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Val'Dore
PlanetCorp InterStellar
763
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Posted - 2014.08.13 18:27:00 -
[31] - Quote
Grimpak wrote:Val'Dore wrote:RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. The counter is explosions. and they need to be TORGE-LIKE EXPLOSIONS. With lots of FIRE, heat and CAPSLOCK, for extra EXPLOSION RAGE AND AIR GUITAR SOLO.
And midgets with MOAR EXPLOSIONS CANNONS.
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Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2126
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Posted - 2014.08.13 18:30:00 -
[32] - Quote
Val'Dore wrote:Grimpak wrote:Val'Dore wrote:RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. The counter is explosions. and they need to be TORGE-LIKE EXPLOSIONS. With lots of FIRE, heat and CAPSLOCK, for extra EXPLOSION RAGE AND AIR GUITAR SOLO. And midgets with MOAR EXPLOSIONS CANNONS. WHHHHHHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

BeBopAReBop RhubarbPie
Unleashed Pestilence
926
|
Posted - 2014.08.13 18:59:00 -
[33] - Quote
DaReaper wrote:This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes. I guess we can pretend that this kind of math works outside of calculating limits in calculus. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1835
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Posted - 2014.08.13 19:08:00 -
[34] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
For bubbles: Interdiction Nullifier Subsystem. Interceptor immunity. Not warping gate-to-gate.
For targeted "infinipoint": Having a support fleet to kill the HIC. Proper scouting. A cyno pilot that knows WTF they're doing. Target breakers. Not travelling alone.
There's all sorts of counters. Think outside the box instead of asking CCP for another module that makes you not have to put forth effort. That moment when you realize the crazy lady with all the cats was right... |

RegardIess
The Dickwad Squad
0
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Posted - 2014.08.13 19:20:00 -
[35] - Quote
Some interesting thoughts and ideas here. I thank you all for putting effort into your reasoning.
I did not ask CCP to make me a module, I posed a simple question.
Most things in EVE have a solid counter measure, this module doesn't seem to have that.
I have a good amount of information here to digest and think about, I think myself it's tough to change something without throwing other things into chaos.. but it would be nice to have a exploration ship that had an ability.
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DaReaper
Net 7 The Last Brigade
824
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Posted - 2014.08.13 19:23:00 -
[36] - Quote
BeBopAReBop RhubarbPie wrote:DaReaper wrote:This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes. I guess we can pretend that this kind of math works outside of calculating limits in calculus.
right, because as in game I would would that way, I'm fairly sure its not an infinity point just some super high number. the point being, they would cancel eachother out and you'd be scrambled.
dumb idea is still dumb regardless how real world math n physics would work. And hey, i'm not a math major, had to take algebra 4 times cause it never stuck for placement test =) In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

Inxentas Ultramar
Ultramar Independent Contracting
1429
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Posted - 2014.08.13 21:07:00 -
[37] - Quote
How about...
1. Target Spectrum Breakers.
2. (Burst) ECM.
3. 20 friends waiting on the other side of the gate.  |

JOSAL EXAN
Obertura
11
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Posted - 2014.08.13 21:23:00 -
[38] - Quote
There is. Check http://www.eveiverse.com/items/cockroach
But I doubt you can find one. If you do, please can I buy it from you. |

Kaarous Aldurald
ROC Deep Space The ROC
8775
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Posted - 2014.08.13 21:35:00 -
[39] - Quote
Heh, you want an infinite warp stab? Nevermind that you're ignoring that infinipoint is in fact a counter to capital ships, I have a counter proposal for you.
No ship anywhere should be allowed to have more than one warp stab, since as a concept they are hilariously overpowered in any area of space where you can't put up drag bubbles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

General Nusense
Not Posting With My Main
216
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Posted - 2014.08.13 21:57:00 -
[40] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
ECM, Cloak, not being a bad.
3 good choices to avoid your issue.
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Samantha Floyd
Republic Military School Minmatar Republic
23
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Posted - 2014.08.13 22:04:00 -
[41] - Quote
Kaarous Aldurald wrote:Heh, you want an infinite warp stab? Nevermind that you're ignoring that infinipoint is in fact a counter to capital ships, I have a counter proposal for you.
No ship anywhere should be allowed to have more than one warp stab, since as a concept they are hilariously overpowered in any area of space where you can't put up drag bubbles. Terrible response to a terrible thread. Just no.... very, very no.
@ OP: Also no. Very, very no. I understand the mentality of having a counter to things, but then what would be the counter to the infinite WCS? It's endless if we go that route. At some point something takes precedence. In a PVP game, it should be the attackers module. |

