Author |
Thread Statistics | Show CCP posts - 15 post(s) |
|

CCP FoxFour
C C P C C P Alliance
3395

|
Posted - 2014.08.11 15:44:00 -
[1] - Quote
Hey guys,
Hope you are all having a wonderful summer. We have some small, iterative, changes for Incursions that we are hoping to release with Hyperion and would love your feedback on them.
- Assault systems for Incursions will now never be just NCNs. At most NCNs can only take up 50% of the sites.
- The re-spawn time between an incursion ending and it re-spawning has been lowered.
- Scout site rewards, and spawns, have been re-balanced.
The scout site changes are what we would really love some feedback on. We have attempted to up their reward (text changes in the client still to come) and up their difficulty.
The idea is that if you run these sites with 5 people they should be profitable to run, but not as profitable as Vanguards. While we have given them a balance pass, we think they probably need a bit more of a buff. Before we do that though we would love your feedback on how they are now.
When offering feedback on the scout sites if you could let us know what kind of fleet you ran it with and how long it was taking you to complete them broken down by which site you were running.
Hope you enjoy and thanks for the feedback guys. CCP SocksFour // Game Designer // @regnerba |
|
|

CCP Bayesian
1143

|
Posted - 2014.08.11 16:00:00 -
[2] - Quote
First! EVE Software Engineer Team Space Glitter |
|
|

CCP FoxFour
C C P C C P Alliance
3395

|
Posted - 2014.08.11 16:04:00 -
[3] - Quote
CCP Bayesian wrote:First!
And this here is a great example of how NOT to offer feedback. CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3406

|
Posted - 2014.08.11 16:18:00 -
[4] - Quote
WeaponsSt wrote:What are these new sites balanced for? The current meta of battleships and logi? Because if battleships can get into these sites that is what will be used.
Thanks for finally looking into these site btw.
There is no restriction on ships. CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3409

|
Posted - 2014.08.11 16:34:00 -
[5] - Quote
I will try and hang out on Sisi with CCP FoxFour when i remember, but if you need any help testing this stuff best to give me a ping on twitter (@regnerba) or on IRC (Coldfront - [CCP]FoxFour]). CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3442

|
Posted - 2014.08.12 10:36:00 -
[6] - Quote
Hey guys,
Thank you so much for all the feedback so far. Really do appreciate it.
We will continue to monitor the thread for a bit longer before we react to anything, so please continue to run the sites and offer feedback.
I have set the Incursion in Wyllequet to 0% (all blue) to help with testing.
I also have a plan to adjust the LP, it was supposed to be on Sisi but I messed up. When all is said and done you should be getting 400 LP from Scout sites per person. That may change, but it's what I had in mind for now.
Keep up the awesome! :D CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3444

|
Posted - 2014.08.12 14:51:00 -
[7] - Quote
Sniper Smith wrote:Can you adress my question eariler about spawn times? -- I'd like a clarification.. Ending re-spawn time, and it re-spawning has been lowered, contradict eachother.. Either it has no re-spawn time, in which case as soon as one dies, a new one spawns.. OR you've just lowered the re-spawn time to less than the current 24-48hr window. Which is it?
The time between an Incursion ending and it re-spawning again elsewhere has had the minimum lowered to less than 24 hours. CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP RedDawn
C C P C C P Alliance
479

|
Posted - 2014.08.12 16:39:00 -
[8] - Quote
Rain6637 wrote:WOW. that was interesting to say the least. I lost an Ishtar to a scout site... under guardian reps. I was immobile because I didn't take the site seriously, and got eaten. I don't know what's what, or if the triggers were random, but I found them. bottom line: that was a lot of fun. HOWEVER. it's not lucrative enough to repeat. here are pastebins of my logs. (not all of my clients generated one. don't know why). Ishtar [KIA]IshtarGolem
Rewards are still in flux in regards to balance. Expect more changes based on feedback! Team Space Glitter |
|
|

ISD Ezwal
ISD Community Communications Liaisons
1919

|
Posted - 2014.08.13 22:03:00 -
[9] - Quote
I have removed a rule breaking post and those quoting it.
The Rules: 12. Spamming is prohibited.
Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. This can include the words GÇ£firstGÇ¥, GÇ£go back to (insert other game name)GÇ¥ and other such posts that contribute no value to forum discussion. Spamming also includes the posting of ASCII art within a forum post.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

CCP RedDawn
C C P C C P Alliance
479

|
Posted - 2014.08.19 15:10:00 -
[10] - Quote
Dianila Artemisa wrote:So I tried one site today, managed to force a friend to log in to Singularity and formed two Scimitars and one Vindicator. The first thing I noticed upon landing was the ECM-heavy spawn. ( gyazo linky). Usually this isn't too much of a problem, but when running 3 battleships you'll lose about one third of your DPS (which means the meta will probably be marauders or RR battleships, neither of which are very noob-friendly). After waiting for an end to the chainjamming or a target switch from the Arnons we decided to call it a day after about 8 minutes (my friend had to leave). It is not clear to me what CCP wants with the Scout sites. If it's meant as a place for the lower-SP pilots to make some ISK as well it hasn't been too good. If, however, it is meant as a place for a vanguard fleet waitlist to make some ISK while waiting for fleet... It's isn't that good either. Can a dev please tell us what CCP is trying to accomplish with these scout sites?
We are aware of the Antem and Vylade orbit ranges and the jamming amounts that mess with the overall balance. The re-balance is meant to simply bring them more in line with the risk vs reward of the higher-tiered sites.
Currently, Scout sites on TQ don't reward enough and are under-utilised. These upcoming changes should alleviate this somewhat. Team Space Glitter |
|
|

