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Darkwolf
Darkwolf

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Posted - 2003.10.02 02:10:00 - [1]

Quote:
Survey Scanners – Has a radius scan of 100,000km. You can organize survey results in any which way you desire.

... why aren’t these three vital eyes to the world not already in ship installed.

...

Also while I have the opportunity I would like to add tractor beams.

... You can pull in a cargo container at several thousand kilometers per second. It will be a very quick method to reel in your spoils after hunting or player killing ... Same functionality but in reverse where your jettisoned cargo container can be repulsed and directed to where you wish at speeds reaching several thousand kilometers per second.

...

I think these suggestions are reasonable, intuitive and doesn’t effect game play balance at all.


There is a very good reason why survey scanners don't allow you to sort by type, ore size, and why they have a limited range. AFK miners. See, if you could sort by type, and it had a huge range, it would be TRIVIAL for an AFK miner to rig up his macros to automatically home in on all the good ore in a system and suck it dry.

Those modules aren't installed by default because, well, the ship is just a platform. You put everything you want in the ship as modules. Frankly, I'm surprised we even have the scanner we have. You don't get weapons, you don't get enhanced engines, sensory equipment, nothing. Those are all meant to be installed and customized by you.

LOL, that tractor beam idea is a laugh :) Here's why I don't like it. First up, when you kill loads of stuff at range, you're MEANT to be inconvenienced flying around picking up the cans - that's a balance issue. Secondly, being able to, well, fly a cargo can like a missile... I see quite a few exploits for that (both from the thievery points of view, griefing, and also even combat).

  1. Ore thieves would LOVE this, for obvious reasons

  2. Loot thieves would also love it for similar reasons

  3. You could kill pirates in a mass spawn from huge range and retrieve their loot with zero risk (balance issue)

  4. You could grief miners by smacking them with containers to knock them away from their asteroids

  5. You could stop fast-moving players by smacking them with containers to make them easier to hit

  6. You could use an unanchored secure container to destroy missiles by running it into them

  7. You could lock onto a secure can, then fly it around shooting torpedoes at it to get around the 10 second invulnerability limit

  8. You could stop convoys by smashing them with cans and knocking them backwards so you can kill them

  9. You could keep NPC pirates away from you by belting them with secure cans to knock them backwards

  10. You could grief people by moving their cans around, or knocking them out into deep space so they can't find them

  11. You could "herd" enemies into minefields by belting them about with cans



And the list goes on :) Several thousand kilometres per second is, well, overboard. Maybe it's good for Freespace, but not for here. Maybe a few hundred metres per second, yes, with only the ability to pull them in, at a fair use of capacitor charge.
Darkwolf
Darkwolf
Caldari

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2003.10.02 02:10:00 - [2]

Quote:
Survey Scanners – Has a radius scan of 100,000km. You can organize survey results in any which way you desire.

... why aren’t these three vital eyes to the world not already in ship installed.

...

Also while I have the opportunity I would like to add tractor beams.

... You can pull in a cargo container at several thousand kilometers per second. It will be a very quick method to reel in your spoils after hunting or player killing ... Same functionality but in reverse where your jettisoned cargo container can be repulsed and directed to where you wish at speeds reaching several thousand kilometers per second.

...

I think these suggestions are reasonable, intuitive and doesn’t effect game play balance at all.


There is a very good reason why survey scanners don't allow you to sort by type, ore size, and why they have a limited range. AFK miners. See, if you could sort by type, and it had a huge range, it would be TRIVIAL for an AFK miner to rig up his macros to automatically home in on all the good ore in a system and suck it dry.

Those modules aren't installed by default because, well, the ship is just a platform. You put everything you want in the ship as modules. Frankly, I'm surprised we even have the scanner we have. You don't get weapons, you don't get enhanced engines, sensory equipment, nothing. Those are all meant to be installed and customized by you.

LOL, that tractor beam idea is a laugh :) Here's why I don't like it. First up, when you kill loads of stuff at range, you're MEANT to be inconvenienced flying around picking up the cans - that's a balance issue. Secondly, being able to, well, fly a cargo can like a missile... I see quite a few exploits for that (both from the thievery points of view, griefing, and also even combat).

  1. Ore thieves would LOVE this, for obvious reasons

  2. Loot thieves would also love it for similar reasons

  3. You could kill pirates in a mass spawn from huge range and retrieve their loot with zero risk (balance issue)

  4. You could grief miners by smacking them with containers to knock them away from their asteroids

  5. You could stop fast-moving players by smacking them with containers to make them easier to hit

  6. You could use an unanchored secure container to destroy missiles by running it into them

  7. You could lock onto a secure can, then fly it around shooting torpedoes at it to get around the 10 second invulnerability limit

  8. You could stop convoys by smashing them with cans and knocking them backwards so you can kill them

  9. You could keep NPC pirates away from you by belting them with secure cans to knock them backwards

  10. You could grief people by moving their cans around, or knocking them out into deep space so they can't find them

  11. You could "herd" enemies into minefields by belting them about with cans



And the list goes on :) Several thousand kilometres per second is, well, overboard. Maybe it's good for Freespace, but not for here. Maybe a few hundred metres per second, yes, with only the ability to pull them in, at a fair use of capacitor charge.
   
 
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