14:04:00 -
[58] - Quote
CCP Fozzie wrote:Alundil wrote:CCP Fozzie wrote:The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future. You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related? Thanks The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long.
Any update on the C6 to k-space WH's having greater that 48h lifespan. We are still seeing C248 last over 98 hours? |

umnikar
Fishbone Industries
17
|
Posted - 2014.08.06 13:41:00 -
[59] - Quote
Lost a ship today and was able to loot it multible times while it still shows as wreck with content in space... |

corbexx
eXceed Inc. No Holes Barred
525
|
Posted - 2014.08.06 13:44:00 -
[60] - Quote
i'll try get some more info on the above two.
can you please both put in bug reports about them with as much info as possible Corbexx for CSM 9 - Wormholes deserve better |
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umnikar
Fishbone Industries
17
|
Posted - 2014.08.06 13:54:00 -
[61] - Quote
umnikar wrote:Lost a ship today and was able to loot it multible times while it still shows as wreck with content in space...
..have to correct it. I was killed before DT and looted the wreck. After DT the wreck was still shown as holding stuff but did not give any more loot - checked my Hangar.  |

Kann Du
Embers Children TOHA Conglomerate
6
|
Posted - 2014.08.06 15:06:00 -
[62] - Quote
corbexx wrote:i'll try get some more info on the above two.
can you please both put in bug reports about them with as much info as possible
Thanks, I logged a bug report already. Although this is the first day we've not had a C248 since Crius lunch. We will keep a close eye on how long they last. The current winner lasted from 10 am August 1st to some time last night. |

Sto Lo
Tubbies
0
|
Posted - 2014.08.13 13:15:00 -
[63] - Quote
I'm not getting any dynamics nor am I getting any anoms in my c3 since i've cleared them. Just stuck with my static. |

minx1
Salamander Researches And Industries
0
|
Posted - 2014.08.15 07:37:00 -
[64] - Quote
Max Kolonko wrote:Reverse enginering show me that i have 82 percent chance of success for intact hull section It have 40% base (as shown in tooltip (-60%)) and have all skills to 5. Formula should be acorning to the http://games.chruker.dk/eve_online/eve_math.php and many other sources: Quote:Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level))) So: Reverse Chance = 40% * (1 + (0,01 * 5)) * (1 + (0,1 * (5 + 5))) = 40% * 1,05 * 2 = 84%ofc the formula available on the net may not be acurate, but can You check this one out?
this is the correct formula for you
R.E.Chance=base chance*(1+0.01*RE SKILL)*1+(datacore skill+datacore skill)
at all level 5 and using intact
0.40*(1+0.01*5+0.1*(5+5))
82% chance and 16% fail
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Valenthe de Celine
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.08.19 16:31:00 -
[65] - Quote
Are the current audio issues with USB headsets from before Crius, or was this a Crius related change? Currently, when opening the game prior to plugging in a USB headset, the game audio crashes, producing a sequential set of tones similar to feedback, and completely obscuring or replacing all audio from the game. If multiple clients are running, the feedback does seem to for each client, and only when they are closed does it resolve. I have heard several other USB headset users are experiencing this same issue. |

epicurus ataraxia
Lazerhawks
1146
|
Posted - 2014.08.27 23:50:00 -
[66] - Quote
Jumped through a hole tonight, into a fleet that suddenly grew a little more than expected, nicely done Guys, GF
However I Might have had a chance of survival if after jumping back out, my overview had actually showed me the ships that were firing on me rather than the ships in the hole I had just apparently left? Because it seemed to jump me right back in? Which is of course impossible due to polarisation 
It is somewhat confusing when the entire client is lying to you, and you are left puzzling what the hell is going on?
Or have CCP introduced an undocumented "fog of war feature?"
Anyone else had the same or similar experience, I have naturally reported it, but I was wondering If I had gone completely insane, or the overview had ?
But either way GF and well done, you got a well deserved kill, look forward to meeting you again, hopefully with a working client. There is one EvE. Many people. Many lifestyles. WE are EvE |

Valenthe de Celine
Center for Advanced Studies Gallente Federation
177
|
Posted - 2014.08.30 10:39:00 -
[67] - Quote
epicurus ataraxia wrote:Jumped through a hole tonight, into a fleet that suddenly grew a little more than expected, nicely done Guys, GF However I Might have had a chance of survival if after jumping back out, my overview had actually showed me the ships that were firing on me rather than the ships in the hole I had just apparently left? Because it seemed to jump me right back in? Which is of course impossible due to polarisation   It is somewhat confusing when the entire client is lying to you, and you are left puzzling what the hell is going on? Or have CCP introduced an undocumented "fog of war feature?" Anyone else had the same or similar experience, I have naturally reported it, but I was wondering If I had gone completely insane, or the overview had ? But either way GF and well done, you got a well deserved kill, look forward to meeting you again, hopefully with a working client. Yesterday I had an interesting "lag" incident appear.
I was in a scanning Cov-ops, PI interface window open, and I logged out. I changed to another character, and after my login was complete some of the windows on my screen were showing data from the previous character on the same account. I closed the game client and reopened it via the launcher. With the new client open my PI planets were showing the ones from the previous character. It updated not after closing and reopening the PI interface window, but after I viewed a planet in planet mode. I was extremely confused as one planet that should have been there was evidently missing for over a minute despite session changes and window closure and reopening. Closing and reopening a window has resolved crashes to the hanger or cargohold window, as welll as some sticking associated with some camera features that apparently crash during alt-tab use.
Coupled with what epicurus has stated, I suspect there is an error causing the client to not be updated as session changes occur, such as normally happens with a gate jump or when logging in. This is extremely alarming. |

