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Xuixien
The Dark Space Initiative Scary Wormhole People
1426
|
Posted - 2014.08.13 00:26:00 -
[1] - Quote
Of all things, amirite? Just posted my first article to Pod Born. W007 Epic Space Cat |

Scipio Artelius
The Vendunari End of Life
3260
|
Posted - 2014.08.13 00:30:00 -
[2] - Quote
I smell an early run at CSM10.
That aside, nice read. Hope you keep it up. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Xuixien
The Dark Space Initiative Scary Wormhole People
1426
|
Posted - 2014.08.13 00:35:00 -
[3] - Quote
Scipio Artelius wrote:I smell an early run at CSM10.
That aside, nice read. Hope you keep it up, but Rogue Asteroids sound worse than Rogue Drones.
We know all drones are a little bit rogue. Will that make all asteroids a little bit rogue too.
We're up to 10 now?
CSM would be cool, but I'm terrible at EVE. :( Epic Space Cat |

Scipio Artelius
The Vendunari End of Life
3266
|
Posted - 2014.08.13 00:37:00 -
[4] - Quote
Xuixien wrote:CSM would be cool, but I'm terrible at EVE. :( You'll be a shoe-in then.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Xuixien
The Dark Space Initiative Scary Wormhole People
1428
|
Posted - 2014.08.13 00:39:00 -
[5] - Quote
Scipio Artelius wrote:Xuixien wrote:CSM would be cool, but I'm terrible at EVE. :( You'll be a shoe-in then.
Haha, fair enough.
Really I just wanted to keep my writing skills from atrophying into complete terribleness. Also throw some ideas out there for the community and the Devs to mull over.
Epic Space Cat |

Don Purple
The Pursuit of Happiness
377
|
Posted - 2014.08.13 01:21:00 -
[6] - Quote
Loose that prot yet? :P I am just here to snuggle. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1430
|
Posted - 2014.08.13 01:25:00 -
[7] - Quote
Don Purple wrote:Loose that prot yet? :P
I did! It died gloriously when I didn't receive reps.  Epic Space Cat |

Jonah Gravenstein
Machiavellian Space Bastards
20087
|
Posted - 2014.08.13 01:29:00 -
[8] - Quote
Xuixien wrote:Don Purple wrote:Loose that prot yet? :P I did! It died gloriously when I didn't receive reps. 
Zero fornications were given I presume? 
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1431
|
Posted - 2014.08.13 01:34:00 -
[9] - Quote
Jonah Gravenstein wrote:Xuixien wrote:Don Purple wrote:Loose that prot yet? :P I did! It died gloriously when I didn't receive reps.  Zero fornications were given I presume? 
It was already replaced.  Epic Space Cat |

Don Purple
The Pursuit of Happiness
377
|
Posted - 2014.08.13 01:38:00 -
[10] - Quote
Xuixien wrote:Jonah Gravenstein wrote:Xuixien wrote:Don Purple wrote:Loose that prot yet? :P I did! It died gloriously when I didn't receive reps.  Zero fornications were given I presume?  It was already replaced. 
\o/ good read as well I am just here to snuggle. |

Bel Tika
Sebiestor Tribe Minmatar Republic
269
|
Posted - 2014.08.13 02:08:00 -
[11] - Quote
Was a great read m8 thnxz.
what would you say to a shake up of mining ships? turn them into hybrids? scaling from frigate size to battleship size role bonuses like the new SOE but for mining an exploration/combat? maybe choice of sacrificing drone bay for coupla turret slots or missiles.
No idea tbh, been thinking alot about it though to myself an i am in agreement with you that it needs looked at sooner hopefully rather than later |

Xuixien
The Dark Space Initiative Scary Wormhole People
1434
|
Posted - 2014.08.13 02:30:00 -
[12] - Quote
Bel Tika wrote:Was a great read m8 thnxz.
what would you say to a shake up of mining ships? turn them into hybrids? scaling from frigate size to battleship size role bonuses like the new SOE but for mining an exploration/combat? maybe choice of sacrificing drone bay for coupla turret slots or missiles.
No idea tbh, been thinking alot about it though to myself an i am in agreement with you that it needs looked at sooner hopefully rather than later
I think the mining frigate and barge lines are in a good place right now. The Procurer/Skiff gets a huge tank and fields considerable DPS at the moment.
With the change to compression I do think the Rorqual needs some love, and it would be neat to have a "capital" level mining vessel, but I'm not sure if the game really needs that. Epic Space Cat |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3827
|
Posted - 2014.08.13 02:48:00 -
[13] - Quote
saving this for my morning read, cheers. =][= |

Serene Repose
1493
|
Posted - 2014.08.13 04:07:00 -
[14] - Quote
Is amirite a new ore? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Caviar Liberta
Moira. Villore Accords
640
|
Posted - 2014.08.13 04:10:00 -
[15] - Quote
Xuixien wrote:Bel Tika wrote:Was a great read m8 thnxz.
what would you say to a shake up of mining ships? turn them into hybrids? scaling from frigate size to battleship size role bonuses like the new SOE but for mining an exploration/combat? maybe choice of sacrificing drone bay for coupla turret slots or missiles.
No idea tbh, been thinking alot about it though to myself an i am in agreement with you that it needs looked at sooner hopefully rather than later I think the mining frigate and barge lines are in a good place right now. The Procurer/Skiff gets a huge tank and fields considerable DPS at the moment. With the change to compression I do think the Rorqual needs some love, and it would be neat to have a "capital" level mining vessel, but I'm not sure if the game really needs that.
I imagined a capital class mining ship being big enough to tractor an asteroid to the hold and being able to refine the ore on the ship. |

Torneach Structor
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.08.13 04:15:00 -
[16] - Quote
As an industry-minded player, I think everything proposed in that post of yours is pretty spot-on. |

Oryan Jr
Aliastra Gallente Federation
0
|
Posted - 2014.08.13 04:47:00 -
[17] - Quote
While I am not sure about some of your suggestions I do like that someone has taken the initiative on the matter. I do believe a player's first idea of EVE is not mining all the time, and since all my skills are focused on that portion of the game I am limited to mining all out, in that sense I think I should be rewarded for taking the time to build New Eden not destroy it. My time in a roid field needs to be estimated appropriately, and I think in that aspect the current prices are spot on, but for me it's building a fellowship to the game and it's inhabitants I play with. Thank the players and the devs for an experience that makes my day. |

Glathull
Blue Republic RvB - BLUE Republic
581
|
Posted - 2014.08.13 05:14:00 -
[18] - Quote
They should make ships that let you mine other ship's shield HP, then Armor HP, then hull HP until they go boom, and then have them randomly drop stuff that was on the ship and let you loot and salvage them.
That would be the most awesome way to mine, evar! Turrents |

Talar Ben
X-Ether Greater Western Co-Prosperity Sphere
0
|
Posted - 2014.08.13 05:56:00 -
[19] - Quote
Good Read and I like it... +1 |

Ria Nieyli
17321
|
Posted - 2014.08.13 06:19:00 -
[20] - Quote
Premise Two: For the level of risk involved, HiSec mining is leagues more profitable than in LowSec or NullSec.
That's simply wrong.
Glathull wrote:They should make ships that let you mine other ship's shield HP, then Armor HP, then hull HP until they go boom, and then have them randomly drop stuff that was on the ship and let you loot and salvage them.
That would be the most awesome way to mine, evar!
You mean all non-Khanid amarr ships? Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Mr Epeen
It's All About Me
5721
|
Posted - 2014.08.13 06:44:00 -
[21] - Quote
There were a few good ideas in that article. Nothing really ground breaking but at least it was reasonably balanced for being written by an EVE player.
I liked the ideas for asteroid belt changes. It's irked me since day one that these stupid little semi-rings of rocks drifting around in the middle of nowhere are what pass for belts in an otherwise pretty authentic representation of space.
Mr Epeen  There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Ria Nieyli
17321
|
Posted - 2014.08.13 06:51:00 -
[22] - Quote
Mr Epeen wrote:pretty authentic representation of space.
Haha.
I don't get why people think there's anything wrong with mining. Do you mine? What are you basing your opinion on? Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Scipio Artelius
The Vendunari End of Life
3276
|
Posted - 2014.08.13 06:55:00 -
[23] - Quote
Ria Nieyli wrote:I don't get why people think there's anything wrong with mining. Do you mine? What are you basing your opinion on? I don't think epeen has a problem with mining or miners, just the model of asteroid belts currently used in the game.
I'd almost go as far as to say epeen loves miners, but that is my own assumption based on reading his posts. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Ria Nieyli
17321
|
Posted - 2014.08.13 07:00:00 -
[24] - Quote
Scipio Artelius wrote:Ria Nieyli wrote:I don't get why people think there's anything wrong with mining. Do you mine? What are you basing your opinion on? I don't think epeen has a problem with mining or miners, just the model of asteroid belts currently used in the game. I'd almost go as far as to say epeen loves miners, but that is my own assumption based on reading his posts.
I took a titan bridge to the top belt in the system I was in, and the belt seemed fine... Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Xuixien
The Dark Space Initiative Scary Wormhole People
1438
|
Posted - 2014.08.13 07:13:00 -
[25] - Quote
Ria Nieyli wrote:Premise Two: For the level of risk involved, HiSec mining is leagues more profitable than in LowSec or NullSec.
That's simply wrong.
I invite you to explain why my premise is wrong.
Mr Epeen wrote:It's irked me since day one that these stupid little semi-rings of rocks drifting around in the middle of nowhere are what pass for belts in an otherwise pretty authentic representation of space. Mr Epeen 
Me too. I always wondered "why is everything in the asteroid belts useful? And why are the belts around planets and not the sun?"
Epic Space Cat |

