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Author |
Thread Statistics | Show CCP posts - 18 post(s) |
Andiedeath
Sefem Velox Swift Angels Alliance
264
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Posted - 2014.08.07 04:44:00 -
[1] - Quote
+ 1 for this being an awesome idea!
All it means is people will need to work better together to rage roll WHs... Carriers can still insta warp with webs the same as Ocras... If you then think about it for more than 2 seconds there is an EASY workaround for those that want to rage roll...
This also means MOAR fights with LESS rage rolling required! As people will NO LONGER be able to jump an Orca or BS into a WH from K Space without being at risk of getting blapped... And if worried get a friend to web you off the WH... Or even better get a fleet to protect you! We will happily fight you!
Awesome change CCP Fozzie! Keep up the great work. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
264
|
Posted - 2014.08.07 04:51:00 -
[2] - Quote
Janice en Marland wrote:Andiedeath wrote:+ 1 for this being an awesome idea!
All it means is people will need to work better together to rage roll WHs... Carriers can still insta warp with webs the same as Ocras... If you then think about it for more than 2 seconds there is an EASY workaround for those that want to rage roll...
This also means MOAR fights with LESS rage rolling required! As people will NO LONGER be able to jump an Orca or BS into a WH from K Space without being at risk of getting blapped... And if worried get a friend to web you off the WH... Or even better get a fleet to protect you! We will happily fight you!
Awesome change CCP Fozzie! Keep up the great work. Or not roll holes.
All in all, the changes will reduce the need to rage roll anyway... So the peeps against this change are mostlikely carebears anyways!
The other thing to do is look at this as Bob's Devine way of reducing the number of carebears in W-Space and increase the number of believers that engage each other in righteous battle in is his glorious name! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
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Posted - 2014.08.07 06:37:00 -
[3] - Quote
Lol lovin the trolls... I just can't see the negative side of this change other than you might have to work a little harder to roll wormholes.... Oh and a little more teamwork, which is what MMOs are generally about. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
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Posted - 2014.08.07 06:43:00 -
[4] - Quote
Kirasten wrote:HeXxploiT wrote:Really like the sound of these changes. I think not only will newer players be encouraged to enter WH's now because they actually stand a chance of surviving but the pvp and WH gatecamps will still continue successfully. Just take standard gates where everyone spawns 12k from the gate. Gatecamps and pvp thrive there. Yes WH gatecamps will continue campers will just have to extend their bubbles a little farther.
Most excellent idea I must say. It will be a ganker's paradise. I mean it would be if there were people still jumping through wormholes
Nope don't agree here. It should encourage more gangs working together so there should be more fleet fights. Gankers should actually be careful as the smart groups will have a group cloaky t3s or other things waiting to explode your ship and pod.
Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
|
Posted - 2014.08.07 06:56:00 -
[5] - Quote
Schleiferius wrote:blackish person wrote:Sorry this is such a long post but Fozzie please read it!!
I really don't post much because i'm bad at writing but this thread needs some constructive comments.
The main issues I see with this are (in order of importance):
1. Rage rolling is much slower. Landing ~15k out of jump range in a dread and then burning back at 80m/s is a real pain. You could fit some kind of nano dread/carrier and do it a little faster (still not that fast). If one of these "rolling caps" get tackled we suddenly have a **** fit cap stuck on the other side of the wh with no way of refitting. We then have a small amount of mass left on the wh to work with when trying to save this cap. As a result this wont create a fight. Just a cheap fit carrier getting ganked... meh.
The net result of all this is people will just stop rolling. I know this is just speculation but im the kind of guy that logs in to coms and says "you guys are doing nothing, lets roll!". I will stop doing this I think because its not worth risking a cap dying to roll holes slower than I could before. If people stop chain rolling or even just rolling for a new chain to find something to do; wh space will become really bad.
2. I think one of the big things that stops people from taking fights in wh space is the fact that jumping 3 caps and 20 t3s through a wormhole and closing it behind you is really scary. You are jumping ~40b (2 super carriers in value) through a hole in to someones home system where they can just cap blob you with like 10 dreads if they have the pilots, yes there are groups that can do this to you. After doing this you have no means of quickly extracting. If you win you then have to sit there rolling holes (which is now more risky) looking for an exit completely naked with no means of posing up. If you lose you are in a world of hurt. You are stuck in someone else's system potentially being combat scanned. You have to wait out your 15 min timer and log, trapped until you get a sneaky exit which could be days later. (This is if the people you are fighting are total dicks, some people are total dicks). The people you are jumping in to on the other hand can just warp back to towers if **** goes good or bad.
