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Desert Ice78
Gryphons of the Western Wind
403
|
Posted - 2014.08.15 22:36:00 -
[31] - Quote
If I ever get the door to this damn cupboard open, I imagine going collecting bounties would be quite fun.... I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Martin Corwin
Corwin's Corsairs
2
|
Posted - 2014.08.16 01:02:00 -
[32] - Quote
Angeal MacNova wrote: The bounty system should be connected in some way to the kill right system
Well, how about bounties can only be placed by consuming a "bounty property" of a kill right you own? Bounty will be payed out in full if the person having that bounty and kill right on him/her is killed during the suspect status (+escalations) following the kill right activation. Payout is split by percentage of damage done for everyone on the killmail. Kill rights can still be made available to certain persons/made public after placing that bounty. |

Sisohiv
Center for Advanced Studies Gallente Federation
235
|
Posted - 2014.08.16 17:00:00 -
[33] - Quote
PvP bounty systems can all be gamed. It's the nature of Sandbox. Especially ones that promote multibox play. What we have now is more cosmetic than anything, a badge of sorts and I don't see it ever being more.
PvE Bounty Hunting requires new code, not the shell game expansions we are used to. The new level 4 frigate missions could result in a PvE BH mini game. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1393
|
Posted - 2014.08.16 17:22:00 -
[34] - Quote
Claud Tiberius wrote:Abrazzar wrote:The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work. You blew my mind. Makes total sense.
- I make a contract: "bounty on 'character name'" and offer some reward.
- A bounty hunter sees the contract and shares his/her interest.
- I can then do a "background check" on this bounty hunter to get some sort of indication that the bounty hunter wont give the reward to the target.
- If I am happy with the available bounty hunter, I'll accept his/her job offer.
- Some time later, the bounty hunter will either kill the target (auto sends me kill mail) and I reward him automatically. Or he fails (if there is a time limit, which might be another good idea to add).
Ofc the reward would have to be relative to the destruction caused on the target. Theres no use awarding 100mill isk for destroying a rookie ship. Thats much better then as it is now - rewarding any toon who destroys the target.
is there anything like this in F&I ??
if not, you 2 should get posting |

Othran
Agony Unleashed Agony Empire
728
|
Posted - 2014.08.16 19:35:00 -
[35] - Quote
I've seen years (over a decade) worth of suggestions on this & I don't see any method where bounty hunting could earn enough iskies without it being easily subverted to be meaningless. |

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3935
|
Posted - 2014.08.16 20:07:00 -
[36] - Quote
Angeal MacNova wrote:
Quick question,
What is the payout (% wise)?
20% of the value of the ship/implants. How exactly the value is calculated I do not remember. =][= |

Serene Repose
1511
|
Posted - 2014.08.17 03:46:00 -
[37] - Quote
Career or occupation? Who's collecting their own bounties through friends? Who's going after the obligatory 500k bounty the noobs put on each other during the tutorial? Who actually understands the bounty system? This could be interesting, but is it profitable - I mean, considering all the time? I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |

Angeal MacNova
LankTech Masters of Flying Objects
163
|
Posted - 2014.08.17 04:14:00 -
[38] - Quote
Ralph King-Griffin wrote:Angeal MacNova wrote:
Quick question,
What is the payout (% wise)?
20% of the value of the ship/implants. How exactly the value is calculated I do not remember. Essentially kill someone in a battleship , get paid enough to buy an assault frigate, regardless of how large the actual bounty is. The only up side of it is, if you drop 200 million on someone's head they're going to need to lose close to 4 billion in assets to clear the bounty. However, no one gives a **** about having one so it's essentially meaningless.
Well, if the bounty system worked with the kill right system and this system required the target be podded. The game keeps track of everyone's sp, and clone upgrades have a fixed isk cost, so the payout could equal the minimum cost of an upgrade that covers the target's sp.
So if the target has 25 million sp, they need clone grade Nu. They'll need to pay just shy of 1.4 million minimum for a clone that covers the sp they have. So the bounty could pay out 1.4 million on top of the 20% of the implant costs and on top of 20% of the isk destroyed when you blew up their ship.
If you only get the ship but not the pod, you get the payout from taking out their ship but the kill right is still available until they get podded. So you can try and farm them then finish the farm with the podding. However, depending on what you catch them in, the payout can add up. 20% from the ship, 20% from any implants, and let's go with 75% of the clone cost just so they suffer a net isk loss in case they jump to a blank clone and get an alt to pod them. |

Tweek Etimua
The Paragons
64
|
Posted - 2014.08.17 05:12:00 -
[39] - Quote
Abrazzar wrote:The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work. I've been saying ths for years. But have been told to shut up. Good to see some one else with the same idea. |

