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polly papercut
Royal Amarr Institute Amarr Empire
81
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Posted - 2014.07.25 23:32:00 -
[1] - Quote
"The massively-multiplayer online game set in space, Eve Online, recently got a new executive producer, and she wants to empower the game's existing players so they can help bring new players to the game."
Does she not know that the EVE player base is WHY new players do not stick around?
"The shift of power to the players is also a sign of Nordgren putting faith in the community's"
This is one naive person.
Read the full story here http://www.polygon.com/2014/7/25/5935863/eve-online-andie-nordgren
CCP needs to add more content both for PVP and PVE, SOV needs a rework missions need to be revamped and not so dull. Many Many things need to be done by CCP to the core of the game to keep the new players in the Game. Keeping it up to the players to do so is laughable. I personally think leaving it up to the player base the game will become even more niche than it already is.
As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place If it was up to the EVE player base they would make the game Pure pvp and full time gank fest.
Without Indy we will have no ships to fly, without incursion runners and missioners / ratters we would have no ISK for people to buy ships and if people did not buy ships we would not have INDY players taking the time to make the ships. PLEX would be worthless because noone would have ISK to buy them.
The Content that is going to keep a new player active is not going to be player driven content it is going to be ISK driven content. Once the new players have some ISK to gamble with and a solid feel for the game then they will turn towards PVP, it needs to be a progression thing.
If CCP thinks New Players will stay based on player made content they are out of their minds and we will continue to see lower numbers online over the next few years.
What are your thoughts on how to keep EVE growing and get new players to stay?
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Remiel Pollard
The Vigilance Institute
4023
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Posted - 2014.07.25 23:34:00 -
[2] - Quote
polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

Hiply Rustic
A Private Space Venture
81
|
Posted - 2014.07.25 23:37:00 -
[3] - Quote
"Currently we have two big power blocks that are kind of locked in a struggle. I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features." - Andie Nordgren via this article at polygon
So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Tippia
Sunshine and Lollipops
23337
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Posted - 2014.07.25 23:37:00 -
[4] - Quote
polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.
Oh andGǪQuote:As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place If it was up to the EVE player base they would make the game Pure pvp and full time gank fest. No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

polly papercut
Royal Amarr Institute Amarr Empire
81
|
Posted - 2014.07.25 23:37:00 -
[5] - Quote
Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument.
That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?
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Remiel Pollard
The Vigilance Institute
4024
|
Posted - 2014.07.25 23:40:00 -
[6] - Quote
polly papercut wrote:Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument. That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?
It's not speculation at all, and it's provable. I can prove it and answer your question at the same time - because catering to the weak who think EVE should be a theme park means making it one, which means EVE is better off without those kinds of players anyway, and they are the ones who are going to quit unless the game is made into the themepark they want. Because it's not a theme park, they were always going to quit, be it sooner or later.
Anyone that can handle EVE as it is, ie. the game's intended audience, will stick around.
Why should base jumpers cater to skydivers that don't want to jump from such low altitudes? GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |

polly papercut
Royal Amarr Institute Amarr Empire
81
|
Posted - 2014.07.25 23:46:00 -
[7] - Quote
Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days. This is true but how quickly do these new players find out they are not going to jump into these big battles they read about on the internet? They need something that will keep they busy for the first few months of game play until they are able and ready to jump into the big power struggle fights.
Player driven content is great I agree but I see no reason to not try to retain more than one kind of player to EVE. My point in player driven content being one of the reasons new players leave are things like recruitment scams , ganking , market escrow scams, contract scams, Bonus room/ isk doubling scams ect are all examples of "player driven content"
These are things that (most) players who are vetted into the game know how to avoid and spot very easy. Most other games out there will not allow scams so when a new player sees someone offering up double isk in any other game that would be pretty risk free. They either scam you and you get your money back via petition or they pay out.
Know i am very aware that "this is EVE and not (insert any other mmo here) so go back to XYZ game. I personally have no issues seeing players from other MMOS come to EVE, but they need time to adapt and most player driven content is not something new players can jump right into.
CCP needs to rework the NPE I think the mittani had a write up on this or who ever it was the article was pretty spot on.
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polly papercut
Royal Amarr Institute Amarr Empire
81
|
Posted - 2014.07.25 23:48:00 -
[8] - Quote
Remiel Pollard wrote:
It's not speculation at all, and it's provable.
Do tell
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Tippia
Sunshine and Lollipops
23338
|
Posted - 2014.07.25 23:49:00 -
[9] - Quote
polly papercut wrote:This is true but how quickly do these new players find out they are not going to jump into these big battles they read about on the internet? Why not? There's very little stopping them.
Quote:My point in player driven content being one of the reasons new players leave are things like recruitment scams , ganking , market escrow scams, contract scams, Bonus room/ isk doubling scams ect are all examples of "player driven content" GǪnone of which actually affect new users to any greater degree, and all of which only drive away players who have no interest in EVE. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Remiel Pollard
The Vigilance Institute
4024
|
Posted - 2014.07.25 23:52:00 -
[10] - Quote
polly papercut wrote:Remiel Pollard wrote:
It's not speculation at all, and it's provable.
Do tell
I just did. Pay attention now, because I'm only going to cover this once more.
EVE has an intended audience. Those outside of it who try the game will most likely quit, at one point or another. Some of them will actually discover they like it, and become the intended audience. But most people not in that intended audience were always going to quit, sooner or later. Are you understanding yet? What I'm seeing often is akin to, "the movie Terminator should have more ponies and rainbows to cater more to young girls and then they'd sell more DVDs."
Change the game, and you change the audience. If you try to satisfy multiple audiences, you will only end up disappointing them instead. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
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Chewytowel Haklar
Brutor Tribe Minmatar Republic
59
|
Posted - 2014.07.25 23:53:00 -
[11] - Quote
Actually, there are a lot of nice players in this game. Sure there are many that are complete asshats (love that British saying) and will rob you blind and then some, but not everyone is that way. Since I have played this game I have encountered helpful, patient, and even eager players looking to improve the experience of a new player like myself. I have been invited to mining corps and taught some of the ropes, given help and assistance by a professional ganker, invited to a fun roleplaying corp that made faction warfare a tad more interesting despite all my losses, and have even seen the undercurrent of the game through its espionage activities that remain behind closed doors. I have been willingly invited to these experiences by players that trusted me, and it felt damn good to be trusted and given an insight into what other players had in mind. These players are eager to share their version of the game to new players!
The people that play this game aren't evil, cruel, or full blown sociopaths (though there are many that act that way and some that perhaps are) but actually really kind folks with amazing hearts. I've been given isk just so I could keep chucking in pvp, and encouraged to keep on pushing in pvp despite feeling frustrated and upset that I couldn't win, so many people here care about others and its amazing to me. It wasn't really what I was expecting because underneath all the cold brash dealings in EVE there is a warm loving culture of people that will happily help you if you dare take them up on it.
I am fully behind the Devs on giving vets tools to recruit new players, they SHOULD allow the community the ability to pull in new players to encourage others. Why not? What's wrong with that?
It's just pixels in the end of the day here folks. And I know you people are mostly awesome and frankly I love getting to know you guys, even if I don't always personally have the best tact when handling my affairs in game. I realize there is a very serious political climate in the game and nullsec alliances with ships worth ridiculous amounts that aren't going to just trust someone like me off the bat.
Anyway, yeah...that's my little rant. |

