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Thread Statistics | Show CCP posts - 30 post(s) |

Mextor
Slacker Industries Exuro Mortis
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Posted - 2006.07.17 08:36:00 -
[61]
Originally by: Razumin
Originally by: Santiago Cortes
SMASH Alliance vs Coalition of Carebear Killers
SMASH: Caldari Navy Raven, claymore, Huginn, Sabre, Ishkur COCK: Dominix, Eos, Zealot, Eras, Manticore
SMASH Alliance continued their logistical tactics that have worked so well and beat Coalition of Carebear Killers in a timed-out victory.
The Manticore won survival award for bombers but eventually died when the logistic drones were taken off. Whilst it was alive it fired snowballs and got shield and armour transfers.
However, once SMASH switched target to the Eras the first kill was registered.
A battle of logistics ensued with neither side fielding enough damage to take down the combined tank of their opponents, especially with***** concentrating on defence.
However in the final minute of the game,*****¦s Zealot eventually died to make the scoreline more convicing.
Whilst some may disparage the tactics that SMASH use, they are valid and have resulted in three wins from three and you cannot argue with that.
SMASH won 3-0
I think you may be off on your numbers in regards to the 3-0. Our record is 3-0 yes, but we didn't win 3-0 today, we didn't lose any ships at all. Thier manticore and interdictor went down, but the zealot was saved by the bell, and survived. So it should be 5-3.
Raz
nope there numbers are right, it how many ship u and they killed, as in u popped 3 they got none
Full Stats |

Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.07.17 09:45:00 -
[62]
Originally by: Santiago Cortes
Kaos Empire vs Black Reign Syndicate
KE: Typhoon, Eos, Muninn, Catalyst, Hawk BRS: Rattlesnake, Sleipnir, Vagabond, Sabre
Kaos Empire scored a win in their first game of this tournament having come second in the inaugural competition.
Black Reign Syndicate went into the match a ship down and tried to even the odds by calling the Muninn primary.
However, with a strong tank this took longer than expected and gave KE the time to run around with a Hawk killing logistical drones with its missiles.
The Sleipnir was next to go as focus fire started to kick in but was followed almost simultaneously by the gallant Muninn.
Weight of numbers began to tell and BRS lost a Sabre and Vagabond in exchange for a Catalyst and despite showing a bit of venom, the Rattlesnake could not hold out against the firepower on view.
Kaos Empire won 5-2
God, I'd never have expected to see a Typhoon in a match.
Also, I especially liked the disbelief in the voice of the commentators.
"Typhoon, is that an armor tank or a shield tank? It's a bit of everything I believe." While that's true for its weapons (and don't forget up to 7 heavy logistics drones), I guess we'll agree it's an armor tank after THIS show.
"The Rattlesnake is really more than a Scorpion with a fancy paint job. [...] There goes its shield tank."
Well done Kaos, you've won a spot in my heart!
Smagd Old Typhoon Fan --
When I hear anyone arguing for slavery, I feel a strong impulse to see it tried on him personally. |