Ok i'm getting to the point; Having your caps jump through the wormhole and then land out of refitting range and randomly spaced out makes it even harder to fight people in their home system. There is no way we would have taken this fight "random KB Link where WE won :P" if our caps were going to land out of refitting range.
Also if your caps can land 40km apart then you only have to bump them for ~12km before they are out of archon cap transfer range. ~17 to be out of carrier rep range.
EVEN WORSE All the defenders have to do is make a warp-in for carriers/dreads 30 km away from your dread on the opposite side of the dread to your carrier. Suddenly all their caps are out of rep range of your carrier which is fine except for the fact that your sub-caps cant go close to them to do anything. To neut with a neut legion suddenly you have to be out of rep range and you WILL die. They can kill your dread and you WILL lose the fight.
3. "This change is intended to ensure that all attempts to control the local wormhole environment are open to risk of player disruption."
Ok so you have made holes more risky to close for farmers. If people play the way they do now and ignore this change then yes lots of caps will die. If you think they will not adapt to this then you are being really naive.
What will happen is people will just scout out the chain for a few jumps and make sure there are no pvp entities around then crit it and be pretty safe for the most part. If they see anyone even remotely threatening they will just log off and do nothing. People doing nothing is really bad for wh space. This is a shift from the way it is now in that you can actually kill people rolling holes, we have our ways ;) . People think they are safer than they are and this leads to mistakes and carelessness.
TL;DR
1. This will stop us from rolling
2. This will stop us from taking fights
3. This will stop us from killing rolling caps
4. This will stop people from doing stuff in general and this will make wh space a dark empty sad place :( This is what it nails down
Setup a tac 150 km off both sides of the WHs, have Rapiers either side and all 3 points are made mute as it will add about 20 (maybe a touch more) seconds to the time it takes for you to make each pass.
Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
|
Posted - 2014.08.07 08:02:00 -
[6] - Quote
Verse Askold wrote:this forces smaller groups to become bigger, but with this change no one will want to join WH groups anymore(good old risk vs. reward calc.) and as a result smaller groups will either dissapear or move in together with other smaller groups to form bigger groups or or join bigger ones which will in the end lead to quite some bigger entities but no fights since they live in 30 out of 2498 j-space systems and will never connect to each other except someone ragerolls...oh wait...
imho it will just make w-space less populated than it already is and i cant think that this is the intention you have for your change do you?
I just dont get these posts... We regularly PVE in PVP fit fleets... WH space will be a PVPers dream... Lots of ISK and PVP as only PVPers and supported carebears will live there! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
|
Posted - 2014.08.07 11:22:00 -
[7] - Quote
Fluffi Flaffi wrote:
Small Groups living in C1-C3 can not afford to form a defense fleet for their ships, bringing in Fuel for example, yes sometimes even don't have enough people to have Scouts on every wormhole. If this change will come with Hyperion Patch I am seeing possibly C3, maybe C2, but for sure C1 decreasing a lot in Population and Content and I think they are affected as much as higher class wormholes with their capitals are affected. No C2 + C3 can risk an orca anymore. If you have intruders and don't know about it, becaues with 3 people you just can't have scouts 23.5/7 in your wormhole, the orca is 100% dead due to it mass and slow Speed, thanks to a single Warp Scrambler and a single Rapier for example. And so is in many cases any other industrial you use to manage your logistic. Risk vs. Reward in this low-class wormholes is already bad, but it's at the edge of "acceptable" for C2 and C3. With this change nothing will be done to increase reward for living in a C1-C3 in the same matter as the risk is increasing. C1-C3 can not support a Group of approximatly 1-5 People to constantly live in. That number is just not enough to protect your ships doing logistics, which will die now a lot more often, increasing your costs and just causing Demotivation because you can't do anything against that in a C1-C3 with just so few People. If you take C2, where you can "theoretically" roll a static to increase your income and I haven't seen anybody doing this in my wormhole life it will now be completely unreasonable (risk vs. reward) from my point of view.
Please correct me if I have a wrong Point of view on this as somebody living in a low-class wormhole, enjoying all form of Content they provide (direct lowsec Exits, PvP, some PvE, some industry).