polly papercut
Royal Amarr Institute Amarr Empire
82
|
Posted - 2014.07.26 00:00:00 -
[12] - Quote
Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?
Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE.
What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE.
PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
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Nose' Feliciano
204
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Posted - 2014.07.26 00:05:00 -
[13] - Quote
One question: Does she play EVE regularly?
Remodeled Crane Concept
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Tippia
Sunshine and Lollipops
23338
|
Posted - 2014.07.26 00:08:00 -
[14] - Quote
polly papercut wrote:So you are implying that the carebears are not necessary to the economy what so ever? No, I'm flat out stating it as a fact. They do not fill any unique and necessary function and could be excised wholly without any real adverse effect (wellGǪ maybe the forums would get a bit more boring, but that's about itGǪ and that's not part of the game economy anyway so it's rather besides the point). Anything and everything they do can be GÇö and already is GÇö done by non-carebears, commonly to a much greater effect, efficiency, and volume than the carebears can muster.
Quote:Pure indy players would also be removed. No, they would not. Just the carebears among them.
Quote:PVP does not generate ISK nor Does it generate ships. It does both, actually. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Paranoid Loyd
1008
|
Posted - 2014.07.26 00:10:00 -
[15] - Quote
polly papercut wrote:Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now? Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE. What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE. PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
You seem to be implying carebear = industrialist. This is not the case. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Marsha Mallow
1356
|
Posted - 2014.07.26 00:11:00 -
[16] - Quote
Chewytowel Haklar wrote:Sure there are many that are complete asshats (love that British saying) and will rob you blind and then some, but not everyone is that way. Actually we'd say... well it would involve arses and holes, and I'd like officially protest this ballgag (before applied).
It's ARSE not ASS. I feel violated by this censorship, and when I can be arsed writing a letter of complaint I will. I pay subs too. Sometimes >.>
Anyway, stop playing with those filthy RPIng Coders. They sound Aussie/NZ to me = completetly off their ****. No racial slurs intended, carry on. DON'T BE RIDICULOUS! |

Scipio Artelius
The Vendunari End of Life
2272
|
Posted - 2014.07.26 00:36:00 -
[17] - Quote
Marsha Mallow wrote:Anyway, stop playing with those filthy RPIng Coders. They sound Aussie/NZ to me = completetly off their ****. No racial slurs intended, carry on. Haha. If I didn't like you so much I'd feign offence to that.
I blame Loyalanon. Bastard. Must be from Melbourne.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Hiply Rustic
A Private Space Venture
84
|
Posted - 2014.07.26 00:38:00 -
[18] - Quote
Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would?
"Today we provide a number of tools for players to get data from the game and build tools on top of that. That's really part of the experience for any established Eve player. We're working to give them further possibilities."
Now, given that the only way to give us further opportunities for tool-building is by providing us more data acquisition capabilities or hooks for us to hang 3rd party apps onto the client. As both of those things are in fact traditionally done via APIs (yes I suppose we could get some flat file data access...but...2014), I believe the answer to your questions is:
Why, Andie did. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Tippia
Sunshine and Lollipops
23338
|
Posted - 2014.07.26 00:42:00 -
[19] - Quote
Hiply Rustic wrote:Why, Andie did. Not really, no.
She just said that they're going to keep providing data access. You're the one who made the very odd leap that they're trying to create more story-lines by doing so GÇö not her GÇö so it's your own leap (or should it be lack?) of logic you're sceptical of. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Scipio Artelius
The Vendunari End of Life
2273
|
Posted - 2014.07.26 00:46:00 -
[20] - Quote
Hiply Rustic wrote:Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? Why, Andie did. Except that doing that doesn't have to be the sum total of what Andie meant.
Generating more opportunities for content =/= only providing more API tools.
The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development.
You've extrapolated her quote into something we have no evidence she said. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
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Rhivre
TarNec Invisible Exchequer
767
|
Posted - 2014.07.26 01:00:00 -
[21] - Quote
polly papercut wrote:
PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
What in the name of holy Cheddar, Emmental and Gruy+¿re are you smoking?
When are carebears going to get banned from Eve. Please link me to the sentence uttered by a CCP employee with anything, in any language, terrestrial or otherwise, which says that.
Now, if you mean "What about people who get grumpy on the forums, what is the scenario if they stop playing?", well, it would mean I would have more time to market trade as I would not be answering forum posts all the time 
Finally, pvp seems to generate a whole lot of isk for me, unless missioners and miners have taken to using T2 ships, ammo and modules by the bucketload Fluffy Bunny Pic! |

Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
302
|
Posted - 2014.07.26 01:38:00 -
[22] - Quote
Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument.
Same here. Can't the few of us that, you know, have kept this game going for 11 years, have this ONE game that isn't like all the others in terms of policy and playstyle?
Quote:I personally think leaving it up to the player base the game will become even more niche than it already is.
Good. Once it gets too dumbed down and resorts too much to appealing to the least-common denominator so that every idiot can play it, I'm outta here.
Either the rules apply to everyone, or they don't justly apply to anyone.
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DeMichael Crimson
Republic University Minmatar Republic
28670
|
Posted - 2014.07.26 01:45:00 -
[23] - Quote
polly papercut wrote:"The massively-multiplayer online game set in space, Eve Online, recently got a new executive producer, and she wants to empower the game's existing players so they can help bring new players to the game." Does she not know that the EVE player base is WHY new players do not stick around? "The shift of power to the players is also a sign of Nordgren putting faith in the community's" This is one naive person. Read the full story here http://www.polygon.com/2014/7/25/5935863/eve-online-andie-nordgrenIf CCP thinks New Players will stay based on player made content they are out of their minds and we will continue to see lower numbers online over the next few years. What are your thoughts on how to keep EVE growing and get new players to stay? I agree, CCP definitely needs to pull their head out. Obviously due to the downsizing / termination of employees, CCP can't do it and now wants the player base to do it for them.
Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days. It's the new features presented at Fanfest each year that brings in people. Due to CCP's in-ability to deliver what they promise causes players to leave. Not to mention all the buggy releases CCP constantly implements time and time again.
Tippia wrote:polly papercut wrote:As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place. If it was up to the EVE player base they would make the game Pure pvp and full time gank fest. No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through. I talked to a few Dev's at the Hollywood E3 Meet a couple of months ago and they said that the main content engaged by the majority of the player base is PvE. Doesn't matter if it's to fund PvP, PLEX their account or just for casual gameplay, CCP knows that PvE content is what most players do in this game. Course on the other hand CCP knows that PvP content in this game creates free advertizing via news headlines in the media venues.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Zaxix
Long Jump.
404
|
Posted - 2014.07.26 01:54:00 -
[24] - Quote
I love how third-party tools are identified as a good thing. They were developed because the game itself doesn't provide the tools necessary to play it. Many of the tools will not be things that all players have access to in the first place. All of the tools give the player with the programming skills more "power" than the player who has none. That's not a good thing.
Thanks for the article link, OP. It's proof positive that CCP really is living in a fantasy land. Bokononist
-á |

Kaarous Aldurald
ROC Deep Space The ROC
8177
|
Posted - 2014.07.26 01:58:00 -
[25] - Quote
polly papercut wrote:Remiel Pollard wrote:polly papercut wrote:
Does she not know that the EVE player base is WHY new players do not stick around?
Those are the ones that were going to leave anyway, regardless of the player base. There is an argument that many new players DO stick around because of the player base. Players like myself are proof of that argument. That is not 100% true and is pure speculation. And even if it was true, Why not work to keep both types of players?
Because only one of those kinds of players actually contributes anything to the game as a whole. The second kind is basically destructible terrain for all that they interact with others. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Hiply Rustic
A Private Space Venture
85
|
Posted - 2014.07.26 02:14:00 -
[26] - Quote
Scipio Artelius wrote:Hiply Rustic wrote:Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? Why, Andie did. Except that doing that doesn't have to be the sum total of what Andie meant. Generating more opportunities for content =/= only providing more API tools. The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development. You've extrapolated her quote into something we have no evidence she said.
Don't think I said that either, Scipio. Perhaps you would be so kind as to point out where I did anything other than ask how that would do that. Not "How, all by itself, excluding anything else that is coming down the pipe will this thing, on its own, in a vacuum, change the game?"
How, at all, does enhancing player toolset capabilities, help in any way to move toward "A year from now I want Eve Online to be a thriving community with not just one big story going on in terms of the player-driven activities in the game"? That is the only change/feature/enhancement she spoke of in the interview, so I don't think questioning how the one thing she touted moves the game toward the goal she stated. I think it's a reasonable question. Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the stong-willied need apply.
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Scipio Artelius
The Vendunari End of Life
2274
|
Posted - 2014.07.26 02:28:00 -
[27] - Quote
Hiply Rustic wrote:Scipio Artelius wrote:Hiply Rustic wrote:Tippia wrote:Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would? Why, Andie did. Except that doing that doesn't have to be the sum total of what Andie meant. Generating more opportunities for content =/= only providing more API tools. The quote even clearly identifies 3rd party tools as a part of an established players gameplay. Not the sum total and nowhere did she say from what's in the article, that CCPs entire strategy is built around that sole aspect of development. You've extrapolated her quote into something we have no evidence she said. Don't think I said that either, Scipio. Perhaps you would be so kind as to point out where I did anything other than ask how that would do that. Not "How, all by itself, excluding anything else that is coming down the pipe will this thing, on its own, in a vacuum, change the game?" How, at all, does enhancing player toolset capabilities, help in any way to move toward "A year from now I want Eve Online to be a thriving community with not just one big story going on in terms of the player-driven activities in the game"? That is the only change/feature/enhancement she spoke of in the interview, so I don't think questioning how the one thing she touted moves the game toward the goal she stated. I think it's a reasonable question. I'll edit this shorter in a while as I'm on my iphone at the moment, which is a bit more clumsy than my laptop.
To answer the first part, its because your question was rhetorical. It was an opinion statement framed as a question. The next sentence after the question assumed already that the answer to your question was known and only the detail needed to be explained. Its a common (even without realising) forum technique - framing opinion as a question.
On the next bit, how does having people get involved in making, supporting and using third-party tools encourage a thriving community? Its community driven. Players providing each other what they want. Thats exactly the type of ingredient or mix that engages people and helps create community. The game itself doesn't create community. It just provides an environment. Giving players more tooks to use to engage each other. That creates community.
Anyway, just my opinion. Everyone is entitled to theirs, especially when they disagree. Lively debate also helps create an engaged, thriving community (even in GD). Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Frostys Virpio
The Mjolnir Bloc The Bloc
1159
|
Posted - 2014.07.26 02:34:00 -
[28] - Quote
Ssabat Thraxx wrote:
Same here. Can't the few of us that, you know, have kept this game going for 11 years, have this ONE game that isn't like all the others in terms of policy and playstyle?
It will all depend on what whoever is making money out of it think. If they want more money, they will go where they think the money is. |

