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Gor Yo
State War Academy Caldari State
23
|
Posted - 2014.08.10 09:38:00 -
[1] - Quote
hi all is there any consensus in EVE community as to how how ship behaves in warp? how long does it take to cover the distance of certain number of AU? how long the ship accelerates and decelerates? any formulas out there? also, does ship's warp speed affect gate jumping times? |

Dave Stark
6725
|
Posted - 2014.08.10 09:40:00 -
[2] - Quote
pretty sure all of that information is in the dev blog they released when they announced the warp changes that happened.. last year? or something. |

Scipio Artelius
The Vendunari End of Life
2964
|
Posted - 2014.08.10 09:40:00 -
[3] - Quote
http://community.eveonline.com/news/dev-blogs/warp-drive-active/
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Gor Yo
State War Academy Caldari State
23
|
Posted - 2014.08.10 09:43:00 -
[4] - Quote
yeah, I saw it, and the speed formula v = k.e^(k.t) doesnt make sense because v already equals k, which is max warp speed, at time t=0. |

Scipio Artelius
The Vendunari End of Life
2964
|
Posted - 2014.08.10 10:13:00 -
[5] - Quote
Gor Yo wrote:yeah, I saw it, and the speed formula v = k.e^(k.t) doesnt make sense because v already equals k, which is max warp speed, at time t=0. No, this is not a correct interpretation.
k affects acceleration and deceleration. It is not the same as max warp speed. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Gor Yo
State War Academy Caldari State
23
|
Posted - 2014.08.10 10:17:00 -
[6] - Quote
Scipio Artelius wrote:Gor Yo wrote:yeah, I saw it, and the speed formula v = k.e^(k.t) doesnt make sense because v already equals k, which is max warp speed, at time t=0. No, this is not a correct interpretation. k affects acceleration and deceleration. It is not the same as max warp speed.
first, at t=0 the speed v must be 0 also (or in our case 3/4 of max subwarp speed which is infinitesimally small compared to AU/s speeds. second, from that very link:
Quote:For the acceleration phase, k is equal to the shipGÇÖs maximum warp speed (in AU/s). For the deceleration phase, k is equal to the shipGÇÖs maximum warp speed (in AU/s) divided by 3, but with a maximum value of 2. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3704
|
Posted - 2014.08.10 10:33:00 -
[7] - Quote
what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! =][= |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2535
|
Posted - 2014.08.10 10:38:00 -
[8] - Quote
Nevermind the math but who da frakk cares? Are you starting in freighters racing event or sth? Eve Online Overview Wizard: Forum thread Homepage
|

Derrick Miles
EVENumbers
1042
|
Posted - 2014.08.10 10:47:00 -
[9] - Quote
Gor Yo wrote:yeah, I saw it, and the speed formula v = k.e^(k.t) doesnt make sense because v already equals k, which is max warp speed, at time t=0. I'm finding it kind of hard to disagree with you here seeing as how e^0 is 1. |

Bel Tika
Sebiestor Tribe Minmatar Republic
260
|
Posted - 2014.08.10 10:48:00 -
[10] - Quote
i get stuck at 376x48 :D |

Gor Yo
State War Academy Caldari State
24
|
Posted - 2014.08.10 10:59:00 -
[11] - Quote
Schmata Bastanold wrote:Nevermind the math but who da frakk cares? Are you starting in freighters racing event or sth?
well, I do. that is why I made the thread. |

Bel Tika
Sebiestor Tribe Minmatar Republic
261
|
Posted - 2014.08.10 11:00:00 -
[12] - Quote
ach ignore them m8, it sunday they prob got hangovers :D making them more grumpy than usual :P |

Inxentas Ultramar
Ultramar Independent Contracting
1425
|
Posted - 2014.08.10 11:21:00 -
[13] - Quote
Gor Yo wrote:also, does ship's warp speed affect gate jumping times? No. A jump is more comparable to going from one website to another. Your internet connection may somehat affect it (and the time to load grid on the other side) but no ship values affect the jumping process. Bad graphics cards such as mine may cause a drop in framerate when jumping or loading grid. |