Ria Nieyli
17323
|
Posted - 2014.08.13 07:16:00 -
[26] - Quote
Xuixien wrote:Ria Nieyli wrote:Premise Two: For the level of risk involved, HiSec mining is leagues more profitable than in LowSec or NullSec.
That's simply wrong. I invite you to explain why my premise is wrong. Mr Epeen wrote:It's irked me since day one that these stupid little semi-rings of rocks drifting around in the middle of nowhere are what pass for belts in an otherwise pretty authentic representation of space. Mr Epeen  Me too. I always wondered "why is everything in the asteroid belts useful? And why are the belts around planets and not the sun?"
Because mining in nullsec is more lucrative than it is in highsec and the risk isn't that much higher. Ask a renter. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Xuixien
The Dark Space Initiative Scary Wormhole People
1438
|
Posted - 2014.08.13 07:24:00 -
[27] - Quote
Ria Nieyli wrote:Xuixien wrote:Ria Nieyli wrote:Premise Two: For the level of risk involved, HiSec mining is leagues more profitable than in LowSec or NullSec.
That's simply wrong. I invite you to explain why my premise is wrong. Mr Epeen wrote:It's irked me since day one that these stupid little semi-rings of rocks drifting around in the middle of nowhere are what pass for belts in an otherwise pretty authentic representation of space. Mr Epeen  Me too. I always wondered "why is everything in the asteroid belts useful? And why are the belts around planets and not the sun?" Because mining in nullsec is more lucrative than it is in highsec and the risk isn't that much higher. Ask a renter.
That doesn't mean that the ratio isn't more favorable in HiSec (else why would most mining take place in HiSec?). For example you can AFK in HiSec all day, whereas in NullSec you can't.
At current prices you make about 1 mil more an hour mining Crokite than Scordite. You make 2 mil an hour less, and 3 mil an hour less, mining Arkonor and Bistot, respectively.
You actually make more ISK/hr mining the 3 LowSec ores than you do any NullSec ore. I'm not sure why that is. I think it's due to with the sizes of the ores being smaller than the NullSec ores.
So what you're saying is either HiSec needs to become even safer, or NullSec needs a shake up to make it less safe.
Epic Space Cat |

Mr Epeen
It's All About Me
5724
|
Posted - 2014.08.13 07:27:00 -
[28] - Quote
Scipio Artelius wrote:
I'd almost go as far as to say epeen loves miners, but that is my own assumption based on reading his posts.
As much as most of of the miners I see are the most endearing little wide eyed nooblets, I wouldn't go as far as saying that I love them.
Though I do tend to support the profession as it is the bedrock on which EVE functions. Love them or hate them, without miners you'd not be losing 50 capital ships in epic battles. In fact you wouldn't be doing anything. Period.
So I'm always interested in seeing ideas to make the profession more interesting. Not uber. Not ungankable. Just designed with something besides needing Netflix trained to 5 before you can stomach it.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Xuixien
The Dark Space Initiative Scary Wormhole People
1438
|
Posted - 2014.08.13 07:29:00 -
[29] - Quote
Mr Epeen wrote:So I'm always interested in seeing ideas to make the profession more interesting. Not uber. Not ungankable. Just designed with something besides needing Netflix trained to 5 before you can stomach it. Mr Epeen 
I agree with that.
I'd like to see the act of mining itself changed to something that was a little more active on the part of the player, perhaps shorter cycle times and making all the ores larger. But that sort of thing is beyond my creativity. Epic Space Cat |

Derrick Miles
EVENumbers
1204
|
Posted - 2014.08.13 07:43:00 -
[30] - Quote
Xuixien wrote:Mr Epeen wrote:So I'm always interested in seeing ideas to make the profession more interesting. Not uber. Not ungankable. Just designed with something besides needing Netflix trained to 5 before you can stomach it. Mr Epeen  I agree with that. I'd like to see the act of mining itself changed to something that was a little more active on the part of the player, perhaps shorter cycle times and making all the ores larger. But that sort of thing is beyond my creativity. I like the idea of addressing mining and making it a more interesting and engaging activity, but I don't think just making it more active is enough. Then it's still mind-numbingly boring and you don't even get netflix either.
Nice article by the way, good to see some content on an often neglected issue. |

Sentamon
Imperial Academy Amarr Empire
2081
|
Posted - 2014.08.13 07:48:00 -
[31] - Quote
Xuixien wrote:Mr Epeen wrote:So I'm always interested in seeing ideas to make the profession more interesting. Not uber. Not ungankable. Just designed with something besides needing Netflix trained to 5 before you can stomach it. Mr Epeen  I agree with that. I'd like to see the act of mining itself changed to something that was a little more active on the part of the player, perhaps shorter cycle times and making all the ores larger. But that sort of thing is beyond my creativity.
Oh you mean the kind of stuff that will get players to buy bots or flat out quit?
Leave mining the hell alone! You want more interactive, go reset your PI extractors every minute for maximum PI profits and see how long you can last before you realize just how terrible your "more interactive" idea really is. ~ Professional Forum Alt -á~ |

Scipio Artelius
The Vendunari End of Life
3282
|
Posted - 2014.08.13 07:50:00 -
[32] - Quote
Derrick Miles wrote:I'd like to see the act of mining itself changed to something that was a little more active on the part of the player... Just put a Billboard in every asteroid belt and stream Netflix straight into that.
No one will be AFK.
Miners win. Code wins. win-win outcome.
We can all live happily ever after as a big family under the rainbow. Utopia. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Kaarous Aldurald
ROC Deep Space The ROC
8762
|
Posted - 2014.08.13 07:55:00 -
[33] - Quote
Sentamon wrote: Oh you mean the kind of stuff that will get players to buy bots or flat out quit?
Leave mining the hell alone! You want more interactive, go reset your PI extractors every minute for maximum PI profits and see how long you can last before you realize just how terrible your "more interactive" idea really is.
No game should encourage actively not playing it while logged in.
PI is fine because, much like industry, it is "off screen", for lack of a better word.
Mining, on the other hand, is out in open space. Besides, if they make mining into a visual minigame like hacking is, it's pretty tricky to actually bot.
So, two of the worst things in EVE are destroyed simultaneously. The worst bastion of afk gameplay, and the most bot friendly activity. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 07:57:00 -
[34] - Quote
I will quote myself from another thread about "fixing" mining
Schmata Bastanold wrote:I would like to see mining more as an activity based on searching for ore where both in-game and out-of-game skills come together. Maybe kind of like PI but on smaller scale with probes shot at asteroids, triangulation of best yield areas, etc. To be honest act of putting ore in your cargo should be least important part of whole process, finding ore should be the most important and time & skill & fun inducing part.
I guess that would be prospecting part in your article. Mining is boring because it basically consists of 2 actions: warp to belt, shoot lazorz at rock. Only by scaling up your fleet of alts you can minimize "stand by" periods so when one miner cycles you take care of second, third, fourth, hauler, etc. But not everybody has enough money to have even 2 accounts not mentioning more and basically scouting for ore could be interesting option and mini profession.
I'm not advocating here making it "more accessible for newbies" or sth like that, it's obvious that whatever newbie can do vet can do faster and more efficiently. I'm talking about mining gameplay where actual shooting lazorz at rock would be last and least important part of resource gathering process. Again, kind of like PI where finding good spot on planet and placing your command center and extractors (or whatever those thingies are called) is far more engaging and important than actual shooting packages of PI products into the orbit for your hauler to pick up. Eve Online Overview Wizard: Forum thread Homepage
|

Mr Epeen
It's All About Me
5724
|
Posted - 2014.08.13 08:00:00 -
[35] - Quote
Xuixien wrote:Mr Epeen wrote:It's irked me since day one that these stupid little semi-rings of rocks drifting around in the middle of nowhere are what pass for belts in an otherwise pretty authentic representation of space. Mr Epeen  Me too. I always wondered "why is everything in the asteroid belts useful? And why are the belts around planets and not the sun?"
It's not even that they are around planets. They are little blobs of rock 'orbiting' planets. I'd be fine with a full ring around a planet. Like Saturn, for example.
You could have a lot of crap with some minable rocks thrown in. It might even add some interest if all the rocks were not even named and you had to survey them to find one with some ore in it to mine. At least it would keep you occupied and might make botting a little less worthwhile.
Then in some systems you could do the same thing but around the star. Though it might end up slowing down the game or burning out video cards with the million or so rocks you'd need to make it look like a real belt.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |

Sentamon
Imperial Academy Amarr Empire
2081
|
Posted - 2014.08.13 08:17:00 -
[36] - Quote
Kaarous Aldurald wrote:Sentamon wrote: Oh you mean the kind of stuff that will get players to buy bots or flat out quit?
Leave mining the hell alone! You want more interactive, go reset your PI extractors every minute for maximum PI profits and see how long you can last before you realize just how terrible your "more interactive" idea really is.
No game should encourage actively not playing it while logged in. PI is fine because, much like industry, it is "off screen", for lack of a better word. Mining, on the other hand, is out in open space. Besides, if they make mining into a visual minigame like hacking is, it's pretty tricky to actually bot. So, two of the worst things in EVE are destroyed simultaneously. The worst bastion of afk gameplay, and the most bot friendly activity.
Yes! Because pointless clicking all over the screen is playing, but reseting lasers here and there while I chat and do other things is not. What a load of bs.
The ONLY features in eve and any other mmo that's not bot friendly is pvp. Every single feature anyplace that's pve especially when it comes to resourse gathering is bot friendly. The reason you don't see people making bots for the hacking game is because of the lack or interest in it and the crappy rewards, not because its difficult to bot.
Come up with ideas that cause competition over resources, ie pvp, not minigames that the vast majority will hate. ~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 08:22:00 -
[37] - Quote
Sentamon wrote: Come up with ideas that cause competition over resources, ie pvp, not minigames that the vast majority will hate.
The "vast majority" of people cried their little eyes out about the Ice Mining changes a while back, which were to encourage competition for resources.
Either way, someone will be pissed off. That's no reason to not fix the game.
[edit: Oh, and I find it hilarious that you call actually playing the game "pointless clicking". Maybe they should make an interactive novel with a chatroom for people who like mining the way it is. You don't have to play the game at all, just press a button every twenty minutes and get bacon. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Ria Nieyli
17323
|
Posted - 2014.08.13 08:37:00 -
[38] - Quote
Xuixien wrote:That doesn't mean that the ratio isn't more favorable in HiSec (else why would most mining take place in HiSec?). For example you can AFK in HiSec all day, whereas in NullSec you can't.
At current prices you make about 1 mil more an hour mining Crokite than Scordite. You make 2 mil an hour less, and 3 mil an hour less, mining Arkonor and Bistot, respectively.
You actually make more ISK/hr mining the 3 LowSec ores than you do any NullSec ore. I'm not sure why that is. I think it's due to with the sizes of the ores being smaller than the NullSec ores.
So what you're saying is either HiSec needs to become even safer, or NullSec needs a shake up to make it less safe.
EDIT: But let me ask you a question regarding NullSec mining: Is it safe when there's neutrals in system?
I'd advise against mining ore unless you're building something with it that will give you better margins on your time.
The real cashski is in the ice. Even more so after Crius.
As for your highsec question: it's fine as it is.
As for the neutral: a neutral in null is the same as a suicide ganker in highsec. There's even intel channels in highsec from what I gather, and if you undock in a mining barge when there's a ganker in your system... well...
Xuixien wrote:Mr Epeen wrote:So I'm always interested in seeing ideas to make the profession more interesting. Not uber. Not ungankable. Just designed with something besides needing Netflix trained to 5 before you can stomach it. Mr Epeen  I agree with that. I'd like to see the act of mining itself changed to something that was a little more active on the part of the player, perhaps shorter cycle times and making all the ores larger. But that sort of thing is beyond my creativity.
You'd want shorter cycle times and/or smaller asteroids, not larger. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Xuixien
The Dark Space Initiative Scary Wormhole People
1439
|
Posted - 2014.08.13 08:49:00 -
[39] - Quote
Ria Nieyli wrote:
I'd like to see the act of mining itself changed to something that was a little more active on the part of the player, perhaps shorter cycle times and making all the ores larger. But that sort of thing is beyond my creativity.
You'd want shorter cycle times and/or smaller asteroids, not larger.[/quote]
I mean the physical size of the ore. m3.
Epic Space Cat |

Ria Nieyli
17323
|
Posted - 2014.08.13 08:52:00 -
[40] - Quote
Xuixien wrote:I mean the physical size of the ore. m3.
That would just mean more trips to and from the belt for the solo miner.
Smaller roid size will make you change targets more often etc. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 09:54:00 -
[41] - Quote
Shorter cycle, smaller rocks, bigger ore - those are all just rubbish ideas, sorry. Mining needs gameplay, it needs to be a process, something that requires planning and skills and player involvement. Being active should be rewarded and encouraged not punished by even more time wasted on waiting for dull moments to end. Rock is smaller/ore is bigger so more often I have to warp to station, dock, drop ore, undock, warp to belt, activate lazorz again - this is all time wasted and it could be spend on something productive. And that is basically all game mechanics should be designed to support - less hurdle more activity. Eve Online Overview Wizard: Forum thread Homepage
|

Xuixien
The Dark Space Initiative Scary Wormhole People
1440
|
Posted - 2014.08.13 09:56:00 -
[42] - Quote
Schmata Bastanold wrote:Shorter cycle, smaller rocks, bigger ore - those are all just rubbish ideas, sorry. Mining needs gameplay, it needs to be a process, something that requires planning and skills and player involvement. Being active should be rewarded and encouraged not punished by even more time wasted on waiting for dull moments to end. Rock is smaller/ore is bigger so more often I have to warp to station, dock, drop ore, undock, warp to belt, activate lazorz again - this is all time wasted and it could be spend on something productive. And that is basically all game mechanics should be designed to support - less hurdle more activity.
What do you propose? Epic Space Cat |

Derrick Miles
EVENumbers
1220
|
Posted - 2014.08.13 10:05:00 -
[43] - Quote
Xuixien wrote:Schmata Bastanold wrote:Shorter cycle, smaller rocks, bigger ore - those are all just rubbish ideas, sorry. Mining needs gameplay, it needs to be a process, something that requires planning and skills and player involvement. Being active should be rewarded and encouraged not punished by even more time wasted on waiting for dull moments to end. Rock is smaller/ore is bigger so more often I have to warp to station, dock, drop ore, undock, warp to belt, activate lazorz again - this is all time wasted and it could be spend on something productive. And that is basically all game mechanics should be designed to support - less hurdle more activity. What do you propose? I think they should implement some sort of mini-game along the lines of the hacking window for exploration. Something that requires some sort of thinking and problem solving, like maneuvering through dense sections of ore in order to preserve the integrity of your mining crystals or some such. Anything that promotes an element of randomness, something that rewards player skill, or breaks up the repetitiveness of the current mechanic. |

Xuixien
The Dark Space Initiative Scary Wormhole People
1440
|
Posted - 2014.08.13 10:06:00 -
[44] - Quote
Derrick Miles wrote:Xuixien wrote:Schmata Bastanold wrote:Shorter cycle, smaller rocks, bigger ore - those are all just rubbish ideas, sorry. Mining needs gameplay, it needs to be a process, something that requires planning and skills and player involvement. Being active should be rewarded and encouraged not punished by even more time wasted on waiting for dull moments to end. Rock is smaller/ore is bigger so more often I have to warp to station, dock, drop ore, undock, warp to belt, activate lazorz again - this is all time wasted and it could be spend on something productive. And that is basically all game mechanics should be designed to support - less hurdle more activity. What do you propose? I think they should implement some sort of mini-game along the lines of the hacking window for exploration. Something that requires some sort of thinking and problem solving, like maneuvering through dense sections of ore in order to preserve the integrity of your mining crystals or some such. Anything that promotes an element of randomness, something that rewards player skill, or breaks up the repetitiveness of the current mechanic.
Okay. How would they implement these changes with the current mechanics we have now? Epic Space Cat |

Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 10:11:00 -
[45] - Quote
Xuixien wrote: Okay. How would they implement these changes with the current mechanics we have now?
Since highsec cheered so loudly about the implementation of the ESS as originally a straight up nerf to income, I suggest a similar action. Since, of course, what's good for the goose is good for the gander. Well, unless they're all hypocrites anyway.
30% reduction in ore amount if you fail or don't do the minigame, 10% bonus if you do and succeed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Tam Arai
Garoun Investment Bank Gallente Federation
7
|
Posted - 2014.08.13 10:14:00 -
[46] - Quote
you could have 1 veldspar asteroid of 5m3 in each hisec system only and still 99% of miners would not leave hisec to go to null or low. They would leave eve completely.
people seem to be under the impression that mining is broken/ boring- if that is truly the case, why do so many people mine? It can't just be afk and bots doing it all. can it? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 10:17:00 -
[47] - Quote
I not game dev but as a player I would love to see searching for ore to be introduced into mining. Not always same place and same amount so you can basically just bookmark everything and even save yourself those few km sometimes you have to crawl from belt warp in to get rock in range. Maybe move ore completely into ore anomalies, maybe make belts bigger and randomize which rocks contain ore, maybe mix of those two. According to lore basically all ore in universe should be already gone long time ago, you wrote it yourself by quoting statistics from just one week.
Maybe amount of ore sites that spawn and can be probed could depend on how much resources players commit into this purpose? Something like we have in FW systems where people can donate something to make "detection" more efficient? So no more selfish mining, you have to invest to profit. Eve Online Overview Wizard: Forum thread Homepage
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Xuixien
The Dark Space Initiative Scary Wormhole People
1440
|
Posted - 2014.08.13 10:19:00 -
[48] - Quote
Tam Arai wrote:you could have 1 veldspar asteroid of 5m3 in each hisec system only and still 99% of miners would not leave hisec to go to null or low. They would leave eve completely.
people seem to be under the impression that mining is broken/ boring- if that is truly the case, why do so many people mine? It can't just be afk and bots doing it all. can it?
A large portion of it is "mining alts". Mining in NullSec is supposedly better than HiSec, yet a lot of NullSec bros keep mining alts in HiSec because it's more convenient and only slightly less profitable.
That's the contention in my article: How HiSec mining is only slightly less bad than Null, but inordinately more convenient.
As far as people quitting EVE... well, I hate to say it...
If they only play EVE to mine, and would leave EVE if they couldn't mine while watching Netflix... other than slightly cheaper ships I don't see what they were doing for the community? Epic Space Cat |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 10:24:00 -
[49] - Quote
Tam Arai wrote:you could have 1 veldspar asteroid of 5m3 in each hisec system only and still 99% of miners would not leave hisec to go to null or low. They would leave eve completely.
people seem to be under the impression that mining is broken/ boring- if that is truly the case, why do so many people mine? It can't just be afk and bots doing it all. can it?
Arguments "people will leave" are proven to be wrong all the time. People who leave because game got more interesting brought nothing into the game in the first place. Well, they paid their subs so of course CCP loves them but what else?
And why people mine? I don't know about others but I just do it because it is part of game I love to hate. Why wouldn't I at least try? My sub cost won't get lower because I don't participate or use some features and if you will play "wasted time" card I say "my time, my waste, GTFO because who are you to judge?".
Mining isn't broken per se, it is just boring. Unless you make it less boring by multiboxing or RP. I for example love to crunch whole belt by myself :) And what you gonna do, tell me I'm playing Eve wrong? Pfft... Eve Online Overview Wizard: Forum thread Homepage
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Ria Nieyli
17332
|
Posted - 2014.08.13 10:28:00 -
[50] - Quote
Kaarous Aldurald wrote:Xuixien wrote: Okay. How would they implement these changes with the current mechanics we have now?
Since highsec cheered so loudly about the implementation of the ESS as originally a straight up nerf to income, I suggest a similar action. Since, of course, what's good for the goose is good for the gander. Well, unless they're all hypocrites anyway. 30% reduction in ore amount if you fail or don't do the minigame, 10% bonus if you do and succeed.
That's a good idea, but I'd like for a lighter version of the minigame to be implemented for gun cycles as well, I want to have something to do while pvping in 10% tidi. Do not remove a fly from your friend's forehead with a hatchet.
- Ancient Chinese Proverb |

Tam Arai
Garoun Investment Bank Gallente Federation
7
|
Posted - 2014.08.13 10:39:00 -
[51] - Quote
according to zkillboard, today, more than twice as many retrievers have been killed in hisec than null and low combined 33 - 15
are you sure its safer in hisec? |

Xuixien
The Dark Space Initiative Scary Wormhole People
1440
|
Posted - 2014.08.13 10:43:00 -
[52] - Quote
Tam Arai wrote:according to zkillboard, today, more than twice as many retrievers have been killed in hisec than null and low combined 33 - 15
are you sure its safer in hisec?
Considering that most mining takes place in HiSec, it only makes sense that more barges are killed in HiSec than Low/Null. Care to try again? Epic Space Cat |

Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 10:47:00 -
[53] - Quote
Tam Arai wrote:according to zkillboard, today, more than twice as many retrievers have been killed in hisec than null and low combined 33 - 15
are you sure its safer in hisec?
Yes. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Jonah Gravenstein
Machiavellian Space Bastards
20092
|
Posted - 2014.08.13 10:53:00 -
[54] - Quote
Still waiting on ring and comet mining tbh Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |

Derrick Miles
EVENumbers
1253
|
Posted - 2014.08.13 10:54:00 -
[55] - Quote
Kaarous Aldurald wrote:Xuixien wrote: Okay. How would they implement these changes with the current mechanics we have now?
30% reduction in ore amount if you fail or don't do the minigame, 10% bonus if you do and succeed. I'd agree with this. Maybe have standard crystals able to mine the 'normal' way at a reduced rate and new crystals that when used activated the mini-game. If it's completed successfully then the mining yield gets a bonus but if it fails then you get a penalty. Although I'd say make the penalty and bonus the same amount, depending on the difficulty I suppose. |

