Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 14:04:00 -
[1] - Quote
I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. |

Icarus Able
The Scope Gallente Federation
435
|
Posted - 2014.08.13 14:08:00 -
[2] - Quote
Cloaking is your counter. |

Siths
Aliastra Gallente Federation
11
|
Posted - 2014.08.13 14:09:00 -
[3] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. No. |

Caviar Liberta
Moira. Villore Accords
642
|
Posted - 2014.08.13 14:09:00 -
[4] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
The infinity point is used by a Heavy Interdictor. You can still use your microwarp drive if its a solo tackle and it doesn't have a scram fitted. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
341
|
Posted - 2014.08.13 14:09:00 -
[5] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. No, but I would agree if you gave it a slow align time, no cargo of any kind, no drones and no hardpoints or rigs. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tippia
Sunshine and Lollipops
23874
|
Posted - 2014.08.13 14:11:00 -
[6] - Quote
For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2827
|
Posted - 2014.08.13 14:16:00 -
[7] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
Wrong section of the forums and a terrible idea. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Ms Forums
University of Caille Gallente Federation
10
|
Posted - 2014.08.13 14:16:00 -
[8] - Quote
RegardIess wrote: My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship. Yes, I found it HERE. You're welcome 
How Funny Did You Look? |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 14:19:00 -
[9] - Quote
Thank you for taking time to respond to my questions. Some of you are just , well you :).
I don't consider the mwd or cloak to be a true counter. These are mods that go on any ship and do very little to counter the strength of the infinite point when its on and your say webbed.
I just thought for sake of comparing the two. Most things I have seen in this game have a counter or a way to work around it. I know "mwd, cloak" helps to AVOID the mechanic... Kind of wanted to know if there was something to counter the infinite point like a stabilizer, much like the infinite point.. limited use and ship.
Then i guess having someone jam, the said target using the infinite point would work.. still not in the way of a true counter. Then again it is a counter to the lock they need for the point.
Then i ask about bubbles, like ceptors do, but a mod that also avoids those 99 strength jamming,. I would be fine with no cargo or the cargo of shuttle etc. |

Adrie Atticus
The Shadow Plague The Bastion
217
|
Posted - 2014.08.13 14:19:00 -
[10] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
MWD away. |
|

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2124
|
Posted - 2014.08.13 14:21:00 -
[11] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.

no. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Bad Messenger
Nasranite Watch Caldari Armed Forces.
799
|
Posted - 2014.08.13 14:24:00 -
[12] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
actually infinete point is counter for super carriers and titans |

Ocih
Space Mermaids Somethin Awfull Forums
701
|
Posted - 2014.08.13 14:26:00 -
[13] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
Infinite point is a script, as others have said, only used on a HIC. The more annoying tackle are the 5000 mm scan res ships that will grab you before you can cloak. Stick them and bubbles in a dozen systems and you effectively cut off all of null. |

Inxentas Ultramar
Ultramar Independent Contracting
1427
|
Posted - 2014.08.13 14:32:00 -
[14] - Quote
Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. |

Tippia
Sunshine and Lollipops
23876
|
Posted - 2014.08.13 14:42:00 -
[15] - Quote
Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. GǪat least until they release the jump drive inhibitor deployable that they have sitting around, unused, in the database. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

DaReaper
Net 7 The Last Brigade
823
|
Posted - 2014.08.13 15:12:00 -
[16] - Quote
This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes. In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