Tweek Etimua
The Paragons
64
|
Posted - 2014.08.17 05:20:00 -
[40] - Quote
Angeal MacNova wrote:Ralph King-Griffin wrote:Angeal MacNova wrote:
Quick question,
What is the payout (% wise)?
20% of the value of the ship/implants. How exactly the value is calculated I do not remember. Essentially kill someone in a battleship , get paid enough to buy an assault frigate, regardless of how large the actual bounty is. The only up side of it is, if you drop 200 million on someone's head they're going to need to lose close to 4 billion in assets to clear the bounty. However, no one gives a **** about having one so it's essentially meaningless. Well, if the bounty system worked with the kill right system and this system required the target be podded. The game keeps track of everyone's sp, and clone upgrades have a fixed isk cost, so the payout could equal the minimum cost of an upgrade that covers the target's sp. So if the target has 25 million sp, they need clone grade Nu. They'll need to pay just shy of 1.4 million minimum for a clone that covers the sp they have. So the bounty could pay out 1.4 million on top of the 20% of the implant costs and on top of 20% of the isk destroyed when you blew up their ship. If you only get the ship but not the pod, you get the payout from taking out their ship but the kill right is still available until they get podded. So you can try and farm them then finish the farm with the podding. However, depending on what you catch them in, the payout can add up. 20% from the ship, 20% from any implants, and let's go with 75% of the clone cost just so they suffer a net isk loss in case they jump to a blank clone and get an alt to pod them. Then it's not bounty hunting. Its villian farming. |

Tweek Etimua
The Paragons
64
|
Posted - 2014.08.17 06:21:00 -
[41] - Quote
Kitty Bear wrote:Claud Tiberius wrote:Abrazzar wrote:The bounty system needs to be contract based. In fact contracts that allow transactions depending on killmail details may also be used to improve wars and mercenary work. You blew my mind. Makes total sense.
- I make a contract: "bounty on 'character name'" and offer some reward.
- A bounty hunter sees the contract and shares his/her interest.
- I can then do a "background check" on this bounty hunter to get some sort of indication that the bounty hunter wont give the reward to the target.
- If I am happy with the available bounty hunter, I'll accept his/her job offer.
- Some time later, the bounty hunter will either kill the target (auto sends me kill mail) and I reward him automatically. Or he fails (if there is a time limit, which might be another good idea to add).
Ofc the reward would have to be relative to the destruction caused on the target. Theres no use awarding 100mill isk for destroying a rookie ship. Thats much better then as it is now - rewarding any toon who destroys the target. is there anything like this in F&I ?? if not, you 2 should get posting The problem witn f&i is no one goes there to confirm good ideas. What i mean is good ideas go there to get ignored. |

Rabe Raptor
The Conference Elite CODE.
10
|
Posted - 2014.08.17 07:10:00 -
[42] - Quote
Celthric Kanerian wrote:If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ ) They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil. Enjoy.
Read subsection 3 of the Law of Highsec. www.lawofhighsec.com/the-law there's a blurb at the bottom regarding this.
Together we can make Highsec a better place! The Law of Highsec Read it, share it, learn it, quote it, live it! |

Rabe Raptor
The Conference Elite CODE.
10
|
Posted - 2014.08.17 07:11:00 -
[43] - Quote
Celthric Kanerian wrote:Ra' zutao wrote:Celthric Kanerian wrote:If you want to earn some serious cash, go hunt CODE. ( https://gate.eveonline.com/Alliance/CODE._ ) They live off ganking miners, therefore have serious bountries on all of their heads in the area of 300 million isk to over 1.2 Bil. Enjoy. and actually if you can catch them in their Catalyst Desto raids you can make pretty easy ISK, just fit out a cheap Cruiser and start popping. and they are easy to find.. just cloak camp mining sites where they are active and wait till they come to start bumping.. just know when to engage because they're usually in groups I don't care about isk, I just want those sons of bitches dead.
Please keep chat clean sir. Together we can make Highsec a better place! The Law of Highsec Read it, share it, learn it, quote it, live it! |