Kcel Chim
Caldari
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Posted - 2006.07.17 10:37:00 -
[63]
Originally by: GVSB I did and no they haven't. 16.1 and 2 are only for the elemination rounds, they are not applicable in the group stages. Refering to them in 15 doesnt change that.
no they are not just for the elimination rounds as the text under 15 states (they STILL APPLY here).
The only chance for a tie in a group game is when a) both sides have the same amount of ships AND b) both sides have the same shipsizes left.
Its like boxing, technical K.O.
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Vardemis
Syncore Ascendant Frontier
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Posted - 2006.07.17 10:58:00 -
[64]
Originally by: Razumin
Originally by: Santiago Cortes
SMASH Alliance vs Coalition of Carebear Killers
SMASH: Caldari Navy Raven, claymore, Huginn, Sabre, Ishkur COCK: Dominix, Eos, Zealot, Eras, Manticore
SMASH Alliance continued their logistical tactics that have worked so well and beat Coalition of Carebear Killers in a timed-out victory.
The Manticore won survival award for bombers but eventually died when the logistic drones were taken off. Whilst it was alive it fired snowballs and got shield and armour transfers.
However, once SMASH switched target to the Eras the first kill was registered.
A battle of logistics ensued with neither side fielding enough damage to take down the combined tank of their opponents, especially with***** concentrating on defence.
However in the final minute of the game,*****¦s Zealot eventually died to make the scoreline more convicing.
Whilst some may disparage the tactics that SMASH use, they are valid and have resulted in three wins from three and you cannot argue with that.
SMASH won 3-0
I think you may be off on your numbers in regards to the 3-0. Our record is 3-0 yes, but we didn't win 3-0 today, we didn't lose any ships at all. Thier manticore and interdictor went down, but the zealot was saved by the bell, and survived. So it should be 5-3.
Raz
3-0 means you killed 3 ships and your opponent killed 0 ships.
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Orlando Gardner
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Posted - 2006.07.17 11:49:00 -
[65]
Rule quibbling and Reporter bashing aside. This is one heck of a Event..........grats to all involved.
ASCN for the win:)
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GVSB
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Posted - 2006.07.17 12:30:00 -
[66]
Edited by: GVSB on 17/07/2006 12:31:06 Edited by: GVSB on 17/07/2006 12:30:37 Edited by: GVSB on 17/07/2006 12:30:23 no they are not just for the elimination rounds as the text under 15 states (they STILL APPLY here).
The only chance for a tie in a group game is when a) both sides have the same amount of ships AND b) both sides have the same shipsizes left.
Its like boxing, technical K.O.
If there was no difference between the first round and the elimination round on they would just have written one rule on games going overtime simply stating that games running out of time would be won by the one with the most ships left. They clearly wrote different tie rules for the elimination round because you can't have a draw in elmination rounds (wich wouldnt be a problem in group stage).
Btw repeating yourself till your blue in the face doesnt help either, 1.6. concerns elimination rounds, you cannot "still apply" something in a case it never was applicable to start with.
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Amira
MASS Stain- Alliance
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Posted - 2006.07.17 13:39:00 -
[67]
Originally by: Seleene
It's one thing to **** it up here, but now the official news?
"still managed to lose a destroyer"?
In addition to the losses being negligable in terms of ISK, the fact that we actually have the BPO's for every single ship we are flying (minus the CNR ofc) just means If we lose both frigates in every match, I could care less.
TBH this is not you at your best, Seleene. Everyone knows MC is rediculously wealthy. Everyone knows that gives you an advantage both here and in real pvp. To say that being wealthy means you can't get any negative press coverage, no matter how minor, is a bit over the line. You guys are a great pvp outfit. No need to fuel the class warfare fires by claiming that owning a lot of t2 BPOs makes you immune to criticism.
"The Spartans ask not how many, but where they are." -Agis II of Sparta |