Solecist Project
Mew Age Outpaws
4430
|
Posted - 2014.08.13 22:07:00 -
[42] - Quote
I'm sorry but ...
... I believe that by definition ...
... it simply wouldn't work.
An infinite minus ... ... and you add inifite plus to it ... ... is still just ... infinitely zero ....................
I might have just made that up, but it sounds cool. ^_^ http://residentoutlaw.tumblr.com - The Underwear Glitch Tutorial. The Mew Age Calender is in need of models! Plus payment! https://forums.eveonline.com/default.aspx?g=posts&m=4908292#post4908292 |

Aiwha
Infinite Point Nulli Secunda
770
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Posted - 2014.08.13 23:41:00 -
[43] - Quote
Muahahahahahahaha.
Not going anywhere buddy. We're winning the war if it says so on CAOD! -á
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Hasikan Miallok
Republic University Minmatar Republic
1099
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Posted - 2014.08.13 23:47:00 -
[44] - Quote
make it a T3 subsystem, we all know the Tengu is underpowered :D |

Serene Repose
1497
|
Posted - 2014.08.14 03:55:00 -
[45] - Quote
The OP was just imagining what runs through a gazelle's mind as it's being hauled away between a lion's teeth. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Julius Priscus
321
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Posted - 2014.08.14 03:57:00 -
[46] - Quote
Tippia wrote:For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities.
there is... its called a mjd |

James Amril-Kesh
4S Corporation Goonswarm Federation
11034
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Posted - 2014.08.14 04:12:00 -
[47] - Quote
Ocih wrote:The more annoying tackle are the 5000 mm scan res ships that will grab you before you can cloak. I've never been locked before I could cloak. You must be doing something wrong. No, this isn't it at all. Make it more... psssshhhh. |

Raiz Nhell
Veni Vidi Vici Reloaded
363
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Posted - 2014.08.14 04:39:00 -
[48] - Quote
I'm still waiting to find out what happens when you put a net on a full speed elephant...
Assuming I'm stationary and the elephant does not have a cloak.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Sabriz Adoudel
Mission BLITZ
3385
|
Posted - 2014.08.14 05:32:00 -
[49] - Quote
Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams.
This is the true counter.
If you are both infini-pointed and warp scrambled and stasis webified to the point you can't outdistance any of your attackers, you are indeed toast. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1139
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Posted - 2014.08.14 05:40:00 -
[50] - Quote
Raiz Nhell wrote:I'm still waiting to find out what happens when you put a net on a full speed elephant...
Assuming I'm stationary and the elephant does not have a cloak.
If you've staked the net then I'd expect either a net failure or a tripped elephant. If you are holding the net, then I would expect rope burn. If you've tied it around yourself, I'd expect your next award to be presented by Mr Charles Darwin in person. |
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1139
|
Posted - 2014.08.14 05:43:00 -
[51] - Quote
Sabriz Adoudel wrote:Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. This is the true counter. If you are both infini-pointed and warp scrambled and stasis webified to the point you can't outdistance any of your attackers, you are indeed toast.
You put one ec300 on each attacker and laugh as they cheesily all roll "I win" at the same time. |

James Amril-Kesh
4S Corporation Goonswarm Federation
11036
|
Posted - 2014.08.14 06:15:00 -
[52] - Quote
Tauranon wrote:Sabriz Adoudel wrote:Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. This is the true counter. If you are both infini-pointed and warp scrambled and stasis webified to the point you can't outdistance any of your attackers, you are indeed toast. You put one ec300 on each attacker and laugh as they cheesily all roll "I win" at the same time. I imagine if destiny were still playing EVE he'd have micro'd his ECM drones like they were zerglings. No, this isn't it at all. Make it more... psssshhhh. |