Herzog Wolfhammer
Sigma Special Tactics Group
5291
|
Posted - 2014.08.13 15:27:00 -
[17] - Quote
I used to trespass all over nullsec in a Cyclone and did that with one ship for three years.
How?
Infinite WCS? No!
MWD? No!
Double my sub costs and get a scout? Hell No!
Join an alliance and use a JB network? No!
One simple rule: no gates, just wormholes.
Three years. The only time I saw a bubble or HIC was on D-scan.
This just goes to show that gates are the problem, not infinite point HICS or sebo'ed tacklers or OGB (a problem in it's own). However, since CCP addressed the imbalance of "tiny guns killing big ships in two seconds" and tanked up the indies, I hope to see a day when warp core strength becomes just as attached to the size of the hull as is warp speed. After all, if a large ship is sooooo heavy that it warps slower, then it's going to have one motherhumper of a warp core with lots of power, right? Meaning that a little frigate cannot muster the power to shut it down. The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5).
These are simple things that would enrich the game. Also think of the ISK sink that battleships could become if people would use them. Bring back DEEEEP Space! |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 15:29:00 -
[18] - Quote
no. seems to be the easiest way to respond and get a post count up one.
I like the idea of the micro jump drive..
So what is the warp strength on MS or titan?
I would still think a module or ship would be able to avoid this at a high cost. It seems like everything has a counter, more of a direct counter than this. As said it's like it was made to counter something else and no one thought "crap, what counters that?" mayeb because of "effort".
Maybe this could be a new bro boat. it's a reward that lasts a week and allows them to explore the depths of 0.0 only under 1 mil skill points.
|

Tippia
Sunshine and Lollipops
23876
|
Posted - 2014.08.13 15:31:00 -
[19] - Quote
Herzog Wolfhammer wrote:The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? How fast were you moving before? The former result is far more likely than the latter result, tbh. 
Quote:Also think of the ISK sink that battleships could become if people would use them. Ships aren't ISK sinks, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Bad Messenger
Nasranite Watch Caldari Armed Forces.
800
|
Posted - 2014.08.13 15:39:00 -
[20] - Quote
Herzog Wolfhammer wrote:. The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent?
who says net is connected to you anyhow |
|

Ms Forums
University of Caille Gallente Federation
14
|
Posted - 2014.08.13 15:47:00 -
[21] - Quote
Herzog Wolfhammer wrote:If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5).
Elephants Forever wrote:Q: How fast can elephants run? A: Elephants can only run short distances at a time because of their considerable size and weight. They reach a top running speed of approximately 40km (25 miles) an hour. This is a speed that rivals even the fastest humans. Lesson here: NEVER throw a net on an elephant!
How Funny Did You Look? |

Vol Arm'OOO
Imperial Academy Amarr Empire
276
|
Posted - 2014.08.13 15:52:00 -
[22] - Quote
Tippia wrote:For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities.
mjd and mmjd sort of counter it in those ships that can fit it. I don't play, I just fourm warrior. |

Valeria Ghost
Viziam Amarr Empire
25
|
Posted - 2014.08.13 15:52:00 -
[23] - Quote
Herzog Wolfhammer wrote:I used to trespass all over nullsec in a Cyclone and did that with one ship for three years.
How?
Infinite WCS? No!
MWD? No!
Double my sub costs and get a scout? Hell No!
Join an alliance and use a JB network? No!
One simple rule: no gates, just wormholes.
Three years. The only time I saw a bubble or HIC was on D-scan.
This just goes to show that gates are the problem, not infinite point HICS or sebo'ed tacklers or OGB (a problem in it's own). However, since CCP addressed the imbalance of "tiny guns killing big ships in two seconds" and tanked up the indies, I hope to see a day when warp core strength becomes just as attached to the size of the hull as is warp speed. After all, if a large ship is sooooo heavy that it warps slower, then it's going to have one motherhumper of a warp core with lots of power, right? Meaning that a little frigate cannot muster the power to shut it down. The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5).
These are simple things that would enrich the game. Also think of the ISK sink that battleships could become if people would use them.
or maybe the warp core of huge ships is so complex that it's very easy to disrupt with just minor imbalances in the warp field. whereas the warp core of a small ship is very simple and can easily be kept functional. Thus a big ship should easily be warpscrambled while small ships would need mutliple scrams to prevent them from warping.
Aah even better maybe big ships should need smaller ships that help them warp because alone its just to complex to establish a warpfield necessary for that kind fo mass.
It's easy to argue both ways. Tbh it's better to leave this stuff as it is right now, your suggestion would just overcomplicate stuff even more than it already is in eve. |