LOL CORRECTION!. You can have 50 people living in a c2 and live decently. Also with 50 people its still easy as to roll the static in the new environment... All those 'afk people' that sit in their POS while others roll WHs will just have jump into a suitable ship and help out. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
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Posted - 2014.08.07 11:24:00 -
[8] - Quote
LOL CCP MAKE THE CHANGES! They are awesome! We might get some more active people moving in to fight! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
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Posted - 2014.08.07 13:24:00 -
[9] - Quote
Witchway wrote:Andiedeath wrote:Verse Askold wrote:this forces smaller groups to become bigger, but with this change no one will want to join WH groups anymore(good old risk vs. reward calc.) and as a result smaller groups will either dissapear or move in together with other smaller groups to form bigger groups or or join bigger ones which will in the end lead to quite some bigger entities but no fights since they live in 30 out of 2498 j-space systems and will never connect to each other except someone ragerolls...oh wait...
imho it will just make w-space less populated than it already is and i cant think that this is the intention you have for your change do you?
I just dont get these posts... We regularly PVE in PVP fit fleets... WH space will be a PVPers dream... Lots of ISK and PVP as only PVPers and supported carebears will live there! You're also in a 100 man corp, no one has ever heard of....
LOL love the trolling... You will know us eventually. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
266
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Posted - 2014.08.07 23:43:00 -
[10] - Quote
Sith1s Spectre wrote:Orange Aideron wrote:+1
Shake the Ant Farm!
I think we'll adapt. Here's why:
WH's are hard. That's why we conquered them. They challenged us, so we made them work for us.
Do these changes have an effect on WH life? of course they do. Will there be a mass exodus from WHs because of the changes? I doubt it. Just as before, we will figure out new ways to roll, and will probably figure out new ways to counter roll.
In fact the only thing I see most effected is solo expo and small cap expo fleets. And that has been an op ISK making venture in the game for a long time (we'd all admit that).
I say bring it on the changes. We will adapt. QFT I'm going to go against what most people are saying and say these changes are good. All it will do is add more risk to closing connections (and an extra minute tops to closing holes) and affect all the small farming holes that we all have (come on, own up to it. Almost every big group many people with alt farming holes) Also, the people in the lower down holes should be pushing for these changes to go through because if it reduces the amount of farming holes - it can only be a good thing for your nanoribbon prices and gas prices.
+1 Finally someone else with some courage! We will all adapt and wormholes will be better for it. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
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Andiedeath
Sefem Velox Swift Angels Alliance
266
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Posted - 2014.08.07 23:55:00 -
[11] - Quote
To Fozzie! If you do redesign this please just lessen the impact (ie make the distance a little less) the proposed mechanic itself will shake things up which is what wormhole space needs. Again I'll reiterate that I hope you give null sec the same shake up! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
267
|
Posted - 2014.08.08 01:16:00 -
[12] - Quote
Serendipity Lost wrote:Andiedeath wrote:To Fozzie! If you do redesign this please just lessen the impact (ie make the distance a little less) the proposed mechanic itself will shake things up which is what wormhole space needs. Again I'll reiterate that I hope you give null sec the same shake up! I just reviewed you kb. It's impressive, but not really wh related for the most part. I welcome your viewpoint, but with this character I'll have to weight your opinions with your lack of wh experiences. (really a great kb though - I may be applying based on how things turn out here)
LOL! My killboard isnt anything to go on. I run public lowsec roams once a week so its a bit skewed... And when I'm in wormhole space I am usually doing admin stuff. ;) I think you will find though we are very active in wormhole space and have been for the last 18 months. My point of view is based on that experience which is mostly AU timezone (the timezone in W-Space has been growing fast but is still not at the level of the EU/US timezones).
Also note even though I support the change, I can also understand the C5/C6 blocks worry... As the people that usually roll wormholes will have to some how get their lazy corpies that sit in POS shields all day (while playing DOTA) to actually help them find pvp/pve. :) Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
267
|
Posted - 2014.08.08 05:49:00 -
[13] - Quote
EDIT: Original post came out wrong. I hope NGR puts this on the Agenda for tonight NGR AU show. As I'm going to enjoy getting in on the conversation and given a point of view from a group other than c5s... But yeah I agree with you Sith1s, it is way too easy to roll holes now. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
267
|
Posted - 2014.08.10 22:41:00 -
[14] - Quote
LOL I cant believe this is still going.... I'll say it again... This change WILL promote PVP, yes we will loose many of the farming alt groups but I expect MORE pvpers to move in as this environment will be fun for us plus we can still earn isk to fund new ships. I still don't get the really problem here..................
I mean Hard Knocks of all groups should LOVE this change as they are one of the biggest wormhole PVP groups in the game.