Erica Dusette
Nighthawk Exploration Anoikis Ronin
14878
|
Posted - 2014.07.26 02:38:00 -
[29] - Quote
Tippia wrote:No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through. Butterflies as I read this.
/sigh
Gÿá Part-time wormhole pirate | GÖí Full-time super model WH Blog | #420roloswag | Bio |

Nat Silverguard
Aideron Robotics
34
|
Posted - 2014.07.26 03:05:00 -
[30] - Quote
polly papercut wrote:Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now? Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE. What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE. PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
dude, get your facts straight!
industriallist =/= carebears!
industry is one of the very harsh PVP in EvE! Just Add Water |
|

Rowells
Unknown Soldiers Fidelas Constans
1071
|
Posted - 2014.07.26 03:29:00 -
[31] - Quote
a carebear is someone who does not wholly participate in Eve. Meaning if you sit there and rat all day, collecgt isk, and never do anything else with your time or isk, you are a carebear.
Eve really is total PVP.
Combat is PVP Industry is PVP (this includes mining if you actually do something with those materials rather than hoard them for eternity) Trading is PVP
You either play with everyone or go hardcore and play against everyone. Either way your actions impact others. Some who shoots red boxes for 4 years and does nothing else, does not impact the game.
A lot off players try to avoid PVP and get upset when it thrust upon them. They don't want anyone else to do anything to them ever. That is a carebear. |

stoicfaux
5226
|
Posted - 2014.07.26 03:43:00 -
[32] - Quote
Quote:I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features." Scarce resources, religion, politics. These are things that tend to lead to war or, at the very least, conflict.
As for the PvP crowd, EvE stands for Empire versus Empire. PvP has the relevance of cowboy western gunfights or random street crime in terms of historical significance.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

baltec1
Bat Country Goonswarm Federation
12493
|
Posted - 2014.07.26 03:55:00 -
[33] - Quote
polly papercut wrote:
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?
Yes it would.
They are few in numbers but loud with their mouths. They don't add anything to the game, they don't do anything of note, they refuse to adapt or use tools available to them, they create zero content and they are forever demanding that EVE be turned into yet another WoW clone.
CCP Seagull is saying lots of things that makes me happy for the future. Join Bat Country today and defend the Glorious Socialist Dictatorship |

helana Tsero
Science and Trade Institute Caldari State
45
|
Posted - 2014.07.26 04:19:00 -
[34] - Quote
This is why we need a television news show in Captains Quarters with CCP Guard and CCP Punkturis as in character new anchors talking about
- sov battles and politics
- Hi sec content aka miner bumpin and frieghtor ganking
- low sec pirating
- wh pvp and exploration
- Eve industry
- how to find and join a player corp
CQ is the first thing new players see. Currently its pointless. Why not use it to educate players about the player vs player opputunites in eve ??
cause how else are they going to find out about anything but missioning and mining  "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |

Angeal MacNova
LankTech Masters of Flying Objects
125
|
Posted - 2014.07.26 04:28:00 -
[35] - Quote
Tippia wrote:polly papercut wrote:So you are implying that the carebears are not necessary to the economy what so ever? No, I'm flat out stating it as a fact. They do not fill any unique and necessary function and could be excised wholly without any real adverse effect (wellGǪ maybe the forums would get a bit more boring, but that's about itGǪ and that's not part of the game economy anyway so it's rather besides the point). Anything and everything they do can be GÇö and already is GÇö done by non-carebears, commonly to a much greater effect, efficiency, and volume than the carebears can muster.
So what exactly are these "carebears" doing while logged in that would cause them NOT have any impact on the game world or game economy what-so-ever?
Also, can we get a clear definition of what "carebear" refers to? |

Bloody Slave
Republic Military School Minmatar Republic
131
|
Posted - 2014.07.26 04:30:00 -
[36] - Quote
baltec1 wrote:polly papercut wrote:
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now?
Yes it would. They are few in numbers but loud with their mouths. They don't add anything to the game, they don't do anything of note, they refuse to adapt or use tools available to them, they create zero content and they are forever demanding that EVE be turned into yet another WoW clone. CCP Seagull is saying lots of things that makes me happy for the future.
I disagree with that. Their tears are a valuable asset. Unfortunately, it seems that the community is not hitting them hard enough, err, I mean... giving them enough content and they come to complain on the forum blaming CCP when, in fact, it's our fault.
As example, I was siting in Osmon other day making some ship inspections, it was like 15 minutes and I swear I could see hundreds of billions leaving the station in shiny pinatas. I will not mention Incursions near Motsu tho... I was not using passive targeting and had some complains and bad words in local only because my inspection... ohh, the tears are awesome.