Rocker Will
Rockstar federation
26
|
Posted - 2014.10.02 17:59:00 -
[44] - Quote
there seems to be more people on the subject of bounty hunting here so ill post my idea here, have made a thread in features and ideas but its not getting much attention, heres my solution to the no gain problem with bounty hunting. in the past it was see them kill them gain the full bounty, now its 20% of the value of the ship, :(
to change this, there needs to be a system tht works and cant be abused. how it is now you see a list of wanted players, who they are and what they are worth and you see this information on a players info aswell. this is information tht doesn't need to change and should always be in place, but what does need to change is the value of the kill, 20% is rubbish whats the point i mean really, the system we have now could work inline with my idea, so they wouldn't have to remove it but instead add something else to the mix. I call them bounty cards. the idea is that you go into a bounty office, open up a menu which has sections as follows.
bountys worth/value.
100isk/10mil isk -----------------1 kill= full total of bounty in return 10 mil isk/250mil isk--------------2 kills=full total of bounty in return 250 mil isk/ 600 mil isk-----------3 kills=full total bounty in return 600mil/to 900mil isk---------------4 kills=full total bounty in return 1 bil isk plus.-------------------------5kills=full bounty in return
so now you have clicked on the size of the bounty you wish to be setting after but now you need to choose a player, heres the fun part, there will be a list of player cards with big ???? question marks as theyre picture, and only a rough estimate of theyre bounty value. (but obviously within the values of the menu you selected ie player selected 100isk/10mil isk so the list will only show players in tht value and there estimated win upon explosion) this prevents players from choosing players they know or setting values that they can relate to any such player. you pick one of the random cards and it reveals who they are and the exact amount they are worth. and go and hunt tht player. you can invite other players to join you in the hunt, but if you do the game should somehow recognise this so that no matter who deals the final blow all players that were invited get an equal split in the spoils. you will not be the only player hunting, as other players may have chosen the same card as you so it will be a race to get in their first. you will not be able to drop a bounty card, more then once a month, so what you pick is what you get. and your only allowed to hold 1 card at any 1 time, the system should work in such away that players cant pick cards of people in their corp or alliance, but the chances are slim considering you cant see a players picture or info until you accept it. think of it like a contract. you have a month to pull off the kill, after that you lose the card. if you manage to kill them the required amount of times you gain the full bounty and can go and get another bounty card, see is simples.
|

Rems Issus
Associated Descendants of Eve Vanguard.
12
|
Posted - 2014.10.02 21:19:00 -
[45] - Quote
Inxentas Ultramar wrote:Thats a shame, I'd love to be actually hunted by professional contract killers.
Somehow this part of your post made me laugh a bit, imagining Dog the Bounty Hunter kicking down your door right after you gank someone in Jita.  |

Rems Issus
Associated Descendants of Eve Vanguard.
12
|
Posted - 2014.10.02 21:30:00 -
[46] - Quote
Rabe Raptor wrote:
Read subsection 3 of the Law of Highsec. there's a blurb at the bottom regarding this.
Pfthahaha. Roleplayer treating his roleplay as real law that everyone must follow. Hilarious. |

Vyl Vit
830
|
Posted - 2014.10.03 01:00:00 -
[47] - Quote
The bounty system is a remnant, or artifact, of an idea that was never well-developed. It's more accurate to say it's something that has been allowed to remain in the game regardless of its lack of functionality. As a result, it's ambiguous, and deceptive. Anyone with any sense has already left town. |

Vyl Vit
830
|
Posted - 2014.10.03 01:06:00 -
[48] - Quote
What's most interesting, within the regurgitations of a very boring group of people, is the extent to which they'll "present" this tired schtick they've come up with. It really makes one wonder about the concept of "gainful employment", and if some people might not have too much time on their hands. But, then, who cares?
I do like that they've inadvertently amassed a group bounty set that makes them as a whole a lucrative target. You can farm ISK, fun and tears from this bunch with relative ease. Then...peer recognition from chortle threads!
Anyone with any sense has already left town. |

Desimus Maximus
Deep Core Mining Inc. Caldari State
83
|
Posted - 2014.10.03 01:33:00 -
[49] - Quote
It's not a viable career on its own.
You obviously cant just pop ships in hisec with impunity where the pilot has a bounty.
Bounties are mostly just a secondary benefit of gate camping. You will find most of the top solo bounty hunters are from notorious lowsec gate gamping pirate corps/alliances. As as far as corp/alliance leaders, they are just typically the result of blob warfare.
Bounties are really something CCP just cant get right. IMO, minimum 100m to place a bounty and its open season in all security until the bounty is collected.. flat 20m per kill regardless of ship value until it hits zero. |

Milan Nantucket
New Eden Misfits
186
|
Posted - 2014.10.03 01:52:00 -
[50] - Quote
Colten Tokila wrote:Due to the way bounties work and are accrued, is bounty hunting something someone could do?. Bounty pay out is very very low (for obvious reasons) and seems like more of a side bonus while running around shooting people. How, if possible can people legitimately make isk being Bobba Fett?
If this is not actually a career, like it says it is on the career page, what if anything could be done to fix it. Thanks You mistake is thinking bounty hunting has anything to do with actual player bounties. Bounty hunting to CCP is ratting/missioning. |