Bel Tika
Sebiestor Tribe Minmatar Republic
277
|
Posted - 2014.08.13 10:59:00 -
[56] - Quote
Just read this was a interesting read tbh, some nice ideas found in it aswell |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 11:01:00 -
[57] - Quote
You really think some mini game would be better than actual gameplay? Geez... Let's have mini game for every frakking thing from undock button to titan bridge  Eve Online Overview Wizard: Forum thread Homepage
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Derrick Miles
EVENumbers
1257
|
Posted - 2014.08.13 11:04:00 -
[58] - Quote
Schmata Bastanold wrote:You really think some mini game would be better than actual gameplay? Geez... Let's have mini game for every frakking thing from undock button to titan bridge  What "actual gameplay" are you referring to? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 11:06:00 -
[59] - Quote
Did you even read my previous post? This one. Eve Online Overview Wizard: Forum thread Homepage
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Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 11:08:00 -
[60] - Quote
Schmata Bastanold wrote:Did you even read my previous post? This one.
That's exploration, not mining itself.
The act of mining would be unchanged, the same stupid, boring, pointless click one button three times an hour and get bacon nonsense that needs to be expunged from the game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Derrick Miles
EVENumbers
1273
|
Posted - 2014.08.13 11:13:00 -
[61] - Quote
Schmata Bastanold wrote:Did you even read my previous post? This one. No, sorry, I must admit I skimmed it. I actually do agree that dynamic ore belts would be a great addition to mining and would go a long way to making it a more interesting profession. Your ideas about shared exploration costs (which sound similar to Crius teams) are good and would be an interesting dynamic. But I don't know that it's enough on it's own, since once you start mining at the new belt, you're right back to where you left off with the old drudgery. I also don't think that just because something is called a 'mini-game' that it's not a part of the overall gameplay. It just happens to be encapsulated into a more distinct activity than most other things in the game, but it is still something you do within the game, and I think it could make mining a bit more engaging personally. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 11:13:00 -
[62] - Quote
Kaarous Aldurald wrote:Schmata Bastanold wrote:Did you even read my previous post? This one. That's exploration, not mining itself. The act of mining would be unchanged, the same stupid, boring, pointless click one button three times an hour and get bacon nonsense that needs to be expunged from the game.
Because how strip miners work couldn't be changed as well, right? So why don't just mini game and rock pops leaving can full of ore? That would be much better than promoting group effort to find and extract ore. Yeah, I can see it... Sorry for wasting your time and precious forum space. 'Nerf hisec' is so much better solution for everything. And so creative. Eve Online Overview Wizard: Forum thread Homepage
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Scipio Artelius
The Vendunari End of Life
3308
|
Posted - 2014.08.13 11:18:00 -
[63] - Quote
Tam Arai wrote:are you sure its safer in hisec? Those basic numbers you posted I can't argue with.
However, to see if you believe hisec is more dangerous than low and null:
1. Do you think there are an equal number of retrievers in highsec and low/null combined? 2. Would you AFK mine in a retriever in low/null? Would you do it in highsec? 3. Would you autopilot your way through low/null in a retriever? Would you in highsec? 4. Would you sit comfortably in a belt and not d-scan in low/null? Would you ever do that in highsec? 5. Do you care if new neutrals appear in low/null? Do you pay close attention to that in highsec?
My own answers to that would be:
1. There are not equal numbers in highsec v low/null. There are many more retrievers in highsec, so more losses there anyway. Percentage wise, I don't know, but the raw numbers destroyed isn't a direct measure of relative danger. It's more likely a measure of relative population of retrievers.
2. Never would I AFK anything in low/null. I personally don't do it in highsec either, but it isn't dangerous to do so.
3. Autopiloting through low/null is a quick way to death. Not really a problem most of the time in highsec.
4. D-Scan is a vital tool in low/null. In many highsec systems it is almost irrelevant most of the time.
5. Changes in local are just as important as d-scan in low/null. In most highsec systems, it hardly even matters.
Highsec is on the whole, far safer than lowsec and nullsec.
People in low/null take much more care of their own safety compared to highsec, because they have to for the most part. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 11:20:00 -
[64] - Quote
Schmata Bastanold wrote:Kaarous Aldurald wrote:Schmata Bastanold wrote:Did you even read my previous post? This one. That's exploration, not mining itself. The act of mining would be unchanged, the same stupid, boring, pointless click one button three times an hour and get bacon nonsense that needs to be expunged from the game. Because how strip miners work couldn't be changed as well, right? So why don't just mini game and rock pops leaving can full of ore? That would be much better than promoting group effort to find and extract ore. Yeah, I can see it... Sorry for wasting your time and precious forum space. 'Nerf hisec' is so much better solution for everything. And so creative.
Nice try, but I suggested buffing highsec.
Well, at least the people who are at their keyboards anyway, but then it's hard to argue that those people shouldn't be rewarded for it in comparison.
The point is that unless you change the actual act of mining to require more than bare minimum player input, anything else is just more of the same. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 11:26:00 -
[65] - Quote
Derrick Miles wrote:But I don't know that it's enough on it's own, since once you start mining at the new belt, you're right back to where you left off with the old drudgery. I also don't think that just because something is called a 'mini-game' that it's not a part of the overall gameplay. It just happens to be encapsulated into a more distinct activity than most other things in the game, but it is still something you do within the game, and I think it could make mining a bit more engaging personally.
How about this: new modules allowing to "expose" ore better for lasers to gather. Only one can be fit per ship, scriptable for some mining improving factors (granulation - more m3 per cycle, saturation - more ore units per cycle, etc.). It would be like target painters of remote sebo kind of thing. It would have to be activated at specific rock so no off grid linky thing. So you would need at least two more ships to maximize your single miner's speed. You fit it on you mining ship, you gimp your base yield? You take 2 friends/alts with you, you will faster exploit site you found so competition has less chance to poach "your" ore.
And since ore would be only discoverable (sites) and scarce (no more than x simultaneous per system or sth) and elusive (signatures fading away with time) cycles of actual mining lazors could be make faster without worrying about saturation of market with instant ore fountains.
I don't know, I'm sure there are ways for make it more robust and interesting and group oriented than what we have now. But if we start every discussion with "nerf by 30% and mini game" we won't go anywhere.
@Kaarous Aldurald And yes, I noticed your "10% more if succeed in mini game" but that's not making mining into fully fleshed resource gathering feature, that's just tamagotchi so you don't get bored by 90-ish second of waiting for your hulk cycle to end. Eve Online Overview Wizard: Forum thread Homepage
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Kaarous Aldurald
ROC Deep Space The ROC
8763
|
Posted - 2014.08.13 11:47:00 -
[66] - Quote
Schmata Bastanold wrote: I don't know, I'm sure there are ways for make it more robust and interesting and group oriented than what we have now. But if we start every discussion with "nerf by 30% and mini game" we won't go anywhere.
@Kaarous Aldurald And yes, I noticed your "10% more if succeed in mini game" but that's not making mining into fully fleshed resource gathering feature, that's just tamagotchi so you don't get bored by 90-ish second of waiting for your hulk cycle to end.
Why won't we go anywhere with that? That's exactly what they line up to suggest happens to every other part of space, week after week.
Someone else put it rather well, make the minigame activate-able by use of a specific crystal type, most likely a T1 crystal with a stronger T2 variant for the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2588
|
Posted - 2014.08.13 11:55:00 -
[67] - Quote
Kaarous Aldurald wrote: Why won't we go anywhere with that? That's exactly what they line up to suggest happens to every other part of space, week after week.
Who are 'they', devs? I must have missed something then. And I don't see Crius introducing mini games into production so no, nerfs and mini games are not only one way to make gameplay out of mundane activities.
Eve Online Overview Wizard: Forum thread Homepage
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Rezan Tepet
Partial Safety
7
|
Posted - 2014.08.13 12:48:00 -
[68] - Quote
Xuixien wrote:Imagine if "Asteroid Fields" spawned between planets instead of around, and gave the impression that the miner was in a cloud of rocks.
This has been one of the most depressing parts of EVE. That I warp up to a belt, zoom out, and it's just like this little arc of stuff. Part of me was expecting at least some of them to be planet rings. oaramos: |oh-WAR-uh-mohs| n. GÇö-áTerm given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."-á adj. GÇö-á[see: "moss" "mossy"] slangGÇö crazy, insane |

Anailiv Tyst'vinna
Clan Tyst'vinna
0
|
Posted - 2014.08.13 14:16:00 -
[69] - Quote
I think the scatter can thing they had for exploration would be glorious for mining, it would eliminate AFK mining, require effort and increase the risk a bit (if they make it so people can steal the ore at the risk of flags.)
If each laser scattered some ore after every cycle that your hull had to pull in, it would be a bit more realistic as a laser pounding a rock as they do in this game would produce some debris.
The mechanic is already there, just have to add it in.
You could even give the Rorqual the ability to auto-pull all ore a fleet produces from a certain range. Give the big thing a use in this regard.
Sorry if my English is bad, it is not my first language. |

Jenn aSide
Smokin Aces.
7664
|
Posted - 2014.08.13 16:14:00 -
[70] - Quote
Tam Arai wrote:according to zkillboard, today, more than twice as many retrievers have been killed in hisec than null and low combined 33 - 15
are you sure its safer in hisec?
Seeing as the High Sec character population is about 7 times larger than than null and low combined, you posting numbers showing slightly more than twice as many retriever kills in high sec as opposed to null just proved that High Sec is indeed mathematically safer be an incredibly large margin (at least for the mining ship you use as a example) than null (and low).
Thanks for that btw, as now we have something to show all these 'high sec is safer' people when they continue to lie. |

Mooh Bear
Gurista Testing Group LLC
0
|
Posted - 2014.08.13 16:30:00 -
[71] - Quote
You're never going to get the high-sec miners to move to low/null-sec. Period. Most of them mine solo/multibox. Living in low/null requires a completely different approach to the game (watching d-scan, scouting, be aware, no afk). And the reward will never make up for the increased risk, disruption and increased logistics burden. What you'll get with your proposal is the big null guys organizing mining ops in their safe sov-null enclaves (maybe) and the high-sec miners quitting because they can't make a buck anymore (surely). |

BeBopAReBop RhubarbPie
Unleashed Pestilence
926
|
Posted - 2014.08.13 18:54:00 -
[72] - Quote
Xuixien wrote:Scipio Artelius wrote:Xuixien wrote:CSM would be cool, but I'm terrible at EVE. :( You'll be a shoe-in then. Haha, fair enough. Really I just wanted to keep my writing skills from atrophying into complete terribleness. Also throw some ideas out there for the community and the Devs to mull over. I enjoyed (and agree with most of the points in) the article. Get someone to proof read your writing before posting though. There were a few sentences that didn't make sense, or had some spelling/grammar issues. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Xuixien
The Dark Space Initiative Scary Wormhole People
1447
|
Posted - 2014.08.13 19:42:00 -
[73] - Quote
Mooh Bear wrote:What you'll get with your proposal is the big null guys organizing mining ops in their safe sov-null enclaves (maybe) and the high-sec miners quitting because they can't make a buck anymore (surely).
As it should be.
Also are you saying that people who carve out their own space in NullSec, fighting daily to defend it, spamming DScan, working together, organizing, etcetc.... shouldn't be rewarded more than HiSec people because "miners will quit the game!"? Epic Space Cat |

Leoric Firesword
Dark Fusion Industries
46
|
Posted - 2014.08.13 21:05:00 -
[74] - Quote
so let me break this down.
1. nerf some of the ore spawns in highsec: Did you know that veldspar is one of the most profitable ores in highsec? you're changes won't make this any different.
2. change how much ore spawns in each system: so now people who want to mine gotta jump around to find "good" spots? I'm guessing you've not done much travelling in a mining barge. and no warping from your POS to the belt in the WH doesn't count as travelling.
3. added exploration components: this I'm good with
4. nothing changed about what happens after the roids are locked: this here is where you lost me. Do you know why people alt-tab to netflix? because mining is boring. let me say that again MINING IS BORING.
Your changes do nothing to make mining more interesting once you've started. All your changes would really do is make people go through more hassle to do something that they don't enjoy doing in the first place otherwise they wouldn't alt tab. You're not making it more engaging, you're added tedium. |