Kcel Chim
Caldari
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Posted - 2006.07.17 14:00:00 -
[68]
Originally by: GVSB
The difference between the group rounds and the elemination rounds is obviously that you get multiple matches and not just an "either or".
Rulewise the rules clearly state in which case a tie is possible (only in the group rounds if 16.1 and 16.2 fit) while in the extermination rounds 16.3 will follow and lead to a decision.
In short, group matches theoretically have a slim chance to produce a draw whereas elemination rounds will always produce a winner.
Thats not repeating over and over the same thing its just reading and repeating what the rules state (and how they are handled by lemonde).
Since no playing team so far had issues with this i sense your altpost is only to stirr trouble.
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GVSB
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Posted - 2006.07.17 14:28:00 -
[69]
The difference between the group rounds and the elemination rounds is obviously that you get multiple matches and not just an "either or".
Rulewise the rules clearly state in which case a tie is possible (only in the group rounds if 16.1 and 16.2 fit) while in the extermination rounds 16.3 will follow and lead to a decision.
In short, group matches theoretically have a slim chance to produce a draw whereas elemination rounds will always produce a winner.
Thats not repeating over and over the same thing its just reading and repeating what the rules state (and how they are handled by lemonde).
Since no playing team so far had issues with this i sense your altpost is only to stirr trouble.
If showing CCP can't even write and interpret rules for a simple tournament is stirring trouble you are right.
Other then that I think there is no point in discussing further as you keep ignoring the fact that the entire point 16 is written as a rule for the elimination rounds (not only 16.3) and you keep applying it to the group phase wich you cannot do if you write "still applies" in 15.
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Smagd
Encina Technologies Namtz'aar k'in
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Posted - 2006.07.17 15:58:00 -
[70]
Huh,
if I had based my tactics on surviving at least one ship through 15 minutes for a draw, I may be a bit upset.
However, if this king of tactics was meant to be allowed by the rules, then why not allow ECM, warp outs, running away and so forth next. *)
You're supposed to fight, not shelter out, so there you go:
FIGHT!
*) Actually those would make for a more life-like tournament also making Interdictors more decisive, but I can see a problem with determining a winner before christmas. --
When I hear anyone arguing for slavery, I feel a strong impulse to see it tried on him personally. |
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Kodus
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Posted - 2006.07.17 19:20:00 -
[71]
I would like to respond to the couch potato crews assement of Mining Maxx. To judge someone by thier name is retarded. I challenge EVERYONE one of you try and take him 1v1. When you fail at that try him 2v1. Just ask the usual Fade ASCN/BOB/Goons crew, even they respect him.
Our team had no chance to fly together, due to R/L issues, and the fact that they chose to go out there anyway makes them stand up folks in my book.
OXIDE is, admittedly, an industrial alliance, AKA Carebears, watch for that to change in the near future.
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Razumin
Rome SMASH Alliance
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Posted - 2006.07.17 23:32:00 -
[72]
Originally by: Vardemis
Originally by: Razumin
Originally by: Santiago Cortes
SMASH Alliance vs Coalition of Carebear Killers
SMASH: Caldari Navy Raven, claymore, Huginn, Sabre, Ishkur COCK: Dominix, Eos, Zealot, Eras, Manticore
SMASH Alliance continued their logistical tactics that have worked so well and beat Coalition of Carebear Killers in a timed-out victory.
The Manticore won survival award for bombers but eventually died when the logistic drones were taken off. Whilst it was alive it fired snowballs and got shield and armour transfers.
However, once SMASH switched target to the Eras the first kill was registered.
A battle of logistics ensued with neither side fielding enough damage to take down the combined tank of their opponents, especially with***** concentrating on defence.
However in the final minute of the game,*****¦s Zealot eventually died to make the scoreline more convicing.
Whilst some may disparage the tactics that SMASH use, they are valid and have resulted in three wins from three and you cannot argue with that.
SMASH won 3-0
I think you may be off on your numbers in regards to the 3-0. Our record is 3-0 yes, but we didn't win 3-0 today, we didn't lose any ships at all. Thier manticore and interdictor went down, but the zealot was saved by the bell, and survived. So it should be 5-3.
Raz
3-0 means you killed 3 ships and your opponent killed 0 ships.
Ok, Thanks for the clarification, but that being said it should be 2-0, as we only popped 2 ships the manticore and the interdictor. The zealot lived.
Raz
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Santiago Cortes