CCP FoxFour
C C P C C P Alliance
3460

|
Posted - 2014.08.19 15:15:00 -
[11] - Quote
Dev blog thread can be found here: https://forums.eveonline.com/default.aspx?g=posts&t=367250 CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3461

|
Posted - 2014.08.20 10:33:00 -
[12] - Quote
One final thing we are doing, which didn't get into the dev blog as we were still talking about exactly what we wanted to do:
We are bumping the maximum (before diminishing rewards) number of pilots allowed in a Vangaurd site for NULL SEC ONLY from 10 to 15.
Null sec pilots are not going to bring fully faction fit faction ships to Incursions and so their effective DPS is a lot lower. The time to completion on sites for null sec is longer due to this and even through the rewards are higher the longer time ruins this.
So instead of bumping up the ISK directly we are allowing you to bring more pilots. This will increase the total reward, more pilots getting the same ISK, and reduce the time for completion.
With this new 6 week release cycle we can make this change now for Hyperion and monitor it after release. If we feel this is too much we will adjust it again ASAP. We are also starting with just Vanguards for testing and may expand this to other sites depending on how it goes.
Thanks again for all the feedback guys! :D CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3464

|
Posted - 2014.08.20 13:33:00 -
[13] - Quote
Jill Antaris wrote:CCP FoxFour wrote:One final thing we are doing, which didn't get into the dev blog as we were still talking about exactly what we wanted to do:
We are bumping the maximum (before diminishing rewards) number of pilots allowed in a Vangaurd site for NULL SEC ONLY from 10 to 15.
Null sec pilots are not going to bring fully faction fit faction ships to Incursions and so their effective DPS is a lot lower. The time to completion on sites for null sec is longer due to this and even through the rewards are higher the longer time ruins this.
So instead of bumping up the ISK directly we are allowing you to bring more pilots. This will increase the total reward, more pilots getting the same ISK, and reduce the time for completion.
That info should be linked in the thread about the changes. Btw, 50% is to much in my opinion, 20-30% are a lot more reasonable to not end up with 200M+ per hour fleets in sov 0.0. Also this changes should be extended to AS, HQ and Low Sec sites.
This is all a big test to see how it goes. We talked a fair bit about different numbers and such but couldn't all agree. This is why it's only for Vangaurds in null right now. Once we get a better feel for how things actually play out we will look at expanding to other sites and low sec. :) CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP FoxFour
C C P C C P Alliance
3467

|
Posted - 2014.08.21 18:20:00 -
[14] - Quote
Annie Getyourgun wrote:CCP FoxFour wrote:Jill Antaris wrote:CCP FoxFour wrote:One final thing we are doing, which didn't get into the dev blog as we were still talking about exactly what we wanted to do:
We are bumping the maximum (before diminishing rewards) number of pilots allowed in a Vangaurd site for NULL SEC ONLY from 10 to 15.
Null sec pilots are not going to bring fully faction fit faction ships to Incursions and so their effective DPS is a lot lower. The time to completion on sites for null sec is longer due to this and even through the rewards are higher the longer time ruins this.
So instead of bumping up the ISK directly we are allowing you to bring more pilots. This will increase the total reward, more pilots getting the same ISK, and reduce the time for completion.
That info should be linked in the thread about the changes. Btw, 50% is to much in my opinion, 20-30% are a lot more reasonable to not end up with 200M+ per hour fleets in sov 0.0. Also this changes should be extended to AS, HQ and Low Sec sites. This is all a big test to see how it goes. We talked a fair bit about different numbers and such but couldn't all agree. This is why it's only for Vangaurds in null right now. Once we get a better feel for how things actually play out we will look at expanding to other sites and low sec. :) Just to confirm this is for both SOV and NPC NULL?
We do not differentiate between the two for Incursions. So yes, for both.
CCP FoxFour // Game Designer // @RegnerBA |
|
|

CCP Affinity
C C P C C P Alliance
1616

|
Posted - 2014.08.22 13:57:00 -
[15] - Quote
Just a quick update that Team Space Glitter are reading this feedback and we have noticed a lot of mentions about jamming concerns. We are looking into some possible solutions to this (both rewards increase and jamming decrease) but we would like to wait and see how it runs on TQ for a few days and watch the metrics and come up with an ideal solution after that. We will update this thread with any plans we have to adjust the scout sites along with any relevant data the metrics show us :)
Thanks so much for your feedback so far, it's incredibly useful for us CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
|
|
|