GreenSeed
1108
|
Posted - 2014.08.13 16:10:00 -
[24] - Quote
infipoint is more of a slang than a real thing, its just the effect the focus scripted HIC module applies. if you had 100 individual points on a titan it could still move away. what i mean is that the Warp strength calculations (where stabs add their +warp strength) simply are not a part of this, if you are a super pilot either you are under HIC point, or not.
if you are on a subcap, then you have to get out of the bubble, MJDs do the trick, and have pretty much obsoleted HICs, specially after the addition of the MMJDs... HICs used to have a small role on medium fleets, now any fleet fielding a CS doctrine or T1 equivalent will just /lol at the bubbles. and cruisers will just kill you and move on. (CCP really needs to buff HICs, every other ship got a boost to they damage output, HICs still have the same tank ...)
that said, hell no. the best counter to HIC tackle is subcaps on grid, a small group of ruptures/hurricanes can deal with any tackle even if the tackle has a support fleet on site, because HICs can't get outside assistance when activating their point (bubble or infi). so any fleet looking to tackle a super with support, already needs to field 2 or 3 HICs along with double that number of hulls as backup already pre fitted in nearby stations...
the point is, its already too complicated to tackle a capital. |

Tippia
Sunshine and Lollipops
23877
|
Posted - 2014.08.13 16:48:00 -
[25] - Quote
Vol Arm'OOO wrote:Tippia wrote:For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities. mjd and mmjd sort of counter it in those ships that can fit it. Sure, but so are any other propulsion mods. Hell, in some cases you don't even need mods to do any of that GÇö just fly away and with some luck, the HIC won't be able to follow.
I mean, in a sense, GÇ£stop being aroundGÇ¥ is the ultimate counter to everything the enemy might throw at you.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Elusive Panda
Gendry's Leech Nerfed Alliance Go Away
63
|
Posted - 2014.08.13 16:53:00 -
[26] - Quote
DaReaper wrote:This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes.
Actually no: (Infinity - Infinity) = Undefined
Much like a division by zero, you could argue that by using limits it TENDS that way, but the correct operation itself does not have a result. |

Black Widovv
Ars ex Discordia
0
|
Posted - 2014.08.13 17:52:00 -
[27] - Quote
ECM is your counter. |

Jake Warbird
Republic Military School Minmatar Republic
4233
|
Posted - 2014.08.13 18:02:00 -
[28] - Quote
All these guys are wrong ofcourse. The only solution is not to undock. Trust me on this one. |

Val'Dore
PlanetCorp InterStellar
762
|
Posted - 2014.08.13 18:12:00 -
[29] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
The counter is explosions.
|

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2126
|
Posted - 2014.08.13 18:24:00 -
[30] - Quote
Val'Dore wrote:RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. The counter is explosions. and they need to be TORGE-LIKE EXPLOSIONS. With lots of FIRE, heat and CAPSLOCK, for extra EXPLOSION RAGE AND AIR GUITAR SOLO. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
|

Val'Dore
PlanetCorp InterStellar
763
|
Posted - 2014.08.13 18:27:00 -
[31] - Quote
Grimpak wrote:Val'Dore wrote:RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. The counter is explosions. and they need to be TORGE-LIKE EXPLOSIONS. With lots of FIRE, heat and CAPSLOCK, for extra EXPLOSION RAGE AND AIR GUITAR SOLO.
And midgets with MOAR EXPLOSIONS CANNONS.
|

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2126
|
Posted - 2014.08.13 18:30:00 -
[32] - Quote
Val'Dore wrote:Grimpak wrote:Val'Dore wrote:RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. The counter is explosions. and they need to be TORGE-LIKE EXPLOSIONS. With lots of FIRE, heat and CAPSLOCK, for extra EXPLOSION RAGE AND AIR GUITAR SOLO. And midgets with MOAR EXPLOSIONS CANNONS. WHHHHHHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