Torneach Structor
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.08.13 21:20:00 -
[75] - Quote
I'm seeing a lot of mentions of a "mining mini-game", and I've been seeing mentions of such a thing for quite a while.
As someone who splits his time between industry and combat depending on mood, such a thing would be more obnoxious than helpful.
I think we need to really analyze a few things to really reach some kind of conclusion.
Firstly, why do people mine? I know that in my own case, and a few others that I know, and possibly many others that I do not know, it's to relax and/or socialize. So before we entertain any real proposals to a "mining mini-game", if such a proposed mini-game gets in the way of relaxation and socialization, it will just annoy people and drive them away from it. I know that I myself would stop mining and just buy ores and minerals exclusively for any production pursuits I may engage in. The best part of mining is the mindlessness of it.
Secondly, how do we want rewards to scale based on the numbers of people (either characters or actual people)? With regards to alternate characters, CCP gets tons of money based on multiboxing miners, and anything that makes this gameplay style impossible or more trouble than it's worth will result in a substantial loss of revenue. A "scatter" mechanic would allow for more individuals to increase earning potential, but would be a penalty to multiboxers. As a matter of personal preference, and as one who does not use multiple characters, this would be acceptable to me, but not for many others.
So what's a solution? I can't really pin anything down myself, but the things that need to be considered are retaining the relaxing and social aspects that are currently present in mining, and give scaling benefits for group play.
Just a few thoughts before we all get on the clickfest mini-game bandwagon. |

Kaarous Aldurald
ROC Deep Space The ROC
8775
|
Posted - 2014.08.13 21:24:00 -
[76] - Quote
Mooh Bear wrote:You're never going to get the high-sec miners to move to low/null-sec. Period.
Ah, good. Hadn't seen this strawman in a while.
No one wants to force them to move anywhere. We want to make them actually have to play the game, instead of pretending to play the game.
Right now, mining requires so little input that it's just about impossible to tell the average highsec miner from a bot. That needs to change, and if we can do it in a way that discourages botting as well, then it takes out competition which makes the average miner earn more than he ever did before.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Xuixien
The Dark Space Initiative Scary Wormhole People
1447
|
Posted - 2014.08.13 22:37:00 -
[77] - Quote
Leoric Firesword wrote:1. nerf some of the ore spawns in highsec: Did you know that veldspar is one of the most profitable ores in highsec? you're changes won't make this any different.
Veldspar is the 2nd least profitable ore in HiSec, and one of the least profitable ores in the entire game (out of 16 ores, only 5 are less profitable than Veldspar).
And you may be right! The changes I propose may or may not affect the profitability of Veldspar. But they're not meant to. At least not directly.
Leoric Firesword wrote:change how much ore spawns in each system: so now people who want to mine gotta jump around to find "good" spots? I'm guessing you've not done much travelling in a mining barge. and no warping from your POS to the belt in the WH doesn't count as travelling.
Yes, people would have to jump through gates to find good spots. That's how you move from system to system in EVE, sans WHs or cynos.
Anyway I'm sorry you don't like my ideas. I knew it would upset a few AFK miners. I'm just surprised so few have shown up to rage. Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1447
|
Posted - 2014.08.13 22:40:00 -
[78] - Quote
Kaarous Aldurald wrote:Mooh Bear wrote:You're never going to get the high-sec miners to move to low/null-sec. Period. Ah, good. Hadn't seen this strawman in a while. No one wants to force them to move anywhere. We want to make them actually have to play the game, instead of pretending to play the game. Right now, mining requires so little input that it's just about impossible to tell the average highsec miner from a bot. That needs to change, and if we can do it in a way that discourages botting as well, then it takes out competition which makes the average miner earn more than he ever did before.
Adding barren rocks (aka obstacles) in asteroid belts would be a great way to mess up bots as they get stuck on these objects. Would also make bots vulnerable to "Large Collidable Object Tackle" for roaming gangs. :) Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1447
|
Posted - 2014.08.13 22:42:00 -
[79] - Quote
Torneach Structor wrote:I'm seeing a lot of mentions of a "mining mini-game", and I've been seeing mentions of such a thing for quite a while.
As someone who splits his time between industry and combat depending on mood, such a thing would be more obnoxious than helpful.
I think we need to really analyze a few things to really reach some kind of conclusion.
Firstly, why do people mine? I know that in my own case, and a few others that I know, and possibly many others that I do not know, it's to relax and/or socialize. So before we entertain any real proposals to a "mining mini-game", if such a proposed mini-game gets in the way of relaxation and socialization, it will just annoy people and drive them away from it. I know that I myself would stop mining and just buy ores and minerals exclusively for any production pursuits I may engage in. The best part of mining is the mindlessness of it.
Secondly, how do we want rewards to scale based on the numbers of people (either characters or actual people)? With regards to alternate characters, CCP gets tons of money based on multiboxing miners, and anything that makes this gameplay style impossible or more trouble than it's worth will result in a substantial loss of revenue. A "scatter" mechanic would allow for more individuals to increase earning potential, but would be a penalty to multiboxers. As a matter of personal preference, and as one who does not use multiple characters, this would be acceptable to me, but not for many others.
So what's a solution? I can't really pin anything down myself, but the things that need to be considered are retaining the relaxing and social aspects that are currently present in mining, and give scaling benefits for group play.
Just a few thoughts before we all get on the clickfest mini-game bandwagon.
EDIT: As an addendum, if such a mini-game were to be implemented, you'd need much more than a 10% boost (like a previous poster suggested), since the change in effort from the current mining system (basically none) to a full-blown mini-game is very large. Much more effort for not much more reward is a bad design move.
For the record I find the idea of a minigame terrible, but interesting.
The purpose of my piece was to liven up mining as a profession. As far as what to do with mining itself... you got me there.
This has been an interesting discussion with lots of food for thought.
Stay tuned for my next few upcoming pieces that will touch upon:
- Stealth Bombers
- Local Chat/Intel (Dun dun dun!)
- The Pirate's Life!
Epic Space Cat |

Sentamon
Imperial Academy Amarr Empire
2089
|
Posted - 2014.08.13 23:05:00 -
[80] - Quote
Torneach Structor wrote: A "scatter" mechanic would allow for more individuals to increase earning potential, but would be a penalty to multiboxers. As a matter of personal preference, and as one who does not use multiple characters, this would be acceptable to me, but not for many others.
The scatter mechanic was so flat out horrible, they took it out of exploration, a typically solo activity. Now if they would be nice, they could remove that hacking minigame that got boring after 3 days.
I don't know about the rest of you, but when I'm out in space, I need to pay attention to my surroundings, in particular to other players, not fight the interface and some silly mini-game.
The only mining improvements worth considering are ones that gets players to fleet and move mining ops to more dangerous areas, not the tedium of minigames. ~ Professional Forum Alt -á~ |

Sentamon
Imperial Academy Amarr Empire
2089
|
Posted - 2014.08.13 23:08:00 -
[81] - Quote
Kaarous Aldurald wrote: Right now, mining requires so little input that it's just about impossible to tell the average highsec miner from a bot. That needs to change, and if we can do it in a way that discourages botting as well, then it takes out competition which makes the average miner earn more than he ever did before.
Really? Because I have no trouble at all telling the difference.
Instead of trolling the forums 24/7 , why don't you try playing and interacting with other players for a change.
~ Professional Forum Alt -á~ |

Kaarous Aldurald
ROC Deep Space The ROC
8776
|
Posted - 2014.08.13 23:22:00 -
[82] - Quote
Sentamon wrote: Really? Because I have no trouble at all telling the difference.
Well, I've figured out a foolproof method.
If you bump them 50km off the belt and they don't immediately spill out obscenities in local, assume they are a bot. Works great so far.
Quote: Instead of trolling the forums 24/7 , why don't you try playing and interacting with other players for a change.
Actually, I just finished ganking a couple of Ventures, for the contest. 
I also find it rather hilarious that someone defending mining is telling anyone else to interact with other players. "for a change". "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

How M'I Alive
Republic University Minmatar Republic
1
|
Posted - 2014.08.14 01:00:00 -
[83] - Quote
Quote:Conclusion Two: The risk:reward ratio of mining needs to be altered, making it less more rewarding to do in dangerous areas. Looks like the editor on that site needs to do a worse better job. |

How M'I Alive
Republic University Minmatar Republic
1
|
Posted - 2014.08.14 01:06:00 -
[84] - Quote
Kaarous Aldurald wrote:Mooh Bear wrote:You're never going to get the high-sec miners to move to low/null-sec. Period. Ah, good. Hadn't seen this strawman in a while. No one wants to force them to move anywhere. We want to make them actually have to play the game, instead of pretending to play the game. Right now, mining requires so little input that it's just about impossible to tell the average highsec miner from a bot. That needs to change, and if we can do it in a way that discourages botting as well, then it takes out competition which makes the average miner earn more than he ever did before. if they made mining more interactive, would you mine?
pve activities in any game always get boring eventually. this is why mission runners quit the game after so long. ultimately its the social experience with other players that will retain players
so: is it better to have extremely easy pve that allows you to focus on the social aspect of the game while doing it, or is it better to have a more complex pve where your focus actually needs to remain on it?
the reason miners stay around for years but missioners run away is because miners are actually having fun doing something else.
tldr other forms of pve should emulate mining to allow players to focus on the social element of the game while doing so |