Here's an example of our thinking we had a connection in our chain to a C5 group just yesterday. We baited a fight. They brought a huge force. But instead of fighting us they rolled their hole? Why the hell? They outnumbered us 2 to 1. They rolled it with an Orca and a number of battleships. The new changes will FORCE them to protect their assets and generate a fight. Which I believe IS CCPs intention. If they dont like the change, I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
268
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Posted - 2014.08.11 03:55:00 -
[15] - Quote
Rroff wrote:Andiedeath wrote: Here's an example of our thinking we had a connection in our chain to a C5 group just yesterday. We baited a fight. They brought a huge force. But instead of fighting us they rolled their hole? Why the hell? They outnumbered us 2 to 1. They rolled it with an Orca and a number of battleships. The new changes will FORCE them to protect their assets and generate a fight. Which I believe IS CCPs intention. If they dont like the change, I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK!
Question is why didn't they fight you - if they were scared to fight you... well they ain't gonna risk it and just log off instead of rolling or find something else to do - so it won't force them to do ****. Its also possible for instance they had a fight possibly brewing on another wh and shut the connection to you so as to not be fighting on 2 fronts and so on.
LOL! Not into 3-ways then? Damn.. you miss out. Good times! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
268
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Posted - 2014.08.11 04:00:00 -
[16] - Quote
Sentamon wrote:Andiedeath wrote:I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK! That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears.
LOL! I did say 'virtually' no risk. Have you actually run incursions? You can run Vanguards reasonably efficiently at about 80 mil per hour (not including LP!) with a fleet of T1 battleships. Yes that increases to about 110 mil per hour with a pimped vindi/mare/mach fleet... But lol who cares!
EDIT: PS... No smart incursion group gets ganked. Thats what DScan is for... Oh thats right, carebears dont use dscan. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
268
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Posted - 2014.08.11 08:48:00 -
[17] - Quote
Chesterfield Fancypantz wrote:Andiedeath wrote:Sentamon wrote:Andiedeath wrote:I say let these carebears leave wormhole space and do incursions... They would make heaps more isk... And have 'virtually' NO RISK! That's not true, you can get ganked doing incursions and have to put some pretty expensive ships on the line. The wormhole bears literally have no other place as safe to go to, well maybe under Martinis skirt, hence all the tears. LOL! I did say 'virtually' no risk. Have you actually run incursions? You can run Vanguards reasonably efficiently at about 80 mil per hour (not including LP!) with a fleet of T1 battleships. Yes that increases to about 110 mil per hour with a pimped vindi/mare/mach fleet... But lol who cares! EDIT: PS... No smart incursion group gets ganked. Thats what DScan is for... Oh thats right, carebears dont use dscan. You are WAY off on your income per hour. ISN can earn 200m an hour flying with bling ships doing HQ's and like 150m doing vanguards. Last I saw.
Well then that further strengthens my point. Reward vs Risk incursions are far more efficient than C5 wormholes. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
271
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Posted - 2014.08.12 07:17:00 -
[18] - Quote
calaretu wrote:As part of one of the smaller groups in wormholespace who now are supposed to die in a fire and depression (according to everyone in this thread) I am a bit amazed about the arguments thrown out here.
I have solo closed wormholes in the face of two! hostile fleets. I can not fathom how anyone can call that good game mechanics. And the concept that you can isolate your system and farm in peace solo cap escalations in c5 and c6 space is to my mind at the border to gamebreaking.
I was at first divided on this subject. But right now I lean to heavily support this change. Not because its a good change. But because the status quo is worse.
And I really do hope that this change how everyone live in wormholespace. Because its needed.
You big corps and alliances. Ask yourself this. How many people in your corp/alliance are playing jabber online? Who only turn up for the pinged fights? Is that really good gameplay in your eyes?
For the smaller groups who enjoy pvp. C4 space are seeing a new purpose. Sure c5 has better isk, but you dont need to live there to harvest it. Open your eyes to the options these changes bring. The new dual statics literally come in all flavours. Are risk free farming really the winning point of why you live in wormholespace? Why you play this game?
So yes. I now support this change
Finally another wormholer with some balls. Can't believe the people unsubbing after pleading for changes and them getting butt hurt when they may actually change current dynamics. This is still by far the best online MMO. Well to Fozzie to sticking to his guns. So far... Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
271
|
Posted - 2014.08.26 23:52:00 -
[19] - Quote
Faren Shalni wrote:So before this change i would jump in, bookmark, map, Keep at range, prop, cloak
Now it jump in, bookmark, map, cloak
Before I had a chance of getting caught, now its almost impossible to catch a covops.