BeBopAReBop RhubarbPie
Unleashed Pestilence
926
|
Posted - 2014.08.13 18:59:00 -
[33] - Quote
DaReaper wrote:This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes. I guess we can pretend that this kind of math works outside of calculating limits in calculus. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1835
|
Posted - 2014.08.13 19:08:00 -
[34] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
For bubbles: Interdiction Nullifier Subsystem. Interceptor immunity. Not warping gate-to-gate.
For targeted "infinipoint": Having a support fleet to kill the HIC. Proper scouting. A cyno pilot that knows WTF they're doing. Target breakers. Not travelling alone.
There's all sorts of counters. Think outside the box instead of asking CCP for another module that makes you not have to put forth effort. That moment when you realize the crazy lady with all the cats was right... |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 19:20:00 -
[35] - Quote
Some interesting thoughts and ideas here. I thank you all for putting effort into your reasoning.
I did not ask CCP to make me a module, I posed a simple question.
Most things in EVE have a solid counter measure, this module doesn't seem to have that.
I have a good amount of information here to digest and think about, I think myself it's tough to change something without throwing other things into chaos.. but it would be nice to have a exploration ship that had an ability.
|

DaReaper
Net 7 The Last Brigade
824
|
Posted - 2014.08.13 19:23:00 -
[36] - Quote
BeBopAReBop RhubarbPie wrote:DaReaper wrote:This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes. I guess we can pretend that this kind of math works outside of calculating limits in calculus.
right, because as in game I would would that way, I'm fairly sure its not an infinity point just some super high number. the point being, they would cancel eachother out and you'd be scrambled.
dumb idea is still dumb regardless how real world math n physics would work. And hey, i'm not a math major, had to take algebra 4 times cause it never stuck for placement test =) In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

Inxentas Ultramar
Ultramar Independent Contracting
1429
|
Posted - 2014.08.13 21:07:00 -
[37] - Quote
How about...
1. Target Spectrum Breakers.
2. (Burst) ECM.
3. 20 friends waiting on the other side of the gate.  |

JOSAL EXAN
Obertura
11
|
Posted - 2014.08.13 21:23:00 -
[38] - Quote
There is. Check http://www.eveiverse.com/items/cockroach
But I doubt you can find one. If you do, please can I buy it from you. |

Kaarous Aldurald
ROC Deep Space The ROC
8775
|
Posted - 2014.08.13 21:35:00 -
[39] - Quote
Heh, you want an infinite warp stab? Nevermind that you're ignoring that infinipoint is in fact a counter to capital ships, I have a counter proposal for you.
No ship anywhere should be allowed to have more than one warp stab, since as a concept they are hilariously overpowered in any area of space where you can't put up drag bubbles. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |

General Nusense
Not Posting With My Main
216
|
Posted - 2014.08.13 21:57:00 -
[40] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
ECM, Cloak, not being a bad.
3 good choices to avoid your issue.
|
|

Samantha Floyd
Republic Military School Minmatar Republic
23
|
Posted - 2014.08.13 22:04:00 -
[41] - Quote
Kaarous Aldurald wrote:Heh, you want an infinite warp stab? Nevermind that you're ignoring that infinipoint is in fact a counter to capital ships, I have a counter proposal for you.
No ship anywhere should be allowed to have more than one warp stab, since as a concept they are hilariously overpowered in any area of space where you can't put up drag bubbles. Terrible response to a terrible thread. Just no.... very, very no.
@ OP: Also no. Very, very no. I understand the mentality of having a counter to things, but then what would be the counter to the infinite WCS? It's endless if we go that route. At some point something takes precedence. In a PVP game, it should be the attackers module. |

Solecist Project
Mew Age Outpaws
4430
|
Posted - 2014.08.13 22:07:00 -
[42] - Quote
I'm sorry but ...
... I believe that by definition ...
... it simply wouldn't work.
An infinite minus ... ... and you add inifite plus to it ... ... is still just ... infinitely zero ....................
I might have just made that up, but it sounds cool. ^_^ http://residentoutlaw.tumblr.com - The Underwear Glitch Tutorial. The Mew Age Calender is in need of models! Plus payment! https://forums.eveonline.com/default.aspx?g=posts&m=4908292#post4908292 |

Aiwha
Infinite Point Nulli Secunda
770
|
Posted - 2014.08.13 23:41:00 -
[43] - Quote
Muahahahahahahaha.
Not going anywhere buddy. We're winning the war if it says so on CAOD! -á
|