If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD) |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1124
|
Posted - 2014.07.26 04:52:00 -
[37] - Quote
polly papercut wrote:Tippia wrote: No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
So you are implying that the carebears are not necessary to the economy what so ever? If we were to take and remove every carebear from the game the EVE economy would be as active and as diverse as it is now? Think hard about this one though in this case we can not convert carebears to PVPers we would have to think about the effect it would have on the economy if every carebear account was to be ban from EVE. What would happen with the loss of money to CCP? Plex would also become less desirable, Pure indy players would also be removed. Please give me a scenario with current game mechanics the way they are on how the economy would look with all these players gone from EVE. PVP does not generate ISK nor Does it generate ships. So again without changing any game mechanics draw me out the scenario with all carebears ban from EVE.
The game goes on, much as it does now, since sufficient hybrid players like myself exist (ie I'll happily shoot someone if they stand between me and the goodies in a relic), and class-substitution occurs anyway - ie BCs substitute for battleships, cruisers substitute for bc's etc, ie the average reship effort point will generally remain relevant.
All of these games are based on the original "muds" or multiuser dungeons. All of these games suffer from the same basic problem called mudflation. Mudflation is what happens when the userbase all get the endgame items and thus there is no value in collecting those items anymore. Blizzard resolve this by treadmilling the game, ie they replace all your items, and all the monsters with a new set of items and monsters that have no particular virtue other than being higher level than the ones you already had or already killed. That is extraordinairely expensive from a development perspective, forces players to pay for the same game again, and forces players to never graduate from the treadmill.
I can tell you having recently mined with (and boosted for) newbies (and not so newbies) in CAS nearly 4 freighter loads of minerals myself in a couple of weeks, that I've barely lost that many minerals in a whole career, and that if other people hadn't been losing those minerals for us, the mineral market would have been utterly trashed by 10 years of mining. ie EVEs method of resolving this issue (DESTRUCTION OF OBJECTS) is superior, because it doesn't require us to pay CCP to replace all the items that do x, y, or z, with the same items that have higher levels, an utterly pointless task.
|

Unezka Turigahl
Det Som Engang Var
255
|
Posted - 2014.07.26 04:54:00 -
[38] - Quote
CCP: "Can you players, like, build our game for us? kthnx."
I still can't understand why EVE doesn't have a built-in EFT. With the myriad of choices and costs associated with fitting a ship, some of which are unforgiving/inflexible (rigs), you really need to play around and plan out your fits in this game before you commit to them. So if a new player wants to enjoy this game, at some point they need to be told, or figure out for themselves, that they need to download and learn to use some 3rd party program, and have it running along side EVE while they decide how to outfit their ship.
For a veteran player it is still annoying, having to import and export fits between programs, and deal with the inconsistencies between them. It would be great if some noob I'm helping links me their fit in game and I can quickly change the fit around in game and link it back to them.
At least we have in-game killmails now, I guess. |

Tippia
Sunshine and Lollipops
23344
|
Posted - 2014.07.26 07:00:00 -
[39] - Quote
DeMichael Crimson wrote:It's the new features presented at Fanfest each year that brings in people. Not really, no, as demonstrated time and again over the years when fanfest has had very little impact on activity and population and heavily publicised events have created significant bumps. And if we look at patches, the GÇ£new featuresGÇ¥ that have had the biggest (positive) impacts on the population are the ones that aren't big and fancy and bring the house down at fanfest, but the myriad of details that just make the game better. So what do you base that claim on?
Quote:I talked to a few Dev's at the Hollywood E3 Meet a couple of months ago and they said that the main content engaged by the majority of the player base is PvE. GǪand? It still doesn't change the fact that carebears are wholly unnecessary for the economy.
Angeal MacNova wrote:So what exactly are these "carebears" doing while logged in that would cause them NOT have any impact on the game world or game economy what-so-ever? GǪbut that's not what I said, now was it? I said that they are wholly unnecessary and can be removed without ill effects.
Unezka Turigahl wrote:I still can't understand why EVE doesn't have a built-in EFT. Simple: because EFT (and pyfa) already exists so why should CCP waste dev time implementing an inferior copy of something the players have already honed to perfection? They've demonstrated with pretty much every built-in tool they've created that they're not quiiiiite in touch with what players are interested in knowing or doing, whereas the tools made by the players capture what the players actually want. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Serene Repose
1450
|
Posted - 2014.07.26 07:08:00 -
[40] - Quote
Consider EVE to be .... a work in progress. They'll get to it. (Whatever it "it" happens to BE.) I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
|

Eugene Kerner
TunDraGon
1279
|
Posted - 2014.07.26 07:35:00 -
[41] - Quote
Hi again Poll-y ! Dont see a problem. Sounds more like modern corporate management like it is applied in many european countries now. The players are basicly the employees and get more rights to work for the benefit of their own company.
TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012
|

Pheusia
Vanishing Point. The Initiative.
123
|
Posted - 2014.07.26 07:43:00 -
[42] - Quote
DeMichael Crimson wrote: It's the new features presented at Fanfest each year that brings in people. Due to CCP's in-ability to deliver what they promise causes players to leave. Not to mention all the buggy releases CCP constantly implements time and time again...
DMC
Fanfest is overwhelmingly aimed at existing players not new ones.
Can you give the most recent example of of CCP not delivering? If you're going to trot out Seagull's plan for nwe space and player built stargates she mentioned in 2013, I'd just like to remind you that that was explicitly described as a multi-year development goal.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10807
|
Posted - 2014.07.26 07:53:00 -
[43] - Quote
DeMichael Crimson wrote:Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days. It's the new features presented at Fanfest each year that brings in people. That's mind-blowingly ********. Nobody ever says "hey this game I've never played has an upcoming patch that's adding **** to the game, so I think I'll try it!" They say "hey this game has this, so I think I'll try it!" No, this isn't it at all. Make it more... psssshhhh. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10807
|
Posted - 2014.07.26 08:01:00 -
[44] - Quote
Zaxix wrote:I love how third-party tools are identified as a good thing. Name one reason they're not.
Zaxix wrote:They were developed because the game itself doesn't provide the tools necessary to play it. Name one third-party tool that's necessary to play EVE.
Zaxix wrote:Many of the tools will not be things that all players have access to in the first place. All of the tools give the player with the programming skills more "power" than the player who has none. That's not a good thing. Everyone has access to the majority of third-party tools. EVEMon, Dotlan EVE Maps, EFT, Pyfa, GARPA Topographical Survey, jEveAssets, and countless others are openly available for download as freeware. At this point it's pretty rare that one finds benefit from writing programs of their own.
I should also mention again, none of these are necessary to play the game.
Zaxix wrote:Thanks for the article link, OP. It's proof positive that CCP really is living in a fantasy land. CCP Seagull is an optimist for sure, but I've seen nothing from her that wasn't grounded in reality. No, this isn't it at all. Make it more... psssshhhh. |