Yang Aurilen
The Mjolnir Bloc The Bloc
470
|
Posted - 2014.10.03 03:04:00 -
[51] - Quote
Desimus Maximus wrote:It's not a viable career on its own.
You obviously cant just pop ships in hisec with impunity where the pilot has a bounty.
Bounties are mostly just a secondary benefit of gate camping. You will find most of the top solo bounty hunters are from notorious lowsec gate gamping pirate corps/alliances. As as far as corp/alliance leaders, they are just typically the result of blob warfare or continuous pvp (RVB).
Bounties are really something CCP just cant get right. IMO, minimum 100m to place a bounty and its open season in all security until the bounty is collected.. flat 20m per kill regardless of ship value until it hits zero.
Sooooooooooooo I gank bobby McMiner in highsec and he puts a 1 bil bounty on me so I hop into my rookie ships/empty frigs and pop myself with my alt. Sounds good you should totally join CCP in game design. |

Ima Wreckyou
The Conference Elite CODE.
304
|
Posted - 2014.10.03 07:01:00 -
[52] - Quote
The last successful bounty hunter got banned (probably) for it: http://themittani.com/news/bounty-hunting-crius-style
A friend of mine recently became interested in EVE, so he went to the Homepage and did that quiz there which told him he would become a bounty hunter. He then came to me and started to fantasize about the stuff he would do Boba Fett style..It was heartbreaking to tell him that this would probably not work.
Why is that even on that page? the Code ALWAYS wins |

Aqriue
Center for Advanced Studies Gallente Federation
693
|
Posted - 2014.10.03 07:34:00 -
[53] - Quote
Bounty system is broken, stop LARPing your are Bobba Fetta, problem solved. Find a target, doesn't matter what it is or where it is, fit best guns that do the most DPS in the shortest amount of time, and problem solved....your target is dead, collect the loot, you win. Can be mission, warfare, null, low, freighter, miner, you are now Captain Badazz with a reputation that no one gives a crap about. Current system should just swallow entire bounties and become an isk sink, if you cannot be motivated to shoot someone like its a FPS than you are not playing correctly; shoot first and show off the stupid kill mail later like anyone really give a damn is how EVE is played. |

Khorvek
Dead Pool Syndicate
0
|
Posted - 2014.10.18 04:16:00 -
[54] - Quote
They just need to allow anyone who has a bounty to be able to be shot by anyone who gets a BH license from concord, so concord doesn't sec hit or gate gun/ship kill people going for bounties, but it also prevents it from being an instant spanking by everyone in system on bountied players, like it would be if I had my way, which is simply to allow a bountied person to be shot by anyone.
Concord license, fees, etc. Standing.
To be able to BH from day one, I'd say that fees should be based on intended ship size used by you to try to complete bounties, and standing decreases fees rather than keeps you locked out from a CBHL (concord Bounty Hunter License) until you hit a magic number.
Just explain the fee increases for ship size as collateral damage risk insurance fees or some such.
If a person has the sec status to be able to be bountied, there should be SOME way that people can attack them, whether in high sec or low sec. Its funny that carebearism is a two way street for people that get bountied, yet can be safe because of concord gate gun or ship threat if they're hugging high or low sec. Not a very harsh universe for the people that get a price on their head.
|

Burl en Daire
M.O.M.S. Corp
58
|
Posted - 2014.10.18 10:06:00 -
[55] - Quote
Form a corp, have a good kill board and then build customers and your name. Have those customers pay you instead of putting out bounties. Other than making a mercenary corp you are probably not going to make much ISK. Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson
|

Hallvardr
36
|
Posted - 2014.10.18 18:53:00 -
[56] - Quote
the other part of the bounty system is the issuance of bounties for no reason other than asshattery. If you could only issue a bounty against a player who has aggressed you for a limited time .. say, two or three hours, that would limit most if all the "stupid" bounties that are passed around like awards at a grade school sporting event.
Then once you've got the "just cause" to issue a bounty .. then ideas like the OP could take over. |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
145
|
Posted - 2014.10.18 19:31:00 -
[57] - Quote
Maekchu wrote:The career is not actually dead, it's just not very lucrative. You will make more money, gathering loot than bounties.
The bounty system could use a fix, but it's not going to happen in the near future. There are other more important things CCP needs to fix first.
they did fix it, its called crimewatch unfortunately. you only get a percentage of what you kill compared to back before crimewatch you get a 1b bounty and pod yourself with your alt and boom 1b richer "Sarcasm is the Recourse of a weak mind." -Dr. Smith |

alenotna
Gravity Mining and Manufacturing Inc Storm of Souls
3
|
Posted - 2014.10.19 10:34:00 -
[58] - Quote
Bounty Hunting should be a proper career. The idea of a concord issued licence, which you'd have to work to qualify for and which allows you to gank your contracted target in highsec, is good! Privateers for the win! :-) |

Hengle Teron
I'm So Meta Even This Acronym
2589
|
Posted - 2014.10.19 10:42:00 -
[59] - Quote
Khorvek wrote:Ima Wreckyou wrote:The last successful bounty hunter got banned (probably) for it:
Why is that even on that page? Curious as to why a successful bounty hunter may have been banned. I'm sure it wasn't for an exploit... oh wait |
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