
Simyaldee
The Great Harmon Institute Of Technology Enemy Spotted.
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Posted - 2014.08.07 09:07:00 -
[1] - Quote
Hour and a half of my life gone, ffs.
Anyway, I can't say anything that hasn't already been said by Wormholers, and I completely agree with them btw, and I really don't know much because I PvP in Lowsec and only rarely in WH Space so take my opinions with a grain of salt.
But for everyone who's wondering about HOW CCP came up with this change, especially since the Wormhole CSM candidate seems adamantly against it, but has mysteriously gone silent for some reason(squints suspiciously at NDA), look no further then corebloodbrothers statement.
corebloodbrothers wrote:Since i am no wh dweller, is it the rolling of interconnected holes that you guys are upset with, or also the connections to regular space, like null?
Cause from the null sec point as fc i hate when fights end with the jumping of caps and the level of security they do it with. If i go through a gate in null i risk everything at spawn distance, in the case of regional gates a ***** on logi with a damp on em.
The rolling of interconnected whs i dont know thr pro s and cons, can wh people share some info on if its both?
I am going to assume (until someone from CCP or CSM says differently) that this is a big reason for the change. Null Sec CSM members probably pressured for this change because they thought that being able to simply jump back through with your caps was to easy. Despite the fact that Wormholers already have a massive chain around there neck because both their options for reinforcement, and retreat, are limited by wormhole mechanics, while k-space members can call whoever, in whatever, from wherever. At the very least, I doubt they would have objected strongly when the fix came up in conversation.
I can only imagine the sheer ridiculousness of being a wormholer under this change. My Militia can already have hard times finding fights in k-space when we can send out multiple scouts to a couple new systems every few seconds via warp, and then follow them, rinse, repeat, for the duration of the fleet.
Having to find fights by rerolling to a random unknown system without any Idea whats in there seems like it would take infinitely longer. Not to mention the various other acts facilitated by rolling wormholes.
INCREASING time for pretty much ANYTHING in EVE is almost always a bad idea since it already takes significant investment to find fun where other, cheaper games take significantly less.
On the economics side, I am not sure HOW the spawning mechanics work exactly, but it would seem that from the amount of WH systems there are, and the relatively small amount of people who live in them, I'm not sure that being able to roll for sites would effect distribution enough for it to be a problem.
Not only that, but considering the comparatively large advantage held by defenders of being able to ship into whatever and bring however many people to the fight already puts the defenders at a disadvantage. Making one of the primary ships used by Wormholer suddenly 10x harder to use seems a tad ridiculous.
Does this increase risk for Wormhole caps? Yep. Should there risk be increased? Maybe. Does the increase in risk for WH caps make up for all the consequences for the WH community? The overwhelming consensus by pretty much everybody but Goons says no. Member, Fighter and FC for The Great Harmon Institute of Technology-á
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