Herzog Wolfhammer
Sigma Special Tactics Group
5151
|
Posted - 2014.07.26 08:57:00 -
[45] - Quote
Would have been nice if the "welcome" thread was a bit more positive. Imagine what an epic job that must be. Bring back DEEEEP Space! |

Mina Sebiestar
Mactabilis Simplex Cursus
702
|
Posted - 2014.07.26 09:14:00 -
[46] - Quote
Yeah this is gonna back fire epically.
This game is drowning in stuff that need to be done and in dire need of updating game elements.
Adding new on top of rotten i am not optimistic.
Anyway big game event was news for a week it brought in total of 0 or around that number of new players who stayed and next big one will do same ie nothing i am struggling to see where other 100 stories will come from in chronically neglected game,where funds are bleeding from failure to failure.
its not like that was mayor reason there was riots oh well short memory at least we have buffed galente and nerfed minmatar swapping places.
Ship rebalance No. who cares? maybe that will bring in ppl i bet that will.
Focus EVE develop EVE. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Ria Nieyli
14394
|
Posted - 2014.07.26 09:24:00 -
[47] - Quote
This game is a themepark already, existing content has been graphed out to such extent by the playerbase over the years that there's little, if no potential left for innovating a gameplay aspect of the sandbox. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3356
|
Posted - 2014.07.26 09:26:00 -
[48] - Quote
Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days.
Yeah, the game needs to become a lot more dynamic. The structure of mechanics is way too rigid and does not encourage a rich natural social environment, which is the unique hallmark of Eve Online. I feel the developers need to strive towards making the game as natural (in virtual socio-economic terms) as possible. I feel limitations on resources and ISK faucets could help to create a more realistic environment for players. Oh god. |

Pheusia
Vanishing Point. The Initiative.
123
|
Posted - 2014.07.26 09:39:00 -
[49] - Quote
Mina Sebiestar wrote:Yeah this is gonna back fire epically.
This game is drowning in stuff that need to be done and in dire need of updating game elements.
I mean I don't know if you've noticed, but CCP have hugely focused on that since Incarna. Starting with the expansion that came after Crucible, CCP have been working through updating one feature after another; Crimewatch, Faction Warfare, Exploration, and just recently, Industry.
And understand this: each of those updates involved mapping what the existing horrible, unmaintained, undocumented code did, tossing out that old code, and rewriting new, properly structured, modular, commented documented code to replace it. The great majority of that development effort is invisible to the players, but it pays off in the long term because it means that any work that CCP do afterwards that touches those features is hugely easier to develop.
That payoff has already started; each feature that gets reworked means that it's that much easier to map and rework the features that interconnect with it. That brings down the time required to produce the next update. That's why CCP were forced to leave the hardest jobs until last.
In effect, CCP have been metamorphosing EVE into EVE II one feature at a time. EVE has a lot of features; that's a massive project; it's taking time.
Seagull's reply about doing something with Sov this year shows that CCP are intensely aware of the problems in null. The plan presented had sov being fixed after the Structures and Corps & Alliances code had been reworked, because well, those are what sov is. Now that plan has been changed and suddenly we're getting work on sov over the next 4 months. That can only be because the EVE team has become aware that change in 0.0 is needed now.
|

Domina Trix
McKNOBBLER DRINKING CLAN
48
|
Posted - 2014.07.26 10:18:00 -
[50] - Quote
Ria Nieyli wrote:This game is a themepark already, existing content has been graphed out to such extent by the playerbase over the years that there's little to no potential left for innovating a gameplay aspect of the sandbox.
This^^
Hundreds of stories? they are all the same. X joins a corp, X betrays corp by Awoxing, feeding information or simply being a douche.
Player driven content? This is just the buzz-phrase excuse for ganking and scamming. Ganking IS part of EvE but to dress it up as actual content is just polishing a turd.
This whole post by the new boss simply smells of the usual marketing spin to disguise the implication that they have run out of ideas and want the players to do the job for them.
Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |
|

Spurty
V0LTA Triumvirate.
1370
|
Posted - 2014.07.26 11:02:00 -
[51] - Quote
Hiply Rustic wrote:"Currently we have two big power blocks that are kind of locked in a struggle. I want hundreds of story-lines going on between many more entities in the game. That's what we're trying to build with all the new features." - Andie Nordgren via this article at polygonSo, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell...
Not following your logic here.
Why would API stuff do anything? You might as well have said "Today I'm going to walk around the town center with a fish on my head saying 'Beebale Beebale". Now, here, look at what is coming up:
- New player made gates - New ships - Corp and alliance redesigns
None of the above is a golden bullet on paper (as we don't have a clue what it will look like), but if it comes with 'standings now cost 1mill an hour. If your corp wallet is empty, ALL standings are reset immediately. Alliance standings take precedence over Corp standings. Corp standings take precedence over personal standings.'
Will you see 55k power blocks this time next year?
So, give the new Exec Producer some time to realize their vision. We are currently looking at the last person's production and see it resulted in willful compliance and stagnation. *signature is not allowed on the EVE Online forums* |

baltec1
Bat Country Goonswarm Federation
12494
|
Posted - 2014.07.26 11:20:00 -
[52] - Quote
Domina Trix wrote:Ria Nieyli wrote:This game is a themepark already, existing content has been graphed out to such extent by the playerbase over the years that there's little to no potential left for innovating a gameplay aspect of the sandbox. This^^ Hundreds of stories? they are all the same. X joins a corp, X betrays corp by Awoxing, feeding information or simply being a douche. Player driven content? This is just the buzz-phrase excuse for ganking and scamming. Ganking IS part of EvE but to dress it up as actual content is just polishing a turd. This whole post by the new boss simply smells of the usual marketing spin to disguise the implication that they have run out of ideas and want the players to do the job for them.
Only if you ignore the fact that they have been repairing broken **** for the last few years and literally just revamped industry in the last few days as well as telling us that null will see more updates this year as well as revamps of corp/alliance tools.
Join Bat Country today and defend the Glorious Socialist Dictatorship |

