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Carniflex
StarHunt Mordus Angels
270
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Posted - 2014.08.03 11:30:00 -
[1] - Quote
Good luck.
As noted please get rid of the missile batteries ASAP. They are just broadcasting to everyone "I do not know what I'm doing with POS" and as such might attract some unwanted attention.
Use guns or ewar or .. well it does not matter really for a small tower as one semiafk BS can reinforce it perhaps even couple hardeners. I personally would suggest throwing 1-2 dampeners and 1-2 ECM in there and fill the rest of the grid with small guns. Just for show, if you get waredecced you would probably want to take the tower down anyway. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Carniflex
StarHunt Mordus Angels
270
|
Posted - 2014.08.03 18:37:00 -
[2] - Quote
Owen Levanth wrote: They go up to the hardcoded maximum already. (You can only target ships up to 250km, so your POS-defense never needs more than that as absolute maximum to get all ships capable of attacking the POS.)
Unless something has changed over the past 5 or so years with POS guns (which seems unlikely given CCP reluctance to touch the POS code with 12 feet pole) they cheat when controlled by a gunner. I have seen them pop pods at 600 km a while ago. Have not done it myself recently though so take it with a grain of salt ofc.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Carniflex
StarHunt Mordus Angels
271
|
Posted - 2014.08.04 09:33:00 -
[3] - Quote
Hakan MacTrew wrote: Lasers. No ammo means that a frigate wont speed tank until the guns/launchers are depleted, allowing bugger guns to bear down with impunity.
And if you are in highsec there is no point in weapons at all unless you are war.
Laser POS guns actually DO use ammo. They damage the crystals in similar way like T2 crystals get damaged. It is just pretty much irrelevant as any battle will be over far far faster than the POS gun is able to burn through the crystal.
As far as running POS out of ammo - well good luck with that. A fully loaded gun can fire quite a long while even on bonused tower. If you have that much time in your hands to orbit the button you might as well RF the small tower with your solo bomber or disable the small guns in AF.
Keep in mind that POS guns stats are measured from the POS tower, not from the gun. Spreading them a little out just means that you just cant smartbomb them all at once - more relevant for null sec ofc where supercaps can waltz around without any worries in the world other than the occasional wild HiC/DiC appearing.
Only problem with ewar batteries is that they all are considered "large". Meaning that they take forever and then some to hit a frig and then they cykle a short time after locking the next thing forever (if there is next thing present to lock). Then again it's always nice to have 1-2 ECM around so that people could not just AFK your pos in a laser boat and would need occasionally to alt-tab back in to reactivate guns.
Guns and tower are prettycheap. So if you do get wardecced you might as well leave em up and just evacuate your shinies. Also less probability of being watched by a cloaky taking your tower down and then being bumped away from it just before it unachors in most embarrassing manner and watching the wardeccers scooping your pos tower themselves. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
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