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Posted - 2006.07.18 04:15:00 -
[73]
I¦d had independent verification after the fight that the Zealot was popped.
It was rather confusing as it disappeared whilst some considerable way into structure just as the fight was being called over.
Given I¦m assuming your lack of a killmail, I¦ll ammend the score to 2-0.
forum rules | mailto:[email protected] |
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.18 05:08:00 -
[74]
Originally by: Amira
Originally by: Seleene
It's one thing to **** it up here, but now the official news?
"still managed to lose a destroyer"?
In addition to the losses being negligable in terms of ISK, the fact that we actually have the BPO's for every single ship we are flying (minus the CNR ofc) just means If we lose both frigates in every match, I could care less.
TBH this is not you at your best, Seleene. Everyone knows MC is rediculously wealthy. Everyone knows that gives you an advantage both here and in real pvp. To say that being wealthy means you can't get any negative press coverage, no matter how minor, is a bit over the line. You guys are a great pvp outfit. No need to fuel the class warfare fires by claiming that owning a lot of t2 BPOs makes you immune to criticism.
My point still stands tho - the frigate class ships in this contest are not really deciding factors and all of this "flawless victory" crap is a bit much. A win is a win in my book. As for my mini-rant you quoted... yeah, just write it off to me being more than a bit upset at the time. 
Overall, this event has exceeded my expectations. Now if Stavros will just drink the two year old Quafe...  -
History of the MC movie! |

Jim Raynor
Caldari
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Posted - 2006.07.18 06:54:00 -
[75]
I think destroyers and frigates are important in this, they're just obviously the easiest and most expendable units on the field, but still I think if you think outside the box they're rather useful. ------ I'll make a sig later. |

Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.18 07:07:00 -
[76]
Originally by: Jim Raynor I think destroyers and frigates are important in this, they're just obviously the easiest and most expendable units on the field, but still I think if you think outside the box they're rather useful.
Of course, Jim... if they live past the first 90 seconds.  -
History of the MC movie! |

Jim Raynor
Caldari
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Posted - 2006.07.18 07:35:00 -
[77]
Originally by: Seleene
Originally by: Jim Raynor I think destroyers and frigates are important in this, they're just obviously the easiest and most expendable units on the field, but still I think if you think outside the box they're rather useful.
Of course, Jim... if they live past the first 90 seconds. 
We've been lucky at keeping ours thus far so maybe I'm overating their survivability. ------ I'll make a sig later. |

Crellion
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Posted - 2006.07.19 20:55:00 -
[78]
Originally by: Seleene
Originally by: Jim Raynor I think destroyers and frigates are important in this, they're just obviously the easiest and most expendable units on the field, but still I think if you think outside the box they're rather useful.
Of course, Jim... if they live past the first 90 seconds. 
I have some interesting points to make here Seleene but you ll excuse me if I make them after the tourney for now allow me to just register my disagreement 
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2006.07.20 05:38:00 -
[79]
Originally by: Crellion I have some interesting points to make here Seleene but you ll excuse me if I make them after the tourney for now allow me to just register my disagreement 
M8, I am the absolute last person who needs to be told the value of frigates in PvP, etc... But insofar as this tournament is concerned, against a competent team, a frigate's life span is negligible. ThatĘs my only point. 
-
Latest MC Movie - Nation Building |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.07.21 08:40:00 -
[80]
I would say the survivability depends completely on the opposing team's strategy - that is, piloting skills and setups on such fragile ships make little difference if they are decided to be taken down. That is not to say there wouldn't be differences - I am sure some survive better than others, but in the end if the frigates are targetted early, they most likely will die.
It is therefore inaccurate to attribute frigate survival to a team's competence or ability, while the three bigger ships are the real contestants that determine the strength of a team. So, while 5 vs 3 might look favourable to the 5, the two smaller ships' contribution to the overall balance is smaller, and will only make a difference if the larger ships are on relatively even terms.
So, a flawless victory so to speak can in fact be harder achieved than another with unmeaningful losses. ---
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Christopher Multsanti
Euphoria Released Dusk and Dawn
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Posted - 2006.07.21 11:31:00 -
[81]
Edited by: Christopher Multsanti on 21/07/2006 11:31:17 I would say that two competent teams* fighting each other in a 5 v 3 situation, the team with the frigates intact will 9 times out of 10 come out on top.
Edit: *
<Kurenin> Oh hello Christopher Exploitisanti! |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2006.07.21 11:58:00 -
[82]
Originally by: Christopher Multsanti Edited by: Christopher Multsanti on 21/07/2006 11:31:17 I would say that two competent teams* fighting each other in a 5 v 3 situation, the team with the frigates intact will 9 times out of 10 come out on top.
Edit: *
Taking out frigates first is one strategy. Whether or not it works well depends on the other team's strategy aswell as ships and fittings. While one team focuses on frigs, and may even have ships chosen to fill this role well, another may be concentrating on breaking the tank of one of the bigger ships.
So what you are saying is that taking frigates out at first is always the best strategy which I disagree with. And furthermore, you are arguing that it is important enough a factor to overweigh other differences, namely ships and setups.
---
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Christopher Multsanti
Euphoria Released Dusk and Dawn
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Posted - 2006.07.21 12:32:00 -
[83]
What you have just said is exactly what I am saying, you have interpreted my comments 100% correctly.
<Kurenin> Oh hello Christopher Exploitisanti! |
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Santiago Cortes