Rhivre
TarNec Invisible Exchequer
767
|
Posted - 2014.07.26 11:25:00 -
[53] - Quote
Herzog Wolfhammer wrote:Would have been nice if the "welcome" thread was a bit more positive. Imagine what an epic job that must be.
I agree.
Being EP of any game must be an epic job, let alone in Eve Fluffy Bunny Pic! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1622
|
Posted - 2014.07.26 11:26:00 -
[54] - Quote
Thank god that EVE's new Exec understands that EVE's core value is in player-generated content!
If unimaginative people like the OP were running the show, I'd be slightly worried. EVE Online: Death-o-meter |

Blobskillz McBlub
Manson Family Advent of Fate
9
|
Posted - 2014.07.26 11:36:00 -
[55] - Quote
I am happy that Seagull got this position. What I saw from her on the fanfest streams seemed like she was genuinely excited about the vision she has for EVE and I have yet to see a ******** idea or comment from her, unlike Fozzie and Rize who pump those out on a monthly basis. |

Barton Breau
University of Caille Gallente Federation
57
|
Posted - 2014.07.26 11:43:00 -
[56] - Quote
The chips will fall on whether this is a hands on or hands off approach, the hands off approach already has given us large powerblocks as a quite unevitable situation. (Enjoy the irony of them now fighting over NPC null.)
Also keep in mind that the decay of nearly all the "massive" games can be traced back to the themes of player groups or playstyles being considered worhless and not needed.
Which almost always translates into "i dont need 30-50% of my revenue" and what follows are game changes made in panic mode that leave ALL playstyles and player groups scratching their heads if not unhappy... |

Skeln Thargensen
Blue Republic RvB - BLUE Republic
580
|
Posted - 2014.07.26 12:26:00 -
[57] - Quote
so is the basic argument here that the sharks don't need to farm krill when there are whales to eat and actually the whales farming krill does nothing for the ocean and the sharks can just eat the sharks then?
'cos that's a bit mental tbh. No longer a drifting spacebum |

Hicksimus
Hyperion Corporation
233
|
Posted - 2014.07.26 13:14:00 -
[58] - Quote
I know it's not a popular thing to be easier on the noobs because EvE is hard, etc. But a long time ago we hit a point where people reached EvE's version of the endgame and got bored and started being MASSIVE trolls(I mean massive, who saw that Jita Depot ****?).
A lot of people on the forums are those trolls so they'll whine about this all day but it's not the noobs fault that nullsec is dead. Do you have it? |

Nexus Day
Lustrevik Trade and Travel Bureau
1025
|
Posted - 2014.07.26 14:57:00 -
[59] - Quote
Tippia wrote:polly papercut wrote:What are your thoughts on how to keep EVE growing and get new players to stay? More player-made content. After all, the community and its escapades are what brings people to the game and makes them stay these days. Oh andGǪ Quote:As much as people like to ***** about players who Rat and do Incursions and missions and INDY Those activities is why EVE even has an economy in the first place If it was up to the EVE player base they would make the game Pure pvp and full time gank fest. No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through. Hiply Rustic wrote:So, opening the API to additional data sources and looking for more 3rd party tools is going to do that? Really? Do tell... Who said they would?
You seem bright which makes me curious why your views are so limited in regards to new players. Player made content does bring new players to EvE, but relative to what? other games experience more rapid growth without player made content. Player made content should be in addition to changes that make the NPE more enjoyable to...more.
And if you are one of those "well they are not our kind of players" then prepare to watch EvE die. Players say new players need to adapt or die in EvE. Guess what, the game needs to do the same. If you don't like the changes...well maybe it is you who needs to adapt.
I helped push a previous PvP game to be more PvP centric. Give you one guess as to what happened, players left in droves. This may be what you want, but in general PvP games do not succeed. As it is EvE is not a PvP game as PvP games require skill, not who brings the bigger or most dicks to the table or has played longer.
If EvE wants to survive (especially CCP's poor fiscal decisions) we will need a flock of Seagulls.
This thread has so much content it may be 'Thread of the Year' and it is only January.
|

Tippia
Sunshine and Lollipops
23374
|
Posted - 2014.07.26 15:07:00 -
[60] - Quote
Nexus Day wrote:You seem bright which makes me curious why your views are so limited in regards to new players. Player made content does bring new players to EvE, but relative to what? other games experience more rapid growth without player made content. They also experience more rapid drop-offs a month or three later and then go into maintenance mode for a while before being replaced by the newest thing. It's very obviously not a good way to model, and EVE's history shows this fairly well.
Quote:Player made content should be in addition to changes that make the NPE more enjoyable to...more. No-one is arguing otherwise.
Quote:I helped push a previous PvP game to be more PvP centric. Give you one guess as to what happened, players left in droves. This may be what you want, but in general PvP games do not succeed. As it is EvE is not a PvP game as PvP games require skill, not who brings the bigger or most dicks to the table or has played longer. As luck would have it, EVE breaks the mould. Not only is it a PvP game, but one where the biggest or most long-lived **** on the table isn't what determines the winner. An NPE that explains this difference from how most GÇö or even all GÇö other MMOs do it would probably help a lot in adjusting the expectations of the new players. Curing them from such horrid diseases as GÇ£can't catch upGÇ¥ or GÇ£don't do X until you have YGÇ¥ would do no end of good.
If there is anything that would cause EVE players to leave in droves, it is a sharp departure from the kind PvP-centric, player-run, sandbox gameplay that has made it so long-lasting GÇö experiments into the area of PvE raids (incursions) and good visuals (incarna) as attractors has shown that this doesn't really create any kind of customer retention. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
|