Yup thats a great thing about teh change. Also we rolled our static last night and it wasnt too much extra trouble. Just had to bounce the orca to a tac... Easy Peezy!
Also yeah the extra WHs are great. WHs are going to be great PVP grounds! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
271
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Posted - 2014.08.26 23:56:00 -
[20] - Quote
Naglerr wrote:CCP Falcon wrote:It seems like things have gotten a bit out of hand in this thread. I can fully appreciated that some of you are unhappy with the changes that have gone out. If you feel strongly about these changes, then give civil and concise feedback in the Hyperion feedback thread, and I'll point the development team in that direction. Please don't make personal attacks on eachother, or employees of CCP, otherwise you'll lose the ability to post on the forums, and neither us nor you want it to come to that. While you may see our development staff as avatars on a forum, please be aware that there are in fact people behind these faces, and abuse of CCP and our volunteers will not be tolerated. Meh, I'll just make sure my subscriptions aren't set to auto-renew instead. You know what you need to do.
LOL Dont listen to trolls CCP! The changes are awesome and just the shake up that wormhole space needs, a couple of little bugs but meh... Nothing we cant deal with though... KEEP UP THE GREAT WORK GUYS! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
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Andiedeath
Sefem Velox Swift Angels Alliance
271
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Posted - 2014.08.27 00:53:00 -
[21] - Quote
OMEGA REDUX wrote:copy pasting the same thing using your alts doesn't help anything
LOL free intel! We all know his alts now... Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
271
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Posted - 2014.08.27 00:55:00 -
[22] - Quote
Pandorath wrote:OMEGA REDUX wrote:copy pasting the same thing using your alts doesn't help anything I'm trying to start something. The last one already isn't my alt. I don't like this change and neither do 95%+ of wormholers. Copy paste it if you agree, lets see the count.
Use your main, as a toon in an NPC Corp means nothing other than just another troll... Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
273
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Posted - 2014.08.29 04:28:00 -
[23] - Quote
Gunner GzR wrote:k lets make these changes fair
1. remove local from Null 2. when jumping to a cyno make it spawn out to 20 km from said cyno based on mass 3. if warp scrambled or disrupted you can not dock in a station or jump through a gate
Now Null will be like w space and as i have read by the null pilots posting...and i Quote "Totally safe to farm in my carrier"
I approve. +1 Keep the wormhole changes and DO THIS TO NULL!!! They need a shake up!
...With point 3 though atleast make the agression timer more than 1 minute. oh and point 2 make a cyno point for insta docking on all stations. That way frieghter [pilots dont get screwed. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
273
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Posted - 2014.08.29 05:51:00 -
[24] - Quote
Skotos Melek wrote:Andiedeath wrote:Gunner GzR wrote:k lets make these changes fair
1. remove local from Null 2. when jumping to a cyno make it spawn out to 20 km from said cyno based on mass 3. if warp scrambled or disrupted you can not dock in a station or jump through a gate
Now Null will be like w space and as i have read by the null pilots posting...and i Quote "Totally safe to farm in my carrier" I approve. +1 Keep the wormhole changes and DO THIS TO NULL!!! They need a shake up! ...With point 3 though atleast make the agression timer more than 1 minute. oh and point 2 make a cyno point for insta docking on all stations. That way frieghter [pilots dont get screwed. I just gained a little bit of respect for you. I figured you were just trolling and enjoying the pain of us Wh dwellers. I want to see the whole thing rolled back, but it would make me feel a little better if they did this to the entire game and I got to see those who have been laughing at our pain crying themselves. +1 for a good post.
LOL I am a WH dweller! From what I can see your not though, an NPC Corp toon cant live in a WH, well not with out the support of mains...
And no, I dotn troll... What I have been trying to do is get people to THINK rather than REACT! I know its only human but... these changes are the best thing since the invention of EVE... Change is good, it keeps us thinking and in the end thats the only way we will stay playing this game. If you get bored you leave. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
273
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Posted - 2014.08.29 05:53:00 -
[25] - Quote
Sith1s Spectre wrote:Anize Oramara wrote: and most of those have said they hate it and are/have left wh space. its like you havent even read this thread at all. this must be how ccp has been looking at our feedback.
Could you please list the groups who have left WH space to date purely because of these changes. At this stage it's still business as usual as far as I have seen, if anything it has INCREASED the amount of traffic and ships moving around as of late.
