
Sigras
Conglomo
823
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Posted - 2014.07.24 09:02:00 -
[1] - Quote
I had an idea to introduce divisions of labor into the game a while ago... This would provide the same specialized training that is currently in the combat training to industry as well.
The Idea add a few dozen skills for industry to give a bonus to specific things.
Examples: T2 Construction - 2% reduction in T2 manufacturing time per level T2 Construction Specialization - 1% reduction per skill level to the material requirements needed for T2 production (requires T2 Construction level 5) Starship Construction - 2% reduction in manufacturing time of starships per skill level. Battleship Construction Specialization - 1% reduction per skill level to the material requirements needed for battleship production (requires starship construction level 5) Cruiser Construction Specialization - 1% reduction per skill level to the material requirements needed for cruiser production (requires starship construction level 5) Gallente Construction - 2% reduction in manufacturing time of Gallente products per skill level. Gallente Construction Specialization - 1% reduction per skill level to the material requirements needed for Gallente products (gallente ships, ammo, components, blasters, etc) per skill level. (requires Gallente Construction level 5) Module Construction - 1% reduction per skill level to the material requirements needed for module production Ammo Construction - 1% reduction per skill level to the material requirements needed for ammo production
You may notice that many of these skills overlap and that is intentional. That way, if you're building a Kronos, that build is effected by Starship Construction, Battleship Construction Specialization, Gallente Construction and its specialization, and T2 construction and its specialization.
All of these bonuses can stack to give you quite a huge savings if you specialize in producing one specific thing, but the days of having one character who can perfectly manufacture all the things would be over. (or at least > 5 years off)
Right now I can start a new alt and have him learn to perfectly manufacture 90% of the items in game in two weeks. I could give him mass production from range in less than two months, and then I would have an alt that "does manufacturing"
It seems ridiculous to me to train for a month or two and say "ok I've mastered that part of the game now what?"
The Effects The current manufacturers in the game will begin to train the new skills. Prices wont rise on anything as nobody suddenly got worse at manufacturing, but people would start training to manufacture specific things. They would be able to increase their margins in those items over unspecialized people.
Thoughts? |