Maekchu
Black Rebel Rifter Club The Devil's Tattoo
41
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Posted - 2014.07.26 15:21:00 -
[61] - Quote
Just to counter all the negativity in this thread. I'm going to but myself in the vulnerable position and fully support the promotion of CCP Seagull.
With her recent speeches at fanfest, I've been convinced she wants to pull the game in the direction of a true sandbox with lots of player created content. She understands that there are a lot of things that needs to be changed, and it is going to be a rough ride, but nonetheless needs to be done at some time. I haven't been disappointed with the last few patches, so I have faith in CCP for now.
EVE will always be a niche product, and will always lose costumers to people who want a game with a lot hand-holding. We just need to accept the fact, that the market for a sandbox, is just smaller than the market for themepark MMOs. Luckily, CCP is not trying to turn EVE into a themepark, which makes me happy. We really do not have an alternative to EVE out there (not that I wouldn't welcome some competition for CCP).
CCP Seagull has a dream, and it is going to be a long road filled with bumps and unexpected turns here and there.
But I believe in the dream! |

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
630
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Posted - 2014.07.26 15:28:00 -
[62] - Quote
Tippia wrote:Nexus Day wrote:You seem bright which makes me curious why your views are so limited in regards to new players. Player made content does bring new players to EvE, but relative to what? other games experience more rapid growth without player made content. They also experience more rapid drop-offs a month or three later and then go into maintenance mode for a while before being replaced by the newest thing. It's very obviously not a good way to model, and EVE's history shows this fairly well. Quote:Player made content should be in addition to changes that make the NPE more enjoyable to...more. No-one is arguing otherwise. Quote:I helped push a previous PvP game to be more PvP centric. Give you one guess as to what happened, players left in droves. This may be what you want, but in general PvP games do not succeed. As it is EvE is not a PvP game as PvP games require skill, not who brings the bigger or most dicks to the table or has played longer. As luck would have it, EVE breaks the mould. Not only is it a PvP game, but one where the biggest or most long-lived **** on the table isn't what determines the winner. An NPE that explains this difference from how most GÇö or even all GÇö other MMOs do it would probably help a lot in adjusting the expectations of the new players. Curing them from such horrid diseases as GÇ£can't catch upGÇ¥ or GÇ£don't do X until you have YGÇ¥ would do no end of good. If there is anything that would cause EVE players to leave in droves, it is a sharp departure from the kind PvP-centric, player-run, sandbox gameplay that has made it so long-lasting GÇö experiments into the area of PvE raids (incursions) and good visuals (incarna) as attractors has shown that this doesn't really create any kind of customer retention.
Let's be honest here. It's not that the PvE content can't help with customer retention, it's that CCP's PvE content is bad, and thus doesn't retain customers. It's not that visually improving the game doesn't help keep it from being outdated or offer new experiences, it's that CCP is bad at implementing said features in an efficient and functional form.
CCP can hand the WIS project to a third party and have something that most people would be happy with in about 18 months. They could bring in consultants to help design a new PvE experience that would actually add something to the game for all players and not just the carebears, but they choose to ignore their shortcomings as creators and keep everything in-house, and the results are there for everyone to see.
Blah blah old engine blah blah archaic code. Stop pretending that CCP holds some sort of Rosetta Stone that no one else is capable of comprehending. There are plenty of competent people left in the world. And it's not even that hard to find them. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Angeal MacNova
LankTech Masters of Flying Objects
125
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Posted - 2014.07.26 15:34:00 -
[63] - Quote
Tippia wrote:Angeal MacNova wrote:So what exactly are these "carebears" doing while logged in that would cause them NOT have any impact on the game world or game economy what-so-ever? GǪbut that's not what I said, now was it? I said that they are wholly unnecessary and can be removed without ill effects.
You said
Quote:No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.
And
Quote:No, I'm flat out stating it as a fact. They do not fill any unique and necessary function and could be excised wholly without any real adverse effect (wellGǪ maybe the forums would get a bit more boring, but that's about itGǪ and that's not part of the game economy anyway so it's rather besides the point). Anything and everything they do can be GÇö and already is GÇö done by non-carebears, commonly to a much greater effect, efficiency, and volume than the carebears can muster.
Also I'm still waiting on a clear definition of "carebear"
Because from what I've seen on the forums, people who play the game as safely as possible are 'carebears'. Without a clear definition of what a carebear is, you can not do anything except speculate the impact that the removal of such players will have.
Once defined the next step is to determine what % of the players that play fall within said definition.
It could be that removing them (the players and therefore all their alts) would mean that CCP can't even afford to keep the game running. That's certain have a huge adverse affect on the game's economy.
That aside, unless they just log in to queue skills and/or spin their ship in station, a great enough % of the games population that fall within the definition of carebear can have a great adverse impact on the game's economy. It's a matter of quantity vs quality. |

Tippia
Sunshine and Lollipops
23377
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Posted - 2014.07.26 15:55:00 -
[64] - Quote
Angeal MacNova wrote:You said [GǪ] And [GǪ] So in other words, I didn't say that they have no impact GÇö like you claimed GÇö but that they are wholly unnecessary and can be removed without ill effects. In fact, the fact that they have an impact is a key component in the whole bitching about them partGǪ
Quote:Also I'm still waiting on a clear definition of "carebear"
Because from what I've seen on the forums, people who play the game as safely as possible are 'carebears'. Without a clear definition of what a carebear is, you can not do anything except speculate the impact that the removal of such players will have. Carebears are players who falsely believe that they live in a bubble and that what they do has no impact on anyone else and that, therefore, no-one should be allowed to have an impact on them. And take note here: it is not about activities, but about attitude and belief. Almost any activity can be carebeared; all activities (including the ones that tend to attract carbears) can be done without carebearing it up.
What makes people ***** about them is when they take this false belief and start making demands based on it and on some perceived self-importance that turn hinges on the equally false (and contradictory) notion that only they engage in the activities they engage in. In actuality, what they do is already done by thousands of non-carebears who'd be more than happy to pick up the slack. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
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CCP Falcon
7806

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Posted - 2014.07.26 15:56:00 -
[65] - Quote
There's a thread for discussing this here.
Keep it civil. CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3 |
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