Pages: 1 2 3 4 [5] 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Kaeda Maxwell
Carebear Luv Klub Neo-Bushido Movement
314
|
Posted - 2014.08.13 09:32:00 -
[121] - Quote
One minor concern :)
100MN meta 4 MWD would go from 720 to 360GJ for comparison T2 AB burns 352GJ.
Now obviously AB's are still scram immune, don't bloat your sig and have no innate cap penalty. And they already don't really get fitted to battleships anyway, but still you might want to also have a look at afterburners if you do this. Because I'd be very hard pressed to find a reason other then over sizing on cruisers to fit one now :) |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 09:37:00 -
[122] - Quote
Aria Jimbojohnson wrote:I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets.
And where exactly those alpha thrashers would go after blinged frigs? I assume mission for frigs will have gate restrictions to allow only frigs otherwise what would prevent me from going with something bigger? And if frig hull on grid would be trigger for rat to appear why not frig + sentry VNI? So assuming gate restrictions only place to gank that blinged frig would be undock and last time I checked frigs align and warp out pretty fast. Also insta undock BM and I wish you good luck in catching that bling even in linked remote sebo'ed alpha thrasher. Sure, some would pop because they spend too much time exposed but those who don't pay attention deserve to be ganked as always. Eve Online Overview Wizard: Forum thread Homepage
|
Corraidhin Farsaidh
Hello-There
637
|
Posted - 2014.08.13 09:59:00 -
[123] - Quote
Schmata Bastanold wrote:De'Veldrin, thanks to your sig I learned today what 'corollary' means.
Now, basic set for unruly mob member (1 pitchfork + 1 torch), please.
You'll also need a hedge to be dragged through and an optional mobile gallows or stake and bushels. |
Owen Levanth
Sagittarius Unlimited Exploration
235
|
Posted - 2014.08.13 10:42:00 -
[124] - Quote
Kaeda Maxwell wrote:One minor concern :)
100MN meta 4 MWD would go from 720 to 360GJ for comparison T2 AB burns 352GJ.
Now obviously AB's are still scram immune, don't bloat your sig and have no innate cap penalty. And they already don't really get fitted to battleships anyway, but still you might want to also have a look at afterburners if you do this. Because I'd be very hard pressed to find a reason other then over sizing on cruisers to fit one now :)
To be honest, the existence of the MJD already killed the afterburner dead. Being 100km away from rats is better then trying to sig tank a goddamn battleship.
And then some battleships are so incredibly slow, doubling your speed doesn't do much. If you have good skills and use a dead space afterburner, you could come close to three times your normal speed and that's sometimes still slower then normal speed on some cruisers. At that point a MJD is still faster, even with a three-minute-wait time inbetween jumps.
There might be some edge cases in PVP, though. Maybe helping shield-tanking battleships survive more bombing runs or something? |
Owen Levanth
Sagittarius Unlimited Exploration
235
|
Posted - 2014.08.13 10:47:00 -
[125] - Quote
Schmata Bastanold wrote:Aria Jimbojohnson wrote:I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets. And where exactly those alpha thrashers would go after blinged frigs? I assume mission for frigs will have gate restrictions to allow only frigs otherwise what would prevent me from going with something bigger? And if frig hull on grid would be trigger for rat to appear why not frig + sentry VNI? So assuming gate restrictions only place to gank that blinged frig would be undock and last time I checked frigs align and warp out pretty fast. Also insta undock BM and I wish you good luck in catching that bling even in linked remote sebo'ed alpha thrasher. Sure, some would pop because they spend too much time exposed but those who don't pay attention deserve to be ganked as always.
As someone who occasionally does PVP with frigs in FW, it is possible to catch frigs, even when one side tries to avoid you actively. It happens all the time and is quite common, even.
