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RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 14:04:00 -
[1] - Quote
I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. |

Icarus Able
The Scope Gallente Federation
435
|
Posted - 2014.08.13 14:08:00 -
[2] - Quote
Cloaking is your counter. |

Siths
Aliastra Gallente Federation
11
|
Posted - 2014.08.13 14:09:00 -
[3] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. No. |

Caviar Liberta
Moira. Villore Accords
642
|
Posted - 2014.08.13 14:09:00 -
[4] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
The infinity point is used by a Heavy Interdictor. You can still use your microwarp drive if its a solo tackle and it doesn't have a scram fitted. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
341
|
Posted - 2014.08.13 14:09:00 -
[5] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. No, but I would agree if you gave it a slow align time, no cargo of any kind, no drones and no hardpoints or rigs. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Tippia
Sunshine and Lollipops
23874
|
Posted - 2014.08.13 14:11:00 -
[6] - Quote
For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

De'Veldrin
Black Fox Marauders Repeat 0ffenders
2827
|
Posted - 2014.08.13 14:16:00 -
[7] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
Wrong section of the forums and a terrible idea. De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |

Ms Forums
University of Caille Gallente Federation
10
|
Posted - 2014.08.13 14:16:00 -
[8] - Quote
RegardIess wrote: My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship. Yes, I found it HERE. You're welcome 
How Funny Did You Look? |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 14:19:00 -
[9] - Quote
Thank you for taking time to respond to my questions. Some of you are just , well you :).
I don't consider the mwd or cloak to be a true counter. These are mods that go on any ship and do very little to counter the strength of the infinite point when its on and your say webbed.
I just thought for sake of comparing the two. Most things I have seen in this game have a counter or a way to work around it. I know "mwd, cloak" helps to AVOID the mechanic... Kind of wanted to know if there was something to counter the infinite point like a stabilizer, much like the infinite point.. limited use and ship.
Then i guess having someone jam, the said target using the infinite point would work.. still not in the way of a true counter. Then again it is a counter to the lock they need for the point.
Then i ask about bubbles, like ceptors do, but a mod that also avoids those 99 strength jamming,. I would be fine with no cargo or the cargo of shuttle etc. |

Adrie Atticus
The Shadow Plague The Bastion
217
|
Posted - 2014.08.13 14:19:00 -
[10] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
MWD away. |

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2124
|
Posted - 2014.08.13 14:21:00 -
[11] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.

no. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Bad Messenger
Nasranite Watch Caldari Armed Forces.
799
|
Posted - 2014.08.13 14:24:00 -
[12] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
actually infinete point is counter for super carriers and titans |

Ocih
Space Mermaids Somethin Awfull Forums
701
|
Posted - 2014.08.13 14:26:00 -
[13] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
Infinite point is a script, as others have said, only used on a HIC. The more annoying tackle are the 5000 mm scan res ships that will grab you before you can cloak. Stick them and bubbles in a dozen systems and you effectively cut off all of null. |

Inxentas Ultramar
Ultramar Independent Contracting
1427
|
Posted - 2014.08.13 14:32:00 -
[14] - Quote
Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. |

Tippia
Sunshine and Lollipops
23876
|
Posted - 2014.08.13 14:42:00 -
[15] - Quote
Inxentas Ultramar wrote:Micro Jump Drive? As far as I know infinipoints are inifini-disruptors, not infini-scrams. GǪat least until they release the jump drive inhibitor deployable that they have sitting around, unused, in the database. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

DaReaper
Net 7 The Last Brigade
823
|
Posted - 2014.08.13 15:12:00 -
[16] - Quote
This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes. In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |

Herzog Wolfhammer
Sigma Special Tactics Group
5291
|
Posted - 2014.08.13 15:27:00 -
[17] - Quote
I used to trespass all over nullsec in a Cyclone and did that with one ship for three years.
How?
Infinite WCS? No!
MWD? No!
Double my sub costs and get a scout? Hell No!
Join an alliance and use a JB network? No!
One simple rule: no gates, just wormholes.
Three years. The only time I saw a bubble or HIC was on D-scan.
This just goes to show that gates are the problem, not infinite point HICS or sebo'ed tacklers or OGB (a problem in it's own). However, since CCP addressed the imbalance of "tiny guns killing big ships in two seconds" and tanked up the indies, I hope to see a day when warp core strength becomes just as attached to the size of the hull as is warp speed. After all, if a large ship is sooooo heavy that it warps slower, then it's going to have one motherhumper of a warp core with lots of power, right? Meaning that a little frigate cannot muster the power to shut it down. The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5).
These are simple things that would enrich the game. Also think of the ISK sink that battleships could become if people would use them. Bring back DEEEEP Space! |

RegardIess
The Dickwad Squad
0
|
Posted - 2014.08.13 15:29:00 -
[18] - Quote
no. seems to be the easiest way to respond and get a post count up one.
I like the idea of the micro jump drive..
So what is the warp strength on MS or titan?
I would still think a module or ship would be able to avoid this at a high cost. It seems like everything has a counter, more of a direct counter than this. As said it's like it was made to counter something else and no one thought "crap, what counters that?" mayeb because of "effort".
Maybe this could be a new bro boat. it's a reward that lasts a week and allows them to explore the depths of 0.0 only under 1 mil skill points.
|

Tippia
Sunshine and Lollipops
23876
|
Posted - 2014.08.13 15:31:00 -
[19] - Quote
Herzog Wolfhammer wrote:The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? How fast were you moving before? The former result is far more likely than the latter result, tbh. 
Quote:Also think of the ISK sink that battleships could become if people would use them. Ships aren't ISK sinks, though. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Bad Messenger
Nasranite Watch Caldari Armed Forces.
800
|
Posted - 2014.08.13 15:39:00 -
[20] - Quote
Herzog Wolfhammer wrote:. The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent?
who says net is connected to you anyhow |

Ms Forums
University of Caille Gallente Federation
14
|
Posted - 2014.08.13 15:47:00 -
[21] - Quote
Herzog Wolfhammer wrote:If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5).
Elephants Forever wrote:Q: How fast can elephants run? A: Elephants can only run short distances at a time because of their considerable size and weight. They reach a top running speed of approximately 40km (25 miles) an hour. This is a speed that rivals even the fastest humans. Lesson here: NEVER throw a net on an elephant!
How Funny Did You Look? |

Vol Arm'OOO
Imperial Academy Amarr Empire
276
|
Posted - 2014.08.13 15:52:00 -
[22] - Quote
Tippia wrote:For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities.
mjd and mmjd sort of counter it in those ships that can fit it. I don't play, I just fourm warrior. |

Valeria Ghost
Viziam Amarr Empire
25
|
Posted - 2014.08.13 15:52:00 -
[23] - Quote
Herzog Wolfhammer wrote:I used to trespass all over nullsec in a Cyclone and did that with one ship for three years.
How?
Infinite WCS? No!
MWD? No!
Double my sub costs and get a scout? Hell No!
Join an alliance and use a JB network? No!
One simple rule: no gates, just wormholes.
Three years. The only time I saw a bubble or HIC was on D-scan.
This just goes to show that gates are the problem, not infinite point HICS or sebo'ed tacklers or OGB (a problem in it's own). However, since CCP addressed the imbalance of "tiny guns killing big ships in two seconds" and tanked up the indies, I hope to see a day when warp core strength becomes just as attached to the size of the hull as is warp speed. After all, if a large ship is sooooo heavy that it warps slower, then it's going to have one motherhumper of a warp core with lots of power, right? Meaning that a little frigate cannot muster the power to shut it down. The same goes for web. If I netted an elephant will I slow it down 60 percent or will the elephant speed me up 60 percent? (Hint: 2 plus 2 is not equal to 5).
These are simple things that would enrich the game. Also think of the ISK sink that battleships could become if people would use them.
or maybe the warp core of huge ships is so complex that it's very easy to disrupt with just minor imbalances in the warp field. whereas the warp core of a small ship is very simple and can easily be kept functional. Thus a big ship should easily be warpscrambled while small ships would need mutliple scrams to prevent them from warping.
Aah even better maybe big ships should need smaller ships that help them warp because alone its just to complex to establish a warpfield necessary for that kind fo mass.
It's easy to argue both ways. Tbh it's better to leave this stuff as it is right now, your suggestion would just overcomplicate stuff even more than it already is in eve. |