Scipio Artelius
The Vendunari End of Life
2964
|
Posted - 2014.08.10 11:26:00 -
[14] - Quote
Derrick Miles wrote:Gor Yo wrote:yeah, I saw it, and the speed formula v = k.e^(k.t) doesnt make sense because v already equals k, which is max warp speed, at time t=0. I'm finding it kind of hard to disagree with you here seeing as how e^0 is 1. Except that, time is not 0 when you enter warp as far as I know (I do have a hangover though, my brain is much less focussed than its normal fuzzy state).
Align time and the time to get up to at least 3/4 speed to enter warp affect the initial time value.
So e won't be 1.
But. I'll freely admit thst my memory could be very fuzzy on this. Basic math is simple otherwise. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Sibyyl
Gallente Federation
5904
|
Posted - 2014.08.10 17:19:00 -
[15] - Quote
Derrick Miles wrote:Gor Yo wrote:yeah, I saw it, and the speed formula v = k.e^(k.t) doesnt make sense because v already equals k, which is max warp speed, at time t=0. I'm finding it kind of hard to disagree with you here seeing as how e^0 is 1. I think it's obvious that Fozzie meant: x=e^(k.t)-1, thus v=k.(e^(k.t)-1)
The Muppets: P+¦pc++rn (thanks Ria!) "So.. youre saying you cant create content.... because other people are out... creating content?" --United Arab Emirates |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2102
|
Posted - 2014.08.10 18:00:00 -
[16] - Quote
Ralph King-Griffin wrote:what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! dude, it's late afternoon already and I still be all "dafuq is dis ****?" to this thread. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

IIshira
School of Applied Knowledge Caldari State
1089
|
Posted - 2014.08.10 18:08:00 -
[17] - Quote
Ralph King-Griffin wrote:what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! This is what separates the hard core gamer nerds from the average gamer. I'm not going to hate on them though because they're the ones that make up cool formulas that make everything work. |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2102
|
Posted - 2014.08.10 18:10:00 -
[18] - Quote
IIshira wrote:Ralph King-Griffin wrote:what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! This is what separates the hard core gamer nerds from the average gamer. I'm not going to hate on them though because they're the ones that make up cool formulas that make everything work. I don't hate the gamer, it's just that maths and I don't go well with each other. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3723
|
Posted - 2014.08.10 18:29:00 -
[19] - Quote
Grimpak wrote:IIshira wrote:Ralph King-Griffin wrote:what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! This is what separates the hard core gamer nerds from the average gamer. I'm not going to hate on them though because they're the ones that make up cool formulas that make everything work. I don't hate the gamer, it's just that maths and I don't go well with each other. Then as a dyslexic i must inform you dude, we picked the wroooooooooooong game to fall into. as IIshira said though, they keep our world (and eve) going so much respect, (and a bit of jealousy ) =][= |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2104
|
Posted - 2014.08.10 18:59:00 -
[20] - Quote
Ralph King-Griffin wrote:Grimpak wrote:IIshira wrote:Ralph King-Griffin wrote:what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! This is what separates the hard core gamer nerds from the average gamer. I'm not going to hate on them though because they're the ones that make up cool formulas that make everything work. I don't hate the gamer, it's just that maths and I don't go well with each other. Then as a dyslexic i must inform you dude, we picked the wroooooooooooong game to fall into. as IIshira said though, they keep our world (and eve) going so much respect, (and a bit of jealousy  ) been here for a bit over 10 years already, so yeah. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Belt Scout
Thread Lockaholics Anonymous
598
|
Posted - 2014.08.10 19:31:00 -
[21] - Quote
What's all this have to do with using ISBoxer to solo gank people's freighters??
. They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake. |

IIshira
School of Applied Knowledge Caldari State
1091
|
Posted - 2014.08.10 20:30:00 -
[22] - Quote
Ralph King-Griffin wrote:Grimpak wrote:IIshira wrote:Ralph King-Griffin wrote:what kind of monster does this kind of maths, the kind with letters, on a Sunday morning! This is what separates the hard core gamer nerds from the average gamer. I'm not going to hate on them though because they're the ones that make up cool formulas that make everything work. I don't hate the gamer, it's just that maths and I don't go well with each other. Then as a dyslexic i must inform you dude, we picked the wroooooooooooong game to fall into. as IIshira said though, they keep our world (and eve) going so much respect, (and a bit of jealousy  )
I was a math nerd in school but grown up I want no part of it. I just kill things... I'll let the smart people figure out how the bullets kill them 
|