So no, as soon as a mission happens outside of HighSec, good hunting. HighSec is different of course, since there aren't many frigates which can gank another frigate and none of them are cheap enough for ganks, since they would've to be as blingy as the mission running frigate in the first place to get them before CONCORD arrives. Nothing is preventing gankers from trying to play with aggresson mechanics, however.
Which is good, when both sides are in frigates, the playing field is a lot more level and some honest PVP may occur.
Now in HighSec, the greatest danger for frigs would be the rats themselves, especially since a mission runner can't just MJD 100km away and plink them to death with his cruise missile Raven. A mission runner has to be a bit more proactive here. |
Owen Levanth
Sagittarius Unlimited Exploration
235
|
Posted - 2014.08.13 10:53:00 -
[126] - Quote
Aria Jimbojohnson wrote:Initially I was really excited about the new level 4 missions, as a more PVP-like way to make ISK would be nice. However, after thinking about it a bit, I have no real hopes for it being done well. I don't see how they plan to balance missions doable in frigates; either the rewards will be terrible, or you're basically getting an ISK printing machine that can be done in a ship that's worth under 10 mil. Neither option sounds like a good thing. I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets. Bleh, guess I'll wait for the dev blog, but I'm not really feeling optimistic at this point.
I'm pretty sure they didn't have T1 frigates in mind, so no ship will be worth less then 10 million ISK. The cheapest T2 frigate alone costs almost twice as much and with a proper T2 fit, the price could easily double. And faction frigates go up to prices comparable to T2 cruisers and T1 battleships (I'm looking at you, Garmur).
Also, frigates are still flimsy enough you would occasionally lose a ship. Contrast this with L4 missions run with battleships: After a certain point, no enemy can even touch you. I remember doing missions with dozens of frigates, cruisers and battleships and no ship ever coming close enough to even shoot at me. This is luckily not possible with a frigate. |
Claud Tiberius
60
|
Posted - 2014.08.13 11:50:00 -
[127] - Quote
Not very excited about the Hyperion release (most of it doesn't effect me).
Exceptions being for the new mission type, that sounds interesting. And the reduced cap cost on 100MW I will look forward to when using my BS.
Still feels underwhelming. Once upon a time the Golem had a Raven hull and it looked good. Then it transformed into a plataduck. The end. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 12:05:00 -
[128] - Quote
Kaeda Maxwell wrote:One minor concern :)
I also have one but major concern: Geezus my sweet frakking god, what have you done to your face, gurl???
Eve Online Overview Wizard: Forum thread Homepage
|
Ocih
Space Mermaids Somethin Awfull Forums
699
|
Posted - 2014.08.13 12:43:00 -
[129] - Quote
Kaeda Maxwell wrote:One minor concern :)
100MN meta 4 MWD would go from 720 to 360GJ for comparison T2 AB burns 352GJ.
Now obviously AB's are still scram immune, don't bloat your sig and have no innate cap penalty. And they already don't really get fitted to battleships anyway, but still you might want to also have a look at afterburners if you do this. Because I'd be very hard pressed to find a reason other then over sizing on cruisers to fit one now :)
Sig bloat will be the PvP killer for anyone in a battleship.
MWD Domi has more sig rad than an Archon so alpha popping them with Capitals will be a thing again. |
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.13 15:47:00 -
[130] - Quote
Kaeda Maxwell wrote:One minor concern :)
100MN meta 4 MWD would go from 720 to 360GJ for comparison T2 AB burns 352GJ.