Hasikan Miallok
Republic University Minmatar Republic
1099
|
Posted - 2014.08.13 23:47:00 -
[44] - Quote
make it a T3 subsystem, we all know the Tengu is underpowered :D |

Serene Repose
1497
|
Posted - 2014.08.14 03:55:00 -
[45] - Quote
The OP was just imagining what runs through a gazelle's mind as it's being hauled away between a lion's teeth. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Julius Priscus
321
|
Posted - 2014.08.14 03:57:00 -
[46] - Quote
Tippia wrote:For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities.
there is... its called a mjd |

James Amril-Kesh
4S Corporation Goonswarm Federation
11034
|
Posted - 2014.08.14 04:12:00 -
[47] - Quote
Ocih wrote:The more annoying tackle are the 5000 mm scan res ships that will grab you before you can cloak. I've never been locked before I could cloak. You must be doing something wrong. No, this isn't it at all. Make it more... psssshhhh. |

Raiz Nhell
Veni Vidi Vici Reloaded
363
|
Posted - 2014.08.14 04:39:00 -
[48] - Quote
I'm still waiting to find out what happens when you put a net on a full speed elephant...
Assuming I'm stationary and the elephant does not have a cloak.
There is no such thing as a fair fight...
If your fighting fair you have automatically put yourself at a disadvantage. |

Sabriz Adoudel
Mission BLITZ
3385
|
Posted - 2014.08.14 05:32:00 -
[49] - Quote
Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams.
This is the true counter.
If you are both infini-pointed and warp scrambled and stasis webified to the point you can't outdistance any of your attackers, you are indeed toast. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1139
|
Posted - 2014.08.14 05:40:00 -
[50] - Quote
Raiz Nhell wrote:I'm still waiting to find out what happens when you put a net on a full speed elephant...
Assuming I'm stationary and the elephant does not have a cloak.
If you've staked the net then I'd expect either a net failure or a tripped elephant. If you are holding the net, then I would expect rope burn. If you've tied it around yourself, I'd expect your next award to be presented by Mr Charles Darwin in person. |
|

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
1139
|
Posted - 2014.08.14 05:43:00 -
[51] - Quote
Sabriz Adoudel wrote:Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. This is the true counter. If you are both infini-pointed and warp scrambled and stasis webified to the point you can't outdistance any of your attackers, you are indeed toast.
You put one ec300 on each attacker and laugh as they cheesily all roll "I win" at the same time. |

James Amril-Kesh
4S Corporation Goonswarm Federation
11036
|
Posted - 2014.08.14 06:15:00 -
[52] - Quote
Tauranon wrote:Sabriz Adoudel wrote:Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. This is the true counter. If you are both infini-pointed and warp scrambled and stasis webified to the point you can't outdistance any of your attackers, you are indeed toast. You put one ec300 on each attacker and laugh as they cheesily all roll "I win" at the same time. I imagine if destiny were still playing EVE he'd have micro'd his ECM drones like they were zerglings. No, this isn't it at all. Make it more... psssshhhh. |

