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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
10881
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Posted - 2014.08.06 12:57:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Lebowski
C C P C C P Alliance
161
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Posted - 2014.08.06 14:50:00 -
[2] - Quote
Traiori wrote:Does the K162 spawn when you jump through the hole or can probes detect it before then?
Does the life of the wormhole now start when you jump through or, as at present, when you initiate warp to the grid it's on? So the only change that has been made is to when the K162 signature is visible or scannable. Wormhole lifetime still begins as soon as someone initiates warp to its grid. CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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CCP Fozzie
C C P C C P Alliance
10960
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Posted - 2014.08.07 13:04:00 -
[3] - Quote
Hey everyone, thanks for the feedback so far. Keep it coming.
We completely agree that the potential decrease in available connections (especially to K-space) is an issue to consider heavily. Thanks to all of you who have brought it up.
We're doing some investigating into setting a timer that will make the sig visible eventually even if nobody travels through it, and we'll let you know what we decide. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11043
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Posted - 2014.08.13 13:32:00 -
[4] - Quote
Hey everyone.
Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically.
We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining.
Under this system, the K162 spawning mechanics would be as follows:
- K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11046
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Posted - 2014.08.13 14:26:00 -
[5] - Quote
Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11046
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Posted - 2014.08.13 14:52:00 -
[6] - Quote
Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm?
Other people's statics can connect to your system, and random wormholes (including the new small ship wormholes) can also connect at any time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11049
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Posted - 2014.08.14 09:55:00 -
[7] - Quote
Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11166
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Posted - 2014.08.25 14:13:00 -
[8] - Quote
d'Arma Edd wrote:CCP Fozzie wrote:Hey everyone. Like I mentioned earlier in the thread we completely agree with the concerns raised here about this change potentially decreasing the number of exits to K-space dramatically. We've done a bit more investigating and chatting with the CSM and we are currently planning to give K162s a random chance to appear every once and a while whenever they have less than 15 hours of lifespan remaining. Under this system, the K162 spawning mechanics would be as follows: - K162 wormholes and signatures are spawned in an invisible state when someone initiated warp to the other side of the connection.
- K162 signatures become immediately visible when someone jumps through the wormhole connection for the first time.
- IF the K162 signature is in an invisible state and the wormhole connection has less than 15 hours of lifetime remaining, it will have a chance of becoming visible every few minutes, balanced so that virtually all K162s will appear within a couple hours or less from this point.
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. Patch Notes wrote:The wormhole changes include: ...
- K162 appearance only on first jump
...
Patch notes are incomplete OR all other changes not implemented (yet)?
The latest announced changes are in and working. The wording on the patch notes isn't as clear as it should be so I'll see about getting it fixed. Thanks. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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