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Thread Statistics | Show CCP posts - 1 post(s) |

Aethlyn
54
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Posted - 2011.12.02 22:35:00 -
[31] - Quote
Okay, there are some goals, but then it's probably something else, even if it's simply fictional. :)
Well, I'm rather certain, sooner or later they'll create a Capsule Mountable Coffee Dispenser I or something similar. I won't expect some "project" like that immediately spitting out anything really useable (the mentioned huge gun) or whatever. Even if it just creates new lore/fun/consumer items to enrich the game (like it already did with the books to some extent), it's something that can get people motivated. However I could think of it being interwoven with future lore (e.g. new ships introduced; I'm not saying you can participate to get anything like that or whatever). But you could still say "I was there". Looking for more thoughts? Read my blog or follow me on Twitter. |

Mirima Thurander
Sarajevo Syndicate True Reign
77
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Posted - 2011.12.02 23:32:00 -
[32] - Quote
Jowen Datloran wrote:Mirima Thurander wrote:Aethlyn wrote:Look on the wikies, there are defined goals for (probably meant to be) ship modules and stuff link plz i'm in no way sifting through the Wiki pages of random not working or not there links. I must remember you that the Arek'Jaalan Mission Statement explicitly states the project does little to dig into the applied side of science and certainly has not aims at providing new weaponry for starships. Dropbear (in the shape of Dr. Tukoss) has further commented that A'J is not about producing blueprints for new technologies.
Then im Content to keep Blowing up there ships for there loot. (so far has been worth it) I love the the smell of victory in the morning. It smells like... Blood, vomit and burning flesh. I Like You. I'll Kill You Last. |

Borascus
Hole Diggers
0
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Posted - 2011.12.05 09:56:00 -
[33] - Quote
Aethlyn has struck a chord with what I think Arek'Jaalan is all about.
In the movie BIG with Tom Hanks he recommends an interactive electronic comicbook, where the story isn't the same story over and over again, but different routes can be taken.
Arek'Jaalan strikes me as something that has a backbone and 'unlock milestones'. Like reaching the locked door in a dungeon and needing to retrace steps to find the key.
I'm pretty sure it would be unlocked quicker, but consider - if the ultimate endgame of this venture is progression of Sleeper Storyline what would be the point in having the games best Lore Technicians and rapid-strike pve force churn through 100 different unlocks in 1 day and proclaim the interactive story as over.
Example: Recently, CERN have announced particles moving faster than the speed of light -> offered it to the global community -> been told to re-do the project -> telling the global community the same results -> being told there is a flaw by other members of CERN -> re-addressing the research.
That is, potentially, globally changing "content" and its going through a number of steps so it isn't just flavour of the month.
Site One is a prime example: Its there until fully destroyed, the longer its there, the more prominant it will become in New Eden history.
Had it been erected and destroyed in the 1 day (in terms of its practical existence) it would have been a facilitator or catalyst, if its there for the duration, its a monument. |

Aedeal
The Dark Space Initiative Revival Of The Talocan Empire
1
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Posted - 2011.12.13 11:18:00 -
[34] - Quote
That's what the 'story' part of Arek'Jalaan is about. That's fine and what I expected. However, the project *started* with an investigation into Sleepers/Talocan/Anoikis. What I want to know is what this part of the story is. The future I agree should be made up by our actions, but what about the past? If we make up the past as well (What happened to the Sleeper/Talocan), it seems a bit silly to me. It moves it from an interesting event where you have to think to one which is just social pandering to get more support for a potentially crap idea.
Future (Site1, player actions etc) - Player driven, we decide what happens.
Past (Sleeper/Talocan mystery) - Written by CCP for players to discover.
Just my 2 isk. |

Jowen Datloran
Science and Trade Institute Caldari State
161
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Posted - 2011.12.13 12:50:00 -
[35] - Quote
While I agree with you, Aedeal, I think New Edens past is nearly as little written as its future.
Have you heard this podcast? It reveals a thing or two about the A'J process and how the EVE story is written. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Aedeal
The Dark Space Initiative Revival Of The Talocan Empire
1
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Posted - 2011.12.13 14:28:00 -
[36] - Quote
I've no doubt that's probably the case. I'm just stating an opinion that it shouldn't be the case... but likely is.
I can dream can't I? :p |
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