Xuixien
The Dark Space Initiative Scary Wormhole People
1449
|
Posted - 2014.08.14 02:50:00 -
[85] - Quote
How M'I Alive wrote:Quote:Conclusion Two: The risk:reward ratio of mining needs to be altered, making it less more rewarding to do in dangerous areas. Looks like the editor on that site needs to do a worse better job.
Thanks! Sentence fixed. Epic Space Cat |

Kaarous Aldurald
ROC Deep Space The ROC
8782
|
Posted - 2014.08.14 04:16:00 -
[86] - Quote
How M'I Alive wrote: tldr other forms of pve should emulate mining to allow players to focus on the social element of the game while doing so
Lol no. The other forms of the game should not be turned into clicking a button a few times an hour and getting free stuff.
If you want that, go play a Facebook game. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

Sentamon
Imperial Academy Amarr Empire
2090
|
Posted - 2014.08.14 04:27:00 -
[87] - Quote
Kaarous Aldurald wrote:Actually, I just finished ganking a couple of Ventures, for the contest. 
pathetic 
Kaarous Aldurald wrote:How M'I Alive wrote: tldr other forms of pve should emulate mining to allow players to focus on the social element of the game while doing so
Lol no. The other forms of the game should not be turned into clicking a button a few times an hour and getting free stuff. If you want that, go play a Facebook game.
or make massive blob and mine moons ~ Professional Forum Alt -á~ |

Oryan Jr
Aliastra Gallente Federation
0
|
Posted - 2014.08.14 13:40:00 -
[88] - Quote
*Doesn't like the stigma that miners are automatically assumed to be botters* Also I just mined all night and morning, without Netflix. I s cowered the forums, I looked up how to make an Orca pilot alt on EVEMon, I talked with my Alliance - mates on TS3, and i bought a few things in the market.
I didn't mind doing what I was doing out there, it wasn't boring to me, so what's the big deal fellas? We are simply looking for MINER changes perhaps, but don't jump all over the miners back man, we good folks! |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2601
|
Posted - 2014.08.14 13:52:00 -
[89] - Quote
Kaarous Aldurald wrote:clicking a button a few times an hour and getting free stuff.
Considering cycle times for well skilled and boosted character and size of hisec rocks mining consists of at least 20 clicks per hour per strip miner. Add clicks needed to move ore from hold into can/hauler/orca and those needed to lock new rocks and to run survey scanner it's quite a lot of clicks. I would even argue click count is comparable to missions/anoms :) Eve Online Overview Wizard: Forum thread Homepage
|

Velicitia
Arma Artificer
2488
|
Posted - 2014.08.14 14:06:00 -
[90] - Quote
Xuixien wrote:Anyway I'm sorry you don't like my ideas. I knew it would upset a few AFK miners. I'm just surprised so few have shown up to rage.
That's because they're AFK  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Wendrika Hydreiga
Federal Navy Academy Gallente Federation
17
|
Posted - 2014.08.14 17:32:00 -
[91] - Quote
Mining is at an odd place in EVE. Even as a six month old player, mining is only of use to me as a safe-ish way to translate time invested into ISK at a steady rate.
I once thought of getting the necessary BPCs to make Tech 1 fitted Procurers and just move to the Outer Ring and see if I could survive there on my own means. I'd need to mine my own ore, reprocess it, and build replacement ships for my all but inevitable ship losses, and see how long I could last before running out of ships or BPCs. It would sure be an adventure. If not a short one if I even managed to reach the Outer Ring. Maybe with an interceptor...
Anyways, I often sigh on how an entire ore hold filled with high end ore is barely more profitable than if I just stayed in Highsec munching on Pyroxeres. This is terrible. I'm willing to make the risks necessary to step up my quality as a player, but my math keeps telling me to give up on this idea. High end ores are just too heavy to cover the costs of even the cheapest Procurer and surviving the four to five trips to Low sec to pay to break even for the ship.
Even materials like Zydrine and Megacyte, which should be all but unavailable to me for staying around in Highsec can easily be obtained by reprocessing the loot I get for doing Missions. Just by doing SOE Missions alone covered all my mineral needs to craft not only several Probes and Launchers with well researched blueprints and LP, but also a couple of Asteros and a Stratios, all straight from BPCs. That without needing to shoot a single rock. One has to wonder why is Mining even needed when we could just educate new players to sell/reprocess their loot wisely and back it up with industry training.
I'd say that Highsec ores should be heavier and take a lot more space than Lowsec and Nullsec ores, as opposed to the other way around. If the best ores took half as much space compared to Veldspar or Pyroxeres, this would make trips to Lowsec and Nullsec more enticing. And that's without adressing the glaring problems of how mindless and uninvested Mining can be. |

Hengle Teron
Mew Age Outpaws
26
|
Posted - 2014.08.14 20:23:00 -
[92] - Quote
Yes massive rouge asteroids... give them even less reason to alt tab into the game |

Xuixien
The Dark Space Initiative Scary Wormhole People
1452
|
Posted - 2014.08.14 21:34:00 -
[93] - Quote
Hengle Teron wrote:Yes massive rouge asteroids... give them even less reason to alt tab into the game
Yeah, it's like a reward for exploring and engaging with the game more. "Okay... now you can relax while you mine this roid."
Also it's cool. Epic Space Cat |

Velicitia
Arma Artificer
2491
|
Posted - 2014.08.15 09:32:00 -
[94] - Quote
Wendrika Hydreiga wrote: (stuff)
You reprocessed the modules pre-crius, didn't you?
The other side of that is your (and well, nearly everyone's) use of "ISK/hour" as the main driving factor for why you're doing something.
Yeah, ISK/Hour is "important" if you're trying to make ISK for a reason (PLEX, that new ship you want, etc.) ... but really, if you're maximizing your ISK/hr and not having fun while doing it -- you're playing eve wrong.
(note, this does not mean that you can or should actively shoot yourself in the foot and do "extra work" because "it's fun" and end up with negative ISK/hr. There's a balance in there somewhere). One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2612
|
Posted - 2014.08.15 09:47:00 -
[95] - Quote
Nothing beats ISK/hr of selling PLEX so I do that for money and anything else I do in game is just out of love, curiosity, boredom, sudden interest, lolz and :reasons:
Now, how about them bigger rocks? Eve Online Overview Wizard: Forum thread Homepage
|

Velicitia
Arma Artificer
2491
|
Posted - 2014.08.15 10:11:00 -
[96] - Quote
Schmata Bastanold wrote:Nothing beats ISK/hr of selling PLEX so I do that for money and anything else I do in game is just out of love, curiosity, boredom, sudden interest, lolz and :reasons:
Now, how about them bigger rocks?
well, this too ... but buying PLEX to sell for ISK just to buy PLEX for another 30d gametime is a bit daft now, isn't it  One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2612
|
Posted - 2014.08.15 10:18:00 -
[97] - Quote
Yes it is that's why I pay my subs with RL money :)
I find it really funny that every activity in game is validated first by ISK/hr. Like you are not allowed to have fun with something unless it brings you "proper" amount of ISK. God forbid you would spent even a second on anything just because you want to do it not because it's profitable. Invalid signature format |

Desivo Delta Visseroff
The Scope Gallente Federation
261
|
Posted - 2014.08.15 14:06:00 -
[98] - Quote
OP, I enjoyed your article and think if your proposed changes would introduce new gameplay elements and would increase group interactions. The idea of rogue mining sites actually sounds interesting. I would propose restricting them to Low sec only. This would inspire groups to get together mine, fight for and support the site until the asteroid is depleted.
My one concern, and understand this is coming from the context of someone who is a casual player, pays for his sub and is epicly cheap... My one concern is that these changes may drive up the costs of hulls in the market. Then again, I have read that the recent changes in Hyperion have promoted increased production in lowsec markets, so maybe my concern isn't warranted.
Anyone else share the same concern? I was hunting for sick loot, but all I could get my hands on were 50 corpses .............. |

Sunrise Aigele
Pemberley Enterprises BadWrongFun
32
|
Posted - 2014.08.15 14:38:00 -
[99] - Quote
Schmata Bastanold wrote:How about this: new modules allowing to "expose" ore better for lasers to gather.
Why new ones? There are plenty of modules in the game that expose interiors. You could even have different weapon systems have different effects on asteroids if you wanted to: lasers and railguns drill, blasters... blast, artillery fractures, autocannons stripmine. Mining lasers could become similar to the way salvagers are now.
It would have the side effect of giving turrets to mining barges, but where is the harm? They would not need a full rack of weapons.
Schmata Bastanold wrote:And since ore would be only discoverable (sites) and scarce (no more than x simultaneous per system or sth) and elusive (signatures fading away with time) cycles of actual mining lazors could be make faster without worrying about saturation of market with instant ore fountains.
I like this idea. The barges would have to get on exercise bicycles first. Of all the dedicated mining ships, only Venture hulls are capable of consistently warping across systems without gassing. As a bonus, they don't take half an age to align. |