Serene Repose
1486
|
Posted - 2014.08.10 23:03:00 -
[23] - Quote
*gleefully joins the vibrant discussion about the ins-and-outs of warping* I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Gor Yo
State War Academy Caldari State
24
|
Posted - 2014.08.11 14:39:00 -
[24] - Quote
Scipio Artelius wrote: Except that, time is not 0 when you enter warp as far as I know (I do have a hangover though, my brain is much less focussed than its normal fuzzy state).
Align time and the time to get up to at least 3/4 speed to enter warp affect the initial time value.
So e won't be 1.
But. I'll freely admit thst my memory could be very fuzzy on this. Basic math is simple otherwise.
No, we are talking about the moment the ship enters the warp. That is the moment when warp acceleration begins. What happened before is irrelevant. At the very best, it should be: t=0, V_0=(3/4)*V_nonwarp_max and V(T)=V_0 + k*e^(k*t) That is according to their formula. But since even the fastest ships have non-warp speed around 1 km/s, that is orders of magnitude less that warp speed of even 1 AU/s (1 AU is 150 000 000 km). So for all practical purposes, V_0 ~ 0.
Sibyyl wrote: I think it's obvious that Fozzie meant: x=e^(k.t)-1, thus v=k.(e^(k.t)-1)
I dont know who Fozzie is, but even that would be incorrect. If x=e^(k.t)-1, then v=dx/dt and still equals k.e^(k.t)!!!
The only way to get it would be assuming that he meant that v=k.(e^(k.t)-1), then integrating and using a boundary condition x(0)=0 we can get x=e^(k.t)-k.t-1
But that is a lot of assumptions. One would think that a game that uses a Gaussian shape (bell curve) for something as mundane as stacking penalties would get simple integrals/derivatives right.
Anyway, that is why I asked in the OP what was the general consensus regarding this thing, if any, since the officially stated formula is not applicable.
P.S. It is Monday, I hope I didnt offend anybodies feelings towards "maths". |

Gor Yo
State War Academy Caldari State
24
|
Posted - 2014.08.11 14:59:00 -
[25] - Quote
BTW, assuming that the correct formula for speed for acceleration part is v=k.(e^(k.t)-1) where k is the max warp speed, the time to reach that warp speed can be obtained from: k=k.(e^(k.t_0)-1) so t_0=ln(2)/k For lets say a badger with 4.5 warp speed, that comes out to be roughly about 0.15 seconds. If you warp and hover the mouse pointer over the speed gauge, you could see that it takes certainly way longer than 0.15 seconds before the speed reaches 4.5 and stays there. So there is something wrong with that formula too... |

Alavaria Fera
GoonWaffe
6362
|
Posted - 2014.08.11 16:24:00 -
[26] - Quote
Gor Yo wrote:BTW, assuming that the correct formula for speed for acceleration part is v=k.(e^(k.t)-1) where k is the max warp speed, the time to reach that warp speed can be obtained from: k=k.(e^(k.t_0)-1) so t_0=ln(2)/k For lets say a badger with 4.5 warp speed, that comes out to be roughly about 0.15 seconds. If you warp and hover the mouse pointer over the speed gauge, you could see that it takes certainly way longer than 0.15 seconds before the speed reaches 4.5 and stays there. So there is something wrong with that formula too... It should be at least 1 second, if that's what you mean?
Server ticks and all... especially in Tidi ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Serene Repose
1490
|
Posted - 2014.08.11 16:46:00 -
[27] - Quote
Oh. I get it! Someone wants mathematical precision of execution in an INTERNET based game! OH! Use my formula.
a = the time it takes to click the right button.
b = the time it takes for whatever to look like it's actually happening!
c = the data being processed apart from the graphic representation.
d = my lack of comprehension in real terms that this happens with EVERYTHING I do in game.
z = the last letter of the alphabet.
SO...we get a+b+c+d = d+c+b+a!
Z? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3772
|
Posted - 2014.08.11 17:16:00 -
[28] - Quote
Gor Yo wrote:P.S. It is Monday, I hope I didnt offend anybodies feelings towards "maths". no problem, fascinated actually. =][= |

Gor Yo
State War Academy Caldari State
24
|
Posted - 2014.08.12 09:23:00 -
[29] - Quote
Alavaria Fera wrote: It should be at least 1 second, if that's what you mean?
Server ticks and all... especially in Tidi
by your logic, everything should be an integer number of seconds, huh? align time, module activation time, launcher/turret rate of fire. I mean, server ticks and all... I mean, why even use decimals on all those parameters when server ticks and all?  |

Gor Yo
State War Academy Caldari State
24
|
Posted - 2014.08.12 09:28:00 -
[30] - Quote
Serene Repose wrote:Oh. I get it! Someone wants mathematical precision of execution in an INTERNET based game! OH! Use my formula.
a = the time it takes to click the right button.
b = the time it takes for whatever to look like it's actually happening!
c = the data being processed apart from the graphic representation.
d = my lack of comprehension in real terms that this happens with EVERYTHING I do in game.
z = the last letter of the alphabet.
SO...we get a+b+c+d = d+c+b+a!
Z?
I am sure you want mathematical precision when it comes to DPS. why should this be any different? Sure there is lag, but when it is tenths of a second vs seconds, then it is not lag, but rather something wrong with the released formula.
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