Now obviously AB's are still scram immune, don't bloat your sig and have no innate cap penalty. And they already don't really get fitted to battleships anyway, but still you might want to also have a look at afterburners if you do this. Because I'd be very hard pressed to find a reason other then over sizing on cruisers to fit one now :)
The Afterburner takes also approx 25 less CPU. That can be quite a relevant amount of it in some fits. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
|
Carniflex
StarHunt Mordus Angels
283
|
Posted - 2014.08.13 15:57:00 -
[131] - Quote
Owen Levanth wrote:Aria Jimbojohnson wrote:Initially I was really excited about the new level 4 missions, as a more PVP-like way to make ISK would be nice. However, after thinking about it a bit, I have no real hopes for it being done well. I don't see how they plan to balance missions doable in frigates; either the rewards will be terrible, or you're basically getting an ISK printing machine that can be done in a ship that's worth under 10 mil. Neither option sounds like a good thing. I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets. Bleh, guess I'll wait for the dev blog, but I'm not really feeling optimistic at this point. I'm pretty sure they didn't have T1 frigates in mind, so no ship will be worth less then 10 million ISK. The cheapest T2 frigate alone costs almost twice as much and with a proper T2 fit, the price could easily double. And faction frigates go up to prices comparable to T2 cruisers and T1 battleships (I'm looking at you, Garmur). Also, frigates are still flimsy enough you would occasionally lose a ship. Contrast this with L4 missions run with battleships: After a certain point, no enemy can even touch you. I remember doing missions with dozens of frigates, cruisers and battleships and no ship ever coming close enough to even shoot at me. This is luckily not possible with a frigate.
My usual FW farming bombers cost approx 50 mil/pop. I do lose them occasionally (on alt). In hi sec, if the rewards are good enough I might actually put some bling on them. A faction fitted AF with links in system can do pretty sick things.
As far as L4 missions being "totally safe". Depends really - I have lost far more ships in hi sec lev 4 missions over the past 5 years than doing PvE in null sec. Including, for example, a Drake with proper hardeners with max skill Scimi boosting it with everything it got. That is btw equivalent of running four T2 XL boosters locally. Existing L4 missions do have some quite spectacular tripwires in them and can kill quite blingy ships if you mess up. That drake btw had 6 points on it when it pulled the full stage agro and had still 3 points left on it when it went down. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Lady Rift
What Shall We Call It
57
|
Posted - 2014.08.13 18:03:00 -
[132] - Quote
Owen Levanth wrote:Aria Jimbojohnson wrote:Initially I was really excited about the new level 4 missions, as a more PVP-like way to make ISK would be nice. However, after thinking about it a bit, I have no real hopes for it being done well. I don't see how they plan to balance missions doable in frigates; either the rewards will be terrible, or you're basically getting an ISK printing machine that can be done in a ship that's worth under 10 mil. Neither option sounds like a good thing. I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets. Bleh, guess I'll wait for the dev blog, but I'm not really feeling optimistic at this point. I'm pretty sure they didn't have T1 frigates in mind, so no ship will be worth less then 10 million ISK. The cheapest T2 frigate alone costs almost twice as much and with a proper T2 fit, the price could easily double. And faction frigates go up to prices comparable to T2 cruisers and T1 battleships (I'm looking at you, Garmur). Also, frigates are still flimsy enough you would occasionally lose a ship. Contrast this with L4 missions run with battleships: After a certain point, no enemy can even touch you. I remember doing missions with dozens of frigates, cruisers and battleships and no ship ever coming close enough to even shoot at me. This is luckily not possible with a frigate.
links will either break the new missions or be required to run them. If they are 1v1 it gets worst as some assault frigs get very good active tanks for very little isk.