GreenSeed
1108
|
Posted - 2014.08.13 16:10:00 -
[24] - Quote
infipoint is more of a slang than a real thing, its just the effect the focus scripted HIC module applies. if you had 100 individual points on a titan it could still move away. what i mean is that the Warp strength calculations (where stabs add their +warp strength) simply are not a part of this, if you are a super pilot either you are under HIC point, or not.
if you are on a subcap, then you have to get out of the bubble, MJDs do the trick, and have pretty much obsoleted HICs, specially after the addition of the MMJDs... HICs used to have a small role on medium fleets, now any fleet fielding a CS doctrine or T1 equivalent will just /lol at the bubbles. and cruisers will just kill you and move on. (CCP really needs to buff HICs, every other ship got a boost to they damage output, HICs still have the same tank ...)
that said, hell no. the best counter to HIC tackle is subcaps on grid, a small group of ruptures/hurricanes can deal with any tackle even if the tackle has a support fleet on site, because HICs can't get outside assistance when activating their point (bubble or infi). so any fleet looking to tackle a super with support, already needs to field 2 or 3 HICs along with double that number of hulls as backup already pre fitted in nearby stations...
the point is, its already too complicated to tackle a capital. |

Tippia
Sunshine and Lollipops
23877
|
Posted - 2014.08.13 16:48:00 -
[25] - Quote
Vol Arm'OOO wrote:Tippia wrote:For targeted infinipoints? No. There is no counter. That would kind of defeat the purpose. For bubbles and the like, there are only specific ship abilities. mjd and mmjd sort of counter it in those ships that can fit it. Sure, but so are any other propulsion mods. Hell, in some cases you don't even need mods to do any of that GÇö just fly away and with some luck, the HIC won't be able to follow.
I mean, in a sense, GÇ£stop being aroundGÇ¥ is the ultimate counter to everything the enemy might throw at you.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |

Elusive Panda
Gendry's Leech Nerfed Alliance Go Away
63
|
Posted - 2014.08.13 16:53:00 -
[26] - Quote
DaReaper wrote:This is a brilliant idea.. too bad having an infinite WCS will do nothing.
Why? Because all ships have a warp strength of 1, it just takes a single warp scram/dist to make your warp strength 0, thus no warp.
So and infinite WCS vs and Infinite point... infinity - infinity = 0. You are still scrambled. You would need 2, and then the counter... two infinite points. So nothing really changes.
Actually no: (Infinity - Infinity) = Undefined
Much like a division by zero, you could argue that by using limits it TENDS that way, but the correct operation itself does not have a result. |

Black Widovv
Ars ex Discordia
0
|
Posted - 2014.08.13 17:52:00 -
[27] - Quote
ECM is your counter. |

Jake Warbird
Republic Military School Minmatar Republic
4233
|
Posted - 2014.08.13 18:02:00 -
[28] - Quote
All these guys are wrong ofcourse. The only solution is not to undock. Trust me on this one. |

Val'Dore
PlanetCorp InterStellar
762
|
Posted - 2014.08.13 18:12:00 -
[29] - Quote
RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time.
The counter is explosions.
|

Grimpak
Shifting Sands Trader Cartel Bleak Horizon Alliance.
2126
|
Posted - 2014.08.13 18:24:00 -
[30] - Quote
Val'Dore wrote:RegardIess wrote:I was just noticing that in game there are a few options for what someone calls an "infinite point" where as it has strength of up to 99 and basically makes it impossible to warp off. I think this is pretty dang awesome bonus, ship, and module.
My question is, is there a counter tactic? A ship or module that allows to be impossibly warp jammed? Maybe it has penalties too like zero targeting range or something to make it just an exploration ship.
If you have one tactic should there always be a counter? IS there one already you would like to share?
thank you for your time. The counter is explosions. and they need to be TORGE-LIKE EXPLOSIONS. With lots of FIRE, heat and CAPSLOCK, for extra EXPLOSION RAGE AND AIR GUITAR SOLO. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
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