And yes I've notcied the increase in traffic the last few weeks... The patch hasnt dampened it for except for about the first 24 hours with the crazy influx of WHs (mainly frigate) but that has died down now... Cant wait for whats coming! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
274
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Posted - 2014.09.05 03:42:00 -
[26] - Quote
Not too sure why peeps are complaining. This change has caused us a very little amount problems. A little more a of pain to roll... but meh, nothing we wormholers cant overcome! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
276
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Posted - 2014.09.05 11:27:00 -
[27] - Quote
LOL! No i'm already seeing PVP groups move into wormholes from K Space... I don't think there will be a problem. We have been out of our oriiginal Class 2 WH for a week and already a small PVP group from K Space wants to buy it. Yes it will take a few weeks although things to settle but I reckon it will be all good soon. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
280
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Posted - 2014.09.25 05:07:00 -
[28] - Quote
LOL Wormhole space IS EASY! How much more easy do people want it????
Those that leave the game over the changes are the people we dont playing the game as they are the ones that play other games while waiting for a ping in facebook/teamspeak for a fight and bring appsolutely nothing to content generation for the rest of the EVE community. Lets focus on finding new players that actually want to contribute to the game community, instead of whining constantly about changes that are infact great (for the most part). Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
280
|
Posted - 2014.09.25 06:20:00 -
[29] - Quote
Scrubnbubble wrote:Andiedeath wrote:LOL Wormhole space IS EASY! How much more easy do people want it????
Those that leave the game over the changes are the people we dont playing the game as they are the ones that play other games while waiting for a ping in facebook/teamspeak for a fight and bring appsolutely nothing to content generation for the rest of the EVE community. Lets focus on finding new players that actually want to contribute to the game community, instead of whining constantly about changes that are infact great (for the most part). Well I never said it was hard Do you really think mass based spawn distances are a good thing? Honestly.... all it does is provide safety for every covert ops ship out there, prevents pvp NOT because people are afraid to farm, but because when a cov ops T3 spawns 10KM away from the hole it makes it much harder to bring out of cloak. Or battleships that are spawning 15KM away from the hole almost out of range of hic bubbles. Sure if you're a large corp, probably not a big deal to get point on them. But for the rest of us we're a little limited and it makes it harder. I don't think mass based spawn distances have killed farming, or maybe ganking ppl farming, but it has killed on hole pvp. Two nights ago I had my hic orbiting the hole at 500m waiting for some russians to come in. They come in through a scorp and spawned 15KM away from the hole. What's the point of a hic on a hole now when ships can burn 1km and warp off? Brawling on holes is dead.
Really? I rolled one of our statics last night in an orca and was engaged by 2 End of Life stealth bombers as I spawned 12Kms from the wormhole. We had a couple online and had a brawl on the static due to that. No one lost ships as the EOL frigate spawn distances when chasing me back through allowed them to jump the second they hit structure. Although that fight occurred BECAUSE of the changes.
The only change to the new mechanic I can gather from that is make ALL ships jump random distances not make it mass base. If you jump a wormhole in ANY SHIP you end up 2-15 kms from teh wormhole. At least in that respect those stealth bombers would have been takign a risk chasing me back into a wormhole where my battle Orca would have slaughtered them...
Its people that complain and troll negativity that are causing people to leave the game not the changes themselves... People dont want to hear whining babies when they log into an adult game and teamspeak they want to talk crap, escape the pressures of real life, have a laugh and possibly blow stuff up in game while doing that.
Stop complaining and GET ON WITH PLAYING THE GAME! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Andiedeath
Sefem Velox Swift Angels Alliance
283
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Posted - 2014.09.26 03:11:00 -
[30] - Quote
Serendipity Lost wrote:Are you stating that 2 end of life bombers chose to attack you orca because of the changes?? Explain to me why the wouldn't have engaged you pre hyperion. I'm skeptical of your ability to draw straight lines.
LOL and trolling continues... So sad... As per epicurus ataraxia's comment, feedback is constructive, whining is not... 90% of the posts on these are useless feedback and just push away from teh game rather than encourage them to actually give the new content a go... Also your statement about the Orca situation is based on an emotional responce to the changes not fact...
I dont believe those bombers would have engaged the Orca pre-Hyperion or at very best would have jumped through to chase me when I double tapped and then immediately disengaged and jumped back through. The only reason we got an engagement was due to the fact that they thought they could burn through my hit points before I had a chance to get back to jump range of the wormhole... So infact it is YOU that is mistaken and/or quite mis-informed on the mechanics. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
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