Lv 4's are only hard if you go in willy-nilly and pop all the triggers at the same time. |
Galmas
United System's Commonwealth
166
|
Posted - 2014.08.13 19:43:00 -
[133] - Quote
Oh dear, the wormhole mass-spawn range thing still seems to be there. I hope we can get rid of it before the expansion goes live. I've somehow got the feeling that in that particular feedback thread almost nobody liked it even a bit. |
Owen Levanth
Sagittarius Unlimited Exploration
236
|
Posted - 2014.08.13 22:55:00 -
[134] - Quote
Carniflex wrote:Owen Levanth wrote:Aria Jimbojohnson wrote:Initially I was really excited about the new level 4 missions, as a more PVP-like way to make ISK would be nice. However, after thinking about it a bit, I have no real hopes for it being done well. I don't see how they plan to balance missions doable in frigates; either the rewards will be terrible, or you're basically getting an ISK printing machine that can be done in a ship that's worth under 10 mil. Neither option sounds like a good thing. I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets. Bleh, guess I'll wait for the dev blog, but I'm not really feeling optimistic at this point. I'm pretty sure they didn't have T1 frigates in mind, so no ship will be worth less then 10 million ISK. The cheapest T2 frigate alone costs almost twice as much and with a proper T2 fit, the price could easily double. And faction frigates go up to prices comparable to T2 cruisers and T1 battleships (I'm looking at you, Garmur). Also, frigates are still flimsy enough you would occasionally lose a ship. Contrast this with L4 missions run with battleships: After a certain point, no enemy can even touch you. I remember doing missions with dozens of frigates, cruisers and battleships and no ship ever coming close enough to even shoot at me. This is luckily not possible with a frigate. My usual FW farming bombers cost approx 50 mil/pop. I do lose them occasionally (on alt). In hi sec, if the rewards are good enough I might actually put some bling on them. A faction fitted AF with links in system can do pretty sick things. As far as L4 missions being "totally safe". Depends really - I have lost far more ships in hi sec lev 4 missions over the past 5 years than doing PvE in null sec. Including, for example, a Drake with proper hardeners with max skill Scimi boosting it with everything it got. That is btw equivalent of running four T2 XL boosters locally. Existing L4 missions do have some quite spectacular tripwires in them and can kill quite blingy ships if you mess up. That drake btw had 6 points on it when it pulled the full stage agro and had still 3 points left on it when it went down.
Yeah well, different people have different experiences. I for example never lost a battleship in a mission. I lost a lot of battlecruisers doing stupid **** in DED-complexes, however.
My secret for doing L4s always was being 100-200km away and hitting the MJD when ships came close enough to actually hit my ship. Zero losses in ships, but much of my life time was spend uselessly waiting around to re-target ewar-ships 150km away. It's a toss up to decide what's worse. |
Etara Silverblade
Multiverse Logistics
33
|
Posted - 2014.08.14 07:27:00 -
[135] - Quote
I do like the new release schedule but was hoping to see some things fixed that Crius messed up. I haven't played much since the release because of it. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2601
|
Posted - 2014.08.14 13:59:00 -
[136] - Quote
Excited about today live stream where devs will say a lot of nothing...
Where's that damn devblog about new L4s?
GIMME NAOW!
pliiiiiizzzz... Eve Online Overview Wizard: Forum thread Homepage
|
adriaans
Ankaa. Nair Al-Zaurak
10
|
Posted - 2014.08.14 14:21:00 -
[137] - Quote
Lady Rift wrote:Owen Levanth wrote:Aria Jimbojohnson wrote:Initially I was really excited about the new level 4 missions, as a more PVP-like way to make ISK would be nice. However, after thinking about it a bit, I have no real hopes for it being done well. I don't see how they plan to balance missions doable in frigates; either the rewards will be terrible, or you're basically getting an ISK printing machine that can be done in a ship that's worth under 10 mil. Neither option sounds like a good thing. I guess they could design them to require a blinged frigate, but that would suck too because they're just be alpha thrasher magnets. Bleh, guess I'll wait for the dev blog, but I'm not really feeling optimistic at this point. I'm pretty sure they didn't have T1 frigates in mind, so no ship will be worth less then 10 million ISK. The cheapest T2 frigate alone costs almost twice as much and with a proper T2 fit, the price could easily double. And faction frigates go up to prices comparable to T2 cruisers and T1 battleships (I'm looking at you, Garmur). Also, frigates are still flimsy enough you would occasionally lose a ship. Contrast this with L4 missions run with battleships: After a certain point, no enemy can even touch you. I remember doing missions with dozens of frigates, cruisers and battleships and no ship ever coming close enough to even shoot at me. This is luckily not possible with a frigate. links will either break the new missions or be required to run them. If they are 1v1 it gets worst as some assault frigs get very good active tanks for very little isk. Lv 4's are only hard if you go in willy-nilly and pop all the triggers at the same time.