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Posted - 2006.07.21 15:09:00 -
[84]
Day 4
Welcome back to CCPS studios where I¦ll be your host for the next couple of days of fighting to determine which teams advance to the Second Round of the tournament.
Early news sees IRON retire due to logistical reasons.
The Five vs Imperial Republic of the North
Imperial Republic of the North forfeits.
The Five wins.
forum rules | mailto:[email protected] |
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BillyBong2
Amarr
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Posted - 2006.07.21 15:17:00 -
[85]
Can we expect more commentary today? I still can't watch from the office :( _________________________
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Santiago Cortes

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Posted - 2006.07.21 15:32:00 -
[86]
Quote: Can we expect more commentary today? I still can't watch from the office :(
Depends if I can stay awake 
I should be able to.
forum rules | mailto:[email protected] |
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BillyBong2
Amarr
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Posted - 2006.07.21 16:30:00 -
[87]
Originally by: Santiago Cortes
Quote: Can we expect more commentary today? I still can't watch from the office :(
Depends if I can stay awake 
I should be able to.
Doing great! I know I appreciate it! Thanks. _________________________
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Lunas Feelgood
Euphoria Released Dusk and Dawn
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Posted - 2006.07.21 16:36:00 -
[88]
Edited by: Lunas Feelgood on 21/07/2006 16:36:45
Originally by: Santiago Cortes
Quote: Can we expect more commentary today? I still can't watch from the office :(
Depends if I can stay awake 
I should be able to.
yes excellent job 
One thing I have to add D2 team needs more *** licking
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Santiago Cortes

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Posted - 2006.07.21 17:07:00 -
[89]
3rd Front Alliance vs O X I D E
3FA: Megathron, Astarte, Deimos, Sabre, Enyo OXIDE: Apocalypse, Nighthawk, Ishtar, Flycatcher, Crow
3rd Front Alliance got their third win in four games, getting credit for their shift in tactics against O X I D E.
Although they lost a Sabre and Enyo quickly against a beam set-up Apocalypse, 3FA just needed to get into range of their opponents to start to light them up.
With a Blasterthron and Deimos, as well as an Astarte, it was clearly a case of gank not tank and the Apoc¦s tank (and a shield one at that!) was fairly immaterial as it was shredded in a short space of time.
The Ishtar met a similar fate, although had 3FA¦s Deimos taken more damage perhaps it would have been a different story.
Despite the Nighthawk¦s tendency for tanking, facing three blaster boats it did not have much of a chance and was obliterated.
3rd Front Alliance won 5-2
forum rules | mailto:[email protected] |
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elorran
Minmatar
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Posted - 2006.07.21 17:08:00 -
[90]
We didn't field a navy raven for the ISS match, it was a standard tech 1 raven. - - Infinite Style Incorporated - Chorus of Dawn
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