Unezka Turigahl
Det Som Engang Var
268
|
Posted - 2014.08.15 19:07:00 -
[100] - Quote
- Remove all static belts, including ice belts. Make them spawn randomly in all areas of space and not appear on system scanner.
- Give the survey scanner selectable "scripts". Not scripts that you actually have to buy and store in cargo, but they are built into the actual module. Right click and select the ore type you want to find.
- Run the survey scanner while looking at the map overview to get a bunch of little colored dots to warp to. Color of dot tells you how concentrated the ore you are looking for is in that area. So set survey scanner to veldspar, run module, see dots. Set to plagioclase, run module, see different dots. Some dots will be small pockets of roids in the middle of nowhere, most will be parts of the rings around planets or solarsystem. Warp to your chosen dot.
- Run survey scanner while looking at all the pretty roids to get a graphical sweep in space, like the probe scanner when you enter a system. It will show a heatmap overlaid on the roid models that will dissipate after some time. So if you have survey scanner set to veldspar, it will highlight the rocks containing large amounts of veldspar. Load plagioclase script to see plagioclase. etc. The roids themselves are not named by ore type, and can not be visually identified either. You could use the cloven asteroid model from missions, and it may or may not contain any of the ores. Survey scanner will help you identify whats in there.
-Roids can contain several ores. Running lasers without crystals, you may get an assortment of ores from some roids. Usually mostly one ore, with trace amounts of others. Using crystals you can pinpoint and only receive the ore you want in addition to the higher yield rate.
- Roids don't pop but the ore you want depletes quickly and doesn't give huge amounts. So you have to move around more from roid to roid, leaving barren roids behind.
- Make mining ships align faster, move faster, can fit prop mod, can warp a lot without cap depletion, etc.
So miners have to search for their ore and be more active. Likewise gankers will have to search for the miners. Bots will have a more difficult time probably and end up mining crap roids for trace amounts of minerals. Survey scanner is now a more useful module. Tiers of survey scanner can have different effects. Maybe the T2 version is more accurate than the T1. |

Desivo Delta Visseroff
The Scope Gallente Federation
267
|
Posted - 2014.08.15 19:18:00 -
[101] - Quote
Unezka Turigahl wrote:
Many interesting and radical ideas
Could you imagine the Forums Really. I Mean REALLY imagine them, if even two of your interesting ideas were implemented. Forget cups. Forget buckets. Tankers would be needed to contain the tears and the rage, and still some would spill over. My "H,T,F & U" keys would be worn down to the circuits.....
Glorious! If only I was hunting for sick loot, but all I could get my hands on were 50 corpses .............. |

DJentropy Ovaert
The Conference Elite CODE.
773
|
Posted - 2014.08.16 00:30:00 -
[102] - Quote
Great read, OP!
I could not agree with you more - the balance of risk vs. reward when it comes to mining is way out of whack and needs to be addressed. I'd love to see low/null/wormhole mining profit get a extreme boost, all while seeing high-sec mining being smacked around a bit with a hammer made of nerf. I won't even go into how I feel about high-sec ore sites :) |

Dave Stark
6754
|
Posted - 2014.08.16 06:09:00 -
[103] - Quote
I still stand by what i said to you on reddit the other day when you posted it there. |

Derrick Miles
EVENumbers
1880
|
Posted - 2014.08.16 06:33:00 -
[104] - Quote
Unezka Turigahl wrote:- Remove all static belts, including ice belts. Make them spawn randomly in all areas of space and not appear on system scanner.
- Give the survey scanner selectable "scripts". Not scripts that you actually have to buy and store in cargo, but they are built into the actual module. Right click and select the ore type you want to find.
- Run the survey scanner while looking at the map overview to get a bunch of little colored dots to warp to. Color of dot tells you how concentrated the ore you are looking for is in that area. So set survey scanner to veldspar, run module, see dots. Set to plagioclase, run module, see different dots. Some dots will be small pockets of roids in the middle of nowhere, most will be parts of the rings around planets or solarsystem. Warp to your chosen dot.
- Run survey scanner while looking at all the pretty roids to get a graphical sweep in space, like the probe scanner when you enter a system. It will show a heatmap overlaid on the roid models that will dissipate after some time. So if you have survey scanner set to veldspar, it will highlight the rocks containing large amounts of veldspar. Load plagioclase script to see plagioclase. etc. The roids themselves are not named by ore type, and can not be visually identified either. You could use the cloven asteroid model from missions, and it may or may not contain any of the ores. Survey scanner will help you identify whats in there.
-Roids can contain several ores. Running lasers without crystals, you may get an assortment of ores from some roids. Usually mostly one ore, with trace amounts of others. Using crystals you can pinpoint and only receive the ore you want in addition to the higher yield rate.
- Roids don't pop but the ore you want depletes quickly and doesn't give huge amounts. So you have to move around more from roid to roid, leaving barren roids behind.
- Make mining ships align faster, move faster, can fit prop mod, can warp a lot without cap depletion, etc.
So miners have to search for their ore and be more active. Likewise gankers will have to search for the miners. Bots will have a more difficult time probably and end up mining crap roids for trace amounts of ore. Survey scanner is now a more useful module. Tiers of survey scanner can have different effects. Maybe the T2 version is more accurate than the T1. I really like these ideas, for a number of reasons. First, it increases the activity level of mining and makes it much more engaging. It also makes the mining ships themselves go from the slow, plodding workhorses they are now into something that's at least a bit more agile and exciting to fly. The randomness of the spawning ores is a huge deal as well, I think that would have the most impact in the mining profession. Large operations, fleets with Orca support for example, could run through a system quickly, but wouldn't bother to stay and clear out every small pocket if they could find systems with larger pockets elsewhere. Meanwhile, individual miners can hunt down these smaller pockets to find sources of ore that aren't completely strip-mined by the fleets. The scanner sounds interesting too, but I'm not sure how the implementation of that one would work. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2628
|
Posted - 2014.08.16 06:51:00 -
[105] - Quote
Yep, Unezka's ideas sound interesting and are basically in line of what I would like to see implemented.
To be honest when they announced incoming industry changes for Kronos I was hoping to see some breath of fresh air for mining but it quickly became obvious mining is not a part of industry they intended to change. At least not then and not in nearest future. Invalid signature format |

epicurus ataraxia
Lazerhawks
1029
|
Posted - 2014.08.16 08:58:00 -
[106] - Quote
I like the writing, a pleasurable read, the ideas of a deeper involvement in the task of mining with more immersion is a laudable goal.
I am less certain with some of the Ideas, however?
Mining anomolies is the first, Hisec, fine no problem.
Dangerous space? Particuarly wormholes, pretty much the only miners we see in wormhole space are bait nowadays. Mining here is pretty much suicide unless the system is closed off and actively scanned. And that's well down the list of profitable activities here. Not counting the PIA shipping it out, but Crius has helped that some.
Personally I would rather dip parts of my body in battery acid than mine, but It was important in my younger days.
Large rocks? Makes things easier, lock and mine leave when full. Downside is Bot activity would hug them like a leech.
Moving the good stuff to Null? Please. No more feed the blue Blob and the Mining bots there.
Hisec safest place? you really must be joking, quite the opposite applies. Null in the blue blob is a thousand times safer.
Ganking is a significant issue with HS Mining.
Humor follows :- don't get the Mining gankers all upset.
There is an argument however that successful mining gankers in their eternal war against Bots, (lets forget the collateral damage) Should have the opportunity for promotion !
Why should they have to suffer for doing their work!?
Once they achieve a good number of kills against the Evil bots, showing themselves to be amongst the elite, they should be promoted to carry on the fight in the Botlands of deepest null!
And to prevent them having their work disturbed by naughty wormholers and the like, should have all their clones moved nice and close to make it convenient to carry on the good fight.
I am sure they will welcome the rewards for being such loyal and hard working soldiers in the war against Bots.
I am also Certain that all the Major Null alliances will be delighted to pay for mining permits in order to be allowed to mine, and nothing could possibly go wrong.
After all isn't that what the code says?
(In case anyone does not realise, this is not a serious suggestion, but is satire or Humor) There is one EvE. Many people. Many lifestyles. WE are EvE |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2630
|
Posted - 2014.08.16 09:04:00 -
[107] - Quote
First thing game should have implemented and provide is interesting and engaging gameplay for players not anti-bot safeties :) Invalid signature format |

Xuixien
The Dark Space Initiative Scary Wormhole People
1479
|
Posted - 2014.08.16 10:14:00 -
[108] - Quote
Dave Stark wrote:I still stand by what i said to you on reddit the other day when you posted it there.
I don't know your reddit name! Epic Space Cat |

Xuixien
The Dark Space Initiative Scary Wormhole People
1479
|
Posted - 2014.08.16 10:16:00 -
[109] - Quote
Schmata Bastanold wrote:First thing game should have implemented and provide is interesting and engaging gameplay for players not anti-bot safeties :)
Yes. I've always been on the view that you should not punish legitimate players just to go after botters. Epic Space Cat |
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