Hopefully maybe they add a way to disable links in them, that would go a good way to make things interesting. Even better if they are low-sec based. Frigate pvp is fun. ----True oldschool solo pvp'er---- My latest vid: Insanity IV |
Lucas Quaan
Sniggerdly Pandemic Legion
77
|
Posted - 2014.08.14 15:21:00 -
[138] - Quote
Dev Blog full of awesome wrote:Lowered activation cost for 100MN Micro Warp Drives Capacitor activation cost is cut in half for all 100MN Micro Warp Drives. Now don't get any more ideas about making the Tempest and armour ship, ok? |
Dersen Lowery
The Scope Gallente Federation
1193
|
Posted - 2014.08.14 15:21:00 -
[139] - Quote
adriaans wrote:Hopefully maybe they add a way to disable links in them, that would go a good way to make things interesting. Even better if they are low-sec based. Frigate pvp is fun.
Now there's an idea: links don't work in deadspace ("that's why they call it dead"). Suddenly, beyond more easily balanced PVE, you have the option of introducing deadspace-for-its-own-sake as a terrain option for PVP.
The only downside, which I admit is not much of one, is that it's fun to link the daylights out of newbies in their little ships and watch their glee as they motor around like bosses in a mission they'd have no hope of running otherwise. Proud founder and member of the Belligerent Desirables. |
Hra Neuvosto
FinFleet Northern Coalition.
292
|
Posted - 2014.08.16 12:58:00 -
[140] - Quote
Tarpedo wrote:Glass helmets are the most important part of this patch. People asked for them since their removal in Incarna. Next up: quafe station interior and transparent gallente suits.
|
|
|
ISD Ezwal
ISD Community Communications Liaisons
1925
|
Posted - 2014.08.16 22:45:00 -
[141] - Quote
Schmata Bastanold wrote:Excited about today live stream where devs will say a lot of nothing...
Where's that damn devblog about new L4s?
GIMME NAOW!
pliiiiiizzzz... Published 1 hour 27 minutes after your (rather loud) 'request'.
Now that's what I call service! ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Oxylan
QRDELESH - Mutual Admiration Society
126
|
Posted - 2014.08.17 04:27:00 -
[142] - Quote
Dat legs on picture (GîÉ -íGûá -£-û -íGûá) If it bleed we can kill it. |
Plukovnik
Everyone vs Everything THE R0NIN
2
|
Posted - 2014.08.17 06:55:00 -
[143] - Quote
I do not live in WH space and have noexperience with it, but one day maybe... it would be nice to have it as a base to raid nullsec bears. How about this: in regular space, all wormholes would look like the same on probe scanner (no indication what kind of hole it is and where it leads to), but in wormhole space, WH signatures would indicate "Wormhole leading to HED-GP". What do you think? |
Carniflex
StarHunt Mordus Angels
286
|
Posted - 2014.08.17 14:06:00 -
[144] - Quote
Plukovnik wrote:I do not live in WH space and have noexperience with it, but one day maybe... it would be nice to have it as a base to raid nullsec bears. How about this: in regular space, all wormholes would look like the same on probe scanner (no indication what kind of hole it is and where it leads to), but in wormhole space, WH signatures would indicate "Wormhole leading to HED-GP". What do you think?