Herzog Wolfhammer
Sigma Special Tactics Group
5311
|
Posted - 2014.08.14 06:53:00 -
[53] - Quote
Ms Forums wrote:Herzog Wolfhammer wrote:If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5). Elephants Forever wrote:Q: How fast can elephants run? A: Elephants can only run short distances at a time because of their considerable size and weight. They reach a top running speed of approximately 40km (25 miles) an hour. This is a speed that rivals even the fastest humans. Lesson here: NEVER throw a net on an elephant!
Yeah I did that and that's how I ended up in Seattle.
Long story. Bring back DEEEEP Space! |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
899
|
Posted - 2014.08.14 13:57:00 -
[54] - Quote
Serene Repose wrote:The OP was just imagining what runs through a gazelle's mind as it's being hauled away between a lion's teeth. I find it largely to be the lion's incisors or its tongue from my experience |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.14 14:28:00 -
[55] - Quote
Infinitestab would only be allowed to be fitted to a certain ship.. not combat ship.
Much like the infinitepoint is now, put to a very short list of ships. Then your not trying to reinvent a new counter?
I just think there should be an instance where there is a counter to this.
Even if it's a noobies fierst exploration ship with a 24 hour timer on it.. or something to limit use.
Thanks for all the ideas and even the trolls that are so diluted in their forum trolling they think everyone makes threads to avoid pvp or its outcomes.
I am interested in a counter measure. Much like the rest of EVE it sounds like CCP made an idea stopped it and leave the player base to use in game means(mjd,ecm,etc) to avoid this mechanic. I just thought there might be a real counter measure it terms of ship bonus/module.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 16:44:00 -
[56] - Quote
Kaarous Aldurald wrote:Heh, you want an infinite warp stab? Nevermind that you're ignoring that infinipoint is in fact a counter to capital ships, I have a counter proposal for you.
No ship anywhere should be allowed to have more than one warp stab, since as a concept they are hilariously overpowered in any area of space where you can't put up drag bubbles.
You can use 2 mid slots to counter 2 low slots... |

Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 16:47:00 -
[57] - Quote
RegardIess wrote:Infinitestab would only be allowed to be fitted to a certain ship.. not combat ship.
Much like the infinitepoint is now, put to a very short list of ships. Then your not trying to reinvent a new counter?
I just think there should be an instance where there is a counter to this.
Even if it's a noobies fierst exploration ship with a 24 hour timer on it.. or something to limit use.
Thanks for all the ideas and even the trolls that are so diluted in their forum trolling they think everyone makes threads to avoid pvp or its outcomes.
I am interested in a counter measure. Much like the rest of EVE it sounds like CCP made an idea stopped it and leave the player base to use in game means(mjd,ecm,etc) to avoid this mechanic. I just thought there might be a real counter measure it terms of ship bonus/module.
Not every mechanic deserve a full counter. Getting shot has no direct counter for example. You can fit to reduce the effect but not outright counter it. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 16:50:00 -
[58] - Quote
Raiz Nhell wrote:I'm still waiting to find out what happens when you put a net on a full speed elephant...
Assuming I'm stationary and the elephant does not have a cloak.
If the net is large enough to get in the legs' way, you most likely get to slow the elephant as it falls down... If it was in front of you, you might get "bumped" in the process. |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.14 17:03:00 -
[59] - Quote
Frostys Virpio wrote:
Not every mechanic deserve a full counter. Getting shot has no direct counter for example. You can fit to reduce the effect but not outright counter it.
I get this, but the reason for fitting any tank at all is due to the damage one might receive. In some way this feels like a counter to the guns. I also understand its not a "actual counter" as it does not mitigate all incoming damage (or rarely does).
Then maybe a module that gives the ability to lessen the chance. Then that seems even tougher as numbers come back into play when balancing it.
If titan wasted a slot for a module that allows him to break or possibly break the point. I wonder if that would equal out wasting a slot.. or two or three.
However i think a noobie ships with a limited timer.. would be cool. Still destructible, but has the ability to break any warp disruption devices.
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1189
|
Posted - 2014.08.14 17:06:00 -
[60] - Quote
RegardIess wrote:Frostys Virpio wrote:
Not every mechanic deserve a full counter. Getting shot has no direct counter for example. You can fit to reduce the effect but not outright counter it.
I get this, but the reason for fitting any tank at all is due to the damage one might receive. In some way this feels like a counter to the guns. I also understand its not a "actual counter" as it does not mitigate all incoming damage (or rarely does). Then maybe a module that gives the ability to lessen the chance. Then that seems even tougher as numbers come back into play when balancing it. If titan wasted a slot for a module that allows him to break or possibly break the point. I wonder if that would equal out wasting a slot.. or two or three. However i think a noobie ships with a limited timer.. would be cool. Still destructible, but has the ability to break any warp disruption devices.
Inertia stabilizer will make you warp faster to potentially get away before you get an infini point landed on you. If you are in a ship to slow for that, a wise man once talked about the best tank being a cyno. It just might work. |
|
|
|
|
Pages: 1 2 3 :: [one page] |