epicurus ataraxia
Lazerhawks
1183
|
Posted - 2014.09.01 15:53:00 -
[68] - Quote
Valenthe de Celine wrote:epicurus ataraxia wrote:Jumped through a hole tonight, into a fleet that suddenly grew a little more than expected, nicely done Guys, GF However I Might have had a chance of survival if after jumping back out, my overview had actually showed me the ships that were firing on me rather than the ships in the hole I had just apparently left? Because it seemed to jump me right back in? Which is of course impossible due to polarisation   It is somewhat confusing when the entire client is lying to you, and you are left puzzling what the hell is going on? Or have CCP introduced an undocumented "fog of war feature?" Anyone else had the same or similar experience, I have naturally reported it, but I was wondering If I had gone completely insane, or the overview had ? But either way GF and well done, you got a well deserved kill, look forward to meeting you again, hopefully with a working client. Yesterday I had an interesting "lag" incident appear. I was in a scanning Cov-ops, PI interface window open, and I logged out. I changed to another character, and after my login was complete some of the windows on my screen were showing data from the previous character on the same account. I closed the game client and reopened it via the launcher. With the new client open my PI planets were showing the ones from the previous character. It updated not after closing and reopening the PI interface window, but after I viewed a planet in planet mode. I was extremely confused as one planet that should have been there was evidently missing for over a minute despite session changes and window closure and reopening. Closing and reopening a window has resolved crashes to the hanger or cargohold window, as welll as some sticking associated with some camera features that apparently crash during alt-tab use. Coupled with what epicurus has stated, I suspect there is an error causing the client to not be updated as session changes occur, such as normally happens with a gate jump or when logging in. This is extremely alarming.
Well I petitioned it as a loss, I did not want to do a bug report, as it is somewhat hard to do that as you are dying. If it happens again please send a bug report, but it is a bit hard to tell the bugs from the features at the moment.
And yes my experience could definitely be described as somewhat alarming.  There is one EvE. Many people. Many lifestyles. WE are EvE |

Grimmtekk
Fatal Effect Quam'Nocent
0
|
Posted - 2014.09.01 20:21:00 -
[69] - Quote
Seeing some serious issues with C3 site spawning. We have had only 2 combat sites spawn since Crius release. Relics/data/gas are no better. have had 1 data, 1 relic, and no gas. The only thing I'm seeing is usually our Highsec static and a few other WH's. It's one thing to increase the connections to WH space w/ more WH's but this lack of sites is seriously harming our business model and we may de-anchor our POS if this stuff isn't sorted. |

Viscis Breeze
No Vacancies
59
|
Posted - 2014.09.05 16:14:00 -
[70] - Quote
Grimmtekk wrote:Seeing some serious issues with C3 site spawning. We have had only 2 combat sites spawn since Crius release. Relics/data/gas are no better. have had 1 data, 1 relic, and no gas. The only thing I'm seeing is usually our Highsec static and a few other WH's. It's one thing to increase the connections to WH space w/ more WH's but this lack of sites is seriously harming our business model and we may de-anchor our POS if this stuff isn't sorted.
I don't think anyone lives in C3 space any more. That might explain why the sites are not cycling. :tinfoilhat: Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
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osgi
The Night Crew The Night Crew Alliance
2
|
Posted - 2014.09.14 18:26:00 -
[71] - Quote
on 2014.09.12 I bookmarked our c4 static (x877), noting its signature ID in the bm. Yesterday the signature was still there, at the same bm but the wh system on the other side had changed. Today, same thing. Yesterday's hole was eol at 07:15 and yet the sig was still there at 18:00, at the same bm location but with a different wh system on the other side. |

umnikar
Fishbone Industries
44
|
Posted - 2014.09.14 18:48:00 -
[72] - Quote
osgi wrote:on 2014.09.12 I bookmarked our c4 static (x877), noting its signature ID in the bm. Yesterday the signature was still there, at the same bm but the wh system on the other side had changed. Today, same thing. Yesterday's hole was eol at 07:15 and yet the sig was still there at 18:00, at the same bm location but with a different wh system on the other side.
I saw the same behavior a couple of days ago.
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Pro TIps
Imperial Academy Amarr Empire
26
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Posted - 2014.09.15 01:35:00 -
[73] - Quote
osgi wrote:on 2014.09.12 I bookmarked our c4 static (x877), noting its signature ID in the bm. Yesterday the signature was still there, at the same bm but the wh system on the other side had changed. Today, same thing. Yesterday's hole was eol at 07:15 and yet the sig was still there at 18:00, at the same bm location but with a different wh system on the other side. That happens to us also (different type of static) and we think it happens every time the wormhole is scheduled to collapse during downtime. I never reported it as we just kinda got used to it. This has definitely happened BEFORE Hyperion; it is not a new issue. I think also before Crius but not 100% sure.
Also lately we have seen our static have the same signature ID but move as normal. So the hole will collapse and a new one will open in a different place, to a different neighboring system; but the ID doesn't change. It has been that way for at least a few days. This is annoying but we leave a scout on it if we are doing something, so we can notice if it moves w/o relying on the sig. I never saw this happen before Hyperion. |
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