Most of null sec is empty so it's not needed as you can just jump through and see where it leads. Where it is not empty the nullibears will probe the new sig out as soon as it appears. They usually do not particularly care where it leads in WH space and are content to know its a wormhole. If it's a k-space connection they usually care a little bit more.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Ekaterina 'Ghetto' Thurn
Department 10
176
|
Posted - 2014.08.17 14:15:00 -
[145] - Quote
Regarding the new apparel items will the remainder of the new apparel items from the previous batch of new apparel be released before or with the Hyperion apparel items
Specifically I am referring to the white male jacket but I suspect there are a few other items from the previous batch of new apparel that haven't been added to the Nex store yet |
Cearain
Goose Swarm Coalition
1347
|
Posted - 2014.08.18 14:25:00 -
[146] - Quote
Dersen Lowery wrote:adriaans wrote:Hopefully maybe they add a way to disable links in them, that would go a good way to make things interesting. Even better if they are low-sec based. Frigate pvp is fun. Now there's an idea: links don't work in deadspace ("that's why they call it dead"). Suddenly, beyond more easily balanced PVE, you have the option of introducing deadspace-for-its-own-sake as a terrain option for PVP. The only downside, which I admit is not much of one, is that it's fun to link the daylights out of newbies in their little ships and watch their glee as they motor around like bosses in a mission they'd have no hope of running otherwise.
I would love it if the deadspace counted as a different system for booster alts - at least for faction war. It would be great if the booster ship had to be in the faction war plex.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
Jeremiah Saken
The Fall of Leviathan
64
|
Posted - 2014.08.20 09:47:00 -
[147] - Quote
Quote:A number of structures commonly seen in missions and exploration sites get a small visual overhaul and are upgraded to use the latest rendering technologies.
Any screenshoots of these? Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Kane Seere
Space Exploitation Inc Get Off My Lawn
0
|
Posted - 2014.08.21 19:01:00 -
[148] - Quote
Since everyone can do PI anywhere in null now do we get a new skill called Advanced Planetary Consolidation and 5 more planets? I'd really love to have 99 planets, 54 just ain't enough. |
Jess Tanner
Hard Knocks Inc.
137
|
Posted - 2014.08.22 00:08:00 -
[149] - Quote
CCP Phantom wrote:CCP Seagull, Executive Producer of EVE Online, gives us an overview of the Hyperion release which is going to be published on August 26th: - Changes to wormholes and wormhole space
- Improvements to tooltips
- A new and very easy way to share overview settings
- Rebalance pass of Heavy Assault Cruisers
- A new kind of Level 4 missions
- Incursion Scout site improvements
That and more improvements are coming with Hyperion. Check out the Hyperion overview and read CCP Seagull's latest dev blog Coming in Hyperion on August 26th.
http://community.eveonline.com/news/dev-blogs/coming-in-hyperion-on-august-26th/
So from this we will be able to plex another person's account remotely, so I can clickly clack on a plex/character (etc..) and " "reward" " it to someone else in fashion.
Will there be a record of this stored somewhere in the account history like a transaction (ie like there is with station trades between people)?
What I really want to know is will I be able to see who is plex'ing who with an API pull on someones wallet/etc.
Thanks for you time.
EDIT: BAHH, forgot to make the whole thing into a link... sigh.... Go with Bob, keep Him always in your heart. He is your Sword, Shield, and the Knife in your back.
|
Georgiy Giggle
REFORD Division REFORD
122
|
Posted - 2014.08.22 08:08:00 -
[150] - Quote
Hello there guys!
I have some questions to devs.
1. You're introducing tights. What for? Nobody see it except yourself. Does that mean you going to revive INCARNA? If so, when are you going to introduce it, again? If no, is it just a way to earn more real money on silyminded players, who would spend aurum to get some useless (at the moment) items? 2. What about redesigning dominix? You showed us an option at fanfest. When will we see it ingame? I'm quite sure that it is not so hard to bring it into game if you have already showed us. 3. What about ship painting that you have showed us at fanfest? When? More details if it is possible, please.
Thanks for answers, in advance. Not mastering proprieties, won't become firmly established. - Confucius |
|
|
|
|
Pages: 1 2 3 4 [5] 6 :: one page |
First page | Previous page | Next page | Last page |