Herzog Wolfhammer
Sigma Special Tactics Group
5311
|
Posted - 2014.08.14 06:53:00 -
[53] - Quote
Ms Forums wrote:Herzog Wolfhammer wrote:If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5). Elephants Forever wrote:Q: How fast can elephants run? A: Elephants can only run short distances at a time because of their considerable size and weight. They reach a top running speed of approximately 40km (25 miles) an hour. This is a speed that rivals even the fastest humans. Lesson here: NEVER throw a net on an elephant!
Yeah I did that and that's how I ended up in Seattle.
Long story. Bring back DEEEEP Space! |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
899
|
Posted - 2014.08.14 13:57:00 -
[54] - Quote
Serene Repose wrote:The OP was just imagining what runs through a gazelle's mind as it's being hauled away between a lion's teeth. I find it largely to be the lion's incisors or its tongue from my experience |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.14 14:28:00 -
[55] - Quote
Infinitestab would only be allowed to be fitted to a certain ship.. not combat ship.
Much like the infinitepoint is now, put to a very short list of ships. Then your not trying to reinvent a new counter?
I just think there should be an instance where there is a counter to this.
Even if it's a noobies fierst exploration ship with a 24 hour timer on it.. or something to limit use.
Thanks for all the ideas and even the trolls that are so diluted in their forum trolling they think everyone makes threads to avoid pvp or its outcomes.
I am interested in a counter measure. Much like the rest of EVE it sounds like CCP made an idea stopped it and leave the player base to use in game means(mjd,ecm,etc) to avoid this mechanic. I just thought there might be a real counter measure it terms of ship bonus/module.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 16:44:00 -
[56] - Quote
Kaarous Aldurald wrote:Heh, you want an infinite warp stab? Nevermind that you're ignoring that infinipoint is in fact a counter to capital ships, I have a counter proposal for you.
No ship anywhere should be allowed to have more than one warp stab, since as a concept they are hilariously overpowered in any area of space where you can't put up drag bubbles.
You can use 2 mid slots to counter 2 low slots... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 16:47:00 -
[57] - Quote
RegardIess wrote:Infinitestab would only be allowed to be fitted to a certain ship.. not combat ship.
Much like the infinitepoint is now, put to a very short list of ships. Then your not trying to reinvent a new counter?
I just think there should be an instance where there is a counter to this.
Even if it's a noobies fierst exploration ship with a 24 hour timer on it.. or something to limit use.
Thanks for all the ideas and even the trolls that are so diluted in their forum trolling they think everyone makes threads to avoid pvp or its outcomes.
I am interested in a counter measure. Much like the rest of EVE it sounds like CCP made an idea stopped it and leave the player base to use in game means(mjd,ecm,etc) to avoid this mechanic. I just thought there might be a real counter measure it terms of ship bonus/module.
Not every mechanic deserve a full counter. Getting shot has no direct counter for example. You can fit to reduce the effect but not outright counter it. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 16:50:00 -
[58] - Quote
Raiz Nhell wrote:I'm still waiting to find out what happens when you put a net on a full speed elephant...
Assuming I'm stationary and the elephant does not have a cloak.
If the net is large enough to get in the legs' way, you most likely get to slow the elephant as it falls down... If it was in front of you, you might get "bumped" in the process. |

RegardIess
The Dickwad Squad
0
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Posted - 2014.08.14 17:03:00 -
[59] - Quote
Frostys Virpio wrote:
Not every mechanic deserve a full counter. Getting shot has no direct counter for example. You can fit to reduce the effect but not outright counter it.
I get this, but the reason for fitting any tank at all is due to the damage one might receive. In some way this feels like a counter to the guns. I also understand its not a "actual counter" as it does not mitigate all incoming damage (or rarely does).
Then maybe a module that gives the ability to lessen the chance. Then that seems even tougher as numbers come back into play when balancing it.
If titan wasted a slot for a module that allows him to break or possibly break the point. I wonder if that would equal out wasting a slot.. or two or three.
However i think a noobie ships with a limited timer.. would be cool. Still destructible, but has the ability to break any warp disruption devices.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1189
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Posted - 2014.08.14 17:06:00 -
[60] - Quote
RegardIess wrote:Frostys Virpio wrote:
Not every mechanic deserve a full counter. Getting shot has no direct counter for example. You can fit to reduce the effect but not outright counter it.
I get this, but the reason for fitting any tank at all is due to the damage one might receive. In some way this feels like a counter to the guns. I also understand its not a "actual counter" as it does not mitigate all incoming damage (or rarely does). Then maybe a module that gives the ability to lessen the chance. Then that seems even tougher as numbers come back into play when balancing it. If titan wasted a slot for a module that allows him to break or possibly break the point. I wonder if that would equal out wasting a slot.. or two or three. However i think a noobie ships with a limited timer.. would be cool. Still destructible, but has the ability to break any warp disruption devices.
Inertia stabilizer will make you warp faster to potentially get away before you get an infini point landed on you. If you are in a ship to slow for that, a wise man once talked about the best tank being a cyno. It just might work. |
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